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Genghis Cohen
Jun 29, 2013

Flipswitch posted:

Because I play the order heavy type of list already in our ITS events and I'm trying smaller lists :)

Fair enough, I think the whole 'Limited Insertion' thing is a really cool idea I would like to see more of. I find it very uncomfortable making lists below about 15 models having gotten used to playing with more. Maybe I should try the same!

spectralent posted:

My historicals group is imploding so I might end up playing this more, but at the very least I have a chance to get things painted.

Speaking of getting things painted, fuuuuuuuuuuuuu

Are all the Infinity sculpts covered in intricate, shallow details that're really easy to accidentally ruin like the Aleph starter box is?

Actually I would say the more recent sculpts, since they moved to what is very nearly a whole different scale (models are markedly chunkier, as well as bigger overall) are far easier to paint. Fine details are still there, but less outrageously small all over.

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spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Pierzak posted:

No, some are covered in intricate, slightly deeper details.

Deeper's fine since I'm not so likely to accidentally fill it in by being slightly too hard on highlighting. I keep ruining the hex patterns on the Asura though :smith:

Pierzak
Oct 30, 2010

spectralent posted:

Deeper's fine since I'm not so likely to accidentally fill it in by being slightly too hard on highlighting. I keep ruining the hex patterns on the Asura though :smith:
Thin your paints? thin them more?

fozzy fosbourne
Apr 21, 2010

Genghis Cohen posted:

Actually I would say the more recent sculpts, since they moved to what is very nearly a whole different scale (models are markedly chunkier, as well as bigger overall) are far easier to paint. Fine details are still there, but less outrageously small all over.

Are these basically Operation Ice Storm and later?

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Pierzak posted:

Thin your paints? thin them more?

Nah, thinness is fine, it's me lacking the brush control to do highlighting without relying on having a protruding surface to rest on. Or maybe I need a smaller brush again.

It is kind of bizarre how I'm finding I need thinner brushes for 28mm than 15mm.

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.

Sleepyjacked posted:

Yeah that was my thought too. Especially the big male CCW figure.
Anyone here built the Domaru before? I'm assuming the head, body, legs are one piece, and the arms are separate?

The OG Domaru from the JSA starter is a body, two arms and a sword set. The two-CCW Domaru from their solo box is a body, backpack, head, two arms, and another sword set. Also friggin' huge compared to the original.

Neurolimal
Nov 3, 2012

spectralent posted:

Nah, thinness is fine, it's me lacking the brush control to do highlighting without relying on having a protruding surface to rest on. Or maybe I need a smaller brush again.

It is kind of bizarre how I'm finding I need thinner brushes for 28mm than 15mm.

As you go down in size the need to exaggerate details and proportions increases (which is why all those romans and hunters and such at 15mm have enormous shields and guns), so you need to worry less about taking care of subtle detail. Same applies to painting as with sculpts; you reach a point where base coating, slathering with a black/brown wash, then 1000 combo brush flicking highlights ends up not being enough.

On topic: I finally got around to finishing my shasvatii special operative mold (man those tiny crevices love to eat silicone chunks, need to find a release agent that wont obscure detail), so I can finally get arouns to actually painting the figure! :toot:

Green stuffing the stripper heels was easy, but sanding off the Thong Loincloth Of Shame/Fundoshame is a real pain. Is it better to use oxide sandpapers for pewter models, or do I just need to put in more elbow grease?

Neurolimal fucked around with this message at 19:11 on Feb 18, 2017

Ilor
Feb 2, 2008

That's a crit.

spectralent posted:

My historicals group is imploding so I might end up playing this more, but at the very least I have a chance to get things painted.
Imploding how? Like, in drama, or just because people have too much other stuff going on? Or is there a system jihad? I love system jihads.

spectralent posted:

Are all the Infinity sculpts covered in intricate, shallow details that're really easy to accidentally ruin like the Aleph starter box is?
Mmmmm, pretty much, yeah. Painting minis for Infinity and Aetherium really made me up my game. The hyper-exaggerated detail on 40K minis actually lets you be lazy.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Ilor posted:

Imploding how? Like, in drama, or just because people have too much other stuff going on? Or is there a system jihad? I love system jihads.

FoW was the glue binding what was left of it and now that 4e's coming out hoo boy.

quote:

Mmmmm, pretty much, yeah. Painting minis for Infinity and Aetherium really made me up my game. The hyper-exaggerated detail on 40K minis actually lets you be lazy.

