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Taking the fact that both our divisions can apparently still give orders as a welcome bit of good news
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# ? Feb 17, 2017 19:23 |
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# ? May 28, 2024 14:53 |
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Trin Tragula posted:Turn 7 has ended. It is 1000. Update to come ASAP. Both divisions, stand by to give new orders pending final adjudication. "Nah I think I will wait a few hours, make em sweat."
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# ? Feb 17, 2017 19:29 |
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Units with a red dot on them have been killed and are removed at the start of the next turn. Units with a white dot have been suppressed; they cannot move or fire unless they rally at the end of a turn. Unless, that is, they've been forced to retreat suppressed, in which case they run away for two turns and then are suppressed. https://www.youtube.com/watch?v=l9b9UhFe6Eg Turn 5: 0900 German initiative Your triumphant march on Saint Croissant continues unabated. Here's what you see. One of the French guns on La Cote has unlimbered itself; it opens fire and picks off a company at the rear of the train. (Not depicted because I have separate blocks for Marching Order, but it will be reflected when the rearmost brigade goes to Battle Order.) Nothing else happens this turn; 13th Division's cavalry has moved back the wrong side of St C, so you can't see where the French cavalry has retired to. Turn 6: 0930 German initiative You take Saint Croissant unopposed! Vital pastry supplies are secured for the German Empire. More of your brigades have arrived at their destinations and adopted Battle Order. And, it seems, not a moment too soon. The French are coming down off La Cote towards you! Your guns are still limbered! Your machine guns are still moving into place! You'll have to repel this one with rifles alone. The French return fire and you take casualties in return. Another soixante-quinze battery unlimbers atop La Cote and the two of them take out one of your FKs! The full-size map. There is a huge gun line moving into position on the Bag Road, but it still seems to be positioning itself, never mind unlimbering. Turn 7: 1000 German initiative This is not half an hour that any of you will forget in a hurry. Your rear areas are a hive of activity as your gunners rush to prepare for fire; but on this turn, you will just have to do without them. Your arse hortillery does get a couple of shots off, but they're high, wide and handsome. As the 79th moves through Saint Croissant, setting up in the outskirts without being noticed by the French, the 13th Brigade fixes bayonets and launches the game's first bayonet charge! Those of its opponents who can do so pick a path through to the 13th's second wave and charge it in return. The 16th does so as well, (after I took the screenshot), and then further east a French battalion returns the favour. Your arse hortillery is again firing duds; the two French batteries atop La Cote have targeting issues, but more guns are appearing up there and beginning to unlimber. It's looking quite worrisome. Then, across the front, twelve MG/08-armed units all open fire on the French. The western French charge is repelled with heavy losses, but the targeting is not nearly so good in the east and the French close to contact. It's all a bit confusing after that. Your western bayonet charge also suffers under French firepower. Your eastern one meets with a great deal more success...but so does the French charge! Companies are struck down and trampled, and more flee, retreating suppressed, on both sides. Rifle fire pings across the field, and again both sides suffer. Runners go screaming back towards both divisions' HQ. A French battalion cuts off the Baguette-Nainville road only minutes after one of your runners passes. The other two who are en route stop at 14th Brigade's HQ to plan a hiking route via the conveniently-placed nearby forest. All else remaining equal: 19th Division may send out a maximum of three runners when Turn 8 begins and at least one more when turn 9 begins. 43rd Division may send two runners out on Turn 8 and at least one more on turn 9. The soft deadline for new orders is 12 noon next Monday 20th February. Have fun! Next Time: Boom Boom Boom Boom, Boom Boom Boom
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# ? Feb 17, 2017 20:41 |
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Well poo poo.
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# ? Feb 17, 2017 20:45 |
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I have no idea what is going on.
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# ? Feb 17, 2017 20:51 |
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I'm not sure I'm reading it right because I have zero experience with this game, but we seem kinda hosed
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# ? Feb 17, 2017 20:52 |
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Trin Tragula posted:
Holy poo poo, that's some loving Élan right there . Golden crosses for the lot of them!
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# ? Feb 17, 2017 20:53 |
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If anybody has any idea what units are their brigade, if any are left, please let me know.
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# ? Feb 17, 2017 20:53 |
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steinrokkan posted:If anybody has any idea what units are their brigade, if any are left, please let me know. Im pretty sure mine is the one between Croissant and Baguette.
