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Crazy Treeman game. The Wood Elf faction was wiped out by the Beastmen (!!!) in the first 15 turns, leaving a burned shell behind. I took it over after snagging Parravon but the public order hit is insurmountable... I pretty much can't leave the forest until I have an army to lock it down, and that requires income that I don't have. Meanwhile, Bretonnia is covered in Chaos Wastes from the Beastmen roaming all over the drat place. As a side note, has anyone else thought of alternate end-game states? I'm thinking a massive Skaven incursion coupled with a plague event or the resurrection of Nagash could be awesome.
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# ? Feb 18, 2017 18:36 |
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# ? May 29, 2024 19:34 |
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The "Old Friend" mentioned on the DLC map is Morgan Bernhardt and the Grudgebringers right? Due in probably about six months?
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# ? Feb 18, 2017 18:40 |
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Nullkigan posted:The "Old Friend" mentioned on the DLC map is Morgan Bernhardt and the Grudgebringers right? Due in probably about six months? Ha, they're bringing Morgan back? I love it!
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# ? Feb 18, 2017 18:42 |
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I hope its Gotrek and Felix
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# ? Feb 18, 2017 18:45 |
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No one knows what the Old Friend is going to be. Overall I really the Brettonian changes. The Battle Pilgrims and and Foot Squires look like really solid units that'll plug holes in the Brettonian infantry roster while still keeping them a Cav focused faction, especially with the all around buffed Knights. Anti-large on the Knights of the Realm, Grail Knights and Pegasus knights means that other races aren't likely to challenge them for Cav supremacy so they actually get to play with those units. New Brets look fun dammit. I just hope the new LLs are good enough to see people actually not taking King Louen once in a while.
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# ? Feb 18, 2017 18:48 |
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so warhammer won make war not love again and we won.... dawn of war dlc and alien soldier
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# ? Feb 18, 2017 18:51 |
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madmac posted:No one knows what the Old Friend is going to be. Did you see the swordsmen that has frenzy?? they had almost the same stats (i think i saw 33 melee attack, 32 melee defense?) as empire swords men..just.. with.. Frenzy as well! Or the fact that grail knights have 20% physical resistance WITH goddamned vigour immunity!
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# ? Feb 18, 2017 18:51 |
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Davincie posted:so warhammer won make war not love again and we won.... dawn of war dlc and alien soldier I think the idea is that you're likely to have the dlc for the game you chose.
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# ? Feb 18, 2017 18:54 |
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Gejnor posted:Did you see the swordsmen that has frenzy?? they had almost the same stats (i think i saw 33 melee attack, 32 melee defense?) as empire swords men..just.. with.. Frenzy as well! Frenzy and 80 LD as a matter of fact. Those Battle Pilgrims are no joke. And yeah, Grail Knights are going to be amazing now.
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# ? Feb 18, 2017 19:18 |
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drat that new Bretonnian roster looks fun as hell. Sword Squires make me hopeful that CA is able to add some new, original units in the future too (looking at you, minor factions). Cmon Feb 28th! Those new and improved Grail Knights backed up by the lore of life...
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# ? Feb 18, 2017 19:21 |
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Any word on how the green knight'll work?
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# ? Feb 18, 2017 19:22 |
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Holy poo poo, those Grail Knight changes Brets own, game owns
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# ? Feb 18, 2017 19:41 |
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time to get chivalrous motherfuckers
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# ? Feb 18, 2017 19:51 |
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Psycho Landlord posted:Holy poo poo, those Grail Knight changes loving helllll yeah. Grail knights finally flexin'.
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# ? Feb 18, 2017 20:01 |
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Still going to get shot to death by my dwarven gunline and artillery.
