|
Trin Tragula posted:Your flyers have many demands on their time and will not be available to the Corps Commander again until tomorrow. Are my calculations correct in regard to total number of chits deployed?
|
# ? Feb 28, 2017 20:21 |
|
|
# ? May 10, 2024 20:51 |
|
Hunt11 posted:Are my calculations correct in regard to total number of chits deployed? I'm afraid this falls under the "I'm not your mum" clause; teams are responsible for their own bookkeeping.
|
# ? Feb 28, 2017 20:24 |
|
Trin Tragula posted:I'm afraid this falls under the "I'm not your mum" clause; teams are responsible for their own bookkeeping. Fair enough.
|
# ? Feb 28, 2017 20:27 |
|
Bacarruda posted:I can have X rush to Faiblempot. France's Greatest Hero will be in some danger doing so, but I think he can win the day. I dont think we're using one brigade on a night attack on St C, just Bois de Baguette. Bit of positioning before dawn. For the southwest, I think we're going all in on Quatrepolis, amd worrying about La Cote in the morning.
|
# ? Feb 28, 2017 20:54 |
|
Bacarruda posted:I can have X rush to Faiblempot. France's Greatest Hero will be in some danger doing so, but I think he can win the day. I think that I'd be in no more danger than if I waited. It's dark enough I should be able to get off the hill without being seen. If there's enemy in Faibleimpot, I'm dead, so that's irrelevant to our planning. If I wait there's an exceedingly small chance some rump unit of theirs might be able to get there first, but most of those cases kill me whether or not I'm first, so there's not really any advantage for getting into the town sooner from a survivability perspective. However if I go sooner I will get there sooner, which is an advantage for the purposes of objectives, and it may make a difference that I cover some of the ground in dusk rather than night, and thereby am less likely to get lost. If I end up wandering onto La Sanglant Femme, I'm also probably dead, so it'd be good to cut down the chances of me missing the mark by too much. I'd say the sooner I leave the better. Oh, and somebody please get the farewell I left with a barkeep in Graisse, it's overly sentimental even for me.
|
# ? Feb 28, 2017 20:59 |
|
It only makes sense for you to be the one who wins the final objective o7 I support you going to Faiblempot with all possible speed.
|
# ? Feb 28, 2017 21:24 |
|
Gentlemen. Though we are clearly poised at the very brink of victory, and the enemy has been scrambled from l'oeuf and driven from Dejeuner, they still hold the last, vital piece of the ensemble breakfast francais. Gentlemen, it is time to: lenoon fucked around with this message at 22:38 on Feb 28, 2017 |
# ? Feb 28, 2017 22:23 |
|
lenoon posted:Gentlemen. Though we are clearly poised at the very brink of victory, and the enemy has been scrambled from l'oeuf and driven from Dejeuner, they still hold the last, vital piece of the ensemble breakfast francais. Gentlemen, it is time to: Edit the image?
|
# ? Feb 28, 2017 22:36 |
|
xthetenth posted:Edit the image? walla! as they say in PYF
|
# ? Feb 28, 2017 22:38 |
|
lenoon posted:walla! as they say in PYF Nice.
|
# ? Feb 28, 2017 22:40 |
|
What is that on the side, some kind of small croissant?
|
# ? Feb 28, 2017 22:40 |
|
Rough sketch proposal Xtenth rushes Faibleimpot Southwest forces night rush Quatrepolis One brigade moves into Bois de Baguette
|
# ? Mar 1, 2017 03:13 |
|
6ᵉ Cavalerie It's a few km to Faibleimpot, we got some horses, two companies, it's dark... and we've got medals waiting for us. Hit it. I'm moving to Faibleimpot according to the following, roughly along the course of the orange arrow, and when I get there I'll dismount and dig in (if applicable and if it wouldn't be visible in the map). If I see enemies in position to see my unit or moving to/in Faibleimpot and am alive to react, I will fall back unless I am actively in combat with them and have only identified one chit remaining or am unable to retreat without blatantly being in a position where I will die. If I am north of the Flanderschamps trenches I will fall back to them. If I am east of them and the enemy is to my east, I will fall back to them. I will follow the general course shown by the orange arrow. I'll stay west early on to avoid vision of the enemies near Brioche. I'll stay on the east edge of the Flanderschamps Sud trenchline (I know I drew it a bit skinnier than it is, I'll follow the edge of it). When it veers sharply west I'll keep following its direction and then head northward along Flanderschamps Nord's eastern edge. Once I get to where its edge goes west I'll keep going north until I reach an east-west road, which I will follow west into Faibleimpot. Unless actively threatened by enemy fire and presented with no better option, I will not cross a road heading east. I will also not go up a hill, but follow its edge northwards if possible. If the road is heading east-west, I will follow it east. If it's heading north-south I will veer northwest. I hope I have a compass and if not that the idea I've got is suitable for blundering around in the night. I think the horse in my avatar on Roll20 looks somehow less impressed than usual. As a note, I don't adore the presence of the German cavalry on the field, although I don't think it's in a position to be doing much security work and seems to be bogged down with the reserve artillery. The Fraise-champs brigade probably has enough to worry about with St. Croissant, so I should be clear there, but a rump cavalry unit is precisely the thing that's unimportant enough and fast enough to be sent to secure Faibleimpot or Bois de Haute and cause me some problems. Nothing for it though. xthetenth fucked around with this message at 05:14 on Mar 1, 2017 |
# ? Mar 1, 2017 04:45 |
|
Lucky 99 Engineers are to move into empty trenches (circled) and begin fortifying them by extending wire and digging deeper. Other units are to shoot any German seen, and are not to pursue or retreat under any circumstances.
