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Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)
is it literally just a reference to the campfire snack because huh.

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Ramos
Jul 3, 2012


TooMuchAbstraction posted:

But what does that have to do with s'mores?

Pokemon Uranium Wiki posted:

Name origin
Smore may be named for s'mores, perhaps due to the fact that s'mores usually contain a fire-toasted marshmallow. It may also be derived from smoke.

:iiam:

It was probably just a cute sounding name.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

ImpAtom posted:

I have to wonder how you release an unbeatable boss. Like did you not test that someone can beat it to make sure it doesn't crash the server and send everyone's credit cards directly to the Russian Mafia or something?

Back in the olden days of MMO design they pretty much intentionally made the last boss in a new raid borderline impossible to kill because they wanted to force you to grind the rest of the instance for gear for months before even being able to learn the fight properly.

Asehujiko
Apr 6, 2011

Regalingualius posted:

All this talk of FFXI bullshit is kinda reminding me of WoW's Ahn'Qiraj raid when it launched.

Just the act of opening it up for your server was a feat in and of itself, requiring an extremely long questline that involved one person doing an excessive amount of grinding, using tons of the rarest and most expensive crafting materials, doing the most challenging raid up to that point within a time limit... And so much more.

What awaited them on the other side was probably one of the most miserable raids that the WoW dev team has ever created in all of the game's history. To start, it was all set in a massive underground bug hive that looked incredibly same-y. The generic monsters later on in the raid were legitimately more difficult than the bosses you had beaten to get to them. And the bosses themselves were no slouch either, having incredibly weird gimmicks (like a slime boss you had to freeze solid, then shatter it and kill the mini-slimes when they tried to reform), required you to get tons of incredibly rare resistance gear, or both.

This all came to a head with the final boss, C'thun. To make a long story short: he was legitimately unbeatable as designed when the raid was released. One of the highlights was having a chain-lighting attack that increased in damage with each subsequent hit... That he could cast right at the start, when everyone was filtering into his room through the only entrance. On the upside, the developers were willing to concede it, and nerfed him a bit; the world first kill came shortly after.
Don't forget the 20 man raid that came with it.

It started with Kurinaxx, a giant earwig, who slowly reduced the effectiveness of healing on your tank, necessitating a second tank to take over every so often, which is done by the first tank stopping all attacks so that the second tank will be considered a higher threat due to attacking more. He also throws sand at people which reduces their hit chance by 75%. So if that hits the second tank too often, they might not get the boss to switch targets at all. RNG!

Next there was General Rajaxx, a wave based encounter that would generally drag on for far longer than your healers mana so what you'd do was kill off all but one soldier of each wave, have all your healers equip a level 5 or so wand and have a paladin apply a debuff that would give whoever hit that target mana back and regenerate mana that way. Didn't have a paladin, like say, one of the game's two factions? Well get hosed then.

Directly after that you get Buru the Gorger, a boss who gives a stacking damage over time effect that, due to an exponential damage curve, will kill anybody after X applications. Which, unless you're a super high end guild, would happen before you could kill the boss. Luckily your entire raid could all chug down nature damage absorption potions which, due to the way the effect worked(it did a little bit of damage on it's own and if that damage was resisted, the effect fizzled), would delay it's onset for long enough to kill the boss, effectively forming a tax on attempts against that boss.

Take the opposite path from Rajaxx and you end up at Moam, a boss with a mana bar fills up over time and kills everybody in the raid when it gets full. Running a raid composition that is light on mana drain? Hope you like getting exploded.

Both paths converge again at the end to fight Ossirian the Unscarred, a boss that would flip out and kill your entire raid but it could be subdued by bring it near crystals that would spawn throughout the room. There was of course, no protection against you randomly getting two crystals spawning so far apart that it was impossible to get there in time before the boss started killing people in one hit.

PBJ
Oct 10, 2012

Grimey Drawer

Straight White Shark posted:

Holy poo poo, I think this might be the laziest goddamn pokemon design of all time. So it's a regular ant, whose name is just a very tangentially related common noun, not any sort of pun or portmanteau or wordplay.

Kinu Nishimura
Apr 24, 2008

SICK LOOT!

