Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

Lichtenstein posted:

Somebody stop me before I ruin this man's life.

I am an old married dude with easily a hundred board games in a giant walk in closet in my house, I'm way ahead of you. Hit me.

e: I feel way dumb for not realizing what COIN stood for all the times they've come up in the board game thread

Adbot
ADBOT LOVES YOU

Lichtenstein
May 31, 2012

It'll make sense, eventually.

food court bailiff posted:

I am an old married dude with easily a hundred board games in a giant walk in closet in my house, I'm way ahead of you. Hit me.

I'm this thread's big champion* of Fields of Fire, an infamous PTSD simulator that is both a splendid, in-depth look at small unit tactics across WWII, Korean and Vietnam wars and a sanity-draining incomprehensible alien artifact from beyond time and space. As they say, there ain't no devil, there's just Ben Hull when he's drunk.

It really seems like love at the first sight, you know? Four long, persistent, highly randomized and replayeble campaigns spanning three different conflicts. Staggering attention to detail and unmistakable authorial voice of an actual army vet sharing his experiences, frustrations and fears. Clever, immersive subsystems and uniquely fresh look at the genre - could you imagine a game that cares more about what radio model your sergeants are wearing, rather than whether their squads have BARs available? It's easy to get lost in its fever dream, carefully rationing precious equipment to your most trusted men and mourning each and every little cardboard veteran you've coddled from his first steps out of the academy, his fat stacks of experience replaced by yet another wide-eyed boy from Minnesota out here to save the american way.

Yet, eventually you'll realize what you took as unconditional grognardy love is but a mere mania; you'll weep as the obsession turns into despair, while you spend countless hours on bgg and consimworld, frantically googling for answers to questions you thought would be dead simple. Your eyes will emptily glaze over the whirling, non-euclidean fractals of counters that once resembled the rugged hills of Heartbreak Ridge. Your heart will be torn apart by the sight of your company disintegrating within a single turn before your very eyes and your naive beliefs in humanity understanding this cold, uncaring universe will crumble, stricken by the infernal visage of sniper behavior rules and contradictory bgg rulings.

And still, deep down, you'll find yourself unable to truly acknowledge it for the abusive monster it is, forever beholden to the light you jknow is underneath it all, to highs the likes of which you've never encountered in your life.

Please do not mistake these warnings for comic exaggeration, or a challenge to your grognardy. Truly, a night spent with Fields of Fire makes a hard man humble and even my sincere love for the greatness embedded in this box has to be tempered by the incessant wailing of all the innocent souls it devoured that haunt my broken shell of existence.

It's solitaire only, though the heavy command & control focus makes it piss easy to multiplayer-ify, by simply sharing particular officers among the players, not that you would be able to inflict this game on another human being and look them in the eyes.

It's basically a wargame equivalent of a hatefuck.

* In the Chosen of Tzeentch sense.

PS. If you still wish to witness its dark glory despite your better judgement, if there's my aborted LP somewhere in the archives of the LP subforum. Or, alternatively, if you check post histories of, uh, Cool Corn and Fat Samurai in this thread, you'll find a few illustrated turns and a lot of teeth-gnashing.

PPS. Enemy Action: Ardennes is a game with two solo modules (one for each side) and a two-player option, but I can't vouch for its gameplay. Though really, just grab any hex game without cards nor blocks and go train your dissociative identity disorder. Bonus points if back of the box contains the phrase "chit-pull". Conflict of Heroes is a decent WWII tactical that recently got a solo expansion printed.

PPPS. Some sane and good solo wargames (really, just buy a multiplayer one and a solo one and you'll be way better off not playing either of them anyway) are the D-Day at Somewhere series, Hornet Leader, Comancheria/Navajo Wars.

Lichtenstein
May 31, 2012

It'll make sense, eventually.
poo poo, I need a drink. This woke memories.

Count Thrashula
Jun 1, 2003

Death is nothing compared to vindication.
Buglord

Lichtenstein posted:

poo poo, I need a drink. This woke memories.

I'm the guy who has bought FoF 3 times now.

Vivian Darkbloom
Jul 14, 2004


Fields of Fire looks practically like an arcade game compared to OCS or ASL, right? Why is it so life-consuming?

e: OK, I'm looking at the ops you can do each turn and it's pretty freakin' involved. Looks like fun!

Vivian Darkbloom fucked around with this message at 22:25 on Feb 24, 2017

Lichtenstein
May 31, 2012

It'll make sense, eventually.
Yesss.... It's not so daunting... I've survived worse, haven't I?.. Perhaps it'll do no harm to check it out on Vassal... It's only a game, after all... What could go wrong?..

