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Echoing what everyone else is saying. Robo Recall is incredible and the only knock against it is the teleport using your set forward rather than your current forward. Between this and Super Hot Endless mode coming in the next week or two, it really feels like VR is coming into it's own finally after all the tech demos. Exclusivity sucks, but the money Oculus is spending on game development is paying off.
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# ? Mar 2, 2017 01:46 |
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# ? May 24, 2024 21:56 |
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Thank god for pro devs. Something I notice about the Rift and Vive is that Rift's focal length is much closer than vive's. Stuff looks better the closer you get, but opposite on vive where far stuff is more effective. Hope someday we can have variable focus, awesome in that tested video Nate says they're working to push optics companies' tech roadmaps faster.
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# ? Mar 2, 2017 01:55 |
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GDC 2017: Hands-On With Microsoft’s First Windows Holographic VR Headset https://uploadvr.com/gdc-2017-hands-on-with-microsofts-first-windows-holographic-vr-headset/ Some good things, some bad things. Very much still in development.
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# ? Mar 2, 2017 02:09 |
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Straight up pistols seem to be the most fun gun in RR. I think I'm just going to equip all four slots with them. How's everyone's performance? I've noticed some framerate dips on some models and even my guns sometimes. Head movement is of course silky smooth but sometimes the actual onscreen action isn't. I'm running whatever the max settings are with a 1070.
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# ? Mar 2, 2017 02:51 |
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$99 for Touch is seriously nuts, jeez. I know someone that has a headset but not Touch, it will be interesting to see if this lowered price changes his mind.
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# ? Mar 2, 2017 02:53 |
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AndrewP posted:Straight up pistols seem to be the most fun gun in RR. I think I'm just going to equip all four slots with them. As you get more unlocks you'll want a more varied loadout. There's an upgrade for the energy gun that makes it explode when you throw it so I use that to disable the orange shield guys then shotgun them in the face. Your pistols respawn quick enough that by the time I'm out of ammo I can just grab another pair. I'm looking at some of the higher scores required for all the stars and it looks crazy. Might be simple once I get used to building that combo multiplier early in the fights. The star to finish a whole mission without firing a gun makes you feel like such a badass.
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# ? Mar 2, 2017 02:55 |
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Also the trailer for the second episode of The Gallery is up, which apparently aims to be six hours long - SPOILERS IF YOU HAVEN'T PLAYED THE FIRST EP. IMMEDIATELY. https://www.youtube.com/watch?v=GEJxaiMgmXQ I'm hype
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# ? Mar 2, 2017 03:09 |
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You are constantly being reminded to move around in Robo Recall, and I tend to stand in one spot until I'm prompted to move. I think a lot of it is the weird teleportation-facing problem that was previously mentioned - constantly having to transpose your orientation with the new spot just discourages moving altogether. Can't tell you how many times I teleport only to be facing nothing and having the guys I thought I was about to ambush actually be behind me.
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# ? Mar 2, 2017 06:17 |
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Just watched the tested video. Kind of disappointed that Oculus seems to be doubling down on Constellation. The simplicity of setup is nice, but needing lots of USB ports is terrible. Lighthouse was finicky at first but it seems like it's the clear winner. Maybe we'll be able to attach a tracker to the rift headstrap, lol.
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# ? Mar 2, 2017 06:32 |
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Well on the plus side, if they ever need more than 2, you can see the adoption of USB-C 3.1 stuff ending up with a Oculus USB hub and having all the cameras plug into that, then into a single port. Then 1 bad cable and, Poof.... All up in smoke. In other news..... V may possibly have Netflix and Amazon Video support among other things in the next version.... So yea. The Grand Tour in VR while flying scan missions in Elite, aww yea.
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# ? Mar 2, 2017 06:39 |
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So I snagged a Daydream View today. Pretty cool, but there's a pretty irritating bug going on - my view keeps drifting to the right, even when I'm stationary, watching a video. I saw a suggestion that it's a low battery issue, so I'm charging everything right now. I'm gonna give it another whirl in a bit, but if it persists, back to Best Buy it goes.
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# ? Mar 2, 2017 06:52 |
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TwystNeko posted:So I snagged a Daydream View today. Pretty cool, but there's a pretty irritating bug going on - my view keeps drifting to the right, even when I'm stationary, watching a video. I saw a suggestion that it's a low battery issue, so I'm charging everything right now. I'm gonna give it another whirl in a bit, but if it persists, back to Best Buy it goes. This is a fundamental issue with their gyro drift correction. It's an issue with all orientation only devices (Gear, Cardboard, Daydream), but the software should be doing correction. I'm biased but GearVR handles it fairly well, haven't tried a Daydream though. Possible there might be a calibration procedure you need to perform?