Orange Fluffy Sheep posted:


Be glad, lass and bug fans in the audience. Uranium does not treat Bug like a joke type in the slightest.

I'm very glad, because I am both, but I won't accept into my bug life any trade-evolved bugs from this game. Other than that, I am excited for strong bugs that will no doubt cause you much costernation in the future.

Vorpal Cat
Mar 19, 2009

Oh god what did I just post?
The worst part of Smoke is there are so many crazy things real life ants do that would make awesome pokemon ideas.

There are ants that spray caustic cemicals from their abdomen, or become literal suicide bombers by combining unstable chemicals in their body.

You have ants that farm fungus or who turn there body into a living larder for the rest of the hive, filling there abdomen like a balloon until they can't even walk anymore.

You have ants that form rafts or bridges with their body's and act like the whole hive was one organism.

Considering there's only one cannon ant pokemon, it's a rich untapped design space, especially for a game set in Brazil. So far Uranium has manage to take advantage of exactly none of that.

mandatory lesbian
Dec 18, 2012
i'm assuming the ant evolves into a fire ant with actual fire, there is precedent for pokemon to learn moves only their evos can get stab from

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Here's my original-Pokemon-do-not-steal.



I call it Cant.

Color Printer
May 9, 2011

You get used to it. I don't
even see the code. All I see
is Ipecac, Scapular, Polyphemus...


Orange Fluffy Sheep posted:


By the way, Headbutt has its HG/SS functionality programmed in i.e. shaking wild Pokemon out of trees.

No trees are actually programmed to do this, though.

Wait......what? It's right there in the menu. Is that just part of the package and they didn't do anything with it :psyduck:

ohmygorgon
Jul 13, 2016
I'm not sure what surprised me more, the fact that this thing has Wonder Trading in it, or the fact that you actually found someone to Wonder Trade.

XavierGenisi
Nov 7, 2009

:dukedog:

ohmygorgon posted:

I'm not sure what surprised me more, the fact that this thing has Wonder Trading in it, or the fact that you actually found someone to Wonder Trade.

I'm more surprised that it even worked to begin with. Janky-rear end pokemon game made via RPG Maker XP that is already buckling under the strain of it's own bullshit in places does not strike me as something that would be able to have multiplayer functions in it that could ever work properly without a million things going wrong.

DeafNote
Jun 4, 2014

Only Happy When It Rains

alcharagia posted:

I'm very glad, because I am both, but I won't accept into my bug life any trade-evolved bugs from this game. Other than that, I am excited for strong bugs that will no doubt cause you much costernation in the future.

I'd submit that Bugtypes have been on the up and up ever since generation 4
though fairytypes lessened the need for them

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
I dunno if its the 5th or 6th Gen, but I know one of them had the Champion specialise in Bug types which was a cool idea. I don't know how well it worked out in practice, though.

Rea
Apr 5, 2011

Komi-san won.

Dragonatrix posted:

I dunno if its the 5th or 6th Gen, but I know one of them had the Champion specialise in Bug types which was a cool idea. I don't know how well it worked out in practice, though.

Wasn't it Alder in BW1 that specialized in bugs? Or was his strongest mon just a Bug type? I don't remember.

(Diantha in XY was basically a Fairy trainer, I remember that much.)

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

DeafNote posted:

I'd submit that Bugtypes have been on the up and up ever since generation 4
though fairytypes lessened the need for them

There's a lot of really good Bug-types, though? Even before Gen IV, you had Scizor and Heracross as headliners (and Scyther and Pinsir before that, to an extent), and a lot of the fully-evolved bug-types were pretty good with a few TMs to shore up their movepools. Granted, they had to lean on their other types a little more back before X-Scissor and Bug Buzz existed (though Heracross had Megahorn), but they were good Pokemon in other respects. Unless you guys mean bugs are treated as a joke in-story, which is sometimes true (the consistently weakest trainer type is the Bug Catcher), but there have been several Bug-type gyms, at least.

XainZero
Feb 16, 2011

Ragnar Homsar posted:

Wasn't it Alder in BW1 that specialized in bugs? Or was his strongest mon just a Bug type? I don't remember.

(Diantha in XY was basically a Fairy trainer, I remember that much.)

