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RabidWeasel posted:I don't like or dislike it because I haven't played it, it just seems kind of weird to me because I mentally categorise grand strategy and RTS as being entirely different and I don't expect people who enjoy one to enjoy the other. I would be equally surprised if it was a WW2-themed FPS or RPG (p.s. a WW2 RPG actually sounds kind of baller) Paradox has been publishing all kinds of games for many years now.
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# ? Mar 2, 2017 23:12 |
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# ? May 14, 2024 04:49 |
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RabidWeasel posted:I don't like or dislike it because I haven't played it, it just seems kind of weird to me because I mentally categorise grand strategy and RTS as being entirely different and I don't expect people who enjoy one to enjoy the other. I would be equally surprised if it was a WW2-themed FPS or RPG (p.s. a WW2 RPG actually sounds kind of baller) Is that how a lot of people are though? If there’s a certian topic I'm a fan of (ie. WW2, space, post-apocalypse, etc.) then I'll usually play games related to it across multiple genres. There's some genres I prefer over others and some I'm just not interested in but I've never found it weird to like grand strategy, 4X or RTS games at the same time.
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# ? Mar 2, 2017 23:19 |
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Dr. Video Games 0031 posted:Paradox has been publishing all kinds of games for many years now. Well yeah that's what I was getting at. I just don't think of them as 'Paradox games' - they're just games that they happen to publish. Psychotic Weasel posted:Is that how a lot of people are though? If there’s a certian topic I'm a fan of (ie. WW2, space, post-apocalypse, etc.) then I'll usually play games related to it across multiple genres. There's some genres I prefer over others and some I'm just not interested in but I've never found it weird to like grand strategy, 4X or RTS games at the same time. I'm probably a weird outlier, the main factor which determines if I will like a game or not is entirely based on the mechanics, I have zero tolerance for games which are otherwise perfect for me but are lacking in some key area (Skyrim is a great example of this, a potentially great game ruined by having the world's least inspiring combat system)
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# ? Mar 2, 2017 23:39 |
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RabidWeasel posted:Well yeah that's what I was getting at. I just don't think of them as 'Paradox games' - they're just games that they happen to publish.
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# ? Mar 2, 2017 23:57 |
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ZearothK posted:Eugen games are generally well-received. For all we might complain about unbalanced mechanics or unit bloat in the Wargame series, their heart is in the right place and they are one of the few developers making modern RTS games and getting it right most of the time. The problem is that over the course of the three games it became clear that they definitely never understood why people liked Wargame, and their heart was always in abandoning that surprisingly popular game to go make Act of Aggression. That having bombed, they went back to producing DLC for Red Dragon and looking for a new publisher (now found). The talent is definitely there, what they need is a bit of that Paradox style bond with the fans where they listen very carefully to what the customers actually want.
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# ? Mar 2, 2017 23:57 |
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After looking into some of the details further I realized that I've mistaken Act of War for Act of Agression, whoops... Still, it wasn't a bad game they just completely misread the market and as far as I can tell put no effort into making people aware it existed. As far as listenimg to what fans have to say, the actual PDS team (some of them, anyway) make an effort in reading or soliciting feedback or at the very least amking their presence known but that doesn't necessarily extend to other devs they publish for. Don't have to look far to see how even popular games like Cities: Skylines have almost become a ship adrift with the studio seemingly unable to provide what the community is asking for and are now just trying whatever works for them.
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# ? Mar 3, 2017 00:24 |
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Alchenar posted:The problem is that over the course of the three games it became clear that they definitely never understood why people liked Wargame, and their heart was always in abandoning that surprisingly popular game to go make Act of Aggression. That having bombed, they went back to producing DLC for Red Dragon and looking for a new publisher (now found). The problem with Wargame players is they want 30 different versions of the Hind helicopter to be represented in game.
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# ? Mar 3, 2017 00:25 |
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V for Vegas posted:The problem with Wargame players is they want 30 different versions of the Hind helicopter to be represented in game. In what way is that a problem?
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# ? Mar 3, 2017 00:27 |
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Mister Adequate posted:In what way is that a problem? It bloats the game without adding meaningful choices
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# ? Mar 3, 2017 00:29 |
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Mister Adequate posted:In what way is that a problem?
