this is a peer to peer game in 2017 what in tarnation
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# ? Feb 20, 2017 04:18 |
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# ? May 28, 2024 11:21 |
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SSJ_naruto_2003 posted:this is a peer to peer game in 2017 Its a fighting game. They put a poo poo ton of engineering and game design into making it so the game plays synchronized, and as long as nobody drops it works *really* well. The problem is with the UI and the matchmaking server, not the peer to peer architecture. Where in tarnation did you study network programming? Everybody thinks they're an expert and almost nobody even fully understands what that means.
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# ? Feb 20, 2017 04:20 |
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Zaphod42 posted:Its a fighting game. Yeah I got to be honest, I'm lolling at everyone on the internet who whine about P2P architecture, and not really being able to formulate a thought about why that's bad.
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# ? Feb 20, 2017 04:22 |
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Internet Kraken posted:All the effects are super tacky but people love that dumb crap so I understand exactly why Ubi put them in. Tons of people dumped a bunch of money into steel on launch so they could get those silly effects. The cherry blossoms are the best though. If you add it to Kensei's Witness Me emote the blossoms explode outwards from the exact center between his hands, like he's a Wizard casting Conjure Blossoms.
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# ? Feb 20, 2017 04:32 |
Garrand posted:It feels like they're budget effects. Looking at the Viking ones it's this singular weak looking lightning bolt. It just doesn't have any feel of power behind it that one would hope for a "mythic" skin. They're attempting to go for "badass" and it looks more like "poser" Yeah the fire is just two tiny spurts. Should be closer to this:
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# ? Feb 20, 2017 04:36 |
Zaphod42 posted:Its a fighting game. Peer to peer is super frustrating and is by far the worst thing about this game, stop being Zaphod.
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# ? Feb 20, 2017 04:37 |
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Yeah seriously, couldn't we just have PBEM instead
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# ? Feb 20, 2017 04:40 |
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UnfortunateSexFart posted:Peer to peer is super frustrating and is by far the worst thing about this game, stop being Zaphod. It really isn't. The netcode in this game is basically magic once you actually get into a match. The problems lie with the matchmaking and how it handles join/leave requests for matches in progress. People have no idea what they're actually complaining about specifically so they just say P2P!!! as an easy shorthand for something they don't know much about.
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# ? Feb 20, 2017 04:44 |
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UnfortunateSexFart posted:Peer to peer is super frustrating and is by far the worst thing about this game, stop being Zaphod. Sorry, I tend to side with professional engineers over gamers jumping to conclusions. What exactly do you not like, and why exactly is peer2peer the culprit for it? Captain Oblivious posted:It really isn't. The netcode in this game is basically magic once you actually get into a match. The problems lie with the matchmaking and how it handles join/leave requests for matches in progress. Bingo. And it sounds like fixes to the matchmaking server bugs are in the works right now and being tested, hopefully we'll get some improvements to that sooner than later. Software unfortunately does take significant time to make changes and test, but it really sounds like they've been working on the major issues since beta and just haven't had time to finish all the fixes yet.
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# ? Feb 20, 2017 04:45 |
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Captain Oblivious posted:The netcode in this game is basically magic once you actually get into a match.
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# ? Feb 20, 2017 04:46 |
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SSJ_naruto_2003 posted:this is a peer to peer game in 2017 UnfortunateSexFart posted:Peer to peer is super frustrating and is by far the worst thing about this game, stop being Zaphod. this game apparently attracts armchair IT majors for as far as the eye can see Zaphod42 posted:What exactly do you not like, and why exactly is peer2peer the culprit for it? you won't get a response better than "well, you see, reddit and steam reviews said this game was PEER 2 PEER. host advantage? maybe you've heard of it?? so, heh, checkmate idiot " panda clue fucked around with this message at 04:55 on Feb 20, 2017 |
# ? Feb 20, 2017 04:50 |
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p2p once ate a baby I hear.
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# ? Feb 20, 2017 05:16 |
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This image is the biggest criticism I've been able to lob at an online game since the PunkBuster lag spikes in APB.