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# ? Feb 17, 2017 20:57 |
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For people who aren't in the Roll20, we apparently can't break the habit of doing all our talking in there instead of ITT. The TL;DR is that we've figured out the French deployed in battle order right out the gate and now our flank is utterly hosed. We're all running around with our hair on fire and glaring sullenly at Trin.
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# ? Feb 17, 2017 21:14 |
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This is bad. They moved about as far as we did i think, the difference is that they happened to move into contact and we started running away from them, i.e. their movement made their sitch better and ours made ours worse. I'm gonna charge southeast starting with the easternmost brigades. Gonna figure out how effective 78s arty is in its current position and probably expend the third runner on ordering them to rearrange. 79 seems mildly useful where it is. Charging into that battery of 75s means curtains probably though so I'm open for better ideas.
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# ? Feb 17, 2017 21:14 |
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Alternately we hedgehog in situ and charge the Jäger into ObjQ for the technical victory, which is the best kind of victory.
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# ? Feb 17, 2017 21:18 |
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That honestly sounds like our best shot. Call in the reinforcements, hold the French roughly where they are, win the game on a technicality. E: The more I look at it the more a few hundred dudes with bikes technically accomplishing the objective start to look like our only hope. Crazycryodude fucked around with this message at 21:22 on Feb 17, 2017 |
# ? Feb 17, 2017 21:19 |
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Aren't our MGs up by next turn? I doubt their cavalry will stand up the following bullet swarms.
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# ? Feb 17, 2017 21:23 |
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Crazycryodude posted:That honestly sounds like our best shot. Call in the reinforcements, hold the French roughly where they are, win the game on a technicality. I mean, it wouldn't bet a huge technicality. Our objective is essentially to ensure a clear route from the northeast to the southwest. If we can hold both objectives and somehow firm up a front along that line, we've more or less achieved what we were supposed to do in an operational sense.
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# ? Feb 17, 2017 21:23 |
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steinrokkan posted:I have no idea what is going on. Its #4
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# ? Feb 17, 2017 21:24 |
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Amazing I think the 43rd's two runners should be used to divert the last two brigades the help the 16th. Mine will more or less be fine sitting on St C and the 78th will at least settle in a position where the can fire oont the french attacks
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# ? Feb 17, 2017 21:33 |
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Well at least I will get a turn at command fairly quickly at this rate.
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# ? Feb 17, 2017 21:33 |
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My take on the situation is that the 19th is basically a write off at this point, we can probably salvage some but that flank is not holding in any reasonable universe. The battle as a whole can still be won, though. Absolutely critical is getting a brigade or two from the 43rd to set up a defensive line, dig in, unlimber the guns, let the French march into the meatgrinder. Croissant is relatively safe right now, it's time to switch to the defensive and pin the French down while the Jaegers head to Q and hopefully win that way. This is the really important bit - if we try to attack, we lose the game. Simple as that. We've got one objective, another is completely undefended, the majority of the enemy are tied down in a quarter of the map, and we're about to lose an entire division. This is the time for a desperate defense, not countercharging into their guns.
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# ? Feb 17, 2017 21:33 |
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Jaguars! posted:Amazing Yeah, that seems about right. The 15cm guns are a bit short range-wise at their current intended position, but by the time the orders reached them they'd already be unlimbered and everything. Better to make full use of the more mobile brigades that can relocate more quickly.
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# ? Feb 17, 2017 21:37 |
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Do you think we can salvage 19D's arty if I move up 76 and 77 to the Baguette-Nainville road? There's a lot of surviving guns NW of that road. e: I want to put the infantry from 76 and 77 just outside of the range of that more westerly gunline. That will still allow us to screen some of the guns from 19th. If it works we have a bit of a defensive position. And then I think I'm really throwing the third runner at the Jägers. aphid_licker fucked around with this message at 21:50 on Feb 17, 2017 |
# ? Feb 17, 2017 21:40 |
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Thought - not this turn but later, I could send the 43rd Div cavalry way round the back to cut their telephone wires and attack div HQs. They'll almost certainly be in Livredepot, Dallas, maybe Graisse
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# ? Feb 17, 2017 21:41 |
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PS: The Corps commander is reminded that Army-level reserves are available, if he wants to ask for them.
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# ? Feb 17, 2017 21:49 |
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15th brigade is still in relatively good order. If the don't get blown apart in the next few seconds I can try to move them NW to a better position.
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# ? Feb 17, 2017 21:56 |
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I'm afraid we will have to ask for them, then. If they have a spare division lying around, I'd gladly borrow it for a few hours.
