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I hated Stone-Age primitives every time I encountered them, except one time when they were on a Society-rich planet and I was able to turn the whole place into one massive Society research lab, which was great.
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# ? Feb 16, 2017 18:32 |
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# ? May 16, 2024 02:31 |
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Splicer posted:OK so this is going to sound crazy but hear me out... I'm confused, should I keep playing after I get bored? Once I defeat the endgame crisis its really just a matter of time until victory. I'd rather start over with a new species and strategy and try out a different approach.
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# ? Feb 16, 2017 18:37 |
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Serf posted:I'm confused, should I keep playing after I get bored? The implication here is that you get bored because you play in a way that maximizes micromanagement tedium. eta: That said, I don't really agree that this is what's going on. I too generally play until after a crisis or other self-set challenge is met. I've never played to any victory and don't care.
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# ? Feb 16, 2017 18:40 |
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Yeah I tend to stop playing once I feel it's only a matter of waiting out peace treaty cool downs to win, at that point it becomes just a mindless slog, and I don't even play to "win". Once you know you can take on a fallen empire, awakened or not, and know the general strategies for the various end-game threats, it's all by the numbers.
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# ? Feb 16, 2017 18:41 |
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Alright here's an idea for a big event: a Fallen Empire Sublimes (to borrow Banks' terms), suddenly vacating all their planets and space. How ridiculous would it be to suddenly have a giant gap of Gaia Worlds and Ringworlds all completely open for the taking? There's actually a mod that lets you (as a PC) ascend like that, and I learned recently there's a console command that lets you swap to other races in play, so you could fake it, but it'd be cooler if it was an event!
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# ? Feb 16, 2017 18:53 |
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Dog Kisser posted:Alright here's an idea for a big event: a Fallen Empire Sublimes (to borrow Banks' terms), suddenly vacating all their planets and space. How ridiculous would it be to suddenly have a giant gap of Gaia Worlds and Ringworlds all completely open for the taking? Yeah, the game needs more ways to zag on you towards the end. Once you've beaten the endgame crisis and taken down an FE or two you're kinda just gonna snowball to the end. Late-game land grab could be a fun thing. Can you have multiple endgame crises? Because if you were to beat the Unbidden just for the Prethoryn to show up even bigger and badder than normal that would be pretty interesting. In the megastructures dev diary they talked about how building one would impact how other nations see you, so maybe if you're approaching the game-winning point they all just turn on you or your relations get steadily worse as they see the writing on the wall.
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# ? Feb 16, 2017 19:01 |
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Baronjutter posted:Yeah I never quite got that. "Hey these guys are too advanced to be declared pre-sentients, but not advanced enough to use the primitive mechanics, ur hosed bud sorry" It was a really old system from early development, before pre-sentients and other primitives were made. I had always planned to replace them, just wasn't high enough priority until now.
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# ? Feb 16, 2017 19:03 |
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I kinda liked stone age primitive mechanics, but only because I like playing as Space Americans and found the idea of establishing extraterrestrial reservations to be highly ironic.
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# ? Feb 16, 2017 19:48 |
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Wiz posted:It was a really old system from early development, before pre-sentients and other primitives were made. I had always planned to replace them, just wasn't high enough priority until now. You're basically nailing every system that felt like that in the game, it's fantastic. Other than armies I guess. Any idea when an army related re-work might be on the table?
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# ? Feb 16, 2017 20:04 |
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Baronjutter posted:You're basically nailing every system that felt like that in the game, it's fantastic. Other than armies I guess. Any idea when an army related re-work might be on the table? Obviously can't give out a timeframe but I consider it high priority.
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# ? Feb 16, 2017 20:08 |
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Wiz posted:Obviously can't give out a timeframe but I consider it high priority. Do we have a confirmation on the ability to destroy abandoned outposts that are blocking expansion?
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# ? Feb 16, 2017 20:12 |
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CompeAnansi posted:Do we have a confirmation on the ability to destroy abandoned outposts that are blocking expansion? Context?
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# ? Feb 16, 2017 20:21 |
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Wiz posted:Context? Some gross aliens build a research station around a sun. Later their borders are reduced, leaving the station unclaimed. You want to build an outpost in that system, but can't because there's already a construction around the sun.
