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From someone at smogconquote:Games will now end on a dice roll of a 5+ on turn 5. Ending automatically on turn 7. Also rumour is that old witch is partisan
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# ? Feb 17, 2017 15:12 |
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# ? Jun 6, 2024 21:23 |
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albany academy posted:From someone at smogcon I saw that but it's loving weird, particularly how the individual items require different types of models to score. I could see the turns thing just to make games a bit faster, but overall it's just a little too off for me to automatically accept it. Could just as easily be a troll. OW2 having partisan would be great, even though I personally don't play Khador.
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# ? Feb 17, 2017 15:34 |
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# ? Feb 17, 2017 15:59 |
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That hollowman looks really cool. I think I might really like the design of the new faction if they all look like that.
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# ? Feb 17, 2017 16:27 |
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Pyrolocutus posted:
It will be open to public testing, so it would be a pretty bad troll
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# ? Feb 17, 2017 16:41 |
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Hello, next faction? When I'm done with... Uh... all of the others.
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# ? Feb 17, 2017 16:46 |
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albany academy posted:It will be open to public testing, so it would be a pretty bad troll Well I mean, is there any actual confirmation? Even Party Foul is uncertain it's legit.
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# ? Feb 17, 2017 16:47 |
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Listen alright, I know a guy who knows a guy, ok
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# ? Feb 17, 2017 16:48 |
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If I spill the beans then PP rolls a dice and on a 5+ they whack us
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# ? Feb 17, 2017 16:54 |
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albany academy posted:Also rumour is that old witch is partisan Hopefully not just a rumor
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# ? Feb 17, 2017 17:02 |
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albany academy posted:From someone at smogcon So another hurdle to make scenario strangulation that much harder? I guess it helps against control casters, but otherwise it just seems to keep people in the game long enough to kill your caster. I do like the idea of giving a purpose to units, but again we'll see how everything end up working out.
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# ? Feb 17, 2017 17:18 |
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We might have the release video today as well, some time after noon EST.
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# ? Feb 17, 2017 17:20 |
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So the new faction is those guys who stand out in front of Buckingham palace With a bird
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# ? Feb 17, 2017 17:26 |
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That particular model would be akin to the Kilt lifter or the Druid Gone Wilder. Funny alternative models but not the actual thing. Instead we get a mush mash of Nightmare Before Christmas and Children of the Corn.
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# ? Feb 17, 2017 17:30 |
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Unless they make assassination a tiebreaker, assassination will be even less prevalent. Imagine CP tiebreakers with some matches being like 10 cp
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# ? Feb 17, 2017 17:30 |
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evenworse username posted:Redeemer(s) with Feora3 - funny idea that isn't worth actually doing or workable concept? I mean, that's pretty good, but under sev 1 you can jack marshal a redeemer onto a reclaimer and it's pow 17 while aiming. Throw in aiyana and holt with an attendant priest, 2 vassals, and a deliverer arms master, then you have a Rof3 Rat4 arcing fire POW19 with two focus! All for only 34 points!!
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# ? Feb 17, 2017 17:43 |
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albany academy posted:From someone at smogcon That could be a bitch under clock. Forcing a game to go until the end of turn 5 or 6 or maybe even 7 means 10 minutes or less per turn, and it sounds like you won't know until that point if you've hosed yourself on time.
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# ? Feb 17, 2017 17:52 |
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chutche2 posted:Unless they make assassination a tiebreaker, assassination will be even less prevalent. Imagine CP tiebreakers with some matches being like 10 cp But you win immediately with assassination. All of this starts to look like scenario is getting taken off the table a bit.
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# ? Feb 17, 2017 17:56 |
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rkajdi posted:But you win immediately with assassination. All of this starts to look like scenario is getting taken off the table a bit. Yeah, on the PP boards thread they are even talking about CP as a tiebreaker, which seems to me to emphasize assassination. EDIT: Important correction on what was originally supported: game has a chance to randomly end after ROUND 5, not turn. Khisanth Magus fucked around with this message at 18:10 on Feb 17, 2017 |
# ? Feb 17, 2017 18:08 |
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I don't like random round endings. That spoiled a ton of 40k games for me. I get the idea of forcing people to score points before the game ends but there will have to be much more relevant scenarios in the packet for that to even approach a realistic outcome.