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# ? Feb 20, 2017 05:19 |
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The p2p is actually kind of annoying when it comes to the host leaving the game. Ive had more than a few matches now where the host leaves and I experience a rollback the ends up loving me. I should really just stop playing deathmatch because it blows but I want that contract steel.
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# ? Feb 20, 2017 05:18 |
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signalnoise posted:This image is the biggest criticism I've been able to lob at an online game since the PunkBuster lag spikes in APB. Yeah, that's basically my experience too. My team will actively flee from a brawl and ignore the help pings when i see 3 people heading to me, but the enemy team collapses on points perfectly.
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# ? Feb 20, 2017 05:22 |
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Elliotw2 posted:Yeah, that's basically my experience too. My team will actively flee from a brawl and ignore the help pings when i see 3 people heading to me, but the enemy team collapses on points perfectly. No dude, I didn't get to see the match. I don't know what happened other than my team being poo poo, and me replacing a bot after the last death on round 3.
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# ? Feb 20, 2017 05:26 |
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signalnoise posted:No dude, I didn't get to see the match. I don't know what happened other than my team being poo poo, and me replacing a bot after the last death on round 3. Do you get backfill renown for that?
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# ? Feb 20, 2017 05:28 |
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Turtlicious posted:Do you get backfill renown for that? I got xp on my character, but I have no idea about renown because it never loaded the field. It had the map loading screen up with the 8-man face off and then all of a sudden it was snowy during the faceoff, they never charged at each other, and I got a score screen. What in the hell
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# ? Feb 20, 2017 05:29 |
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signalnoise posted:I got xp on my character, but I have no idea about renown because it never loaded the field. It had the map loading screen up with the 8-man face off and then all of a sudden it was snowy during the faceoff, they never charged at each other, and I got a score screen. What in the hell That happens in Overwatch a lot, and a bunch of other games. The matchmaking doesn't do a sanity check to see if you'll load in before the match ends, so it just throws you in there, and then there's weirdness when it gets the word to load your character, and the match is unloading at the same time. It's not a common occurrence though really, (in Overwatch, Idk about this week old game.)
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# ? Feb 20, 2017 05:31 |
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So every class has their own unique animations for killing mooks, but I have now noticed that the 3 vanguard classes basically can clear a crowd mashing r2 faster than other classes can with even their zone attacks(and at a higher rate since much less stam usage natch). I guess that makes sense since they get renown for killing minions according to the movelist.
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# ? Feb 20, 2017 05:41 |
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I wish the Warlord could go through crowds of soldiers in a cooler way. His single light attack animation just repeats over and over. Looks pretty crap compared to the rest of the cast.
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# ? Feb 20, 2017 05:43 |
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Gunder posted:I wish the Warlord could go through crowds of soldiers in a cooler way. His single light attack animation just repeats over and over. Looks pretty crap compared to the rest of the cast. That's the other thing I noticed actually, the 3 vanguard classes have super varied animations for killing mooks, where everyone else seemingly just has 1 light attack one, one heavy attack one.
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# ? Feb 20, 2017 05:51 |
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Valkyrie smashing pawns looks rad as hell though
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# ? Feb 20, 2017 06:01 |
You dont need to know much about peer to peer technically to know that getting constant crashed games from player disconnects is lovely, dummies. I get dogpiled on the ps4 thread for liking this game and dogpiled here for criticizing something. Love it.
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# ? Feb 20, 2017 06:16 |
A lot of zone attacks aren't even that good for minion waves unless there's a huge clump pushed up against your side, or you're playing like orochi who can only kill 1 at a time with his normals. Hell a lot of times it's better to mash lights than heavies because they are faster and creeps have just enough distance that you'll only hit 2 at a time
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# ? Feb 20, 2017 06:16 |
Also realistic mode checkpoints are brutal. Combat is not hard but when they throw you into a horse chase without explaining the controls then send you back to the start of the level if you gently caress it up... No thanks. No platinum for me I guess.
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# ? Feb 20, 2017 06:18 |
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Sometimes you are the only Samurai in the game and you just gotta REPRESENT. I don't think I've ever seen a sub-100 Dominion score prior to this.
