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Not sure if GlyphGryph is still accepting new species submissions, but I had this dumb idea for another human faction which I'd like to submit, if still possible: SPECIES SUBMISSION code:
Meta-Mollusk fucked around with this message at 22:58 on Feb 28, 2017 |
# ? Feb 28, 2017 22:15 |
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# ? May 13, 2024 09:22 |
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I'll allow it if the entire music tracklist gets replaced by https://www.youtube.com/watch?v=1Cy9HeM8QQc
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# ? Feb 28, 2017 22:33 |
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Truga posted:I'll allow it if the entire music tracklist gets replaced by https://www.youtube.com/watch?v=1Cy9HeM8QQc Not meant to be Space Jews exactly, but now I gotta watch History of the World again.
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# ? Feb 28, 2017 22:52 |
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Rincewinds posted:You sure you did not blast them into oblivion with your bombardment? Absolutely certain, I just arrived. I could see them purging the population of their other world. And okay they're not llamas. Weird...face...things.
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# ? Mar 1, 2017 00:31 |
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https://twitter.com/Martin_Anward/status/836654971684675587
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# ? Mar 1, 2017 00:43 |
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Every new update makes me want it right now. Next month is going to be a long one.
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# ? Mar 1, 2017 00:45 |
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I'm less in for modifying my own species. I hope the biological ascension allows me to take a shot at going Qu ala "all tomorrows" on the galaxy. I Can deal with just giving my most hated enemys, weak, all science inhibited and fleeting lifespans.
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# ? Mar 1, 2017 00:51 |
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Another small update as well:
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# ? Mar 1, 2017 00:54 |
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I'd really love the ability to add negative traits to species.
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# ? Mar 1, 2017 01:25 |
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Gods I wish I could make my vassals into marches. Just, go fight my wars for me AI, do the planetary landings and all that dull poo poo.
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# ? Mar 1, 2017 02:05 |
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Meta-Mollusk posted:Not sure if GlyphGryph is still accepting new species Hell yes. I'm a big fan of the Ark idea that the humans have in this game, rickety colony ships are one of my favorite things about hard sci-fi settings. If I wanted to play a game as only humans with six other human factions representing the Arks would I be forced to play as the UN? I know that that automatically spawns the xenophobic humans, but I'm not sure if you can make certain that the Commonwealth of Man appears 100% of the time otherwise.
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# ? Mar 1, 2017 02:05 |
I think it's the reverse. The UN won't necessarily always have the Commonwealth spawn, but the Commonwealth will always have an AI UN with an alternate flag (The laurels but with a starfield instead of Earth) spawn somewhat nearby.
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# ? Mar 1, 2017 02:41 |
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I really wish we had even half the eu4 subject nation/colonial nation options. Having a huge vassal empire should be a legit strategy, as should having different types of vassals. Maybe I want my vassals to give me 25% of their income but they aren't dragged into wars. Maybe I don't care about their income, but expect to use them as cannon fodder in war. Maybe I want both, maybe I want 50% of their income. Maybe I want them to be able to expand and colonize. Maybe I want to be able to take their territory or combine or create vassals as easily as a sector or a custom puppet nation in eu4. Just give me a bunch of cool options to spoil or exploit my vassals and a loyalty/liberty desire system to counter it. Speaking of subjects the weirdest thing happened to me on my high-tech run. The 2nd most populous empire in the entire game and 3rd in overall power rankings came to me and asked to become a protectorate. Their fleet power and capacity were just a step below mine, only their tech was pathetic. The big scary military empire and #2 ranked empire in the game is just equivalent/equivalent/inferior. Generally once an empire gets past a certain basic size you can't diplo-subject them. But this empire, who controls more territory than me suddenly asks for me to protect them. Is this a bug or something went fucky with the AI? A couple decades of having my tech bonus they became vassals and then I annexed them getting like 20 new planets to my existing 15. It feels like playing France and suddenly inheriting Spain. Baronjutter fucked around with this message at 02:50 on Mar 1, 2017 |
# ? Mar 1, 2017 02:46 |
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If they're gonna adjust vassals I'd rather the new HOI4 system, which is the gold standard now IMO.
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# ? Mar 1, 2017 03:03 |
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There needs to be an 'honorable warrior race' trait that reverses the normal 'recently conquered' penalty and turns it into a bonus. They respect that they've been beaten by someone stronger and want to be a part of that.