Alder was specialized in bugs in the same way Steven was specialized in steel types: half of his team was that type and the other half were not. Diantha's only fairy type was Mega Gardivoir, she mostly used pokemon from gen 6.

Paul.Power
Feb 7, 2009

The three roles of APCs:
Transports.
Supply trucks.
Distractions.

Ragnar Homsar posted:

Wasn't it Alder in BW1 that specialized in bugs? Or was his strongest mon just a Bug type? I don't remember.

(Diantha in XY was basically a Fairy trainer, I remember that much.)
Alder's got three bugs on his team of six (his signature 'mon Volcarona, and then the crazy cross-evolutionary pair of Accelgor and Escavalier), so he's certainly at least a partial bug specialist. Diantha only has the one fairy, although it's her signature 'mon Mega Gardevoir.

e:f,b. Steven's sort of neat in that he has three steel types and two fossils on his team, which represents his interests pretty well. And Claydol because I dunno. Diantha also gets both her regional fossil mons, for some reason.

Paul.Power fucked around with this message at 21:26 on Feb 24, 2017

Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




5th, though even then, they only made up half of his team IIRC.

Kinu Nishimura
Apr 24, 2008

SICK LOOT!

DeafNote posted:

I'd submit that Bugtypes have been on the up and up ever since generation 4
though fairytypes lessened the need for them

I love all good bugs.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
I love Bug Types. They've been great ever since my over-leveled Beedrill's pin missile carried my crap team against Sabrina back in Gen I, so my gimmick playthrougs usually involve doing monotype bug runs. They were pretty difficult for a long time because I was always relying on Scyther/Scizor, Forretress, and Heracross to carry things along.

Gen IV helped a little when it added Vespiqueen and Yanmega to the roster for two actually tolerable bug/flying types (even if I catching a female combee is a chore), but it was really Gen V changed my all-bug gimmick from "possible I guess" to "really damned good" by adding Galvantula and the monsters that are Scolipede and Volcarona. It also helps that Joltik was the cutest `mon of its generation.

Then Gen VI added Megas, and Mega Beedrill got really good (but still fragile) and the first of the butterfly/moths that I don't absolutely hate: Vivillon, which has a great (but dumb) gimmick move that makes fire types explode.

I was disappointed that Vivillon was the only new bug we got in Kalos but Gen VII made up for it by adding not one but two really good bug/water types in Araquanaut and Golisopod (I prefer Araquanaut because it's got a better ability) and the adorable and amazing dragon-slaying Bug/Fairy Ribombee. Gen VII also boosted the power of Leech Life to 80 (from 20), giving Bugs an amazing life-draining stab move. Also, Lurantis is the first Grass type I actually chose to use voluntarily, but that's neither here nor there.

It looks like a bug, it counts. :colbert:

RareAcumen
Dec 28, 2012




I can't wait till we're three gyms of content deeper and have plenty of mon' designs to groan about.

StrifeHira
Nov 7, 2012

I'll remind you that I have a very large stick.
Diantha's team in XY had a theme that matched her character: movie star. They're all various characters in movies.

Hawlucha is the plucky young hero of action series, a Luchadora.

Gardevoir is the lead in romance and romantic comedies, complete with wedding dress.

Gourgeist is the ghost in a horror movie.

Goodra is the friendly lead from a children's movie series.

Tyrantum and Aurorus are the most classic "movie" dinosaurs, a T. Rex and Sauropod.

Also in bugchat, Joltik and Galvantula are the best bugs. Joltik is adorable, Galvantula is cool, and actually usable in online battles with Sticky Web and 90% accuracy Thunder. But really, just look at this lil' guy:



's the best. :3:

Smore is... "okay" for a fan design, but if it were official, it would compare very, very poorly to some of the official Bug Pokemon. Especially with competition from things like Durant, the angriest ant. The name especially is still pretty headscratching.

get that OUT of my face
Feb 10, 2007

Good choice for the Trainer Battle music, though I am disappointed that you named an update for an Electric Six song and didn't put that in.

StrifeHira posted:

Smore is... "okay" for a fan design, but if it were official, it would compare very, very poorly to some of the official Bug Pokemon. Especially with competition from things like Durant, the angriest ant. The name especially is still pretty headscratching.
To be fair, that last line is also applicable to Durant, which is also the last name of an NBA superstar.