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# ? Mar 2, 2017 07:04 |
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Ok, I know this is probably old hat to you folks who have had VR for months now, but Google Earth VR! Just the scale of everything. And I guess The Lab's pretty fun too. I also played through Call of the Starseed and it's short but cool.
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# ? Mar 2, 2017 07:04 |
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WaterIsPoison posted:This is a fundamental issue with their gyro drift correction. It's an issue with all orientation only devices (Gear, Cardboard, Daydream), but the software should be doing correction. I'm biased but GearVR handles it fairly well, haven't tried a Daydream though. Possible there might be a calibration procedure you need to perform? I tried recalibrating the gyros/magnetometers(sp?) via the Maps "figure 8" thing. That's the only calibration thing I can find. All I can do is recenter the view every 30 seconds. Hell, play a round of PolyRunner and I have to recenter. Not impressed at all, glad I got the viewer from a local store rather than online.
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# ? Mar 2, 2017 08:11 |
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I have a daydream and pixel XL, and it has that issue, except it needs to recenter every 5-10 min, not 30 sec. That definitely seems like an issue.
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# ? Mar 2, 2017 08:44 |
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So I got myself a Vive yesterday, any recommendations on what I should install/buy/experience for sure?
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# ? Mar 2, 2017 08:51 |
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SEKCobra posted:So I got myself a Vive yesterday, any recommendations on what I should install/buy/experience for sure? Audioshield is a must, I don't think it's possible not to enjoy it. It's a music rhythm game where you punch balls, similar in concept to Audiosurf (made by the same dude). Climbey is a lot of fun, it's essentially a rock climbing game. Graphically simple but has a great sense of scale. It has interesting movement mechanics too, though some find them a little nausea inducing. Serious Sam VR: The First Encounter is a port of the HD version of the original Serious Sam. It's a pretty simple shooter but does a good job demonstrating how well a FPS game could work when ported to VR. Thumper is a mind nightmare of the best kind. It's playable in 2D too but VR makes it far more of a nightmare in a good way. In a bad way. But good. Install ReVive and get SuperHot from the Oculus store. It runs perfectly on the Vive and is probably the best VR game I've played, though it is pretty short.
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# ? Mar 2, 2017 10:05 |
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SwissCM posted:Audioshield is a must, I don't think it's possible not to enjoy it. It's a music rhythm game where you punch balls, similar in concept to Audiosurf (made by the same dude). Sadly my superhot key doesn't work anymore because apparently i didn't register it soon enough or some bullshit.
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# ? Mar 2, 2017 11:06 |
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Were they giving out Superhot VR keys at some point that I missed? Because regular Superhot is a separate game and owning one does not get you the other.
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# ? Mar 2, 2017 11:27 |
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Robot Recall was released with full source with the mod kit. Someone will put out a version that works native with Vive shortly I'm sure.
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# ? Mar 2, 2017 12:25 |
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Helter Skelter posted:Were they giving out Superhot VR keys at some point that I missed? Because regular Superhot is a separate game and owning one does not get you the other. I was a kickstarter backer and they sent me an email with a key to redeem in the oculus store. Since I didn't own any HMD I didn't bother getting the software installed just to redeem it.
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# ? Mar 2, 2017 13:20 |
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Imagine superhot VR but with wireless, a huge room and a padded floor. I'd be diving for days.
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# ? Mar 2, 2017 13:44 |
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SEKCobra posted:I was a kickstarter backer and they sent me an email with a key to redeem in the oculus store. Since I didn't own any HMD I didn't bother getting the software installed just to redeem it. Check any emails you got to see if there was a time limit on redeeming the key. If not, ask for a new one.
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# ? Mar 2, 2017 14:00 |
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Cojawfee posted:Check any emails you got to see if there was a time limit on redeeming the key. If not, ask for a new one. Did both of those things.
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# ? Mar 2, 2017 14:01 |
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SEKCobra posted:So I got myself a Vive yesterday, any recommendations on what I should install/buy/experience for sure? Google Earth VR is an awesome experience. The archery in The Lab is fun. Redeem the code for Call of the Starseed that came with your Vive. It's short but cool.
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# ? Mar 2, 2017 20:49 |
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SEKCobra posted:So I got myself a Vive yesterday, any recommendations on what I should install/buy/experience for sure? BigScreen, Rec Room, VRchat, Water Bears,
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# ? Mar 2, 2017 21:26 |
rec room hotdogs horseshoes and handgrenades (but watch the tutorial on youtube) climbey
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# ? Mar 2, 2017 21:34 |
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Use the bundle key that came with the Vive, get Rec Room, and go to itch.io and download GORN. Decent VR starter pack for $0.