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

As I understand it the issue mostly how the rules are vauge, bizzare, and contradictory; not the volume of them per se

Obfuscation
Jan 1, 2008
Good luck to you, I know you believe in hell
Yeah FoF doesn't look that bad in theory, but in practice you just constantly run into situations where you have no idea how the rules are supposed to work and the rulebook is a loving worthless piece of trash

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


Vivian Darkbloom posted:

Fields of Fire looks practically like an arcade game compared to OCS or ASL, right? Why is it so life-consuming?

e: OK, I'm looking at the ops you can do each turn and it's pretty freakin' involved. Looks like fun!
I actually think that OCS is a rather simple system, all things considered. It has a lot of chrome but the base principles are easy to understand and flow well because the base way that the combat unfolds is dead simple and there aren't a lot of modifiers involved (the only DRM is the difference between your AR and the enemy AR). It's elegant in the way that Unconditional Surrender is elegant. ASL is a clusterfuck though.

FoF has just a massive amount of chrome and there are a lot of rules where it was obvious that the designer knew what he wanted to do but wasn't clear on how to actually write it down. Also the game is extremely time consuming and takes ages to play because although the start of a scenario is relatively smooth, once you start battle, it becomes extremely difficult to control your people. As well as that, the way that the enemy is automated/pops up is incredibly difficult because of the way that the battlefield changes and I think it's impossible to actually play the scenarios 100% by rules.

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

Lichtenstein posted:

I'm this thread's big champion* of Fields of Fire, an infamous PTSD simulator that is both a splendid, in-depth look at small unit tactics across WWII, Korean and Vietnam wars and a sanity-draining incomprehensible alien artifact from beyond time and space. As they say, there ain't no devil, there's just Ben Hull when he's drunk.

It really seems like love at the first sight, you know? Four long, persistent, highly randomized and replayeble campaigns spanning three different conflicts. Staggering attention to detail and unmistakable authorial voice of an actual army vet sharing his experiences, frustrations and fears. Clever, immersive subsystems and uniquely fresh look at the genre - could you imagine a game that cares more about what radio model your sergeants are wearing, rather than whether their squads have BARs available? It's easy to get lost in its fever dream, carefully rationing precious equipment to your most trusted men and mourning each and every little cardboard veteran you've coddled from his first steps out of the academy, his fat stacks of experience replaced by yet another wide-eyed boy from Minnesota out here to save the american way.

Yet, eventually you'll realize what you took as unconditional grognardy love is but a mere mania; you'll weep as the obsession turns into despair, while you spend countless hours on bgg and consimworld, frantically googling for answers to questions you thought would be dead simple. Your eyes will emptily glaze over the whirling, non-euclidean fractals of counters that once resembled the rugged hills of Heartbreak Ridge. Your heart will be torn apart by the sight of your company disintegrating within a single turn before your very eyes and your naive beliefs in humanity understanding this cold, uncaring universe will crumble, stricken by the infernal visage of sniper behavior rules and contradictory bgg rulings.

And still, deep down, you'll find yourself unable to truly acknowledge it for the abusive monster it is, forever beholden to the light you jknow is underneath it all, to highs the likes of which you've never encountered in your life.

Please do not mistake these warnings for comic exaggeration, or a challenge to your grognardy. Truly, a night spent with Fields of Fire makes a hard man humble and even my sincere love for the greatness embedded in this box has to be tempered by the incessant wailing of all the innocent souls it devoured that haunt my broken shell of existence.

It's solitaire only, though the heavy command & control focus makes it piss easy to multiplayer-ify, by simply sharing particular officers among the players, not that you would be able to inflict this game on another human being and look them in the eyes.

It's basically a wargame equivalent of a hatefuck.

* In the Chosen of Tzeentch sense.

PS. If you still wish to witness its dark glory despite your better judgement, if there's my aborted LP somewhere in the archives of the LP subforum. Or, alternatively, if you check post histories of, uh, Cool Corn and Fat Samurai in this thread, you'll find a few illustrated turns and a lot of teeth-gnashing.

PPS. Enemy Action: Ardennes is a game with two solo modules (one for each side) and a two-player option, but I can't vouch for its gameplay. Though really, just grab any hex game without cards nor blocks and go train your dissociative identity disorder. Bonus points if back of the box contains the phrase "chit-pull". Conflict of Heroes is a decent WWII tactical that recently got a solo expansion printed.

PPPS. Some sane and good solo wargames (really, just buy a multiplayer one and a solo one and you'll be way better off not playing either of them anyway) are the D-Day at Somewhere series, Hornet Leader, Comancheria/Navajo Wars.