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# ? Feb 18, 2017 20:03 |
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I dunno if this is impressive but I managed to win a Close Victory outnumbered 2.5-to-1 as Dwarves against Vampire Counts. It was a loving mess but I'm really proud of it considering I'm not great at this game. Quarrelers are so good
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# ? Feb 18, 2017 21:12 |
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TheHoosier posted:I dunno if this is impressive but I managed to win a Close Victory outnumbered 2.5-to-1 as Dwarves against Vampire Counts. It was a loving mess but I'm really proud of it considering I'm not great at this game. Quarrelers are so good Be proud that you defeated the scheming zangunaz fellow dawii!
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# ? Feb 18, 2017 21:15 |
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There's a reddit post from a guy saying he was at the PC Gamer event talking about Brett Campaign stuff. quote:Hey guys, long time lurker. All in all sounds pretty cool. Not entirely thrilled about the Green Knight thing even though it fits the lore just because I worry about him being kind of irrelevant with that mechanic.
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# ? Feb 18, 2017 21:23 |
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Gejnor posted:Be proud that you defeated the scheming zangunaz fellow dawii! we completely eradicated the vampire menace alongside Karak Kadrin a few turns later. rest in piss, Mannfred.
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# ? Feb 18, 2017 21:24 |
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-Technology tree divided in 2 -> economy and knightly order, delving into one will bring penalties to your campaign related to the other. Invest into only one if you're ok with the penalties, or invest in each in a steady fashion, your call. Haha, get hosed peasants.
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# ? Feb 18, 2017 21:31 |
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Cythereal posted:Still going to get shot to death by my dwarven gunline and artillery. Cue Gatling gun scene from the last Samurai.
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# ? Feb 18, 2017 21:34 |
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Rincewinds posted:Cue Gatling gun scene from the last Samurai. I was thinking more the Fall of the Samurai campaign from Shogun 2.
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# ? Feb 18, 2017 21:36 |
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The Grail Relic is the coolest looking and most warhammery unit in the game. I had a respectful lol at seeing it
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# ? Feb 18, 2017 21:40 |
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Nullkigan posted:The "Old Friend" mentioned on the DLC map is Morgan Bernhardt and the Grudgebringers right? Due in probably about six months? Imagine if they implemented a "Shadow of the Horned Rat" style mercenary campaign where you command the Grudgebringers Mercenary company and have to manage your finances, hire units and march around in some kind of Mercenary "horde" where you can take contracts from the various factions and help them fight.
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# ? Feb 18, 2017 21:53 |
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Dramicus posted:Imagine if they implemented a "Shadow of the Horned Rat" style mercenary campaign where you command the Grudgebringers Mercenary company and have to manage your finances, hire units and march around in some kind of Mercenary "horde" where you can take contracts from the various factions and help them fight. This would rule as a mini-campaign and I think the engine could probably work for it. madmac posted:There's a reddit post from a guy saying he was at the PC Gamer event talking about Brett Campaign stuff. I cannot wait to just keep giving them my money as long as they want to keep releasing stuff. This all sounds great.
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# ? Feb 18, 2017 22:20 |
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SickZip posted:The Grail Relic is the coolest looking and most warhammery unit in the game. I had a respectful lol at seeing it people keep pronouncing it relik-way for some reason but like super bad french where the a is barely there
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# ? Feb 18, 2017 22:58 |
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Anybody have any recommendations for early empire in dealing with the bullshit dlc rear end goatfucking beastmen. I've reloaded my game from turn 15 about 3 times now and I just don't know how to deal with these guys.
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# ? Feb 18, 2017 23:47 |
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Lookin for some advice. Currently slowly playing through my first multiplayer game with my buddy. He's played a ton of Empire and me a ton of VC so we both looked for something different. He settled on Dwarfs and so to keep that theme going I went with Clan Angrund. My problem is that I'm stuck barely holding on against the loving Wood Elves now that they've eradicated Bretonnia and I keep getting teamed up on by them and Skarsknik. So what usually happens is that they show up and we end up fighting horrific battles where I barely win and wipe them out, but since I've only got my one lovely province I can barely hold on to by the time I get my army rebuilt I end up having to engage in another cataclysmic battle with them and we end up at square one again. I often end up getting pushed back to Karak Izor as well. My friend sent his main force with Grombrindal over to help out but even with him here it's a freakin nightmare. Any tips on dealing with the pointy eared twerps?
