|
dumb and kinda scared posted:About 80-ish %. Frankly I'm not too sure what 'FSD malfunction' means exactly because you can still make the overcharged jump after the message. In my experience, it means 15 seconds of panic, and then 2 minutes of half-emptying all your AFMUs.
|
# ? Feb 17, 2017 09:26 |
|
|
# ? Jun 3, 2024 18:54 |
dumb and kinda scared posted:About 80-ish %. Frankly I'm not too sure what 'FSD malfunction' means exactly because you can still make the overcharged jump after the message. For me it was just retrying it until it worked. The first time it happened I freaked out a bit and was worried I'd be stuck or die. Then when I realized it wasn't really a big deal I just shrugged it off.
|
|
# ? Feb 17, 2017 13:24 |
|
dumb and kinda scared posted:About 80-ish %. Frankly I'm not too sure what 'FSD malfunction' means exactly because you can still make the overcharged jump after the message. When my FSD fell under 95% one time, I suddenly got a rather serious FSD-malfunction. And no, I didn't jump. (It was just a normal jump, though. Can be if I had overcharged my FSD, the jump could have gone through still.) Instead of jumping, my ship was thrown around a bit and I fell out of supercruise. Since then I've made it a rule to repair my FSD as soon as it falls below 97%.
|
# ? Feb 17, 2017 13:54 |
|
Libluini posted:When my FSD fell under 95% one time, I suddenly got a rather serious FSD-malfunction. And no, I didn't jump. (It was just a normal jump, though. Can be if I had overcharged my FSD, the jump could have gone through still.) That's about when it happened for me too, which is why my neutron-boosting paranoia is pretty high right now. Just the sheer amount of error messages from stuff breaking as you sit in the cone in normal space is enough to throw anyone off their stride, even if in practice, it will take quite a while for the ship to actually explode…
|
# ? Feb 17, 2017 14:45 |
|
Tippis posted:That's about when it happened for me too, which is why my neutron-boosting paranoia is pretty high right now. Just the sheer amount of error messages from stuff breaking as you sit in the cone in normal space is enough to throw anyone off their stride, even if in practice, it will take quite a while for the ship to actually explode… Still, it makes travelling a lot more fun. Yesterday I suddenly realized I could combine my wish to travel faster and my wish to scan more stuff by switching to the Neutron Star Road and scanning the neutron star systems I come through. This way, I travel like 200% faster and scan lots of interesting stellar objects! The best part is: I still get plenty of normal systems to explore. Sometimes the next neutron star is either not in range, or sits not really on my general route. So in those cases I super-jump at the next best target and route to the next neutron star normally. In numbers, about 80% of my AFM-fuel will be used by the necessary AFM-repairs if I keep this up for the entire journey. Looks like I can soon test my first AFM-refuel synthesis.
|
# ? Feb 17, 2017 15:20 |
|
Libluini posted:Still, it makes travelling a lot more fun. Yesterday I suddenly realized I could combine my wish to travel faster and my wish to scan more stuff by switching to the Neutron Star Road and scanning the neutron star systems I come through. This way, I travel like 200% faster and scan lots of interesting stellar objects! Yes, I think I got my priorities slightly skewed while doing something similar for a while. I found this really neat neutron cluster, and my magpie instinct kicked in and told me to SCAN ALL THE SYSTEMS! Never mind that they're among the most consistent and boring systems I've come across and that due to the density of the cluster, I'll just do normal (or shorter!) jumps between each of them, and it'll take me an extra week to get to where I'm going rather than let me get there faster. But think of all those thousands of credits!
|
# ? Feb 17, 2017 16:05 |
|
The gunner's 360 camera should be treated as a drone or limpet which can be targeted destroyed or disabled, Also they would need to refill and draw power from the generator.
|
# ? Feb 17, 2017 17:25 |
|
Nostalgia4Infinity posted:The gunner's 360 camera should be treated as a drone or limpet which can be targeted destroyed or disabled, Also they would need to refill and draw power from the generator. Nah.