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# ? Feb 17, 2017 21:57 |
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NONFINAL ORDERS, feedback welcome oh god please give me some feedback My first two runners go to 76bde and 77bde We want to save some of 19D's guns. 76bde: Advance into a line parallel to the Nainville-Baguette road that is no farther east than the eastern border of Ferme de Beurre. Keep your right anchored on Baguette. 77bde Move into position on 76bde's left flank in a north-southerly orientation, ie partially up onto Pasteur Ridge. Then I move my HQ to StC. Then I send the third runner, once it becomes available, to 7th Jäger, ordering them to move to Haltebruit and on to ObjQ in a line hugging the western map edge. aphid_licker fucked around with this message at 22:09 on Feb 17, 2017 |
# ? Feb 17, 2017 22:04 |
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# ? Feb 17, 2017 22:14 |
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aphid_licker posted:NONFINAL ORDERS, feedback welcome oh god please give me some feedback Good plan. Less because of 19th's guns - they're probably a lost cause - but we need some room to breathe. The important part is to sort out the marching order brigades ASAP - the guns must be unlimbered pronto!
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# ? Feb 17, 2017 22:16 |
Everything depends on how many turns we have until new orders start being acted upon. If it's two turns or more, we're hosed. If it's one turn, or by some miracle this turn, we might be able to salvage something from this debacle.
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# ? Feb 17, 2017 22:16 |
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Ikasuhito should basically stay where he is to anchor my projected line, everyone else should fall back on it if they survive, then we have sort of a position. Mid-term plan we shuffle 78bde around a bit but that's not as critical as the other stuff rn.
aphid_licker fucked around with this message at 22:19 on Feb 17, 2017 |
# ? Feb 17, 2017 22:16 |
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HEGEL and I (77th and 76th) are both within 30 inches of HQ and on a road, does that mean the orders get to us this turn and we can act immediately? That would be a godsend.
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# ? Feb 17, 2017 22:21 |
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How many turns will we be out of command as the Div HQ moves?
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# ? Feb 17, 2017 22:22 |
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Perestroika posted:Bring back the Totenkopfhusaren, imo. With a proper crown princess at their head to lead them. oh wait, is something else going on?
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# ? Feb 17, 2017 22:33 |
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We have arranged for your uphill charge to conveniently take place right outside, and in fact moving towards, our very own deployment zone.
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# ? Feb 17, 2017 22:41 |
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excellent. do you want me to get that french brigade near nainville? or the one that the remnants of covski's force are stuck in with
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# ? Feb 17, 2017 22:59 |
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HEY GAIL posted:excellent. do you want me to get that french brigade near nainville? or the one that the remnants of covski's force are stuck in with Do whatever it takes to save my beautiful aritllery. Meanwhile I think I'm going to retreat to Paradise (yes, that joke has been made many times in Roll 20) because from my positions I can't really send couriers, and I'm open to enemy fire.
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# ? Feb 17, 2017 23:10 |
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Problem is that my plan above involved Ikasuhitos bde, which I have been informed in R20 is for all intents and purposes irrevocably set to charge to its doom, and if I put one of my bdes into its position in the defensive line I'm not sure I can cover enough ground to include the artillery park. Maybe if I order 78ths infantry into the position Ikasuhito is abandoning to get mulched, or if I thin the lines? e: yeah, I'm retasking the runner intended for Tias to move Perestroika into the gap, his infantry seems underused and he should be able to manhandle the guns into slightly better positions too while he's at it without relimbering them, gotta recheck those rules though. e: our position has a distinctly Custer at Little Big Horn vibe to it rn e: heavy guns can't move without limbering so that's bad aphid_licker fucked around with this message at 00:00 on Feb 18, 2017 |
# ? Feb 17, 2017 23:22 |
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ideas: circled machine guns, start firing asap the 77th can haul rear end to Pasteur Ridge, form up on the high ground there, and start shooting at the french brigade near nainville cryodude can follow me perestroika and jaguars, form up on St. Croissant and repel the attack from the south ikasuhito is, i guess, doomed
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# ? Feb 17, 2017 23:34 |
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Hrm. Well that sucks. All that just to get killed on turn zero, but with the added bonus of getting to watch 19th be consumed by the French tide just before it overtakes me and being helpless to do anything about it.
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# ? Feb 17, 2017 23:54 |
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# ? May 28, 2024 14:53 |
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every machine gun, shoot at the french, buy time
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# ? Feb 18, 2017 00:00 |