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# ? Feb 18, 2017 23:52 |
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lilspooky posted:Lookin for some advice. Angrund is going to put you at a serious disadvantage during any MP campaign, they're the hardest or at least most gimmicky start in the game. Unify your starting province and take 8 peaks as soon as possible. You'll have to do it with one stack. It will require you to draw out the goblins that are in it because you're not taking on 3 stacks with your one no matter how good you are. It might be fun to have your dwarf buddy help you for role play or whatever but you're not gonna be able to afford poo poo until you are in charge of 8 peaks and even then you're not going to be as good as grombrindal, you don't actually get much from taking it back other than the removal of penalties. With that being said your heroes are seriously OP during a battle. Your quarrelers beat any elf unit 1v1, have a handful of those focus fire on the most dangerous elf unit and they will melt really quickly. Against elves it can pay off to have a very wide formation because their power to penetrate is pretty low and their propensity for flanking is quite high. They don't have an answer to your grudge throwers unless you let them hit it unprotected. Do not use miners or rangers, the only thing your armies should have against elves are warriors, quarrelers, artillery, and ghosts.
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# ? Feb 19, 2017 00:03 |
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fleshy echidna posted:Anybody have any recommendations for early empire in dealing with the bullshit dlc rear end goatfucking beastmen. I've reloaded my game from turn 15 about 3 times now and I just don't know how to deal with these guys. Stick a stack in ambush stance near Helmsgart when you have a sign that the beastmen are approaching. With a bit of luck you can fight their stacks piecemeal, 2v1.
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# ? Feb 19, 2017 00:03 |
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Is Belegars +50% upkeep for all armies, or only for his army?
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# ? Feb 19, 2017 00:13 |
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All of them.
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# ? Feb 19, 2017 00:28 |
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All armies, and it's terrible.
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# ? Feb 19, 2017 00:31 |
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I hope the Green Knight criteria are pretty loving dire to trigger, and he has Grimgor + level combat stats so he shows up to pull the players rear end out of the fire then when the peasantry arrange a feast to celebrate his saving them, he's mysteriously vanished until another crisis and their lords punish them for breaking the One Tenth rule.
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# ? Feb 19, 2017 00:50 |
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Fangz posted:Stick a stack in ambush stance near Helmsgart when you have a sign that the beastmen are approaching. With a bit of luck you can fight their stacks piecemeal, 2v1.
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# ? Feb 19, 2017 00:52 |
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cheese posted:Nothing shatters faster than a Beastman army hit with a successful ambush. An equal gold Empire army will absolutely rout them in seconds. A goblin army might shatter at a similar rate, to be fair. (Note that I said goblin, not orc). I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Feb 19, 2017 00:56 |
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Yeah, the one saving grace of the Beastmen bee-lining for the empire is that you have a few turns to sit in wait at Helmgart and ambush them as they come through
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# ? Feb 19, 2017 03:44 |
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I've whupped the campaign a couple times in normal as either Dwarves or Empire, but now I'm embarking on a Greenskin campaign and... poo poo's difficult. How should I level Grimgor? I've focused on the yellow tree for now. Is that a mistake? Ended up confederating with the Orcs that border the purple dwarves but it's hard to make money with just one full stack and one half stack.
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# ? Feb 19, 2017 04:21 |
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Yellow and Red for Grimgor imo. People like to take him full yellow and kill 500 dudes. I generally go Red, but tend to be a bit of a pussy with command units so the buffs for other troops seem worth it.
Dandywalken fucked around with this message at 04:53 on Feb 19, 2017 |
# ? Feb 19, 2017 04:48 |
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# ? May 29, 2024 19:34 |
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Playing with Grimgor (and all lords) is much more satisfying with expanded skill trees + more skill points. Vanilla doesnt offer a deep enough customization of skills for your lords imo. Also RIP molays
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# ? Feb 19, 2017 05:05 |