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# ? Feb 16, 2017 20:22 |
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Baronjutter posted:Some gross aliens build a research station around a sun. Later their borders are reduced, leaving the station unclaimed. You want to build an outpost in that system, but can't because there's already a construction around the sun. Huh. Yeah, that's not great. Abandoned stations should probably be destroyed after a few months or something.
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# ? Feb 16, 2017 20:23 |
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Wiz posted:Huh. Yeah, that's not great. A system where abandoned facilities are auto-scrapped if they are in the way of an active construction order might be an easy fix.
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# ? Feb 16, 2017 20:24 |
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Wiz posted:Huh. Yeah, that's not great. Abandoned stations should probably be destroyed after a few months or something. Have it decay health slowly due to lack of maintenance resources being funneled into it. Bonus, hp acts as a timer to tell you how much time you have left to recap it. Speaking of defunct outposts: in one of my games I have a ton of wormhole gates scattered around the entire galaxy, but can't disband any (long since moved to psi jump drives), because they're not in my core sector (not even inside my borders) and they're just eating resources for maintenance. Is this intended, or an oversight?
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# ? Feb 16, 2017 20:30 |
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Time is usually of the essence when building outposts, I don't want to wait months for that station to decay before I can pop an outpost in there
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# ? Feb 16, 2017 20:32 |
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Truga posted:Have it decay health slowly due to lack of maintenance resources being funneled into it. Bonus, hp acts as a timer to tell you how much time you have left to recap it. That's a great idea actually. Will do. And no, that sounds like a bug.
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# ? Feb 16, 2017 20:33 |
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Oh. I do have an UI mod, I'll check if it does the same without it. e: Nope, without the UI mod: https://udba.org/stellaris/2017_02_16_1.png Baronjutter posted:Time is usually of the essence when building outposts, I don't want to wait months for that station to decay before I can pop an outpost in there If you're in a hurry you can always just bomb it with a fleet? Truga fucked around with this message at 20:41 on Feb 16, 2017 |
# ? Feb 16, 2017 20:35 |
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You can't attack abandoned outposts and it would actually be really tricky to allow you to because of the way they are setup code wise. Having them decay over time would be an easy fix though.
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# ? Feb 16, 2017 20:36 |
Wiz posted:You can't attack abandoned outposts and it would actually be really tricky to allow you to because of the way they are setup code wise. Having them decay over time would be an easy fix though. Make them disassembleable via construction ship for a <resource> boost and slight diplomatic malus with the original owner
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# ? Feb 16, 2017 20:38 |
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ChickenWing posted:Make them disassembleable via construction ship for a <resource> boost and slight diplomatic malus with the original owner Ooh I like this
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# ? Feb 16, 2017 20:48 |
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Wiz posted:It was a really old system from early development, before pre-sentients and other primitives were made. I had always planned to replace them, just wasn't high enough priority until now. Can you expand on these legacy features? I've complained a lot about the weird policies you get from events (drone bounty stands out) and it just seems so weird things like this made it into release at all when you're cutting it all down now.
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# ? Feb 16, 2017 20:59 |
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While we're on the topic of little features how about an alert when planetary edicts expire? Wormhole station access agreements, too, although at least you can overlap them. darnon fucked around with this message at 21:08 on Feb 16, 2017 |
# ? Feb 16, 2017 21:05 |
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darnon posted:While we're on the topic of little features how about an alert when planetary edicts expire? Ersatz fucked around with this message at 22:09 on Feb 16, 2017 |
# ? Feb 16, 2017 21:39 |
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Abandoned deep space stations sounds like a spooky and cool concept though. It would be neat to be able to re-purpose abandoned space structure as a new station (old research station is now the makeshift border outpost), and then maybe some events dealing with mismatch station/biology, or space ghosts or whatever.