|
# ? Feb 17, 2017 17:38 |
|
Gunner = Arcade Action Cam for the 12 yr olds?
|
# ? Feb 17, 2017 17:40 |
|
There's some more lore updates about the Meta Drive research. Looks like it could be a way to interdict FSD-jumps is coming, or an autopilot, or both. Of course this newest news item could just be the juiciest red herring ever to leave the North Sea for all we know. I guess we'll have to wait until the "secret" of 2.4 to see that subplot resolved.
|
# ? Feb 17, 2017 17:45 |
|
If it's going to happen, I would expect an autopilot around the time SpaceLegs go in so players can walk around their ship on longer trips.
|
# ? Feb 17, 2017 18:04 |
|
Real talk: I'm excited to let newbies fly my fighters or man my turrets and help them get some cash money. Getting rid of the bounty split was long overdue.
|
# ? Feb 17, 2017 18:42 |
|
Nostalgia4Infinity posted:Real talk: I'm excited to let newbies fly my fighters or man my turrets and help them get some cash money. Getting rid of the bounty split was long overdue.
|
# ? Feb 17, 2017 18:49 |
|
Long overdue for 12 year olds!
|
# ? Feb 17, 2017 19:00 |
|
Nostalgia4Infinity posted:The gunner's 360 camera should be treated as a drone or limpet which can be targeted destroyed or disabled, Also they would need to refill and draw power from the generator. Yes, it should be chaffable too or something
|
# ? Feb 17, 2017 19:20 |
|
Question about the community goal right now to turn in bounties in a specific system. Can I kill npcs for the bounties in a RES in any system and then fly to the CG system to turn them in? Or do the bounties have to be collected in that specific system? For contributions, is it counting the number of bounties or the actual bounty value? This seems like an easy one and I've never done a CG before. A single 30 minute passenger mission can make me 11mil sometimes, do CH's end up paying out well if you are just casually contributing?
|
# ? Feb 17, 2017 19:27 |
Chrysophylax posted:Yes, it should be chaffable too or something Bonus points if chaffing causes the turret-manner's entire view to reel and flail about causing uncontrollable vomiting in VR users.
|
|
# ? Feb 17, 2017 19:36 |
|
CGs end up paying well, IMO Contributions are counting the value of the bounties, I'm sure. Also, there are plenty of RES sites nearby, and I think they're only counting which bounties are being accepted at that station. Other than superpower bounties, good luck getting any other systems' faction's bounties accepted there.
|
# ? Feb 17, 2017 19:37 |
|
Oh cool. And do you have to be in open play to use the CG?
|
# ? Feb 17, 2017 19:39 |
|
Blind Rasputin posted:Oh cool. And do you have to be in open play to use the CG? No and for the bounty hunting one I wouldn't recommend it. In general I highly recommend doing CG's they're good money for things that you're usually doing anyways.
|
# ? Feb 17, 2017 19:41 |
|
Nostalgia4Infinity posted:The gunner's 360 camera should be treated as a drone or limpet which can be targeted destroyed or disabled, Also they would need to refill and draw power from the generator. A drone would be a bit of a daft way of doing it, considering even in current times we have the capacity to do things like this: https://www.youtube.com/watch?v=Dj4cP4PMPPM
|
# ? Feb 17, 2017 21:37 |
Mu77ley posted:A drone would be a bit of a daft way of doing it, considering even in current times we have the capacity to do things like this: But my immers Seriously though that is awesome and why do we not have this in our game yet Braben
|
|
# ? Feb 17, 2017 22:03 |
|
Nostalgia4Infinity posted:Real talk: I'm excited to let newbies fly my fighters or man my turrets and help them get some cash money. Getting rid of the bounty split was long overdue. I'm excited to jump in other people's ships just so I can take a bunch of sweet screenshots while they do stuff. I will be the most useless crew member.