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# ? Mar 1, 2017 03:40 |
Sounds like the 'Subjugated' opinion bonus same-religion pagan rulers get when you stomp their poo poo in CK2. I approve.
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# ? Mar 1, 2017 03:50 |
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Vassals can definitely expand and colonize already, Ive seen it happen
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# ? Mar 1, 2017 05:28 |
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PoptartsNinja posted:There needs to be an 'honorable warrior race' trait that reverses the normal 'recently conquered' penalty and turns it into a bonus. They respect that they've been beaten by someone stronger and want to be a part of that. Not sure if it still happens, but at one point I believe rivaling fanatic militarist empires actually improved their opinion of you. It would be really cool to tie more of that sort of thing and more like it to a civic or something, really make militarists interesting to deal with as AI even if its not the most attractice player ethos.
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# ? Mar 1, 2017 05:34 |
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Someone mod in all of the CK2 traits for leaders.
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# ? Mar 1, 2017 05:41 |
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Koramei posted:If they're gonna adjust vassals I'd rather the new HOI4 system, which is the gold standard now IMO. I never got Hoi4 because it looked very much not for me, but how's the vassal system work? http://www.hoi4wiki.com/Puppet Ah of course it's all on the wiki, sounds good. I mean the core idea isn't "copy X game exactly" but just, have expanded and fun options.
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# ? Mar 1, 2017 06:01 |
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Sun Wu Kampf posted:Someone mod in all of the CK2 traits for leaders. My tree scientist is a gluttonous craven who lusts for sunlight and flees at the first sign of a space lumberjack.
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# ? Mar 1, 2017 06:23 |
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Sun Wu Kampf posted:Someone mod in all of the CK2 traits for leaders. definitely want jesus christ to tell my space mushroom admirals how to war better
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# ? Mar 1, 2017 06:52 |
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So after I vassalized this empire I checked my races tab to see what they're about and they've gene modded them selves into a page and a half of sub-species. All the same name, but every possible combo of traits and climate preferences you can imagine, no single "species" with more than 5-10 pops... I love the gene modding system but it can get a bit out of hand. Maybe some sort of species and sub-species system. So if you have 8 different types of humans for different climates they'd still be all treated as "human" on the species list, then you click and get an expanded list of sub-species. When you start trying to keep track of 15+ slightly different flavours of human all with the same name and art and no way to tell who's who at a glance without a mouse-over, the system starts to get pretty cluttered. And does it really matter that these 5 pops have a +10% bonus to sociology while THESE humans have +5% happiness and so on. I'm never going to micro-manage that for optimization and the AI doesn't either.
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# ? Mar 1, 2017 06:57 |
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Huh. Someone was asking about super-pirates. Just found this: http://steamcommunity.com/sharedfiles/filedetails/?id=865668797&searchtext= It's about as much as could be expected.
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# ? Mar 1, 2017 06:57 |
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Alright so it's been a while since I looked at Stellaris, and I see GlyphGryph has made the goon empire mod finally happen, so I'll just resubmit the ones I originally made. I have to say I love it how this idea I just offhandedly blurted out in the old thread picked up in such a way. Was really hankering to play now that I finally bought the Leviathans DLC, but then I saw Utopia is only like five weeks away so I dunno I might just wait for that. Or maybe play a game with the smallest galaxy to tide me over. Nordick fucked around with this message at 06:34 on Apr 13, 2017 |
# ? Mar 1, 2017 06:58 |
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Baronjutter posted:I never got Hoi4 because it looked very much not for me, but how's the vassal system work? It's basically a tug of war between the vassal and overlord, with the vassal trying to get more autonomy and the overlord trying to reign it in to the point it can eventually integrate it. The specifics of each level of autonomy for the vassal and how you get certain stages and so on are all obviously pretty HOI specific, but the general tug of war thing could be adapted to just about any era, and is pretty dynamic and interesting. Far more than watching a bar slowly fill out.
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# ? Mar 1, 2017 07:07 |
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Koramei posted:It's basically a tug of war between the vassal and overlord, with the vassal trying to get more autonomy and the overlord trying to reign it in to the point it can eventually integrate it. The specifics of each level of autonomy for the vassal and how you get certain stages and so on are all obviously pretty HOI specific, but the general tug of war thing could be adapted to just about any era, and is pretty dynamic and interesting. Far more than watching a bar slowly fill out. I'd like some sort of a la carte options rather than just straight less/more integrated though, but options that all add up to eventually annexation if you want to go for it.
