how me a frog posted:Yeah, pretty much actually. Not really...both warlord and conqueror players were attacking nonstop with the bash>light chain. CAG has won because he was also timing his zoning/light to interrupt his enemy's bash. You could really see it in the mirrors. Edit: if anything, this has shown that you can't really play turtle against a warlord/conqueror cause you can't parry or block them at all. It was quite boring at times. For the VODs: not sure, but you can check the twitch channel (posted a couple of times in the ladt few pages) for the whole broadcast. That Italian Guy fucked around with this message at 09:22 on Feb 21, 2017 |
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# ? Feb 21, 2017 09:19 |
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# ? May 29, 2024 08:35 |
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Why does everyone hate skirmish, it's silly and fun
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# ? Feb 21, 2017 09:27 |
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Nostalgia4Dogges posted:Why does everyone hate skirmish, it's silly and fun I don't mind it, except when the reason I'm queuing Deathmatch is for Elimination kills/wins.
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# ? Feb 21, 2017 09:32 |
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Ubi nerf da warden, everyone only picks him.
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# ? Feb 21, 2017 09:33 |
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Skirmish is okay, except there seems to be no dailys for it and it's frustrating when you're trying to do the elimination daily and it keeps putting you in skirmish Otherwise skirmish is just team deathmatch which can be fun, especially with a friend
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# ? Feb 21, 2017 09:33 |
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Turtlicious posted:Ubi nerf da warden, everyone only picks him. Warden funny way to say Orochi. *ed* The everyone plays part, nobody needs nerfs, but a bunch of classes need buffs(like the loving kensei fighting orochis I hate it because they are just a better, faster version of kensei ). Evil Canadian fucked around with this message at 09:38 on Feb 21, 2017 |
# ? Feb 21, 2017 09:34 |
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Evil Canadian posted:Speak for yourself!!!!! I freakin rule at this game! I haven't lost a game since Friday because I haven't played since then
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# ? Feb 21, 2017 09:37 |
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Also my main is Nodushi, and they need unblockable bleed attacks.
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# ? Feb 21, 2017 09:40 |
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Zzulu posted:Skirmish is okay, except there seems to be no dailys for it and it's frustrating when you're trying to do the elimination daily and it keeps putting you in skirmish Yeah I wish they'd separate the modes
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# ? Feb 21, 2017 09:48 |
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Donnerberg posted:The javelin is cool and all, but her last level 3 is a bleed effect. I love that thing. When there's a group fight, you can zone attack or sprint+heavy to make everyone bleed. That's super tempting but I treat javelins as exclamation points to a fight, especially when someone tries to run away Edit: Never mind I tried the bleeding power and wasted three dudes at once Beeb fucked around with this message at 10:40 on Feb 21, 2017 |
# ? Feb 21, 2017 09:55 |
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Ok this one is kinda cute https://www.youtube.com/watch?v=z27G69p6wek
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# ? Feb 21, 2017 10:03 |
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I'm bad at the shugoki but I sitll play him a lot because there are just not nearly enough fat folk with clubs in games who sit people to death imo
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# ? Feb 21, 2017 10:05 |
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Nostalgia4Dogges posted:Why does everyone hate skirmish, it's silly and fun It's Domination without points and a lot slower. Also why do my orders keep coming up in different languages? Last update I had one in Chinese, now I have one in German. Karasu Tengu fucked around with this message at 10:10 on Feb 21, 2017 |
# ? Feb 21, 2017 10:08 |
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Zzulu posted:Skirmish is okay, except there seems to be no dailys for it and it's frustrating when you're trying to do the elimination daily and it keeps putting you in skirmish Try setting your preferred game mode to elimination in the settings menu (when queueing for a match). You'll still be put into skirmish matches occasionally, but most of the time the game will put you in an elimination match. Midnight Shakes fucked around with this message at 10:51 on Feb 21, 2017 |
# ? Feb 21, 2017 10:09 |
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Zzulu posted:I'm bad at the shugoki but I sitll play him a lot because there are just not nearly enough fat folk with clubs in games who sit people to death imo Blunt weapons are the best, but it feels like I run into a disproportionate amount of Shugoki compared to any other singular class. I think it is quite popular within this microcosm.