It's more the lack thereof on 15mm ones that I've gotten used to :v:

Genghis Cohen
Jun 29, 2013

fozzy fosbourne posted:

Are these basically Operation Ice Storm and later?

Varies a bit as they fully bought into CAD sculpts, but yes, around then.

Khisanth Magus
Mar 31, 2011

Vae Victus
I'm beginning to wonder why I'm even playing this game. 2 games in a row I might as well have not been playing because every die roll I make fails and every die roll my opponent makes succeeds. And that isn't entirely hyperbole: 2 games ago I succeeded in a single attack roll the entire game, and I don't mean I only won one f2f roll: I only passed a single attack the entire game. This latest game was pretty much the same. I succeeded in a few more rolls, but every time the roll really mattered my opponent succeeded and I didn't.

Ilor
Feb 2, 2008

That's a crit.

Khisanth Magus posted:

I'm beginning to wonder why I'm even playing this game. 2 games in a row I might as well have not been playing because every die roll I make fails and every die roll my opponent makes succeeds. And that isn't entirely hyperbole: 2 games ago I succeeded in a single attack roll the entire game, and I don't mean I only won one f2f roll: I only passed a single attack the entire game. This latest game was pretty much the same. I succeeded in a few more rolls, but every time the roll really mattered my opponent succeeded and I didn't.

I know how you feel. The last game I played, I kept failing at Normal Rolls in the +3 range band to drop smoke. That's like a 15 or 16 (Ghazi and Kum), and I couldn't make a goddamned one of them.

Flipswitch
Mar 30, 2010


Genghis Cohen posted:

Fair enough, I think the whole 'Limited Insertion' thing is a really cool idea I would like to see more of. I find it very uncomfortable making lists below about 15 models having gotten used to playing with more. Maybe I should try the same!
It's worth doing even if you get absolutely battered in the game because you might take away something positive for it. I've also been in a massive list building rut for a few weeks now because I haven't really played much Infinity at all over the past year and have kind of forgotten the list building basics and have definitely regressed knowledge wise.

That said, I am playing a game tomorrow and trying out this:
Onyx Contact Force
──────────────────────────────────────────────────

GROUP 1 10
NEXUS Lieutenant Hacker (EI Hacking Device) Combi Rifle, Nullifier / Pistol, Knife. (0.5 | 24)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15)
UNIDRON K1 Combi Rifle + 1 TinBot A (Deflector L1) / Pistol, Electric Pulse. (0.5 | 17)
UNIDRON Spitfire / Pistol, Electric Pulse. (1 | 18)
UNIDRON Plasma Sniper Rifle / Pistol, Electric Pulse. (1.5 | 24)
OVERDRON 2 Heavy Rocket Launchers / . (2 | 57)
STALDRON Flash Pulse / Knife. (0 | 0)
UMBRA SAMARITAN Breaker Combi Rifle, Flash Pulse / Pistol, Vorpal CC Weapon. (0 | 40)
M-DRONE Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
MED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (0 | 23)
SLAVE DRONE Electric Pulse. (0 | 3)

GROUP 2 5
E-DRONE Combi Rifle / Electric Pulse. (0.5 | 28)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
ÍMETRON . (0 | 4)
ÍMETRON . (0 | 4)

6 SWC | 300 Points

Open in Infinity Army
Bit closer to something more standard, so curious to see how I handle it and relearn the game.

Khisanth Magus posted:

I'm beginning to wonder why I'm even playing this game. 2 games in a row I might as well have not been playing because every die roll I make fails and every die roll my opponent makes succeeds. And that isn't entirely hyperbole: 2 games ago I succeeded in a single attack roll the entire game, and I don't mean I only won one f2f roll: I only passed a single attack the entire game. This latest game was pretty much the same. I succeeded in a few more rolls, but every time the roll really mattered my opponent succeeded and I didn't.
Man, that is loving rough. I know changing dice and stuff is the bunch of fallacy but are you literally just missing or failing FTF rolls too? What odds are you getting in rolls? A lot of how to in Infinity is stacking the mods in your favour as much as humanely possible but I know you know that too. :)

Khisanth Magus
Mar 31, 2011

Vae Victus

Flipswitch posted:

It's worth doing even if you get absolutely battered in the game because you might take away something positive for it. I've also been in a massive list building rut for a few weeks now because I haven't really played much Infinity at all over the past year and have kind of forgotten the list building basics and have definitely regressed knowledge wise.