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# ? Feb 17, 2017 18:17 |
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I still say that even if it did turn out to be correct, having different types of models being only able to dominate zones of certain shapes is still such goofy-rear end poo poo that I can be forgiven for wondering if it was bullshit. I mean, I get it promotes having mixed arms (where mixed arms means troopers versus warthingies) but it's still goofy-rear end poo poo.
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# ? Feb 17, 2017 18:17 |
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Whoa
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# ? Feb 17, 2017 18:18 |
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How often is a game not meaningfully decided by the end of 5 anyway? Pretty rarely in all the events I've ever run.
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# ? Feb 17, 2017 18:21 |
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Fyrbrand posted:How often is a game not meaningfully decided by the end of 5 anyway? Pretty rarely in all the events I've ever run. Scrambling for the last few points or to avoid assassination while you're up on points with the remnants of your list happens more than often enough in my experience
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# ? Feb 17, 2017 18:23 |
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Fyrbrand posted:How often is a game not meaningfully decided by the end of 5 anyway? Pretty rarely in all the events I've ever run. Honestly, this makes more sense with Timed Turns instead of Deathclock. You don't need to worry about random time reductions or anything, since the games goes to Round 7 at worst. And honestly, getting rid of Deathclocks helps solve a bunch of stupid clock etiquette stuff that in theory exists.
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# ? Feb 17, 2017 18:26 |
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http://privateerpressforums.com/showthread.php?269446-SR2017-Spoilers-rumors-and-some-clarity-to-boot Here is the official statement.
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# ? Feb 17, 2017 18:28 |
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I've had games go down to the wire often enough. But those games took forever and don't mind them being cut short
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# ? Feb 17, 2017 18:28 |
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Clock can suck mah dilz even tho i play fast and have never been clocked
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# ? Feb 17, 2017 18:31 |
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If SR2017 is timed turns only they can do whatever they want ya'll need to play the loving game right
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# ? Feb 17, 2017 18:34 |
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S.J. posted:If SR2017 is timed turns only they can do whatever they want Pagani said that Deathclock is still the name of the game.
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# ? Feb 17, 2017 18:36 |
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Khisanth Magus posted:Pagani said that Deathclock is still the name of the game. man gently caress pagani
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# ? Feb 17, 2017 18:37 |
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S.J. posted:man gently caress pagani Death clock is cool and good.
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# ? Feb 17, 2017 18:45 |
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CaptCommy posted:Death clock is cool and good. death clock is good, timed turns are better
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# ? Feb 17, 2017 18:47 |
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Pagani is also cool and good even if he had a hand in nerfing High Reclaimer
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# ? Feb 17, 2017 18:47 |
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S.J. posted:death clock is good, timed turns are the worst possible option Agreed.
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# ? Feb 17, 2017 18:49 |
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CaptCommy posted:Agreed. git gud, etc, etc
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# ? Feb 17, 2017 18:51 |
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Pyrolocutus posted:I still say that even if it did turn out to be correct, having different types of models being only able to dominate zones of certain shapes is still such goofy-rear end poo poo that I can be forgiven for wondering if it was bullshit. I think it's a fantastic idea for more narrative scenarios in league play. I don't know how I feel about it for SR.
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# ? Feb 17, 2017 18:57 |
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GoodBee posted:I think it's a fantastic idea for more narrative scenarios in league play. It'll depend on the scenario layouts at that point. Pagani makes it sound like points will be able to be scored more often.
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# ? Feb 17, 2017 18:59 |
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Do you think we'll see things like scoring more points of an objective for having more models/more points of models in it, or will it just be more objectives on the table?
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# ? Feb 17, 2017 19:03 |
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# ? Jun 6, 2024 21:23 |
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rkajdi posted:But you win immediately with assassination. All of this starts to look like scenario is getting taken off the table a bit. Yes, but a 9 to 3 scenario win is much more valuable than a top of 2 assassination with current tiebreakers
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# ? Feb 17, 2017 19:15 |