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# ? Mar 3, 2017 00:31 |
If Eugen gets big and successful enough maybe one day they will make the WH40k Epic-scale game that I dream of. I want Wargame with cathedral titans.
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# ? Mar 3, 2017 00:58 |
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So I'm not the only TW player who plays it like a shittier P'dox game and just autoresolves every battle?
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# ? Mar 3, 2017 02:25 |
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WhiskeyWhiskers posted:So I'm not the only TW player who plays it like a shittier P'dox game and just autoresolves every battle?
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# ? Mar 3, 2017 02:27 |
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WhiskeyWhiskers posted:So I'm not the only TW player who plays it like a shittier P'dox game and just autoresolves every battle? I do this 90% of the time because somehow CA never figured out how to make loading times in the new generation of games not suck. I did the fights a whole lot back in original Rome and Medieval.
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# ? Mar 3, 2017 02:35 |
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I also autoresolve everything i can. Not because tactical battles aren't theoretically fun in principle but because the total war battle ai is so tedious to play against
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# ? Mar 3, 2017 02:36 |
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Total war is the embodiment of wasted potential.
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# ? Mar 3, 2017 02:37 |
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Total War is still great. I definitely don't value the campaign maps in it as much as I used to before I got into Paradox games, but they still fill different niches and that's never gonna change. Civilization on the other hand is basically dead to me now.
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# ? Mar 3, 2017 02:40 |
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Psychotic Weasel posted:Don't have to look far to see how even popular games like Cities: Skylines have almost become a ship adrift with the studio seemingly unable to provide what the community is asking for and are now just trying whatever works for them. Can you explain this a bit? I dont follow the Skylines thread so I have no idea whats happening with them.
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# ? Mar 3, 2017 02:46 |
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Communist Zombie posted:Can you explain this a bit? I dont follow the Skylines thread so I have no idea whats happening with them.
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# ? Mar 3, 2017 02:58 |
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Stairmaster posted:Total war is the embodiment of wasted potential. though I heard incredibly poo poo things about Rome 2 so who knows Koramei posted:Total War is still great. I definitely don't value the campaign maps in it as much as I used to before I got into Paradox games, but they still fill different niches and that's never gonna change. How loving old is that game now? Old enough to have they own kids or something?
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# ? Mar 3, 2017 03:01 |
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Jabor posted:I do this 90% of the time because somehow CA never figured out how to make loading times in the new generation of games not suck. Battles take like 7 seconds to load in total wars warhammer on a ssd
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# ? Mar 3, 2017 03:02 |
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Jabor posted:I do this 90% of the time because somehow CA never figured out how to make loading times in the new generation of games not suck. Like Vanilla (Mint) Ice said, a SSD will make turn times really fast. It is the best upgrade you can give your computer in general, it will even make Paradox games faster! Also the battle AI has reached "pretty decent" since Attila, and the Warhammer one is pretty vicious in its use of cavalry/monsters/flyers. Attila probably has the best campaign mechanics in the series due to the food shortages, with weather and constant pressure from the Huns. You can learn to game it quickly (like every mechanic in a strategy game), but for the first few games it provides an unique survival pressure. I don't see it as contradictory to like both Paradox map-games and Total Wars, and I think it's pretty dumb to see them as rival franchises, though Paradox is at fault for that, given they made that ad poking fun at Shogun when they released Sengoku, or when Johan made fun of Total War AI just before releasing HOI 3. Thankfully Paradox has grown more professional since and stopped jinxing their own products. They are games that do different things. Paradox campaigns are just chill strategy games, while Total War campaigns are mostly there to provide context for rad battles, the only thing they really do have in common are period or fantastical trappings (for Stellaris and Total Hammer) for the player's fiction and the existence of a map as central UI element. If you don't find maps and numbers rising enjoyable, the former won't do much for you, and if you don't like the battles, then there isn't much of a point in playing the latter.