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# ? Feb 21, 2017 10:16 |
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Hot tip I just learned(cause I had it used against me), for berserkers if you do guardbreak, toss and they fall to the ground after exhaustion, you can whiff top light and go right into the super damaging top heavy chain ender guaranteed. Fairly big deal as that top heavy chain ender is the 2nd most damaging move in the game.
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# ? Feb 21, 2017 10:18 |
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That's uh.. kind of horrifying and awesome at the same time. Sort of like fighting your Bayman so many years back.
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# ? Feb 21, 2017 10:20 |
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Heartcatch posted:That's uh.. kind of horrifying and awesome at the same time. Sort of like fighting your Bayman so many years back. If its in the corner, you also get the top light as well as the top heavy, and berserkers forward throw does a few points of damage(unlike every other class) in total for about 77 damage, which is well over half life on everyone but the shugoki. Also hell yeah doa goons
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# ? Feb 21, 2017 10:32 |
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Evil Canadian posted:If its in the corner, you also get the top light as well as the top heavy, and berserkers forward throw does a few points of damage(unlike every other class) in total for about 77 damage, which is well over half life on everyone but the shugoki. I'm going to need to watch out for Berserkers a lot more then. I'd mostly written them off as chain spammers, because that's all I've seen from them so far. I always stay away from edges and corners after getting destroyed by a really snappy Conqueror player, so I hope to avoid any type of supreme combo from a berserker. I like my HP.
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# ? Feb 21, 2017 10:53 |
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gently caress loving fuuuuuck I hate it when I accidentally close the game, reload it and then my NAT is strict. gently caress that shiiiiiiiit!
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# ? Feb 21, 2017 11:03 |
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Heartcatch posted:
I am starting to warm up to them right now. They can cancel any attack on startup(even lights) into a dodge, so it makes their offense even more layered than just feinting stuff.
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# ? Feb 21, 2017 11:26 |
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Midnight Shakes posted:Try setting your preferred game mode to elimination in the settings menu (when queueing for a match). You'll still be put into skirmish matches occasionally, but most of the time the game will put you in an elimination match. You can also map vote after the round ends in order to ensure the next map is the right mode. Nobody looks at it so you're all but guaranteed to get it (providing your opponents stick around)
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# ? Feb 21, 2017 11:31 |
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I literally had to restart my game nearly 8 times until my dumbass NAT turned green
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# ? Feb 21, 2017 11:54 |
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Mercedes posted:I literally had to restart my game nearly 8 times until my dumbass NAT turned green Well don't accidentally close your game then!! how exactly do you even manage that?
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# ? Feb 21, 2017 12:02 |
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I was watching that 1v1 tournament stream yesterday, I was sorely unimpressed. Wardens just relied on that lovely vortex chain over and over, that's pretty much all it was. It was "try and mindfuck opponent into thinking you'll heavy attack, but cancel into vortex". I watched a game with Warlord vs Warden and it was just vortex spam vs headbutt spam. What's the point in playing a 1v1 tournament if you just cheese it with spam?
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# ? Feb 21, 2017 12:02 |
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Well if there is an overpowered move in the game a lot of people are going to flock to it. A lot of them only care about winning, not about anything else
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# ? Feb 21, 2017 12:32 |
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They are playing to win the onus is on Ubisoft to develop a game where cheese isn't the best path to victory.
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# ? Feb 21, 2017 12:33 |
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I get the impression this game might not be suited to high level play at least in its current incarnation but it's suitable for my needs
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# ? Feb 21, 2017 12:36 |
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A game that plays worse as you get better is not a recipe for longevity
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# ? Feb 21, 2017 12:38 |
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flashman posted:A game that plays worse as you get better is not a recipe for longevity I'm on a 91% W/R as Lawbringer now. I'm starting to get bored since it's generally the same thing over and over, abusing 3 different set of moves depending on the skill level of the enemy.
