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Ciaphas posted:I was trying to play classes other than MNK this morning and just couldn't almost entirely because of Shoulder Tackle The reason that DRK is my preferred tank class. The day they removed the 10y minimum range to use Shoulder Tackle was a good day, I tell you what.
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# ? Feb 17, 2017 23:17 |
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# ? Jun 8, 2024 20:24 |
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Ciaphas posted:I was trying to play classes other than MNK this morning and just couldn't almost entirely because of Shoulder Tackle The only thing that'd make Shoulder Tackle even better would be if MNK also had an oGCD that gave them distance like Repelling Shot so you could jump back out of an AOE and then tackle right back in like in A10S. SwissArmyDruid posted:For people who haven't seen it yet, this is almost the sum total of what we know about RDM: https://streamable.com/25l4x Wouldn't be surprised if what we saw in the MSQ is the rough draft of RDM's LB3 too.
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# ? Feb 17, 2017 23:55 |
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cheetah7071 posted:How often are you actually using Shoulder Tackle as a gap closer on cooldown? It makes me feel better about using Shoulder Tackle for DPS just because I've got much better odds of it being back in time for the next gap close. Less likely on DRG, especially when they count for more as part of the damage rotation, it seems to me. (I'd like to be convinced to play DRG, believe me; I prefer their slower GCD and overall aesthetic. MNK mobility just plain feels better though!) Ciaphas fucked around with this message at 00:01 on Feb 18, 2017 |
# ? Feb 17, 2017 23:58 |
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Ciaphas posted:It makes me feel better about using Shoulder Tackle for DPS just because I've got much better odds of it being back in time for the next gap close. Less likely on DRG, especially when they count for more as part of the damage rotation, it seems to me. MNK mobility is better, but not by all that much honestly and the punishment for losing uptime is much lower on DRG. When I was still raiding (so possibly this doesn't apply to creator savage though I'd be surprised), the most satisfying parts of learning a fight for me were learning the ins and outs of when I can use spineshatter dive, dragonfire dive, and blood of the dragon so that I never lose uptime. Then of course I'd be the one targeted with Earthshakers in T13 and all my carefully memorized cooldown planning would go in the toilet.
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# ? Feb 18, 2017 00:02 |
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Guess that's the difference between us, then: I don't find timing blood of the dragon in encounters satisfying in any real sense, whereas I find keeping GL3 going through a jump or between pulls very much satisfying. (Even if I have to outpull the tank to do it ) Geirskogul is great though. Argh now I'm conflicted (edit) That said I did Zurvan normal for the first time last night and oh my god are those Soar phases unfriendly to both classes, yeeesh.
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# ? Feb 18, 2017 00:12 |
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Ciaphas posted:Guess that's the difference between us, then: I don't find timing blood of the dragon in encounters satisfying in any real sense, whereas I find keeping GL3 going through a jump or between pulls very much satisfying. (Even if I have to outpull the tank to do it ) Keeping BotD through the boss falling down without sacrificing a geirskogul is so tight that it can come down to your skill speed stat, or whether you have a selene out giving you a speed boost. Then, regardless of whether or not you keep it up, you need to make a snap judgment on whether the party is going to skip soar--if they are, BotD is coming off cooldown right then and you can geirskogul down to zero and use it. If you aren't skipping soar then you need to save it for after soar. It doesn't help that using BotD increases your damage so I've several times convinced myself that if I push really hard we'll just barely skip soar and waste BotD chasing that. It's been a while but I think second soar lines up pretty well with the BotD cooldown so it isn't as big of an issue.
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# ? Feb 18, 2017 00:20 |
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I guess that's true that at least DRG can recover from a boss jump by virtue of BotD coming off cooldown eventually. MNK is just straight up hosed on every Soar, unless I really missed something. I don't even have DRG geared past 225 or so so this is a bit moot, I guess
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# ? Feb 18, 2017 00:28 |
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That's one of the biggest complaints about monk right now - they have no way to maintain GL during boss jumps, and the cooldown on PB is so long that any boss with frequent jumps kills their dps. They're the only DPS class that has such a huge problem with it.
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# ? Feb 18, 2017 00:43 |
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Ciaphas posted:I guess that's true that at least DRG can recover from a boss jump by virtue of BotD coming off cooldown eventually. MNK is just straight up hosed on every Soar, unless I really missed something. Well, there's perfect balance. And at least form shift ensure you can always start off with 1 stack of GL rolling. Fister Roboto posted:That's one of the biggest complaints about monk right now - they have no way to maintain GL during boss jumps, and the cooldown on PB is so long that any boss with frequent jumps kills their dps. They're the only DPS class that has such a huge problem with it. Maybe the ability to sacrifice a chakra charge for one application of GL? Then with Form Shift, you could always get back into the fight with two stacks for any jump that is sufficiently long enough that you'll lose GL (which means you'll definitely have time to charge up chakra). Obligatum VII fucked around with this message at 00:47 on Feb 18, 2017 |
# ? Feb 18, 2017 00:44 |
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Speaking of MNK, we have some babby MNKs coming up, and I don't want to lead them wrong. Does GL apply before Demolish/Snap Punch/Rockbreaker do their effect or after?