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# ? Feb 20, 2017 06:19 |
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UnfortunateSexFart posted:You dont need to know much about peer to peer technically to know that getting constant crashed games from player disconnects is lovely, dummies. Literally noone said player DC doesn't suck, in fact the opposite. It's the single thing we all agree on. Glad to see you're enjoying this game as well though especially since it's "constant".
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# ? Feb 20, 2017 06:31 |
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UnfortunateSexFart posted:I get dogpiled on the ps4 thread for liking this game
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# ? Feb 20, 2017 06:37 |
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Chomp8645 posted:Sometimes you are the only Samurai in the game and you just gotta REPRESENT. Congrats on beating up FaceplantMike. Sounds like he was a real challenge.
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# ? Feb 20, 2017 06:56 |
Seriously, try to start a discussion about For Honor on the ps4 and you'll get shouted down. Weeaboos own that thread now... Which is weird because you'd think they'd like this game. (They would if it was a Japanese dev)
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# ? Feb 20, 2017 07:04 |
Avail posted:Literally noone said player DC doesn't suck, in fact the opposite. It's the single thing we all agree on. Literally my only complaint about p2p is disconnects causing crashes. It's significant. I don't think I'm losing games or at a disadvantage from it.
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# ? Feb 20, 2017 07:05 |
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UnfortunateSexFart posted:I get dogpiled on the ps4 thread for liking this game and dogpiled here for criticizing something. Love it. No one cares about you criticizing the game if you know what you're talking about. You don't. Hope this helps! Games crashing and p2p are entirely separate criticisms.
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# ? Feb 20, 2017 07:11 |
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I understand why people are skeptical of the p2p aspect but when you're actually in the game it works really well. Out of the hundreds of matches I've only had a few instances where there was a major disconnect between what happened on my screen and the other players. If they fix the issue with a bunch of disconnects causing the game to meltdown, it really won't have problems. On the other hand I am coming from Dark Souls where the online is so bad pretty much anything that is mostly stable is a step up.
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# ? Feb 20, 2017 07:12 |
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Internet Kraken posted:On the other hand I am coming from Dark Souls where the online is so bad pretty much anything that is mostly stable is a step up. Yeah, after dumping hundreds (thousands?) of hours collectively in pvp between all the Souls games, I'm astounded people complain about the networking in this game.
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# ? Feb 20, 2017 07:14 |
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panda clue posted:Yeah, after dumping hundreds (thousands?) of hours collectively in pvp between all the Souls games, I'm astounded people complain about the networking in this game.
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# ? Feb 20, 2017 07:17 |
panda clue posted:No one cares about you criticizing the game if you know what you're talking about. You don't. Hope this helps! OK then please explain why the game crashes when it's having trouble finding a new host when everyone's quitting and how dedicated servers wouldn't fix that.
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# ? Feb 20, 2017 07:23 |
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I had to jump through a bunch of hoops to get Rainbow Six Siege to work online, so I presumed that Ubisoft was going to have the same stupidity for For Honour. It mostly came down to my ISP being assholes. It has been pretty good thus far but I might want to open a few more ports. The biggest problem has been rage quitters, which sometimes kills the game. E: This only really applies to the large team modes. In brawl it holds up. Hypha fucked around with this message at 07:27 on Feb 20, 2017 |
# ? Feb 20, 2017 07:25 |
The old "quadruple revenge leads to nothing because your character inexplicably moonwalks when you try to get a hit in" move: https://www.youtube.com/watch?v=1IpoCGO6Buc
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# ? Feb 20, 2017 07:25 |
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# ? May 28, 2024 11:21 |
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UnfortunateSexFart posted:OK then please explain why the game crashes when it's having trouble finding a new host when everyone's quitting and how dedicated servers wouldn't fix that. The game crashing in this situation has nothing to do with p2p and everything to do with bad/buggy code that hasn't been fixed yet that happens to be related to p2p. Flip this argument around: if there were dedicated servers and the servers went down, would you say "ugh loving servers, why isnt this game just p2p??". It's a dumb argument. The problem is bugs, not the networking protocol. The bugs will, presumably, be fixed, and then there will be no more issues. I type this in between getting kicked out of matches 3 times in a row, so trust me, I feel your pain. panda clue fucked around with this message at 07:29 on Feb 20, 2017 |
# ? Feb 20, 2017 07:26 |