That said, I am playing a game tomorrow and trying out this:
Onyx Contact Force
──────────────────────────────────────────────────

GROUP 1 10
NEXUS Lieutenant Hacker (EI Hacking Device) Combi Rifle, Nullifier / Pistol, Knife. (0.5 | 24)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15)
UNIDRON K1 Combi Rifle + 1 TinBot A (Deflector L1) / Pistol, Electric Pulse. (0.5 | 17)
UNIDRON Spitfire / Pistol, Electric Pulse. (1 | 18)
UNIDRON Plasma Sniper Rifle / Pistol, Electric Pulse. (1.5 | 24)
OVERDRON 2 Heavy Rocket Launchers / . (2 | 57)
STALDRON Flash Pulse / Knife. (0 | 0)
UMBRA SAMARITAN Breaker Combi Rifle, Flash Pulse / Pistol, Vorpal CC Weapon. (0 | 40)
M-DRONE Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
MED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (0 | 23)
SLAVE DRONE Electric Pulse. (0 | 3)

GROUP 2 5
E-DRONE Combi Rifle / Electric Pulse. (0.5 | 28)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
ÍMETRON . (0 | 4)
ÍMETRON . (0 | 4)

6 SWC | 300 Points

Open in Infinity Army
Bit closer to something more standard, so curious to see how I handle it and relearn the game.

Man, that is loving rough. I know changing dice and stuff is the bunch of fallacy but are you literally just missing or failing FTF rolls too? What odds are you getting in rolls? A lot of how to in Infinity is stacking the mods in your favour as much as humanely possible but I know you know that too. :)

Almost every bs roll is 17+, every armor roll is 1-4. And these are with the same dice. And this isn't hyperbole, I rolled a single armor roll over 5 my last game, and only 4 bs/hacking rolls under 17 the entire game.

Edit: final tally for the game today: BS rolls that succeeded all game: 4(3 of which were smoke). Hacking had a 1/4 success rate at WIP 15 on unopposed rolls. Armor checks passed: 4(3 of which were after the game was more or less already over by my suiciding tomcat doctor who tried to go Rambo flamethrowering people. He did pass a lot of armor rolls, but my opponent passed every single armor roll from the flamethrower too). WIP 13 doctor check took 3 command tokens to succeed.

I ended up killing 3 models: one from my my jaguars chain rifle when the opponent decided to come melee him, and another from a mine my opponent walked into. My brain is kind of fuzzy on how the other guy died, because I know I shot at him with my intruder who was in smoke, but my intruder went unconscious from that so I obviously didn't win the f2f roll, but I can't think of anyone else who could have shot at him...

Khisanth Magus fucked around with this message at 21:51 on Feb 18, 2017

Flipswitch
Mar 30, 2010


Remind me to never a cross a road with you.

dishwasherlove
Nov 26, 2007

The ultimate fusion of man and machine.

Is there a place to buy the fluff .pdfs online? My Google-fu is weak, I want to check out the old Campaign Paradiso fluff/rules but can only find it in German. Not really interested in spending $50 on an obsolete book.

Khisanth Magus
Mar 31, 2011

Vae Victus

Flipswitch posted:

Remind me to never a cross a road with you.

I am rather famous among those who know me for having phenomenally bad luck, which is fully coming to the fore for Infinity..

Khisanth Magus
Mar 31, 2011

Vae Victus
I think one of the most frustrating parts of these 2 games of horrible luck, other than them not really being any fun at all, is that losses like these teach me nothing about problems with my list or how to play better, because list construction and mistakes in play are immaterial when your games are turned completely one sided by dice.

Dirt Worshipper
Apr 2, 2007

Paralithodes Californiensis
Not sure if the thread has been asked this before but: I convinced my buddy to try infinity with me but he would like to start using his space marine and IG models. Any recommendations for stat lines to use? ORC troopers?

dishwasherlove
Nov 26, 2007

The ultimate fusion of man and machine.

Fusiliers for the IG and yeah maybe ORC troopers or Father Knights for the Marines.

Korgan
Feb 14, 2012


Khisanth Magus posted:

Almost every bs roll is 17+, every armor roll is 1-4. And these are with the same dice. And this isn't hyperbole, I rolled a single armor roll over 5 my last game, and only 4 bs/hacking rolls under 17 the entire game.