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# ? Feb 18, 2017 00:51 |
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SwissArmyDruid posted:....Well, I would think that you'd be doing Elusive -> Spineshatter. Power Surge boost it too, after all. but this would lower DRG's overall DPS because Spineshatter has less Potency.
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# ? Feb 18, 2017 00:55 |
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Obligatum VII posted:Maybe the ability to sacrifice a chakra charge for one application of GL? Then with Form Shift, you could always get back into the fight with two stacks for any jump that is sufficiently long enough that you'll lose GL (which means you'll definitely have time to charge up chakra). I think they need to make some fundamental changes to GL or just get rid of it, because it's really not an interesting mechanic at all. You do your normal rotation to maintain it, and you can't expend it in any way except when the boss is about to jump or die. It's literally just "are you punching the boss y/n".
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# ? Feb 18, 2017 01:00 |
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Looking at the system requirements for Stormblood on steam and it says it requires 60gb of hard drive space. I hope that just means that's the total size of the game with the expansion, and that it's not 60gb in addition to ARR & HW. I mean it can't be, right? That'd be a real big expansion
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# ? Feb 18, 2017 01:11 |
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Fister Roboto posted:I think they need to make some fundamental changes to GL or just get rid of it, because it's really not an interesting mechanic at all. You do your normal rotation to maintain it, and you can't expend it in any way except when the boss is about to jump or die. It's literally just "are you punching the boss y/n". Yes, it's basically a confirmation that you are punching buttons correctly and rewards you for doing so by increasing your DPS even more. I don't think that's an inherently bad thing. I'll admit I get annoyed by fights that have unavoidable stack drops even if your timing is flawless (Arachne Eve ). And also when I fat finger a Tornado Kick randomly into my rotation. It's still for the most part a class feature that makes monk feel more involved than just "push buttons, make numbers". Keeping your stacks up for an entire fight that includes multiple jumps that are just barely doable feels pretty good, too.
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# ? Feb 18, 2017 01:13 |
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Thundarr posted:Yes, it's basically a confirmation that you are punching buttons correctly and rewards you for doing so by increasing your DPS even more. I don't think that's an inherently bad thing. I'll admit I get annoyed by fights that have unavoidable stack drops even if your timing is flawless (Arachne Eve ). And also when I fat finger a Tornado Kick randomly into my rotation. It's still for the most part a class feature that makes monk feel more involved than just "push buttons, make numbers". Yeah, GL might not be interesting but it helps the feel of MNK being 'slow to start up but then you get into the rhythm and JAM' class. Baking GL's effects into the class would just turn them into a different flavor of Ninja.
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# ? Feb 18, 2017 01:37 |
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I loving love using Overwhelm as a Ninja in PVP and I feel lost without it when I'm not doing PVP content now. Being able to have a Shoulder Tackle-like ability is really loving nice, especially when it's so effective at incapacitating enemies. Ill Wind is nice too, but has a bit of a longer cooldown, so... yeah, Overwhelm is loving awesome. Also, I kinda like the Filibuster sets.
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# ? Feb 18, 2017 01:45 |
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It's really cool that there are a bunch of pvp abilities that would be insanely useful for pve, and a bunch of pve abilities that are only useful in pvp.
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# ? Feb 18, 2017 01:48 |
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I'll admit I only decided to try FFXIV because I read the monk description and thought "speed up per skill combo? I want to be the Fist of the North Star thanks" and never looked back. I was so sad to find out it only stacked 3 times
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# ? Feb 18, 2017 01:53 |
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cheetah7071 posted:How often are you actually using Shoulder Tackle as a gap closer on cooldown? A10S, A11S, A12S Having two of them with longer cooldowns is still probably better, and Shukuchi is still probably good enough, in case anybody was risking tripping and falling into the Meme Class.
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# ? Feb 18, 2017 01:56 |
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Ibblebibble posted:I'll admit I only decided to try FFXIV because I read the monk description and thought "speed up per skill combo? I want to be the Fist of the North Star thanks" and never looked back. ....Would you like some Arrows?
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# ? Feb 18, 2017 01:57 |
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Ibblebibble posted:I'll admit I only decided to try FFXIV because I read the monk description and thought "speed up per skill combo? I want to be the Fist of the North Star thanks" and never looked back. Monk is less FotNS and more Dragonball.