:yikes:

Kidding. I'll have to try to dig out that LP. Also thanks for the other solo recommendations.



COOL CORN posted:

Well one of us is going to, and I'm about to hit this man in the head with some ASL, so I'll let you have first dibs.

Like I said, reading up a little on ASL after seeing pics in the PYF thread is what drew me here. It's mp-only, isn't it? Otherwise the fact that there's progressively more complex starter boxes to kind of ease you into the game seems ideal, really. Plus it has all those counters and modules :getin:

AARP LARPer
Feb 19, 2005

THE DARK SIDE OF SCIENCE BREEDS A WEAPON OF WAR

Buglord

food court bailiff posted:

I'm here from the ASL derail in PYF. I'm feeling lonely and groggy, what's a good heavy wargame that supports solo play well? I'm only a few pages into this thread so sorry if that comes up often.

I'd really prefer something that plays well solo but supports actual multiplayer games, and something modular so it's not always the same scenario (bonus points if the modules aren't ALL based on historic battles - heck, if there are any straight-up sci-fi or fantasy games out there point me to them even if they don't hit all my criteria). Really looking for tactical level stuff rather than operational at this point, and I'd like to buy in for as cheap as possible - is there anything in the $60-80 range? As far as historical settings WW2 is pretty fascinating but nothing prior to that really holds my interest well. Sorry if I'm asking for a lot/the impossible, here.

Lock 'n Load will fit your requirements completely once their solo component is released in March.

1) buy one of the dozen or so scenarios/eras that interests you
2) if you want a random battle generator, buy the one designed for the scenario you picked out in #1
3) if you want to play solo, buy the solo expansion set when it comes out in March. The solo rules will apply to ALL scenarios, so you will only have to buy this once!

https://store.lnlpublishing.com/index.php?route=product/category&path=66_67

AARP LARPer fucked around with this message at 22:48 on Feb 24, 2017

CommonShore
Jun 6, 2014

A true renaissance man


It's on P500! :v:

Ithle01
May 28, 2013

Caedar posted:

There's relatively little dice rolling in Pendragon, equal to or less than Liberty or Death. The dice rolls are mostly to determine whether you use the terrain to gain an advantage. Pretty much everything else is deterministic.

I've been reading the game example on BGG and from the looks of it there is a lot of dice-rolling for the Saxon and Scotti. First to check the size of their raiding parties and next to determine the terrain advantage and the terrain advantage is a fairly big deal because it determines whether you get smashed by the Dux cavalry or ride away with your cash. However, other than that Pendragon looks really cool and I wish it was coming sooner so I could play it.

Dr. Lunchables
Dec 27, 2012

IRL DEBUFFED KOBOLD



Wasn't there a Conflict of Heroes solo deck that worked for like all war games? Anybody have experience with that?

tomdidiot
Apr 23, 2014

Stupid Grognard

Vivian Darkbloom posted:

Fields of Fire looks practically like an arcade game compared to OCS or ASL, right? Why is it so life-consuming?

e: OK, I'm looking at the ops you can do each turn and it's pretty freakin' involved. Looks like fun!

OCS is pretty easy to grok. Most of it makes sense, and it has gone through about 20 years of refining.

CaptainRightful
Jan 11, 2005

Lord Frisk posted:

Wasn't there a Conflict of Heroes solo deck that worked for like all war games? Anybody have experience with that?

It works great for Conflict of Heroes! I'm surprised Lock'n'Load got mentioned first since the CoH solo expansion is already in print. I can see how it would be pretty easy to adapt for other tactical games, but I've never tried that.

Caedar
Dec 28, 2004

Will do there, buddy.

Ithle01 posted:

I've been reading the game example on BGG and from the looks of it there is a lot of dice-rolling for the Saxon and Scotti. First to check the size of their raiding parties and next to determine the terrain advantage and the terrain advantage is a fairly big deal because it determines whether you get smashed by the Dux cavalry or ride away with your cash. However, other than that Pendragon looks really cool and I wish it was coming sooner so I could play it.

Ah yeah, I was just thinking about combat. Terrain advantage is definitely an important thing, though it's counterbalanced by the Dux can't take huge risks since they can permanently lose pieces, while the raiders can't.

CaptainRightful
Jan 11, 2005

Holy poo poo, the latest GMT update is online now and they're proudly displaying a photo of Viktor Orbán (aka Hungary's Trump/Le Pen) playing one of their games, which features a photo of him back before he turned hard to the right.