|
# ? Mar 1, 2017 16:03 |
|
You can send the engineers to toilettes-champs to requisition more wire.
|
# ? Mar 1, 2017 16:09 |
|
I'll start forming the final version of my orders soon. Is everyone fine with the following? X to Faibleimpot, Cavalry spawns as close to quad as possible, everyone in the SW bumrushes quad, a brigade probes into Bois de Baguette, later on BEF heads for the crossroad while the other SW infantry brigade reinforces Loel's guys. The cavalry reserve is still a bit of a wildcard after this, but I'd really love to send them straight at Croissant considering that the enemy will only be able to fire off 2 MG shots and 2-3 infantry shots at them before they're in close combat, and we're working on a timer.
|
# ? Mar 1, 2017 17:15 |
|
my dad posted:I'll start forming the final version of my orders soon. Is everyone fine with the following?
|
# ? Mar 1, 2017 17:34 |
|
Something just crossed my mind. If we manage to break the morale of quad's garrison without them routing from the field, there's a non-zero chance the survivors will be able to retake an empy quad. Keeping a brigade in there might be a good idea, just in case.
|
# ? Mar 1, 2017 17:57 |
|
I thought the idea was that my survivors are supposed to remain there.
|
# ? Mar 1, 2017 17:58 |
|
Hunt11 posted:I thought the idea was that my survivors are supposed to remain there. Bacarruda suggested that it might be a better idea to have your guys reinforce Loel, just to reduce the odds of something unpleasant happening there in the middle of the night. I'm keeping your guys there. By the way, don't wait for me to post the first draft of your orders. If you can post later, you can edit later, too.
|
# ? Mar 1, 2017 18:01 |
|
After we roll Quatreopolis, I kind of want to offer St C a chance to surrender. Cuz otherwise we're just going to roll up 2 divisions on the ridges and stomp them.
|
# ? Mar 1, 2017 18:03 |
|
my dad posted:Bacarruda suggested that it might be a better idea to have your guys reinforce Loel, just to reduce the odds of something unpleasant happening there in the middle of the night. I'm keeping your guys there. Cavalry is chosen for their initiative! I think hunt's guys are the likeliest pick for a Qprouts garrison because they're beat up but they might be a bit too weak if the germans shatter to readily. I do agree with keeping a garrison there. No need to risk routers coming back like my guys did.
|
# ? Mar 1, 2017 18:50 |
|
A note has just been found in the empty staff room of the château used as IV Corps HQ, bearing General Mon Pere's signaturequote:Did you really think I was going to miss out on all the fun?
|
# ? Mar 1, 2017 20:47 |
|
Boss is coming, look lively lads
|
# ? Mar 1, 2017 22:14 |
|
I shall stand in these trenches with the greatest of elan
|
# ? Mar 1, 2017 22:19 |
|
lenoon posted:Boss is coming, look lively lads Most of mine can't. Still, you should see the other guy!
|
# ? Mar 1, 2017 22:36 |
|
xthetenth posted:Most of mine can't. Restraint? Why are you so concerned with saving their lives? The whole idea is to kill the bastards. At the end of the war if there are two French and one German left alive, we win!
|
# ? Mar 1, 2017 22:43 |
|
Loel posted:Restraint? Why are you so concerned with saving their lives? The whole idea is to kill the bastards. At the end of the war if there are two French and one German left alive, we win! I have all of two companies that can look lively. You know what, I take the rest back though, they can look quite lively if needed. Also, if there are two million French and one German left alive, we will have won a greater victory. We die for victory, because it needs to be done.
