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Arcsquad12 posted:TheXPGamers did a close up on the Ork units. Augh, combat impact just looks so lame, especially the melee. And while I don't hate the visual style as much as some, the overly-exaggerated, cartoony animations and unit abilities really are at massive odds with the CGI/animatics they've shown.
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# ? Feb 6, 2017 05:52 |
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# ? Jun 10, 2024 09:58 |
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I'm okay with everything except the impacts/feedback/visceral quality of it which just isnt there A lot of the ork units look like they are super fun, conceptually... Squig summons, ork bosses shooting fireworks and swinging their mech arm around, orkcopters that chainsaw the ground, trucks that catapult ork boys etc But if it all boils down to a bunch of units standing still next to eachother until one falls over then that is just dull
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# ? Feb 6, 2017 07:13 |
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hard counter posted:oh man that was a good rts, well ahead of its time and maybe hasn't even been surpassed yet, and ... it's like 10 years old now? Zzulu posted:The RTS genre took a nosedive and all the innovation with it there is such a total lack of learning from the successes and features of other games the "not invented here" attitude is a concept that well predates video games, so i have to wonder if game devs are actively hostile to incorporating other people's innovations. either that, or are game publishers filing software patents on their loving games?? maybe they're just all giant shitheads.
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# ? Feb 6, 2017 07:18 |
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Mordja posted:Massive will be stuck making The Division sequels and expansions forever. That's the part that really gets me, yeah WiC is one of the best games I've ever played in both single and multiplayer.
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# ? Feb 6, 2017 11:25 |
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Arcsquad12 posted:TheXPGamers did a close up on the Ork units. Launching the boyz out of the trukk at 3:45 was pretty cool, but otherwise... yeah. I'm sure this will be a perfectly acceptable game for those of us who didn't hate Starcraft 2, but it doesn't seem to retain a whole lot of Dawn of War genes.
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# ? Feb 6, 2017 13:15 |
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Arcsquad12 posted:TheXPGamers did a close up on the Ork units. Hahaha. Go to 2:50-2:55 in the video. A bomb squig runs into a squad of infantry and explodes and the infantry are not affected one bit beyond two models falling down in a death animation. No ragdoll, no gibs, I don't even think the crater is anything but a sprite. There is no weight to anything in this game.
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# ? Feb 6, 2017 13:46 |
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Physics going haywire when a weirdboy died in dawn of war 2 was the best
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# ? Feb 6, 2017 14:21 |
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Zzulu posted:I'm okay with everything except the impacts/feedback/visceral quality of it which just isnt there One of the problems I have with units where each has some unique special ability is that for me to actually use those, the ability needs to be very useful/necessary and I need to be able to easily use it. Often with ability-intensive micro-managing RTS games, I tend to take the path of least resistance and just right-click my way to victory. Like is using the Ork truckapult then having them get back in the truck and using it again later going to be so much more useful than just telling my Orks to attack? Likewise one of the reasons i like good WASD (or whatever you use) camera controls in RTS games like Total War, Wargame, or World in Conflict is that it tends to just make finding and clicking units to use their abilities so much easier and guess what loving company refuses even as late as CoH 2 to allow me to customize my controls to do this. As for the art style, I don't mind. The color and cartooniness remind me of early-gen 40K stuff, and I dig the expressiveness in the units. Plan Z fucked around with this message at 14:48 on Feb 6, 2017 |
# ? Feb 6, 2017 14:36 |
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I would kill for some of those ideas in DoW 2, where they'd have weight and mayhem and not fall into a homogenous soup of basic units that don't do much.
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# ? Feb 7, 2017 00:19 |
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https://www.youtube.com/watch?v=q0XnU0xaqsY Have they added new animations for explosions?
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# ? Feb 17, 2017 16:51 |
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That... actually makes the game look great. Impressive.
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# ? Feb 17, 2017 17:27 |
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Anything looks good in trailers. What baffles me is why they would send off such horrible vibes with their first look playthroughs rather than presenting more polished builds. You only get one first impression
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# ? Feb 17, 2017 18:29 |
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Arcsquad12 posted:Anything looks good in trailers. What baffles me is why they would send off such horrible vibes with their first look playthroughs rather than presenting more polished builds. You only get one first impression I get wanting to be transparent and get feedback, but I don't think it ends up for the better with a lot of games.