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# ? Mar 2, 2017 21:39 |
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Robo Recall is free to all Vive and Rift users via the Epic games launcher. Just click Modding and then click Robo Recall. Instructions here. I knew their model was a bit weird on Oculus Home.
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# ? Mar 2, 2017 22:00 |
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I heard Epic is releasing the source code of Robo Recall. Is that included in the download in the epic launcher?
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# ? Mar 2, 2017 22:06 |
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I would assume so. Mods have already been made, probably from that? I'm honestly not all too clued up on it, haven't had the chance to try out Robo Recall yet.
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# ? Mar 2, 2017 22:08 |
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Bremen posted:I have to agree with Swiss, for the most part. I'm a Vive owner and love mine, but if someone asked for a recommendation for purchasing a headset today I'd probably suggest the Rift. The exception would be if they had plenty of money and a huge space (like, 15'+), and even then I'd probably be kind of split. I think Vive is still preferable in those niche cases , but with that price drop it's definitely relegated to those niches. I'm happy I got the vive because I have a huge space, and once the wireless kit comes out it's only going to get bigger, but I honestly could not recommend it to anyone else I know right now. AndrewP posted:Robo Recall is cool poo poo. They've basically removed every obstacle most shooters have and tried to make you feel as badass as possible. The point of this game is not really to avoid dying - it's to kill as many dudes as possible while looking as cool as you can. Easily the best shooter I've played, a standout title so far. I was ignoring this because I see robo recall and all I can think is "ugh, I'm so sick of shooters" - but the most satisfying shooters in VR are definitely the ones like SuperHot that feel like pure badass power fantasy, so this makes me consider it. SEKCobra posted:So I got myself a Vive yesterday, any recommendations on what I should install/buy/experience for sure? GORN Rec Room Job Sim Unseen Diplomacy SuperHot VR HerpicleOmnicron5 posted:Robo Recall is free to all Vive and Rift users via the Epic games launcher. Just click Modding and then click Robo Recall. Instructions here. I knew their model was a bit weird on Oculus Home. Okay, I'm getting it. Wow. GlyphGryph fucked around with this message at 22:28 on Mar 2, 2017 |
# ? Mar 2, 2017 22:22 |
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Not only that, but it's one of the few clear AAA games VR has. This thing is beautiful and polished like you'd expect a new IP from Epic to be, and far and above most VR software so far. I buy a lot of dumb poo poo for VR but this one is a no-brainer.
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# ? Mar 2, 2017 22:32 |
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Picked up the rift at the local Best Buy, just tried Robo Recall so far (though I have a DK2, so I've played lots of non Touch things). Surprisingly, the front ports on my computer are USB 3.0, so I actually have plenty of those. Might pick up that 3rd sensor and see how it works, then worry about longer cables/active cables/pcie card as needed. So is the Serious Sam combo worth the $60 they want? Always enjoyed those games, though it is a steep price for something I've bought twice and 1 that seems like it is just a wave shooter.
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# ? Mar 2, 2017 22:33 |
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Haven't tried Serious Sam but I would probably pick up a third sensor. I found the tracking on two sensors lacking for 360-degree play. Plus it just dropped to $60 and comes with an extension USB.
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# ? Mar 2, 2017 22:38 |
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eonwe posted:rec room H3VR tutorial video seems quite outdated, he seems to have changed the gun interactions to click and slide. Also some safeties just don't seem to work. Still hasn't fixed the AUG either. Rec Room is amazing holy gently caress.
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# ? Mar 2, 2017 23:26 |
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homeless snail posted:If nothing else, the LG headset looks loving sick. And I thought the Vive was cyberpunk That looks really front-heavy. And I already thought the Vive was noticeable. Poetic Justice posted:$99 for Touch is seriously nuts, jeez. I know someone that has a headset but not Touch, it will be interesting to see if this lowered price changes his mind. Holy hell, yes. The Touch controllers are frickin' amazing. I'm actually going to be disappointed when a new tracking standard comes along and I have to ditch them.
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# ? Mar 2, 2017 23:38 |
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gently caress, i hit one of my controllers really hard while playing Rec Room there's a deep cut that even reaches into one of the tracking dots
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# ? Mar 2, 2017 23:39 |
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Ludicrous Gibs! posted:That looks really front-heavy. And I already thought the Vive was noticeable. That shouldn't be a problem; it's using the PSVR's strap design, so the weight should be much better distributed than it is on the Vive or Rift.
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# ? Mar 2, 2017 23:42 |
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# ? May 24, 2024 21:56 |
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Son of a bitch I already paid the thirty for robot recall do I could play it on the Vive.
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# ? Mar 2, 2017 23:50 |