|
# ? Feb 17, 2017 22:30 |
|
So if the gunner can control your SCBs, how many ships are we going to see melted by suicide crew on day one before most newbies figure out how to lock them out?
|
# ? Feb 17, 2017 22:39 |
|
I plan on recommending that they change that when the beta/feedback forums goes up.
|
# ? Feb 17, 2017 22:50 |
|
Sard posted:So if the gunner can control your SCBs, how many ships are we going to see melted by suicide crew on day one before most newbies figure out how to lock them out? Hell you can probably melt a ship just by firing beam lasers alone.
|
# ? Feb 17, 2017 22:51 |
|
As long as it really takes to severely mess up a ship via overheating, I doubt it's that big of a deal. Yeah ok maybe you'll have an edge case where the thrusters or FSD were already damaged and whoops Ensign Chucklefuck spiked your heat to 200% and caused a malfunction at a critical moment. But maybe consider having fun with that instead of being a giant weeny.
|
# ? Feb 17, 2017 23:00 |
|
If you really want to blow up someone's ship just open fire inside the station when they're almost docked.
|
# ? Feb 17, 2017 23:10 |
|
Just take the several million rebuy. Don't be a goober.
|
# ? Feb 17, 2017 23:10 |
|
I once fired 6 scb simultaneously. It took 2 heat sinks to get things back to normal but it didn't break my ship.
|
# ? Feb 17, 2017 23:10 |
|
timn posted:As long as it really takes to severely mess up a ship via overheating, I doubt it's that big of a deal. Yeah ok maybe you'll have an edge case where the thrusters or FSD were already damaged and whoops Ensign Chucklefuck spiked your heat to 200% and caused a malfunction at a critical moment. But maybe consider having fun with that instead of being a giant weeny. it isn't so much the overheating as the fact that i'd prefer to have control over my scb's
|
# ? Feb 17, 2017 23:53 |
|
Nostalgia4Infinity posted:it isn't so much the overheating as the fact that i'd prefer to have control over my scb's Then keep control of them. If they're assigned to one of your fire groups, nobody else can use them.
|
# ? Feb 18, 2017 02:10 |
|
What's the cool kid weapon loadout for FAS these days? I don't think I have enough money to make my python fighty yet.
|
# ? Feb 18, 2017 03:32 |
|
Asproigerosis posted:What's the cool kid weapon loadout for FAS these days? I don't think I have enough money to make my python fighty yet. Large beam up top for shield stripping and plasma accelerators in the other 3 slots.
|
# ? Feb 18, 2017 04:04 |
|
Asproigerosis posted:What's the cool kid weapon loadout for FAS these days? I don't think I have enough money to make my python fighty yet. Beam lasers in every slot, same as every other ship.
|
# ? Feb 18, 2017 10:00 |
Hold out for multicannons that fire smaller multicannons I say.
|
|
# ? Feb 18, 2017 10:22 |
|
vorebane posted:Hold out for multicannons that fire smaller multicannons I say. So an automatic fighter bay?
|
# ? Feb 18, 2017 12:04 |
|
What I'm waiting for is a fighter bay that auto launches fighters, that auto launch missiles, that auto mirv into smaller missiles, that each deliver a sternly worded letter in a bottle.
|
# ? Feb 18, 2017 12:43 |
DancingShade posted:What I'm waiting for is a fighter bay that auto launches fighters, that auto launch missiles, that auto mirv into smaller missiles, that each deliver a sternly worded letter in a bottle. I holding out for a paintball cannon. That way I can take down someone's shields and then pelt their canopy with paintballs and blind them.
|
|
# ? Feb 18, 2017 12:48 |
|
|
# ? Jun 3, 2024 18:54 |
|
DancingShade posted:What I'm waiting for is a fighter bay that auto launches fighters, that auto launch missiles, that auto mirv into smaller missiles, that each deliver a sternly worded letter in a bottle. As long as each letter has a multicannon, I'm on board with that.
|
# ? Feb 18, 2017 13:33 |