|
# ? Mar 1, 2017 23:24 |
|
General Mon Pere, Corps Commander General Tebeka, you <signal interference> hold the line at any cost. At your discretion, you are allowed to <signal interference> at Bois de Baguette and <signal interference>. The cavalry reserve is being nominally assigned to you. <signal interference>. Vive la France! General Bacarrette, <signal interference> with everything you've got. Once it's been taken, you are to <signal interference>. Send THE HERO OF THE REPUBLIC to take Faibleimpot. I leave it at your discretion to decide who is to hold Quatreprouts. The artillery <signal interference> but absolutely not take any risks. The result of this battle depends and you and your men. Do not fail me. <signal interference>
|
# ? Mar 2, 2017 00:28 |
|
General Mon Pere, Command of the Cavalry Reserve https://www.youtube.com/watch?v=4K1q9Ntcr5g Allons enfants de la Patrie, Le jour de gloire est arrivé! Contre nous de la tyrannie, L'étendard sanglant est levé, L'étendard sanglant est levé! Vive la France! En avant! En Avant! Pierre? Pierre? Oui? Qui est le grognard? Je pense c'est M. le general. Merde. Nous allons mourir, non? Oui.
|
# ? Mar 2, 2017 00:28 |
|
Crunch: Deploy the cavalry 3-4 inches east of the western edge of my given deployment zone, as compact as possible. (deploying at the very edge and with 24 inches of movement leaves them just short of the town, so I'm keeping a bit of extra distance due to vision advantage) Head for Quatreprouts, adopting a formation 2 ranks deep with the commander chit front and center, MG and artillery in the back stopping to provide support as needed when the enemy is spotted. Advance directly towards Quatreprouts, and eliminate all enemy presence there via judicious application of cavalry saber. Once all enemies in Quatreprouts are removed, proceed down the road (NB: In combat formation, not marching formation) towards Saint Croissant, if possible assemble the formation 6-8 inches away from the town, and then charge and eliminate all the defenders. Stance: Always charge. Break formation to attack the enemy as directly as possible and destroy all visible enemies before proceeding with orders. Pursue routing enemies. Fight to the last man and the last horse. I'm approving all emergency orders given to units that haven't received them yet (under Trin's rules and priorities) my dad fucked around with this message at 00:51 on Mar 2, 2017 |
# ? Mar 2, 2017 00:30 |
|
Those ... sure are some orders
|
# ? Mar 2, 2017 00:32 |
|
|
# ? Mar 2, 2017 00:38 |
|
97th Brigadepre:"It is time for us to once again move to Dejeuner Ridge. This time though we will not move from our spot and will hold it to the end. Conditional Orders If enemy approaches us in battle march: Hold ground and drive them off Enemy retreats: Hold ground. Break Point: N/A Hunt11 fucked around with this message at 02:05 on Mar 2, 2017 |
# ? Mar 2, 2017 01:59 |
|
Current discussion in chat: Night falls, brigades leave trenches and approach nearest forest That lets us see if Baguette has troops or is empty. Up to the local generals under which conditions we advance into Baguette, but it might give us some advantages for the attack on St. C in the morning.
|
# ? Mar 2, 2017 03:40 |
|
The 2nd Brigade will immediately charge on Quatreprouts, bayonetting or routing any Germans in the town and surrounding environs. During this time, the artillery will remain in position and take what shots they can. *IF these orders are received on the first turn, the 2nd Brigade companies on top of La Oeuf are to attempt to form the default battle formation as best they can before advancing. With Quatreprouts taken, the 2nd Brigade will form up in the default battle formation as best it can and advance upon the marked crossroads north of Toiletteschamps and south of Fraisechamps, with a slight easterly detour to rendez-vous with the artillery. When the infantry and artillery are reunited, the artillery will re-limber. Once the artillery is mobile again, the whole brigade will advance on the crossroads. At the crossroads, the 2nd Brigade will take defensive positions, the artillery will unlimber, and the brigade will wait until dawn for further orders. Standing orders BEFORE Quatreprouts is taken: When sighting an enemy on Attack stance: Continue towards original objective When attacking the enemy: Launch a Bayonet Charge When an enemy company Breaks Off or Retreats Suppressed: Do not pursue Break Off automatically when: Fight to the last man Adjustment to standing orders AFTER Quatreprouts is taken: When attacking the enemy: Use rifle fire Hephasto fucked around with this message at 04:06 on Mar 2, 2017 |
# ? Mar 2, 2017 03:51 |
|
Do we have anyone staying in Quatreopolis after we take it?
|
# ? Mar 2, 2017 03:52 |
|
Loel posted:Do we have anyone staying in Quatreopolis after we take it? That was supposed to be Hunt's dudes.
|
# ? Mar 2, 2017 03:53 |
|
Also, can the units in Saint C shoot at you in your new position? Tentatively, it looks like this will be our goal-position as the sun comes up. Loel fucked around with this message at 04:02 on Mar 2, 2017 |
# ? Mar 2, 2017 03:54 |
|
|
# ? May 10, 2024 20:51 |
|
Polite reminder to everyone that we're on a timer wrt orders. Please don't make me regret not being a micromanaging rear end in a top hat. I will now go to sleep. Good night.
|
# ? Mar 2, 2017 04:07 |