Ithle01
May 28, 2013

Caedar posted:

Ah yeah, I was just thinking about combat. Terrain advantage is definitely an important thing, though it's counterbalanced by the Dux can't take huge risks since they can permanently lose pieces, while the raiders can't.

The thing about terrain advantage is that it also applies to the raiders on the offensive as well as the defensive when Dux can lose pieces to getting surprised by raiders. The reason I dislike dice-rolling in situations like this is because of scenarios where I lose the game because Scotti won't stop rolling 6's. Compared to something like Falling Sky where I've lost due to bad card luck, but at the very least I roughly know the cards in the deck and the chances of a Winter popping up. I've lost FS due to bad Winter cards twice before, but I can't say that it wasn't partially my fault because I knew I was taking chances both times and I choose not to knock the Belgae into the dirt so I could cripple Arverni or take Germanic Horse capability. And in my head I know that card luck and dice luck aren't very far apart, but I still don't really like dice luck - although I think CRTs are a perfectly acceptable compromise solution.

edit: there's also some really obnoxious dice luck in one of the era-cards where the Dux have a choice to send away armies and then you roll dice to see if you get anything from it.

Ithle01 fucked around with this message at 00:42 on Feb 25, 2017

Caedar
Dec 28, 2004

Will do there, buddy.

Ithle01 posted:

The thing about terrain advantage is that it also applies to the raiders on the offensive as well as the defensive when Dux can lose pieces to getting surprised by raiders. The reason I dislike dice-rolling in situations like this is because of scenarios where I lose the game because Scotti won't stop rolling 6's. Compared to something like Falling Sky where I've lost due to bad card luck, but at the very least I roughly know the cards in the deck and the chances of a Winter popping up. I've lost FS due to bad Winter cards twice before, but I can't say that it wasn't partially my fault because I knew I was taking chances both times and I choose not to knock the Belgae into the dirt so I could cripple Arverni or take Germanic Horse capability. And in my head I know that card luck and dice luck aren't very far apart, but I still don't really like dice luck - although I think CRTs are a perfectly acceptable compromise solution.

edit: there's also some really obnoxious dice luck in one of the era-cards where the Dux have a choice to send away armies and then you roll dice to see if you get anything from it.

Yeah, the era cards are probably what stick in my craw the most. There's some serious screwage possible.

rchandra
Apr 30, 2013


food court bailiff posted:

I'm here from the ASL derail in PYF. I'm feeling lonely and groggy, what's a good heavy wargame that supports solo play well? I'm only a few pages into this thread so sorry if that comes up often.

I'd really prefer something that plays well solo but supports actual multiplayer games, and something modular so it's not always the same scenario (bonus points if the modules aren't ALL based on historic battles - heck, if there are any straight-up sci-fi or fantasy games out there point me to them even if they don't hit all my criteria). Really looking for tactical level stuff rather than operational at this point, and I'd like to buy in for as cheap as possible - is there anything in the $60-80 range? As far as historical settings WW2 is pretty fascinating but nothing prior to that really holds my interest well. Sorry if I'm asking for a lot/the impossible, here.


Also do any of you play together IRL?

On the fantasy/sci-fi you could look into:

OGRE (or GEV) - 2-player tactical dicefest, has some solitaire scenarios on BGG or Steve Jackson sites
Space Empires 4X - 4X / wargame with hidden movement and lots of bluffing, plays great solo or teams, can be slow until players gain experience. Currently out of print but hopefully reprinted soon, and I think copies aren't impossible to find. One of my favourite games.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry
If you want modular, ww2, solo + multiplayer whether online or not, its hard to go wrong with ASL.

The Starter Kits are pretty cheap (certainly should be under 80$) and have enough for quite a few scenarios. There are a lot of rules, but a lot are for special conditions, or once you delve into "Full ASL", as the starter kits shave off a lot of the extra, less important stuff.




And you get crazy stuff like



*not a starter kit scenario, but an online game in a custom map for a test campaign*

Rockman Reserve
Oct 2, 2007

"Carbons? Purge? What are you talking about?!"

I think I'll definitely break into ASL eventually. In the meantime I found a fairly pristine used copy of Prussia's Glory II for $15 at a used bookstore, and despite not really knowing anything about the period of history it looked interesting enough to grab.

AARP LARPer
Feb 19, 2005

THE DARK SIDE OF SCIENCE BREEDS A WEAPON OF WAR

Buglord
I bought my first SCS title. SCS is easy enough on it's own, but this is a WW1 land title, so it's going to be one of the easier rulesets out there with no navy or appreciable air power to deal with. I sure as heck didn't buy it because of the box cover -- what a mess!

