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Dragon/venom rounds only have a chance at dotting aliens, it's not guaranteed even with primary weapons.
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# ? Mar 2, 2017 23:56 |
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# ? May 10, 2024 08:04 |
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My first playthrough of 2 on veteran Ironman and had my first enemy VIP mission. Stealth all the way up to the door where the guy was, hugging one side of the map. Pod came round the corner, got into position to ambush. They triggered and I managed to take them down, but a pod that was patrolling inside, opened the door and triggered, right next to my squad with their backs to them. In the progress of taking them out in close combat, I triggered a 3rd pod of 2 snakes and a orange glowing one (codex?), which then proceeded to bug out. I took down the vipers but the codex counted as being in full cover, when she was standing in the open. Then she would move in slow motion for her turn, but would ALWAYS slide across the map into her original position. So she could teleport into flanking positions, shoot, then slide back into amazing cover. Because of those bullshit shenanigans I only evaced 1 guy and lost 5. I immediate went to the menu and deleted that save.
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# ? Mar 3, 2017 01:27 |
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AttitudeAdjuster posted:LW 2 chat: after autopsies are done can I freely sell corpses to the Black Market? Or I am I gonna bone myself down the line if I turn the morgue into a fire sale? Keep 5 or so corpses on hand for the low rank troopers/aliens so you do projects or build a few items. You'll get more from troop columns on a fairly regular basis so don't stress about keeping massive stockpiles on hand. Don't sell any of the advanced aliens (muton elite, archon, sectopod, andromedon) because they all make cool things and they don't show up often enough to sell.
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# ? Mar 3, 2017 01:29 |
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FairGame posted:As pointed out only a page or two ago, ammo effects don't apply to anything beyond the first target--it's a bug. So I guess you could lightning hands/quickdraw/normal shot or fan fire. But Faceoff, which should do what you say, doesn't. Huh, could have sworn that I've had it proc off of faceoff shots, but I guess it could just be one of those things that I never noticed. And it's so hard to keep LW2 and vanilla chat seperate in my head, I kind of figured the mention of it not working was an LW2 thing.
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# ? Mar 3, 2017 01:40 |
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I feel like doing alien hunters in January broke the game. Afterwards started getting complete garbage pods with wimpy tier 0 aliens that did no damage and died instantly.
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# ? Mar 3, 2017 01:42 |
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Jenny Angel posted:Oh, talking about Sniper mobility actually reminds me - if I'm not using any Snipers, are Spider/Wraith suits worth it on any other classes? Rangers or Gunslingers maybe? The grapple suits are also surprisingly good on grenadiers once they get salvo, because it lets you re-position, grenade and shoot all in one turn.
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# ? Mar 3, 2017 04:47 |
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kater posted:I feel like doing alien hunters in January broke the game. Afterwards started getting complete garbage pods with wimpy tier 0 aliens that did no damage and died instantly. I'm still absolutely terrified of activating the rulers until I have beam weaponry. I love the sense of "oh, gently caress!" they add whenever they pop into a mission at the worst time.
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# ? Mar 3, 2017 04:53 |
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My first playthrough was just after release, and yes swords where worthless then. More recently I replayed it with an attempt to use classes/kills I didn't beforehand, with the result that I forced myself to use a sword ranger every mission. (Both where Commander/Ironman) Sword rangers can do things that shottymans can't; namely run&gun every turn, get rapid fire much much earlier, and have have spammable grenade-AoE. BladeStorm really is the pinnacle of the hero, and aggressive positioning will get you many free attacks as the AI wigs out and tries to run past you. The downside of course is that you need to be veeery careful and/or good&familiar enough at the game to make sure that you're not overextending, and at that point you could be pulling off coupe de graces with squaddies, so who cares about optimal builds. Personally, if Reaper was reworked to be more universally applicable and less of a POS I think swordsmen would be in a much better case. But currently it's only one skill to define the entire playstyle, while shottymen get so much more.