Edit: final tally for the game today: BS rolls that succeeded all game: 4(3 of which were smoke). Hacking had a 1/4 success rate at WIP 15 on unopposed rolls. Armor checks passed: 4(3 of which were after the game was more or less already over by my suiciding tomcat doctor who tried to go Rambo flamethrowering people. He did pass a lot of armor rolls, but my opponent passed every single armor roll from the flamethrower too). WIP 13 doctor check took 3 command tokens to succeed.

I ended up killing 3 models: one from my my jaguars chain rifle when the opponent decided to come melee him, and another from a mine my opponent walked into. My brain is kind of fuzzy on how the other guy died, because I know I shot at him with my intruder who was in smoke, but my intruder went unconscious from that so I obviously didn't win the f2f roll, but I can't think of anyone else who could have shot at him...

When you're playing, does your opponent have a model made of straw he keeps in the rear deployment, and does he keep stabbing it with pins?

Signal
Dec 10, 2005

TheFinalTuba posted:

Long time Tohaa player with some questions for the community at large.... I got into Tohaa back before Rasail Boarding teams came out and all that, and while they were still strong, they didn't have quite all the crazy tools they have now. Well since then, with awesome dudes like the Rasail, Kosuil, Sukeul, etc. it kinda feels like they've gone from strong, to drat near unbeatable. Now listen, I love my aliens, but lately I'm starting to agree with my play group when they say that at times, Tohaa feel frankly, a little unbalanced. I write because I want to keep playing Tohaa, but I also want to keep games competitive and fun for everyone. What kind of advice can I forward to them when it comes to things like the following?

- Tohaa links are so good. If anyone else wants to take a badass HI in a link they have to pay for like, 40 point cheerleaders, but I get the advantage of filling the link with handy utility dudes (Makaul, specialist, etc.) to give that extra burst while being cheap and good at hiding.
- Symbiont armor is also amazing. On my active turn I can go into just about any firefight with confidence. Worst case scenario I take a wound and drop my symbiont armor. For most other people, their worst case is they take a wound and die :/
- We seem to be getting extremely effective, well-priced units lately. Things like the Rasail, basically 3 wounds, always in cover, AND A BUDDY!? for a bargain. Sekeul, which is like, everything you want in a link gunner, for a bargain too.

I'm sure there are other inherent issues that make playing against Tohaa unfun. I'm just wondering what other groups experiences are like. Do you find this to be the case too? Can anyone recommend shifts in the way we play that can help balance these issues? Things like more terrain, less terrain, more saturation zones, harder to get to objectives, easier to get to objectives, etc.? I know that's hard to answer without having a baseline for what our meta's like, but still might help. Or like, should things like Mutts and E/M and template weapons be way more prevalent when fighting me?? Anyway thanks, sick of feeling like I'm playing with a handicap xD

Any thoughts or comments on this?

Under 15
Jan 6, 2005

Mr. Helsbecter will you please stop shooting I am on the phone

Signal posted:

Any thoughts or comments on this?

The only real weakness of Tohaa right now is that they're easy to overpower on the reactive, because they tend to have a lot of dudes out on the board and no primo defensive pieces. They are weak to really top-shelf poo poo, so like your 5-man link HMG's and TAGs with multi-HMG's. All the Tohaa units are tough as hell, but at B2 BS12 with not much in the way of defensive abilities it's easy to win in FtF if you're really invested.

Problem is, to make this work you have to be careful to kill what's important without getting distracted, and be careful to keep your striker pieces safe, because if you lose them you are going to get absolutely nowhere with combi-rifles.

Hortism
Oct 25, 2010

I've only played modern (symbio-bombs/pheroware) Tohaa once, but it was a pretty high level opponent that is drat experienced with them. I thought the protective sybio thing was bullshit, the one that negated wounds or hits or whatever, but honestly it still ended up being a really close match against my vanilla CA. I managed to get a few troops right into his deploy first turn and 3 man links are easier to deal with when they're a little bunched up. But still, they're a very well rounded faction that can play every pretty well. They tend to not have any real elite troopers though (no BS over 13 I wanna say?).

I think with that many links being ARO nightmare's, you'd need decent board coverage at least to even it out. But that's really a recommendation for Infinity in general.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
I glanced over the web store again and spotted the new* Obsidian CA guys, what's their deal?