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# ? Feb 18, 2017 03:23 |
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Ibblebibble posted:I'll admit I only decided to try FFXIV because I read the monk description and thought "speed up per skill combo? I want to be the Fist of the North Star thanks" and never looked back. GL 3 plus Enhanced Arrow card = https://www.youtube.com/watch?v=-_ZeD40Rg8A&t=33s
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# ? Feb 18, 2017 03:24 |
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orange juche posted:GL 3 plus Enhanced Arrow card = that video goes on longer than your tp would last
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# ? Feb 18, 2017 03:28 |
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Bleu posted:Having two of them with longer cooldowns is still probably better, and Shukuchi is still probably good enough, in case anybody was risking tripping and falling into the Meme Class. Shukuchi totally does the job but it has a stupidly long animation at the start, so it's kind of annoying to use.
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# ? Feb 18, 2017 03:29 |
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slev posted:that video goes on longer than your tp would last Most monks actually dont use the full effect of that combo (gl3 + enhanced arrow) because ive never seen a monk in DF go below 60% TP.
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# ? Feb 18, 2017 04:12 |
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Yeah sorry Bleu I'm stuck in the memepit, DRG doesn't feel good to me to play at all
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# ? Feb 18, 2017 04:33 |
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Fister Roboto posted:That's one of the biggest complaints about monk right now - they have no way to maintain GL during boss jumps, and the cooldown on PB is so long that any boss with frequent jumps kills their dps. They're the only DPS class that has such a huge problem with it. I have fun going in to the last phase of A11S with 0-15 seconds left on PB's cooldown. Fun. That's the f-word I'm looking for... yeah. SwissArmyDruid posted:....Would you like some Arrows? Arrow is only an issue for MNK in places like A9S because it's an absolutely zero downtime fight. A10-12S have lots of forced downtime for TP regen where you don't end up needing multiple people to feed you TP like in A9S. Even a couple forced GCD misses due to AOE or boss movement makes a huge difference, to say nothing of the breaks you get forced in to against Cruise Chaser.
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# ? Feb 18, 2017 04:54 |
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I hope they buff the gently caress out of monk so I can switch back. DRG is good and all but I miss the flow of the monk rotation.
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# ? Feb 18, 2017 05:00 |
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"What new fresh hells awaits us in A12S"? "Your MT is going to get fist-hosed by the first cleave+Punishing Heat and you're going to laugh your rear end off at it." This was 100% accurate.
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# ? Feb 18, 2017 05:27 |
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Ciaphas posted:(Even if I have to outpull the tank to do it ) I get this with my Huton all the time and I think just in the last few days I've finally snapped and decided to just pull. Look man, I only got 12 seconds left and I need to get all the way to Armor Crush. So if you're gonna go grab a snack between each pull, we're gonna have a problem. So gently caress it: Shadewalker and then I'm pulling the boss. See also: Me starting up Suiton thinking the tank is gonna pull the boss only for them to wait an extra 6 seconds first.
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# ? Feb 18, 2017 05:34 |
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Actually now I'm thinking I might wanna play NIN instead. I can't ever make up my mind on classes god drat
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# ? Feb 18, 2017 05:38 |
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Ciaphas posted:Actually now I'm thinking I might wanna play NIN instead. I can't ever make up my mind on classes god drat
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# ? Feb 18, 2017 05:41 |
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Ciaphas posted:Actually now I'm thinking I might wanna play NIN instead. I can't ever make up my mind on classes god drat Pros: -You get the running animation -You get the little flip jump -You are the most anime Cons: -Scroll back and see the 270 anima
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# ? Feb 18, 2017 05:46 |
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To be fair, the wing spine dagger thingies are one of the better models overall, even if the end product is a wet fart of mediocrity.
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# ? Feb 18, 2017 05:49 |
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SL the Pyro posted:"What new fresh hells awaits us in A12S"? Then two of your DPS are gonna get fist-hosed by Burning Scourge, then the other six of you will get fist-hosed by Incinerating Heat, then all of you will get fist-hosed together by back-to-back Mega Holies. I like A12S.
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# ? Feb 18, 2017 05:49 |
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I actually ended up liking the nin daggers. They look a fair bit better in game than they do in screenshots. Low end of the relics but still fine looking weapons on their own.
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# ? Feb 18, 2017 05:56 |
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TP is garbage and should be removed.
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# ? Feb 18, 2017 06:00 |
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homeless snail posted:I have an idea: play them all way ahead of ya!! (whm and pld are so booriiiiiing)
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# ? Feb 18, 2017 06:02 |
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Well, because I hate myself I've decided to start working on an anima relic. After burning up all my poetics, lore, beast tokens, allied seals, and a few bits from treasure maps I did a while back I have.... 9 bones, 5 shells, 5 ore, 8 seeds. Not bad I guess? Can't help the feeling I should've spent the lore on something else. I guess I should start doing dragonskin maps for more shells and ore. I assume there isn't really a way to speed this up too much, is there?
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# ? Feb 18, 2017 06:07 |
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# ? Jun 8, 2024 20:24 |
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Start buying umbrites with your lore and start doing the Crystal Tower weekly for the aether oils. This gives you a head start on the next two steps. Beast tribes, poetics and Alex: Gordias runs will get you the rest of the Unid tokens. Maps too if you want.
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# ? Feb 18, 2017 06:24 |