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# ? Feb 17, 2017 18:39 |
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Neat, Taldeer is in ulthwe colours as a wraithknight.
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# ? Feb 17, 2017 19:24 |
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That displayed the scale of the game much better but it still seems way too busy to tell what is going on. What I hope I can take away from it is that we can pull the camera that far back. It helps showcase the carnage much better than what we've seen so far. I will give credit where its due: this is the first time I've seen the game and thought "that might be worth playing." Hopefully MP info is released soon.
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# ? Feb 17, 2017 20:47 |
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I suppose there's no use anymore in hoping that Gabriel's voice in the trailers is just a placeholder, right? Of Relic's many questionable decisions regarding DoW3, changing Gabriel's voice actor is by far the worst. இڿڰۣ----- In Memoriam இڿڰۣ-----
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# ? Feb 18, 2017 23:44 |
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Zzulu posted:
It really is a shame because DoW2 was really good about making war look chaotic and organic (compared to other RTS's). Units would get thrown everywhere, some would flee or look for cover, terrain would get blasted, enemies would go flying with giant hammer swings, etc. I don't know a lot about DOW3 except for the ork demonstration, and while I dig the idea of orks being about rushing to fight and snowballing off each victory with the scrap upgrades, the fighting looked like a HUGE step back from prior games.
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# ? Feb 19, 2017 00:57 |
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Just played through the e3 build a couple of times at the pc gamer weekender, game plays like half and half 1 and 2; you have a large army but you have to be careful because everything will die if you aren't careful with them. Dow2 style tank armor is very much still a thing, it applies to everyone with "heavy" armor so unless you're throwing power weapons at wraith guard they take an eternity to kill. Elite units have a long rear end respawn time so if you lose solaria or your terminators they're gone for a good while. Counter to what some people feared units aren't expendable, at least for marines, you're very much encouraged to use your elites to tank for your line units since they're free to heal/reinforce. Artum fucked around with this message at 19:34 on Feb 20, 2017 |
# ? Feb 19, 2017 18:34 |
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How are animations? Still janky?
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# ? Feb 19, 2017 19:09 |
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Yeah, like I said e3 build, there's no Ui marker for squads requiring/able to reinforce and no force melee button as yet, and the texturing looks unfinished with bits of marines being super glossy and others not. Cover is actually destructible, but if you just clear it out instead it gives resources as long as you hold it, just has the drawback of tying up a unit. Economy is a weird frankenstein of 1 and 2 with elite points doing the job of power from 2, making you decide what high impact unit you want to blow it on to turn the tide or save up for something big. Dow3 power is just dow1 power where its what you buy tanks and upgrades with, dreads costing like 100req/300pow. Not sold on it but I'll have to wait for multiplayer to really decide.
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# ? Feb 19, 2017 19:26 |
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Oh and the resourcing increase upgrades from 1 make a return but it's on a per strategic point basis. Strategic points themselves, its like everything is a power node from dawn of war 2 but each has a predetermined setup of Req and power which you buy like power gens. And they can be stolen from you or burned down.
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# ? Feb 19, 2017 19:32 |
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Ugh, I hope the skirmish ai isn't as awful as DOW2
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# ? Feb 19, 2017 19:35 |
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Senjuro posted:I suppose there's no use anymore in hoping that Gabriel's voice in the trailers is just a placeholder, right? ugh i had forgotten we lost the angelos VA
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# ? Feb 19, 2017 19:48 |
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Listening posts are back and start off with a turret so at the very least the Ai won't be giving people the runaround and ninja capping everything.
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# ? Feb 19, 2017 19:51 |
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hard counter posted:ugh i had forgotten we lost the angelos VA I swear the heavy bolter teams are Voiced by the usual dobson, the different squads have different voices this time.
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# ? Feb 19, 2017 19:56 |
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that's good, are the squad lines still mostly ? i really appreciated how much effort they put into noise marines back in the day, both their lines and the lines directed at them
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# ? Feb 19, 2017 20:16 |
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hard counter posted:that's good, are the squad lines still mostly ? Assault terminators and heavy bolters are the standouts thus far, "WE BRING THE STORM!"