*they might not be new but I didn't see them when I bought my starter box ages ago

Under 15
Jan 6, 2005

Mr. Helsbecter will you please stop shooting I am on the phone

Hortism posted:

I've only played modern (symbio-bombs/pheroware) Tohaa once, but it was a pretty high level opponent that is drat experienced with them. I thought the protective sybio thing was bullshit, the one that negated wounds or hits or whatever, but honestly it still ended up being a really close match against my vanilla CA. I managed to get a few troops right into his deploy first turn and 3 man links are easier to deal with when they're a little bunched up. But still, they're a very well rounded faction that can play every pretty well. They tend to not have any real elite troopers though (no BS over 13 I wanna say?).

I think with that many links being ARO nightmare's, you'd need decent board coverage at least to even it out. But that's really a recommendation for Infinity in general.

It's only the Gorgos that has a 14, yeah. I have the best odds when I go after the high-burst guys and counterdeploy the obligatory Nikoul. If you can get rid of the spitfires and the Nikoul, you've won. Problem is it's so easy to get sucked into killing link fodder, thinking you're gutting his force and kicking rear end...

Signal
Dec 10, 2005


(one of TheFinalTuba's regular opponents, btw)

I tend to play generic armies, and in the last game I played against Tohaa my Iguana was killed in a single burst from a K1-Combi rifle, which is an unfortunately common piece of equipment. Adding in that all of those troopers are B2 in ARO thanks to their Triads, they're really hard to dislodge. Grenades seem like a good idea, but they're so order hungry to land a shot, and Symbiote Armor being so good at keeping them alive, it feels like a waste of orders. Dirt cheap Chain of Command coupled with the Symbiomates also means that he can bring that LT order to bear in a way I can't generally. Their AVA is also ridiculous, with nothing but TAGs and characters being tightly restricted, and many things having AVA 4+.

Trying to smash through with a big power piece is the only way to eke that slight advantage with BS14 vs BS 13, but when his HI has 3 wounds and B2 in ARO, I'm unlikely to be able to burn through it based solely on a single point of BS, especially when he's wielding Viral Combi's on that Ectros. What's worse, is with the Sukeul Commandos existing, I stand a good chance of facing down a B2 BS13 model with K1 and Mimetism, making my odds really poor at winning those Face to Face rolls. Going around isn't always an option either, since there tends to be a Rasail or something waiting in the wings to come crushing down on me, and most of his cheerleaders are moving up with the links, covering their rear as they go. I'm unlikely to be able to bring a big piece to bear until turn two, by which time it's usually been gunned down by K1, Viral, or a Makaul firing intuitively through Eclipse smoke. Dumping 50 points into some really potent unit which can turn the tide, is negated by facing down something which is disproportionately effective at trading up.

It's frustrating because TheFinalTuba is a pretty good player, but half the time I feel like I'm just struggling against pieces which feel emphatically better than what I can bring to bear.

Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark

Under 15 posted:

It's only the Gorgos that has a 14, yeah. I have the best odds when I go after the high-burst guys and counterdeploy the obligatory Nikoul. If you can get rid of the spitfires and the Nikoul, you've won. Problem is it's so easy to get sucked into killing link fodder, thinking you're gutting his force and kicking rear end...

Yeah, I learnt this hard in a 200pt game. I had a montessa spitfire go hard and cleanup 6 troops first turn, and thought that was that. Instead he re-linked a team where every member was tough as nails, which cleaned me up while a nikoul covered it.

Tohaa :argh:

Clawtopsy
Dec 17, 2009

What a fascinatingly unusual cock. Now, allow me to show you my collection...
I had to move to a country town for work, but there's a game store twenty kilometers away at 110km/hr. I'm going to take a break from my busy week of teaching to bring the holy word of Bostria to the unwashed Warhammer masses next weekend.

Tossing up between what factions to take, though. I personally think ALEPH and YJ look coolest, but Haqqislam might make a better contrasting force.

Korgan
Feb 14, 2012


Rural Australia? Play it up as shooting Islamics, they'll eat it up.

Speaking of Haqqislam, this loving Tuareg from the Red Veil set is the single worst model I've ever attempted to put together. None of the rest of them are this bad, they're all a dream to assemble. What the gently caress were they thinking with the Tuareg?

Pierzak
Oct 30, 2010

spectralent posted:

I glanced over the web store again and spotted the new* Obsidian CA guys, what's their deal?