The Pokedex description for Smore is disappointing. You have a fire ant that's friendly and wants attention when it shows up at a picnic? Whoop-de-doo. What makes some Pokedex entries great is that they phrase outlandish stuff in a mundane way- Gyarados leveling entire cities when it gets mad, Drifloon dragging kids that grab on it straight to hell, and Banette constantly longing for revenge on the child that abandoned it is just a way of life in the world of Pokemon. This is a boring entry about a boring thing.

Alacron
Feb 15, 2007

-->Have tearful reunion with your son
-->Eh
Fun Shoe

get that OUT of my face posted:

To be fair, that last line is also applicable to Durant, which is also the last name of an NBA superstar.

Durant is a DURable ANT. Not particularly inspired but it at least says something about the mon, unlike Smore.

mandatory lesbian
Dec 18, 2012
none of the translators are nba fans i guess, or just as likely, are okay with it sharing the name cause eventually kevin durant will die, while pokemon is eternal

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

It is very, very hard to keep from answering questions in this thread that would break the spoiler policy. :saddowns: The urge just eats at you, I feel like I'm in a TheDarkId thread all over again. :saddowns::saddowns:

Color Printer posted:

Wait......what? It's right there in the menu. Is that just part of the package and they didn't do anything with it :psyduck:

That's exactly it. The Headbutt functionality is coded in, but no trees on any route have potential pokemon spawns when you headbutt a tree.

XavierGenisi posted:

I'm more surprised that it even worked to begin with. Janky-rear end pokemon game made via RPG Maker XP that is already buckling under the strain of it's own bullshit in places does not strike me as something that would be able to have multiplayer functions in it that could ever work properly without a million things going wrong.

Something something trade evolutions something something dead horse by now something.

StrifeHira posted:

Diantha's team in XY had a theme that matched her character: movie star. They're all various characters in movies.

That's both a giant stretch to force a Generic Champion Team (pseudo legendary, mega evolution/trademark mon, oddball type, paired duo - fossils in this case, tank) to fit a gimmick, but also one I like. I can't at all assume it's intentional, but it's plausible enough I can roll with it.

StrifeHira posted:

Smore is... "okay" for a fan design, but if it were official, it would compare very, very poorly to some of the official Bug Pokemon. Especially with competition from things like Durant, the angriest ant. The name especially is still pretty headscratching.

ants are part of picnics, s'mores are part of picnics, ant has fire, s'more made with fire :effort:

I agree that it's absolutely a horrible name, but at least the design is unoffensive, if uninspired.

KataraniSword fucked around with this message at 22:46 on Feb 24, 2017

Earnestly
Apr 24, 2010

Jazz hands!

get that OUT of my face posted:

Good choice for the Trainer Battle music, though I am disappointed that you named an update for an Electric Six song and didn't put that in.

To be fair, that last line is also applicable to Durant, which is also the last name of an NBA superstar Judas.

Fixed that for you.

Seriously though, I don't mind Smore. I think it looks and sounds cute. Definitely a pokemon I'd use if I were to play this romhack, which I won't. Though it probably should have been a fire subtype for the pun to work. I bet its evolutions gain it though.

StrifeHira
Nov 7, 2012

I'll remind you that I have a very large stick.

get that OUT of my face posted:

To be fair, that last line is also applicable to Durant, which is also the last name of an NBA superstar.

It's not the most clever name ("durable" + "ant", Bug/Steel type), but they at least have a bit of fun with it in giving it Truant as a Hidden Ability (and Entrainment to force that Ability onto other Pokemon, absolutely eradicating enemy AI in the games as it doesn't know how to deal with that kind of combo).

KataraniSword posted:

That's both a giant stretch to force a Generic Champion Team (pseudo legendary, mega evolution/trademark mon, oddball type, paired duo - fossils in this case, tank) to fit a gimmick, but also one I like. I can't at all assume it's intentional, but it's plausible enough I can roll with it.