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# ? Feb 16, 2017 21:59 |
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Well that was annoying. My federation decided we should all go to war with my rival and make them my vassal, so what the hell, I vote yes. We win, they're my bitch now, but the new vassal still has the "closed borders" malus, the option to open borders shows all green ticks on mouse-over, but is greyed out. And then later when the two fallen empires awaken and my long-term cold-war rival suddenly drops that and joins my non-aligned federation, I can't turn off closed borders for them either, so they've still got the malus and I can't switch it off, but I can pass through their territory.
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# ? Feb 16, 2017 22:10 |
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GotLag posted:Well that was annoying. My federation decided we should all go to war with my rival and make them my vassal, so what the hell, I vote yes. We win, they're my bitch now, but the new vassal still has the "closed borders" malus, the option to open borders shows all green ticks on mouse-over, but is greyed out. That seems odd. Could you make a bug report on the Stellaris forums?
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# ? Feb 16, 2017 22:12 |
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Sorry, I don't have time right now as I have to get ready for work, but it sounds like this post I found when I was googling for it earlier: https://www.reddit.com/r/Stellaris/comments/5fptcc/vassals_and_closed_border_dip_debuff/ I can't remember if they were actually my rival or I'd merely closed them off before the war, but after they were turned into vassal via victory condition, the button to open borders was greyed out (but the tooltip conditions were all met). Oh god I played your game all night
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# ? Feb 16, 2017 22:17 |
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Sibling of TB posted:space ghosts
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# ? Feb 16, 2017 22:18 |
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Baronjutter posted:"Advanced Governments: Adopt unique civics and authorities for your government. Play as a Fanatic Purifier and shun all diplomacy, become a Hive Mind to avoid political strife or create a multi-species empire born of Syncretic Evolution." Syncretic evolution! One step closer the the Culture. Pan-human bodies are so hot right now
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# ? Feb 16, 2017 22:58 |
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I'd like daily dev diaries and for it to come out next week.
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# ? Feb 16, 2017 23:00 |
Strategic Tea posted:Syncretic evolution! One step closer the the Culture. that's what came to mind for me too. wanna make myself genetically compatible with all the space aliens, fill the stars with our sexy hybrid spawn.
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# ? Feb 16, 2017 23:12 |
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I hope we can make hybrids and for the graphics they just take the two portraits and put on a bad 90's morph effect.
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# ? Feb 16, 2017 23:16 |
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Baronjutter posted:I'd like daily dev diaries and for it to come out next week. Yeah, this. Tried to play earlier, but I couldn't get into it when I knew all the cool stuff was coming. Eventually.
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# ? Feb 16, 2017 23:22 |
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Dog Kisser posted:Alright here's an idea for a big event: a Fallen Empire Sublimes (to borrow Banks' terms), suddenly vacating all their planets and space. How ridiculous would it be to suddenly have a giant gap of Gaia Worlds and Ringworlds all completely open for the taking? We had a big long talk about this once, way back when, that ended turning into a conversation about ascending in general and how cool it would be for races to disappear and shake up the galaxy with their vacancy (and how it would be a fun win condition for the player to try and achieve the same, especially in the face of an oncoming galactic threat) I'd be up for rehashing that conversation, lots of fun thoughts came out of it.
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# ? Feb 16, 2017 23:45 |
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Dog Kisser posted:Alright here's an idea for a big event: a Fallen Empire Sublimes (to borrow Banks' terms), suddenly vacating all their planets and space. How ridiculous would it be to suddenly have a giant gap of Gaia Worlds and Ringworlds all completely open for the taking? It's probably doable as a modded event right now, based on how the War in Heaven victory condition works.
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# ? Feb 17, 2017 00:01 |
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Wiz posted:That seems odd. Could you make a bug report on the Stellaris forums? Done.
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# ? Feb 17, 2017 01:23 |
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Can't check the game files at the moment, but does anyone know if the Commonwealth of Man has any other unique quests besides the hunt for one of the other ark ships?
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# ? Feb 17, 2017 01:54 |
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# ? May 16, 2024 02:31 |
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canepazzo posted:https://twitter.com/Martin_Anward/status/831961940536750080 Pops, huh? Will they build things on their world? ...There's an AI setting in the files for Stellaris that keeps primitives from doing stuff by basically turning their AI off. I should turn their AI on and see what happens.
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# ? Feb 17, 2017 02:40 |