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# ? Mar 3, 2017 05:29 |
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Putting a cool down on rapid fire, or not letting it work with run and gun, would probably be enough to make me consider a swordsman. Well, that and "you can melee a muton." That's just an absurd gently caress you from the game. E: reaper shouldn't have its damage decay and melee attacks should never miss (maybe bladestorm reactions can miss.)
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# ? Mar 3, 2017 06:49 |
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God damnit. In my current game, Alien Conditioning and Rural Checkpoints both popped with 4 hours remaining on them. Jerk RNG detection system. Also, I have 42 Elerium Cores in June, and that's after boiling a bunch down and selling some. God drat.
Apoplexy fucked around with this message at 08:19 on Mar 3, 2017 |
# ? Mar 3, 2017 08:09 |
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Also, just had the best round ever on a loving supply line raid of heavy troop concentration. Everyone hit their shots, their post-DFA pistol shots, their Chain Shots, their rocket spots directly. After two 8-unit pods activated on the same turn, only 4 units remained.
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# ? Mar 3, 2017 08:37 |
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gently caress yes. Double Mutons, double Stun Lancers, a Berserker. I can now outfit my Shinobi with stunny swords and get plasma 'nades!
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# ? Mar 3, 2017 08:46 |
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Sword shinobis are fun. They are a pretty good opener against 8 man pods once they get bladestorm. It is possible to kill 3-4 dudes on the opening.
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# ? Mar 3, 2017 12:45 |
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lazorexplosion posted:The grapple suits are also surprisingly good on grenadiers once they get salvo, because it lets you re-position, grenade and shoot all in one turn. Occasionally watching Xavier in the background while I putter around the apartment, it's amazing how much use he gets out of those things on his infiltrators. Not because of the quick and easy elevation change, but just because it's a totally free movement action that lets him do silly things like run up to an objective, open the door, grapple out of detection range (grappling doesn't count as a move, so I don't believe it breaks concealment even if you were taking cover in a spotted tile), and then hack the now-open objective from range. I definitely underestimated that potential extra movement.
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# ? Mar 3, 2017 14:26 |
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Continuing the discussion from yesterday: I definitely could have used a sharpshooter on the final mission. Completely forgot that that final room fucks with your ability to launch grenades and explosives. Still beat it with no fatalities, but having a unit capable of taking multiple shots without ever needing to reload would've been rather helpful. The last 2 missions are really weird in that nothing else in the campaign is remotely like them, and they're not at all like one another, even.
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# ? Mar 3, 2017 16:44 |
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FairGame posted:e: we can probably all agree that outside of very special circumstances (Bradford on his one mission), blade rangers are just generally not worthwhile. It's not like using the blade means you can't use the shotgun. I generally send most of my Rangers down the blade side of the tree because I find I really don't need or use the concealment stuff (or at least I don't use it very well). For scouting ahead I have battle scanner whizzballs and scanning protocol anyways. That being said, take the doubletap ability instead of the "run around like a loving idiot with your sword out" ability as your ultimate ability. Holy poo poo is Reaper(?) just not worth it outside of The Nest, especially against "instantly delete enemy by blapping them twice with shotgun".
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# ? Mar 3, 2017 18:03 |
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Alkydere posted:It's not like using the blade means you can't use the shotgun. I generally send most of my Rangers down the blade side of the tree because I find I really don't need or use the concealment stuff (or at least I don't use it very well). For scouting ahead I have battle scanner whizzballs and scanning protocol anyways. Setting up an epic Reaper chain is one of the most fun and rewarding experiences X2 has to offer though. LW2 makes it better by making it a team effort, with holotargeting Sharpshooters lighting up targets while grenadiers reduce HP to sword-able levels. Ironskin is a straight up gently caress you to an already suboptimal playstyle though, and the fact that all robots will eventually get it is just some bizarre play balance
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# ? Mar 3, 2017 23:10 |
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Are certain things mislabeled in terms of whether or not they end your turn? I chose to haywire something thinking I would have another action since there was no icon, but it ended. Then I went up to a door and it said opening it would end my turn, and it didn't.