Cynthia honestly has the most "Generic Champion Team" out of all Champions, but hers also does a good job of showing off some of the best Pokemon in Sinnoh. Diantha's team is "balanced" but nowhere near the best team you could put together using what's available with Kalos' 450+ Pokemon (even Kalos-exclusive it misses out on heavy-hitters like Talonflame or Diggersby). It's why with things like the two fossils being in her team, along with the constant references to her being a movie star, speak "theme" to me.

Meanwhile Professor Kuki basically has the "rival" team to the protagonist in Sun/Moon.

the holy poopacy
May 16, 2009

hey! check this out
Fun Shoe

Earnestly posted:

Though it probably should have been a fire subtype for the pun to work.

It's not a pun!

Randalor
Sep 4, 2011



I could see a use for a generic ant-type that would also justify putting the watering can into post-game content. Give the player an ant-farm mini-game, and let him collect/breed a variety of generic ants, and give each type of ant a chance to find certain kinds of berries per hour (or whatever timeframe you want to use) of game time.

It's not a good idea, mind you, but certainly preferable to whatever poo poo this game probably has planned.

Earnestly
Apr 24, 2010

Jazz hands!

Fine, whatever. When I think of camping, I think campfires, s'mores, and a poo poo load of bugs. It's a very common association, and if the developer put in five more minutes of thought, then the s'more name could have been a pun. It's not currently, but the idea is there.

DeafNote
Jun 4, 2014

Only Happy When It Rains
Cynthia had a theme
It was 'I will destroy you'

edit: plus a nice dose of intimidating piano music

Paul.Power
Feb 7, 2009

The three roles of APCs:
Transports.
Supply trucks.
Distractions.

get that OUT of my face posted:

To be fair, that last line is also applicable to Durant, which is also the last name of an NBA superstar.
Oh, is that who Kevin Durant is. It's really been baffling me when people say that all Durants should be called Kevin.

I mean, if nothing else, DurantDurant seems like a better option.

e: not that I can complain about sports references, I've named a Pansear Monty and a Swanna Graeme before now. That’s one way to honour England's two best spinners since the early 80s, if nothing else.

Paul.Power fucked around with this message at 23:52 on Feb 24, 2017

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Paul.Power posted:

I mean, if nothing else, DurantDurant seems like a better option.

It took them two more generations to make a pokemon that it could be appropriately hungry like.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
I dunno, Heatmor seems pretty hungry like a wolf.

It'd have to be, given that its prey (Durant) are faster and strong enough to two-shot an even-level Heatmor with X-Scissor while being tough enough to avoid a one-hit KO even with their 4x fire weakness.

get that OUT of my face
Feb 10, 2007

Paul.Power posted:

Oh, is that who Kevin Durant is. It's really been baffling me when people say that all Durants should be called Kevin.
There's probably not a whole lot of overlap between hardcore Pokemon fans and sports fans, so I can understand why they went with that. Still funny.

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

PoptartsNinja posted:

I was disappointed that Vivillon was the only new bug we got in Kalos but Gen VII made up for it by adding not one but two really good bug/water types in Araquanaut and Golisopod (I prefer Araquanaut because it's got a better ability) and the adorable and amazing dragon-slaying Bug/Fairy Ribombee.

Gotta say, Araquanid and Ribombee own super hard. Ribombee is in that beautiful sweet spot of being incredibly fast and having excellent Sp. Attack, like Alakazam, and Araquanid is a monster tank whose middling offense is made up for by its ability giving it super-STAB with Liquidate, the best physical Water-type move since Waterfall. I don't even like water-types, generally, but Araquanid is one of the few exceptions because it kicks all kinds of rear end.

OneDeadman
Oct 16, 2010

[SUPERBIA]
please don't forget my bug child Vika Viper, the slow Special murderbug

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EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

OneDeadman posted:

please don't forget my bug child Vika Viper, the slow Special murderbug

Vikavolt should have had Attack Order to properly emulate the Options from Gradius. It's even a bug-type move! It can learn basically anything else it might need to emulate features from the series. It learns Agility naturally for boosting, Charjabug gets Discharge for the spread beam, and it can be taught Protect and Charge Beam via TM for shield and power-up. Thunderbolt would be the laser, and Zap Cannon the smart bomb, so all in all every other major mechanic from Gradius is handled in some way.

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