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# ? Feb 19, 2017 20:19 |
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that's good, the VAs and the lines from this series barely get enough praise, it's embarrassing but once in a while i'll go back and listen to a dow quotes compilation even simple eldar lines lke "i descry a techmarine and he's *ugh* praying at his bolter " did a great job of characterizing their units and their faction
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# ? Feb 19, 2017 20:24 |
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Angelos' new VA isn't bad but there is an undercurrent of "imposter!" Mostly I wish he had some kind of line of "none shall find us wanting!", it being the new battlecry/motto since retribution and him being chapter master and all that.
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# ? Feb 19, 2017 20:24 |
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They really weren't kidding about forward bases in this, a doctrine chapel costs half as much Req as a tactical squad plus a bit of power so it pays to have a servitor drop one or a barracks down for you to fall back to so you can reinforce your troops and heal your elites.
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# ? Feb 19, 2017 20:32 |
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Artum posted:They really weren't kidding about forward bases in this, a doctrine chapel costs half as much Req as a tactical squad plus a bit of power so it pays to have a servitor drop one or a barracks down for you to fall back to so you can reinforce your troops and heal your elites. So it sounds like it would behoove you as the player to continually advance forward with your production buildings to shorten the supply chain. Eldar get to move their buildings for free I believe while the other races have to continually build new stuff. Can you retire old buildings? I also wonder how this would work in MP if map size is big at all. Also to clarify in your first post today: Artum posted:Counter to what some people feared units aren't expendable, at least for marines, you're very much encouraged to use your elites to tank for your line units since they're free to heal/reinforce. Elites heal around production buildings or what?
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# ? Feb 19, 2017 20:41 |
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I guess I'll give the benefit of the doubt that displaying footage of sound tactical decisions doesn't help sell an RTS like "big explosions and tons of dudes."
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# ? Feb 19, 2017 21:52 |
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Artum posted:I swear the heavy bolter teams are Voiced by the usual dobson, the different squads have different voices this time. They probably were able to shell out for Brian Dobson. Bringing back Paul or Michael might be the trickier issue. As for Brian Drummond, much as I'd love for him to voice Gorgutz again, it was probably never going to happen.
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# ? Feb 19, 2017 22:16 |
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FooF posted:Elites heal around production buildings or what? Yeah, strongholds or either of the infantry production places but not tanks. There's no limit on buildings so no sense in retiring them, marines spread by cheap buildings, eldar by web way relocation and Orks by turning wrecks into waaaagh towers. Plan Z posted:I guess I'll give the benefit of the doubt that displaying footage of sound tactical decisions doesn't help sell an RTS like "big explosions and tons of dudes." Can confirm, closest point of comparison is late match dow2, if you aren't picking the right targets and using abilities you will be mulched. A single whirlwind barrage can shred seemingly any mass of non heavy infantry so mindless blobbing is a death sentence.
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# ? Feb 20, 2017 00:07 |
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Thinking on it further I can definitely see why they added all the extra mechanics to bombardment/rokks/storm. Unlike 2 there's no cost attached it's just unlocked by reaching t3, so basically if you had los on an enemy force you could wipe it out. But in the later builds they've shown in videos there's some element in the field that interacts with it so there's counter play beyond just running for it.
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# ? Feb 20, 2017 17:15 |
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I don't mind Gorgutz's new appearance since it's distinct and not a Ghazghkull clone.
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# ? Feb 20, 2017 17:46 |
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Sounds fun. I was hoping to give it a try at PAX East but it doesn't look like they're going to be there so I'm glad to hear from someone who's played a demo.
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# ? Feb 20, 2017 18:12 |
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Kaiju Cage Match posted:I don't mind Gorgutz's new appearance since it's distinct and not a Ghazghkull clone. Except he stole his skill set from Spookums and lost his Brian Drummond voice.
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# ? Feb 20, 2017 19:15 |
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hosed up. A Bad Moon stealing from a Blood Axe. Opposite day is real.
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# ? Feb 20, 2017 19:32 |
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# ? Jun 10, 2024 09:58 |
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I'm getting Youtube ads for this game and they don't even have a date announced.
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# ? Feb 24, 2017 21:19 |