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# ? Mar 4, 2017 00:13 |
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I don't know what icon there is, the box in bottom left explaining what ability does when you hover over it says End Turn or not. Opening a door shouldn't do it unless you are hacking it I think?
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# ? Mar 4, 2017 00:29 |
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Haha welp the "will end turn" icon is basically pointless now, just gonna ignore that. Also I just revived and healed a teammate and they've been standing there turn after turn and I can't select them. ...Do they still patch this very good and stupid game?
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# ? Mar 4, 2017 01:23 |
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Reaper would have been good if there were alien pods that consisted of many low hp aliens. Instead of only encountering them in the Alien Nest.
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# ? Mar 4, 2017 01:31 |
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https://www.youtube.com/watch?v=YDKpUzcYrRs Was she visually bugged and considered unconscious? How the hell do you check if you can't select them?
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# ? Mar 4, 2017 01:44 |
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Speaking of AWS, I had a guy get Shredder from his class and then he got it as his bonus. Does it stack or should he respec? Haven't had a chance to test it.
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# ? Mar 4, 2017 01:49 |
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mellowjournalism posted:Are certain things mislabeled in terms of whether or not they end your turn? I chose to haywire something thinking I would have another action since there was no icon, but it ended. Then I went up to a door and it said opening it would end my turn, and it didn't. You kind of just have to know what ends your turn - unless your dude has special abilities, practically everything does. I guess hacking doesn't show the icon since you can look at your options and decide against it? It's dumb.
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# ? Mar 4, 2017 02:11 |
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marshmallow creep posted:Speaking of AWS, I had a guy get Shredder from his class and then he got it as his bonus. Does it stack or should he respec? Haven't had a chance to test it. That shouldn't happen, aws skills are supposed to be exclusively crossclass. But an easy way to check wouldbe to shoot an armored dude and see what it shreds. Each tier of weapon = one more armor shredded. I'd be amazed if it stacked, though. I think you've got yourself free blast padding, which is pretty useless.
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# ? Mar 4, 2017 02:34 |
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a cow posted:You kind of just have to know what ends your turn - unless your dude has special abilities, practically everything does. I guess hacking doesn't show the icon since you can look at your options and decide against it? It's dumb. Alright, thanks. This stupid game has its hooks in me and I'm already thinking about restarting the campaign with the lessons learned. It's just really frustrating when I want to enable ironman and do it "right" but I swear I keep running into gamebreaking bugs, and by the time I realize that the bot I "failed" to haywire is somehow now miraculously shut down, it's too late to record it and see if I'm just crazy. mellowjournalism posted:https://www.youtube.com/watch?v=YDKpUzcYrRs For the record, I don't play xcom like an idiot, I just pulled everyone back to the bugged out soldier to see what would happen when they all died. I still really don't get it though. My ranger was knocked out so I revived her. It was my first time reviving someone so I figured okay maybe it takes a cooldown before they can act again so I just healed her on the next turn. After that she just stood there unselectable. Mission ends with everyone KIA and her captured, so...she stayed unconscious?
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# ? Mar 4, 2017 05:04 |
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mellowjournalism posted:For the record, I don't play xcom like an idiot, I just pulled everyone back to the bugged out soldier to see what would happen when they all died. I still really don't get it though. My ranger was knocked out so I revived her. It was my first time reviving someone so I figured okay maybe it takes a cooldown before they can act again so I just healed her on the next turn. After that she just stood there unselectable. Mission ends with everyone KIA and her captured, so...she stayed unconscious? Weird stuff like this can happen sometimes if any physics (fire, building collapse, etc) gets applied to the tile with the unconscious body. I think what happens is that ragdoll effects get applied to some parts of the soldier but not others, so you can end up with the body on one tile but the trooper on another, which in turn breaks other stuff. I've never had what you're describing happen to me, but I've been unable to recover unconscious soldiers due to above physics fuckery. Usually I just rationalise it as the soldier getting trapped under building rubble and start training up a replacement.