*they might not be new but I didn't see them when I bought my starter box ages ago

You mean onyx? Putting Combined into Combined Army, Morat shock troops plus Shasvastii TO Camo plus tiny TAGs and drones out the wazoo.

by.a.teammate
Jun 27, 2007
theres nothing wrong with the word panties

Korgan posted:

Rural Australia? Play it up as shooting Islamics, they'll eat it up.

Speaking of Haqqislam, this loving Tuareg from the Red Veil set is the single worst model I've ever attempted to put together. None of the rest of them are this bad, they're all a dream to assemble. What the gently caress were they thinking with the Tuareg?

This! I actually looked it up online since I assumed I must be doing something stupid, I dunno why the dropped the ball so bad with this one

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
I had a real plan for how they were going to look but:





:negative:

Pierzak
Oct 30, 2010
That reminds me, I gotta do my ISS tacbots.

Under 15
Jan 6, 2005

Mr. Helsbecter will you please stop shooting I am on the phone

Signal posted:

(one of TheFinalTuba's regular opponents, btw)

I tend to play generic armies, and in the last game I played against Tohaa my Iguana was killed in a single burst from a K1-Combi rifle, which is an unfortunately common piece of equipment. Adding in that all of those troopers are B2 in ARO thanks to their Triads, they're really hard to dislodge. Grenades seem like a good idea, but they're so order hungry to land a shot, and Symbiote Armor being so good at keeping them alive, it feels like a waste of orders. Dirt cheap Chain of Command coupled with the Symbiomates also means that he can bring that LT order to bear in a way I can't generally. Their AVA is also ridiculous, with nothing but TAGs and characters being tightly restricted, and many things having AVA 4+.

Trying to smash through with a big power piece is the only way to eke that slight advantage with BS14 vs BS 13, but when his HI has 3 wounds and B2 in ARO, I'm unlikely to be able to burn through it based solely on a single point of BS, especially when he's wielding Viral Combi's on that Ectros. What's worse, is with the Sukeul Commandos existing, I stand a good chance of facing down a B2 BS13 model with K1 and Mimetism, making my odds really poor at winning those Face to Face rolls. Going around isn't always an option either, since there tends to be a Rasail or something waiting in the wings to come crushing down on me, and most of his cheerleaders are moving up with the links, covering their rear as they go. I'm unlikely to be able to bring a big piece to bear until turn two, by which time it's usually been gunned down by K1, Viral, or a Makaul firing intuitively through Eclipse smoke. Dumping 50 points into some really potent unit which can turn the tide, is negated by facing down something which is disproportionately effective at trading up.

It's frustrating because TheFinalTuba is a pretty good player, but half the time I feel like I'm just struggling against pieces which feel emphatically better than what I can bring to bear.

When I say invest, you really gotta invest... for nomads, something like a Salamander or a Kusanagi/moira link. There's really not anything on the Tohaa roster that can deal with that kind of firepower on the active turn.

I do agree, it's hard to fight tohaa because of all the wounds (mines aren't useful) and and high BTS (hacking isn't useful) and all the links buffing the cheerleaders (AD/Hidden Deployment aren't useful) and Makauls everywhere (CC guys aren't too useful) and auto-include AVA:2 CoC dudes. I'm just saying my best luck has been to rambo all over the key pieces only and hide out on the reactive turn.

Signal
Dec 10, 2005

Hmm, I can see that. Thanks for the reply. I play generic Haqq the most, which limits my rambo options a little bit. If I do bring something big and scary like an Asawira, I have a hard time getting it into striking range without its flanks being too exposed, and then the increased order efficiency of the links lets him bring his counter piece to bear (since first turn means first deployment). Next game I'll try to stay hidden better, but "bring a bigger and more expensive model" is hard when we're at the same point value. :/

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!
That loving Plasma Sniper rifle hosed me good when i played Tohaa last time.

Pierzak
Oct 30, 2010

dexefiend posted:

Plasma Sniper rifle
AAAAAAA I totally forgot that I have to swap the barrels on mine.
Put a trigger warning on that poo poo or something

Flipswitch
Mar 30, 2010


PSR is my favourite gun in the game, it owns bones. Pull some serious poo poo with that weapon.

E: my second favourite is Overclocked Flash Pulses.

Flipswitch fucked around with this message at 23:24 on Feb 19, 2017

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Khisanth Magus
Mar 31, 2011

Vae Victus
I'm somewhat reluctant to post this, given that the quality is nowhere near what other people usually post, but I'm more or less happy with how they came out, so...

  • Locked thread