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# ? Mar 1, 2017 07:31 |
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FoiledShenanigans posted:I'm less in for modifying my own species. I hope the biological ascension allows me to take a shot at going Qu ala "all tomorrows" on the galaxy. I Can deal with just giving my most hated enemys, weak, all science inhibited and fleeting lifespans. I really shouldn't have looked up what this was right before going to bed
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# ? Mar 1, 2017 08:36 |
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Hot Dog Day #82 posted:Hell yes. I'm a big fan of the Ark idea that the humans have in this game, rickety colony ships are one of my favorite things about hard sci-fi settings. Have to do this sometime. Tried an AI-only game where all three were present, and it was pretty cool how both the Commonwealth of Man and Anabaptist Kingdom became rather big and formed a really powerful federation together, while the UN of Earth remained pretty small, but was in another big federation with a bunch of democratic alien empires. Good times for mankind.
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# ? Mar 1, 2017 09:12 |
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Darth Windu posted:Vassals can definitely expand and colonize already, Ive seen it happen I'm almost entirely positive vassals can't colonise planets unless you have a mod that allows them to. You can give them planets through war or that you colonised yourself, but they can't actually colonise things. Protectorates and Tributaries can expand I think, but not vassals.
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# ? Mar 1, 2017 09:33 |
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Bloodly posted:Huh. Someone was asking about super-pirates. Just found this: I'd like pirates to be more of a thing for the sake of aesthetics, but there aren't any civilian trade lanes for them to harry and harass in vanilla and it would only create somewhat pointless busywork in tasking out a dedicated patrol fleet to murder pirates whenever they do. I suppose I mean that it would be nice to have, but probably wouldn't work out and be kind of annoying.
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# ? Mar 1, 2017 12:23 |
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Heartcatch posted:I'd like pirates to be more of a thing for the sake of aesthetics, but there aren't any civilian trade lanes for them to harry and harass in vanilla and it would only create somewhat pointless busywork in tasking out a dedicated patrol fleet to murder pirates whenever they do. e: Meta-Mollusk posted:edit: oh god why tables Splicer fucked around with this message at 13:13 on Mar 1, 2017 |
# ? Mar 1, 2017 12:33 |
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Taear posted:Absolutely certain, I just arrived. I could see them purging the population of their other world. Maybe they just decided it was better to die than to be killed? "Look these space fuckers are gonna exterminate us, but if we kill ourselves we'll deny them the fun!"
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# ? Mar 1, 2017 17:39 |
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Has there been any talk about changing the way migration treaties work? Requiring there to be mutual living space for each empire in onerous, as the AI often doesn't use robots to settle world's suitable for your own species, and there's a few enough Gaia world's out there as is. Even if there was some kind of need to incentivize a one-sided migration treaty by, for example, giving some minerals or guaranteeing a certain living standard (in Banks), it would make building a peaceful multi-cultural empire a lot more manageable.
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# ? Mar 1, 2017 19:24 |
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How do I stop slaves from breeding, thought that was a thing Also why do my guys on the planet with the xeno slaves have a -5% happiness "xenophobia" modifier? I thought enslaving the dang dirty aliens would get rid of that
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# ? Mar 1, 2017 19:45 |
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Darth Windu posted:How do I stop slaves from breeding, thought that was a thing I think that's a thing in the next dlc.
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# ? Mar 1, 2017 20:07 |
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Fintilgin posted:I think that's a thing in the next dlc. Should be an option in the game now under slavery policies. I know I've used it before and don't run any mods.
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# ? Mar 1, 2017 20:09 |
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Darth Windu posted:How do I stop slaves from breeding, thought that was a thing
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# ? Mar 1, 2017 20:25 |
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Psychotic Weasel posted:Should be an option in the game now under slavery policies. I know I've used it before and don't run any mods. Seeing as how I'm too much of a goody-two-shoes to ever actually have HAD a slave in Stellaris, I should clearly leave advice on them to others.
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# ? Mar 1, 2017 20:27 |
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# ? May 13, 2024 09:22 |
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Psychotic Weasel posted:Should be an option in the game now under slavery policies. I know I've used it before and don't run any mods. Just checked, it isn't Maybe because im not collectivist?
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# ? Mar 1, 2017 20:35 |