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# ? Mar 4, 2017 10:15 |
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Yeah, the game still occasoinally has really stupid bugs. In LW2, i learned the hard way that if a sectoid has mind-controlled one of your guys and you can't effecitvely kill or flashbang him before the end of turn, do NOT decide to get all clever and have your ranger Arc Thrower the mind controlled guy to pacify him until MC wears off. The mind control will end, but the soldier stays stunned forever. Or rather, even stupider, you get control back but all you can do is move - all action abilities, like shooting, remain completely disabled indefinitely.
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# ? Mar 4, 2017 14:42 |
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Backhand posted:Yeah, the game still occasoinally has really stupid bugs. In LW2, i learned the hard way that if a sectoid has mind-controlled one of your guys and you can't effecitvely kill or flashbang him before the end of turn, do NOT decide to get all clever and have your ranger Arc Thrower the mind controlled guy to pacify him until MC wears off. The mind control will end, but the soldier stays stunned forever. Or rather, even stupider, you get control back but all you can do is move - all action abilities, like shooting, remain completely disabled indefinitely.
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# ? Mar 4, 2017 14:44 |
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Dear God, Sting Grenades are loving amazing. First time I used them, a supply line raid with two big pods, the population of one was ADVENT Heavy Gunners, Sergeants, Advanced Troopers/Officers, and a MEC. The other had a MEC and 2 Sectoids with 5 Viper variants. When I engaged the ADVENT pod, the alien one decided, on the next turn, to come across the train and engage with them. One Sting Grenade stunned all 7 of the alien units at once. It was absolutely ridiculous.
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# ? Mar 4, 2017 16:02 |
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So the only way to get a psi ops exp is to train him? Nothing on the battlefield helps right?
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# ? Mar 4, 2017 16:52 |
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xxEightxx posted:So the only way to get a psi ops exp is to train him? Nothing on the battlefield helps right? Indeed, so use your regular soldiers to finish off aliens or you'll lose out on the kill xp.
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# ? Mar 4, 2017 17:15 |
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xxEightxx posted:So the only way to get a psi ops exp is to train him? Nothing on the battlefield helps right? And if he gets wounded he has to stop training while he recovers!
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# ? Mar 4, 2017 18:00 |
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expansion soon
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# ? Mar 4, 2017 20:10 |
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Gyshall posted:expansion soon source your quotes
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# ? Mar 4, 2017 20:24 |
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Has the Long War team made any balance changes to the maps in the mod? I started playing LW 2 for a bit on release but got fed up with the ultra huge maps that made for some stupid timed missions. I remember one where I literally had to double move continuously for 12 turns to even come close to making the extraction point.
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# ? Mar 4, 2017 23:36 |
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Supply raids on train maps are... efficient.
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# ? Mar 5, 2017 00:16 |
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Friction posted:Supply raids on train maps are... efficient. As someone who doesn't play with LW2 but uses the LW Studios Advent pack...am I a horrible person that my favorite corpse on that pile is the ADVENT gunner? gently caress those guys so hard. One would think the trooper recolor that would be the worst would be the grenadier or rocketeer. Nope it's the guy with a minigun that hits like a freight train compared to everyone else. Every other enemy will be doing 4-5 damage on a hit, and that fucker will do 8-9. So many rookies and squaddies lost to those assholes. Go straight to ded, don't pass your bleed-out check, don't get 200 alloys.
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# ? Mar 5, 2017 03:14 |
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MikeC posted:Has the Long War team made any balance changes to the maps in the mod? I started playing LW 2 for a bit on release but got fed up with the ultra huge maps that made for some stupid timed missions. I remember one where I literally had to double move continuously for 12 turns to even come close to making the extraction point. This is flat-out a lie or the result of a map pack mod. I've never encountered anything remotely resembling a map that requires 12 turns of dashing.
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# ? Mar 5, 2017 04:31 |
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# ? May 10, 2024 08:04 |
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So Beags has some good advice from last month at PC Gamer on Shinobis and Technicals. How're you all building your Gunners and Rangers? There's a lot of good perks in the tree and I have decision paralysis.
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# ? Mar 5, 2017 04:50 |