CommonShore
Jun 6, 2014

A true renaissance man


You guys have me thinking about buying Fields of Fire.

AARP LARPer
Feb 19, 2005

THE DARK SIDE OF SCIENCE BREEDS A WEAPON OF WAR

Buglord

CommonShore posted:

You guys have me thinking about buying Fields of Fire.

I P500'd it! C'mon and join the cult.

Ropes4u
May 2, 2009

WAR DOGS OF SOCHI posted:

I P500'd it! C'mon and join the cult.

Might as well P500 volume 1 & 2 with me, maybe we can have a race to see who's copy gets dusty first.

CommonShore
Jun 6, 2014

A true renaissance man


I'll think about it! It'll be a while before that p500 ends and they ship. If it's still on my mind I will.

I finished my solo game of Cuba Libre. Syndicate won on final scoring because DR hosed me. :argh:

MikeCrotch
Nov 5, 2011

I AM UNJUSTIFIABLY PROUD OF MY SPAGHETTI BOLOGNESE RECIPE

YES, IT IS AN INCREDIBLY SIMPLE DISH

NO, IT IS NOT NORMAL TO USE A PEPPERAMI INSTEAD OF MINCED MEAT

YES, THERE IS TOO MUCH SALT IN MY RECIPE

NO, I WON'T STOP SHARING IT

more like BOLLOCKnese

CommonShore posted:

I finished my solo game of Cuba Libre.

CommonShore posted:

Syndicate won on final scoring

*A tale as old as time*

tomdidiot
Apr 23, 2014

Stupid Grognard
So erm

I picked up Devil's Cauldron.

My life is complete. I have Devil's Cauldron. In my house. With WED. I can get fired and just play TDC/WED all day long now.

Count Thrashula
Jun 1, 2003

Death is nothing compared to vindication.
Buglord

tomdidiot posted:

So erm

I picked up Devil's Cauldron.

My life is complete. I have Devil's Cauldron. In my house. With WED. I can get fired and just play TDC/WED all day long now.

Can you please set up all the maps and take a picture

If you do that I'll set up GBII and EATG and take a picture (I don't have case blue)

tomdidiot
Apr 23, 2014

Stupid Grognard

COOL CORN posted:

Can you please set up all the maps and take a picture

If you do that I'll set up GBII and EATG and take a picture (I don't have case blue)

I once set up all the maps in WED. It covered most of the biggest room in my house. I don't think I can actually set up all the maps from TDC as well.... I might just have to compromise by blu-taccing the Valeknswaard map to the wall or something.

SavageMessiah
Jan 28, 2009

Emotionally drained and spookified

Toilet Rascal

tomdidiot posted:

So erm

I picked up Devil's Cauldron.

My life is complete. I have Devil's Cauldron. In my house. With WED. I can get fired and just play TDC/WED all day long now.

You and COOL CORN should get married or something, you're clearly meant for each other.

Dr. Lunchables
Dec 27, 2012

IRL DEBUFFED KOBOLD



Do I head wedding bells? Klaxons?

tomdidiot
Apr 23, 2014

Stupid Grognard

SavageMessiah posted:

You and COOL CORN should get married or something, you're clearly meant for each other.

Except I think anything smaller-scale than Company-scale is an abomination.

quote:

Do I hear wedding bells? Klaxons
Definitely the latter.

AARP LARPer
Feb 19, 2005

THE DARK SIDE OF SCIENCE BREEDS A WEAPON OF WAR

Buglord
If tomdidiot sets up his maps and Cool Corn sets up his, I'll lay out War in Europe and take a picture.

CommonShore
Jun 6, 2014

A true renaissance man


I won solo Cuba Libre as 26 July! :v:

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

SavageMessiah posted:

You and COOL CORN should get married or something, you're clearly meant for each other.

They might even get to play the games they own! :v:

rchandra
Apr 30, 2013


Jobbo_Fett posted:

They might even get to play the games they own! :v:

For this sort of relationship, a community property jurisdiction would be better.

Adbot
ADBOT LOVES YOU

tomdidiot
Apr 23, 2014

Stupid Grognard

Jobbo_Fett posted:

They might even get to play the games they own! :v:

I'll have you know that I've played most of the wargames I own (or at least, I play with Tek's copy of the games I own). The oddballs are GBoH and GTS, because Tek hates ancients, and I'm trying to introduce the latter....

If you look at my BGG profile, I've played 82 of the 111 games I own. So there.

tomdidiot fucked around with this message at 10:12 on Feb 28, 2017

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply