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KakerMix posted:You out doing this weird pre-anti-people-who-I-think-are-console-warriors is worse than this proposed (but hasn't happened yet) argument you are putting forth imho If it cuts off the console warriors then its way better imho
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# ? Mar 1, 2017 05:56 |
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# ? May 25, 2024 15:41 |
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StarkRavingMad posted:If it cuts off the console warriors then its way better imho These strawmen you've made up don't exist. Your conflating "console warrior" with "I don't want a hardware shcism in PC gaming."
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# ? Mar 1, 2017 06:45 |
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I super like the business talk, don't ban it :[ e: and yeah I was talking about the $300 headsets so thanks again
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# ? Mar 1, 2017 08:01 |
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The Rift is the better headset and I feel bad how HTC is CONNING people into paying an extra $100 for the comfort that comes standard with the Rift. RIP HTC and Valve.
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# ? Mar 1, 2017 08:50 |
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Tracking is now flawless on the Rift. The Rift has better controlers, more immersion, better presence, more comfortable, less sde, more AAA games........need I go on?????
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# ? Mar 1, 2017 08:53 |
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You heard the man. Wrap it up, Viveailures.
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# ? Mar 1, 2017 08:57 |
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Poetic Justice posted:Tracking is now flawless on the Rift. lold irl
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# ? Mar 1, 2017 11:16 |
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Poetic Justice posted:The Rift is the better headset and I feel bad how HTC is CONNING people into paying an extra $100 for the comfort that comes standard with the Rift. RIP HTC and Valve. Poetic Justice posted:Tracking is now flawless on the Rift. The Rift has better controlers, more immersion, better presence, more comfortable, less sde, more AAA games........need I go on????? Source your quotes.
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# ? Mar 1, 2017 11:43 |
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I'm going to quote myself from the last time we tried to talk about the MS headsets coming in March.TomR posted:Looks like some new VR stuff coming in March. Again no tracked controllers, but I think VR hardware development is going to speed up a ton. It's not going to be Vive and Oculus only for long. Stereoscopic tracking on the headsets, no need for base stations or cameras. PSVR style headbands. Dell, HP, Acer, Lenovo, etc. MS API has stuff for controllers but nothing announced.
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# ? Mar 1, 2017 13:26 |
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I don't mind the platform chat, seems absurd to keep it out especially given this thread is pretty quiet most of the time. If things get out of hand Knifegrab will just be banned again (because it is his destiny) and we'll all go back to business as usual.Knifegrab posted:Quoting this for posterity. Anyone who thinks Oculus isn't trying their hardest to move towards a walled-garden model is kidding themselves. ReVive works now, but you can bet your butt Oculus will kill it eventually if they do decide to stick with Hardware production. But the other side of it is that I do think there are differing viewpoints high up in Oculus about this. Jason Rubin (head of content development or something) has been getting more and more prominent as a public face of Oculus, and he seems to feel the core of his job is 'get Oculus the best content and get everyone on the platform'. Conversely, I think the hardware guys - and consequently the top management of the company - really want to have their hardware and (perhaps more importantly) the SDK platform being put above all else. If you've listened to Nate Mitchell talk about these issues it's a pretty different attitude to what you get out of Rubin. The fact that they unblocked ReVive and they have at least a couple people working on a mic fix for it shows that the pro-open platform people have at least some sway in the company I think. But, while I don't agree with you that it's 'kidding yourself' to think that Oculus isn't going full walled-garden at some point, ...they may do so. In reality however the determining question will probably come down to 'can top-grade VR hardware ever be profitable?' If it can, and Oculus thinks they can be the next Apple or whatever, then at the point it does then they may want to make their platform hardware-exclusive so they can use it as a tool to get people to buy their hardware. But if this level of VR hardware never becomes particularly profitable (same as top-end games consoles) then there is no reason to make their platform hardware-exclusive, as the only real source of profit for them will be their platform/store. Who the gently caress knows at this point. Their approach to their overall strategy (make VR the Next Big Thing) has been pretty confused from the beginning.
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# ? Mar 1, 2017 13:38 |
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Zero VGS posted:Anyone see this yet? New Oculus exclusive: Lemming posted:This is gonna be real good. It has joystick locomotion too! A bunch more 2017 games have been announced by Oculus, poo poo look siiiiick: https://uploadvr.com/gdc-2017-new-oculus-games/ And more to come today I think? e: one of them is a proper RTS 'from the people who made AoE II'. I've been waiting for something like this (even if the maps look a little small): https://www.youtube.com/watch?v=pZxEBhqNqgY e2: and a more in-depth look at From Other Suns. 3-player co-op but you can play singleplayer too: https://uploadvr.com/from-other-suns-gdc-preview/ El Grillo fucked around with this message at 14:08 on Mar 1, 2017 |
# ? Mar 1, 2017 13:40 |
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Yesterday was pretty much the biggest so far for VR software news. Seems like this year will be on pace to justify the Rift buy-in, looking forward to these games a bunch. I'm guessing they'll try to make some price cuts or bundles to try and push adoption too.
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# ? Mar 1, 2017 14:47 |
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Are there any movement options for Pavlov? It makes me sick where Onward doesn't. I think it might just be the slower pace of Onward where you're not just zooming around the map the whole game. It's a shame because that's what I WANT to do - I really liked the combat of Pavlov. Also the interface is a little more forgiving than Onward. I just also don't want to puke.
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# ? Mar 1, 2017 16:42 |
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Word is Robo Recall is getting released today.
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# ? Mar 1, 2017 19:17 |
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Fooz posted:Hopefully this LG headset is the best yet. Computers seem to be getting pretty beastly at the top end and could run some insane quality. Knowing LG, it will work for just over a year then end up bootlooping endlessly requiring a replacement/repair/SOL just in time for the next one. Also iceaim posted:It's far from super mediore. Also I just picked up Trixter VR due to EdEddnEddy's recommendation. Keep me posted. I liked the way it looked but have not bought it yet but want to. Actually might have some time this week to check out some more VR stuff till Friday at least. Woo! Super excited for the Nvidia 1080Ti since it was announced at a not too stupid price that I really didn't expect them to launch it at. Over Titan X(p) performance for 1/2 price. Yes Please.
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# ? Mar 1, 2017 19:19 |
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Per The Verge, Rift and Touch have each been dropped $100 to make a complete system $598.
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# ? Mar 1, 2017 19:25 |
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AndrewP posted:Per The Verge, Rift and Touch have each been dropped $100 to make a complete system $598. Edit: https://www.oculus.com/experiences/rift/1081190428622821/ free if you got Touch, neato Lemming fucked around with this message at 19:29 on Mar 1, 2017 |
# ? Mar 1, 2017 19:26 |
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I'm installing Robo Recall right now. Edit: Sensors are also 60 dollars now.
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# ? Mar 1, 2017 19:28 |
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"Oh gently caress! Oh poo poo! People aren't buying these as fast as we thought they were going to! Deploy the Facebook money!"
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# ? Mar 1, 2017 19:30 |
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AndrewP posted:Per The Verge, Rift and Touch have each been dropped $100 to make a complete system $598. God damnit I just bought mine February 3rd too.
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# ? Mar 1, 2017 19:36 |
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No way to get robo recall for free with vive controllers on revive I'm assuming?
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# ? Mar 1, 2017 19:37 |
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The Walrus posted:No way to get robo recall for free with vive controllers on revive I'm assuming? I'm not sure. I don't think it was included with the key you get with touch. I think it just unlocks when you activate touch.
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# ? Mar 1, 2017 19:43 |
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The $600 Rift is going to make some waves I think. That's the same price as the PS3 at launch, and slightly more games than its library overall!
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# ? Mar 1, 2017 19:46 |
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Presumably when you set up ReVive you have to 'set up' Touch too? So Vive users will be ok to play Robo Recall for free. Re: pricing... hot drat. Good news if it gets more people in but pretty painful from our end.
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# ? Mar 1, 2017 19:48 |
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AndrewP posted:Per The Verge, Rift and Touch have each been dropped $100 to make a complete system $598. This more than anything makes me think they're going all-in on the software platform, rather than the hardware.
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# ? Mar 1, 2017 19:50 |
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So what's the average cost for the longer USB/HDMI and the usb3.0 pcie card? Getting the itch to buy in versus wait for Gen 2 and was considering the next $700 Vive sale. So this has certainly got me to reconsider a Rift.
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# ? Mar 1, 2017 19:50 |
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El Grillo posted:Presumably when you set up ReVive you have to 'set up' Touch too? So Vive users will be ok to play Robo Recall for free. I'd have to double check but I don't think so, I have a second Oculus account to be used on my computer sometimes and none of the free touch stuff got activated there (like dead and buried) so that makes me think there's some sort of key associated with each Touch and it only works with one account.
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# ? Mar 1, 2017 19:52 |
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Is there any way to buy longer rift cables yet? I could use one that's like I dunno, ~3 more feet. Right now my computer is turned backwards to maximize the length and's not enough for me to touch the far end of my tracked space.
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# ? Mar 1, 2017 19:52 |
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Phuzun posted:So what's the average cost for the longer USB/HDMI and the usb3.0 pcie card? Getting the itch to buy in versus wait for Gen 2 and was considering the next $700 Vive sale. So this has certainly got me to reconsider a Rift. You don't really need a PCIe card. I just have two on USB 3.0 and one on 2.0, works just fine. But here's what Oculus recommends if you just need the extra USB ports. https://www.monoprice.com/product?c_id=103&cp_id=10303&cs_id=1030309&p_id=9470&seq=1&format=2 https://www.amazon.com/Inateck-Superspeed-Ports-PCI-Expansion/dp/B00B6ZCNGM so $38 total https://www.oculus.com/blog/oculus-roomscale-extra-equipment/ Then tack on a $60 sensor so an extra $100 ontop of the now $600. Bum the Sad fucked around with this message at 19:55 on Mar 1, 2017 |
# ? Mar 1, 2017 19:52 |
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Rec Room eye tracking: https://www.againstgrav.com/blog/2017/2/28/eye-tracking-in-rec-room This looks good as hell
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# ? Mar 1, 2017 19:53 |
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Bhodi posted:Is there any way to buy longer rift cables yet? I could use one that's like I dunno, ~3 more feet. Right now my computer is turned backwards to maximize the length and's not enough for me to touch the far end of my tracked space. There were some extension cables specifically for the Rift from Best Buy or something that people had mixed results with (some people said they were 100% good and some people couldn't get them to work at all). I use my Vive link box to give it an extra two feet or so.
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# ? Mar 1, 2017 19:54 |
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I would really like to see Oculus come out and support the Vive and other headsets. They keep saying they support open standards, so they need to show it. If they do drop out of making hardware, that would suck. Aside from the annoying camera tracking, Oculus has the best hardware and it's almost the only thing going for them.
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# ? Mar 1, 2017 19:59 |
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Phuzun posted:So what's the average cost for the longer USB/HDMI and the usb3.0 pcie card? Getting the itch to buy in versus wait for Gen 2 and was considering the next $700 Vive sale. So this has certainly got me to reconsider a Rift.
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# ? Mar 1, 2017 20:01 |
mad.radhu posted:Rec Room eye tracking: https://www.againstgrav.com/blog/2017/2/28/eye-tracking-in-rec-room that loving owns
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# ? Mar 1, 2017 20:03 |
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mad.radhu posted:Rec Room eye tracking: https://www.againstgrav.com/blog/2017/2/28/eye-tracking-in-rec-room This is going to blow the doors of the current social interactions in VR.
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# ? Mar 1, 2017 20:07 |
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Warbird posted:This is going to blow the doors of the current social interactions in VR. Yeah, ever since I saw that quick demo someone did where they did things like look up when they were thinking and making eye contact when they were speaking with each other, it was pretty clear to me that this is going to be a huge step for social interaction. Eye tracking is going to be good as hell.
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# ? Mar 1, 2017 20:09 |
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Bum the Sad posted:You don't really need a PCIe card. I just have two on USB 3.0 and one on 2.0, works just fine. The 15 feet active USB 3.0 works perfectly fine for the sensors, but the headset has huge problems with longer cords. The safest bet for extending the headset are these two things: https://www.amazon.com/gp/product/B01MTUHBQV/ https://www.amazon.com/gp/product/B00C7S2FRE/ That will get you an extra 6 feet on your Rift cable. That is the safest option. I have tried many, many different things with my video card, and 6 feet is the best I can do. Nalin fucked around with this message at 20:12 on Mar 1, 2017 |
# ? Mar 1, 2017 20:10 |
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Specs on the LG headset are starting to come out. Same resolution/refresh rate as the Vive and Rift, controllers are basically slightly different Vive Wands, it can flip up and away from the face. Depending on price/weight/comfort it might be a decent iteration on the Vive but it doesn't sound like it's going to be Gen 1.5 either. More of a Vive Lite that might be a bit cheaper and have various comfort improvements.
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# ? Mar 1, 2017 20:12 |
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Bremen posted:Specs on the LG headset are starting to come out. Same resolution/refresh rate as the Vive and Rift, controllers are basically slightly different Vive Wands, it can flip up and away from the face. Isn't that a slight improvement in resolution? 1440x1280 per eye vs 1080x1200 per eye. I'm kind of disappointed to see just a new type of vive wand, I sort of expected Valve to be pushing towards their knuckle controllers. mad.radhu fucked around with this message at 20:15 on Mar 1, 2017 |
# ? Mar 1, 2017 20:12 |
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# ? May 25, 2024 15:41 |
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mad.radhu posted:Isn't that a slight improvement in resolution? 1440x1280 per eye vs 1080x1200 per eye. Oh! You're right. For some reason I was thinking it was the same. I take it back; sounds like probably a solid gen 1.5 then, wonder what the price will be.
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# ? Mar 1, 2017 20:17 |