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# ? Feb 21, 2017 12:40 |
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so I've been maining warden since the game was released, mostly just because I think greatswords are cool, but I don't think the class has ever clicked with me. When I first started playing I kept getting wrecked because I didn't know what I was doing, and everybody has plenty of experience dealing with Wardens by now. Then when I started doing better, I still only really enjoyed the class some of the time. Sure, it's effective, but I just don't find the shoulder charge light attacks thing very satisfying. I want to smash people with my huge sword. Then I played Lawbringer and immediately started crushing people and having fun.
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# ? Feb 21, 2017 12:45 |
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Wandle Cax posted:I get the impression this game might not be suited to high level play at least in its current incarnation but it's suitable for my needs Much too early to say for sure, but a lot of what I watched with that tournament I am unimpressed with the level of play I saw. I keep figuring out new tech every day which changes my perspective on how a lot of matches play out. Not saying this is guaranteed to be a truly in depth dueling game but its certainly much too early to write it off as its not even been one week yet of release. *ed* Reminds me of when sf5 came out and 2 weeks in everyone thought the game was "solved", oh and how wrong everyone was.
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# ? Feb 21, 2017 12:56 |
Well I know who to pick if I want to get that "push people into spikes/fire" trophy. Already pushed 50+ people off ledges days ago. heh
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# ? Feb 21, 2017 12:58 |
You could argue that the point of playing in a tournament (opposed to, say, the "ladder") is to win it. The problem seems to be that, at the moment, it's more consistent/ effective to use a couple of spammy unblockables than to play the game the interesting/fun way. Everyone in the top tier relied massively on unbloackables instead of parry/feints. Less chance to gently caress up, better risk/reward (at worst, you end up in a neutral position). Tl;dr: they need to increase the payoff for a succesful feint/parry and/or reduce the safety of unblockables bashes.
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# ? Feb 21, 2017 13:08 |
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To be frank I don't care what the pros do like I don't care what the pros do in my shooters. They're a bunch of dudes who spend 12hrs every day playing videogames hopped up on caffeine and performance enhancing ADHD drugs... i can't really relate As long as I personally can find competitive and fun stuff to do, i'll keep playing
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# ? Feb 21, 2017 13:12 |
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Something I find hilarious is that Lawbringer top heavy attack deals 30 damage Where the Wardens' deals 40 damage... Ubisoft pls
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# ? Feb 21, 2017 13:17 |
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Can you guys make up your minds on whether or not the lawbringer is utter trash or super good?
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# ? Feb 21, 2017 13:34 |
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Zzulu posted:Can you guys make up your minds on whether or not the lawbringer is utter trash or super good? I main him, he's really fun to play but useless vs competent players who can parry/gb counter The only way you can beat a competent player is by feinting/parry/GB and free hit, rinse and repeat. He has massive potential just needs a good 3/4 things tweaking
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# ? Feb 21, 2017 13:36 |
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So many clickbait-happy youtubers making videos complaining about the P2P when they don't understand it, nor is it causing widespread problems. I'm not at all saying the game doesn't have issues, but pretending that past games launched with dedicated servers had no (or even less) issues is laughable. In fact, the network connectivity and multiplayer operation is one of the best I've ever experienced. That being said, the biggest fault we've been encountering now seems to occur when multiple people quit at the start of a 4v4 round (presumably because they're pissy about the gear-stat mismatch) - the game is unable to recover and you're forced to alt-F4. Hopefully ubisoft fixes that and adds some form of punishment for quitting games early.
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# ? Feb 21, 2017 13:41 |
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# ? May 29, 2024 08:35 |
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When you fight someone with lovely ping.
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# ? Feb 21, 2017 13:47 |