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# ? Mar 3, 2017 03:27 |
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zedprime posted:DLC development was treading water for like a year content to follow an internal plan that was the most milquetoast feature additions ever. They've gotten slightly better but their attempt to address one of the most popular feature requests (disasters and scenarios) felt a lot like checking a box rather than anything transformational like a PDS DLC and ditto to their most recent DLC announcement. Yeah, it's a little sad, I enjoyed Skylines for about ~30 hours at launch and think it was worth the money and a nice little game... but I don't have any real desire to pick it up again or get the DLC. A Skylines 2 needs to build on the society and people living in your city more. The traffic sim was a great foundation to a city builder, but I feel like it needs more.
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# ? Mar 3, 2017 03:40 |
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We need a robust level editor for this new game, so that our intrepid mega LPers can reenact the biggest battles of the HoI4 phase.
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# ? Mar 3, 2017 05:23 |
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Deceitful Penguin posted:I've heard good things about Warhammer and in a few days I'll find out I guess Warhammer's pretty great, and it has quite a few free DLC factions, complete with their own mechanics, which is pretty neat of them.
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# ? Mar 3, 2017 06:53 |
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Fintilgin posted:Yeah, it's a little sad, I enjoyed Skylines for about ~30 hours at launch and think it was worth the money and a nice little game... but I don't have any real desire to pick it up again or get the DLC. A Skylines 2 needs to build on the society and people living in your city more. The traffic sim was a great foundation to a city builder, but I feel like it needs more. Personally I felt it needed less. Specifically, less hearses stuck in traffic and driving to the graveyards/crematories on the other side of town instead of the ones in the next block over. And by extension, less people rotting in their homes because of said hearses.
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# ? Mar 3, 2017 09:03 |
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Deceitful Penguin posted:I think the last time I didn't just do that half the time was in the original Rome:TW, where I could just use armored war elephants against errybody. lol scrub using armored war elephants. All you need is one fully upgraded Spartan Hoplite to rout the entire enemy army. (not a whole regiment, just one dude) Groogy fucked around with this message at 10:31 on Mar 3, 2017 |
# ? Mar 3, 2017 09:37 |
Fintilgin posted:Yeah, it's a little sad, I enjoyed Skylines for about ~30 hours at launch and think it was worth the money and a nice little game... but I don't have any real desire to pick it up again or get the DLC. A Skylines 2 needs to build on the society and people living in your city more. The traffic sim was a great foundation to a city builder, but I feel like it needs more. I liked Skylines for a few hours, and then I remembered how much more stuff Simcity 4, a 13 year old game, has in comparison even if the presentation is somewhat less polished. Nobody really seems interested in taking city sims beyond what's already been achieved.
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# ? Mar 3, 2017 11:59 |
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AG3 posted:Personally I felt it needed less.
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# ? Mar 3, 2017 15:03 |
On the flipside, however, Skylines also... really isn't that kind of game. It really is a game about roads and agents and a city builder based around that, you aren't really mayoring anything. The same is true of all city builders, really. Unlike, say, Sim City (all of them) the road system are actually compelling enough. Though wasn't there one that came out recently where you had to secure funding to do things and etc etc?
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# ? Mar 3, 2017 17:08 |
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Gamerofthegame posted:On the flipside, however, Skylines also... really isn't that kind of game. It really is a game about roads and agents and a city builder based around that, you aren't really mayoring anything. Urban Empire's the one you're thinking of, I think. I had fun with it for a few hours but haven't been back to it since just because there are so many games and my backlog is awful. Those few hours were good though.
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# ? Mar 3, 2017 17:47 |
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Gamerofthegame posted:On the flipside, however, Skylines also... really isn't that kind of game. It really is a game about roads and agents and a city builder based around that, you aren't really mayoring anything. The agents in Skylines are amazing, but also show how fudged the game is. There are zero dynamics to actually test the agent simulation. Citizens travel to work or leisure or shopping destinations, solely to serve as filler on the roads. You can even side step that by building a ton of public transport. The citizens then live in bus stops for years at a time. And they don't care. The simulation doesn't care. Its to your benefit to make them live in bus stops. The agents only matter in two ways: you need goods shipments for taxes and you need arbitrary roamers to service stuff or it catches fire/gets mad.
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# ? Mar 3, 2017 19:01 |
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Skylines is at its best when treated like a digital version of a model train layout. You can make some really stunning cities with it and it's great to watch them come to life, but there is not much actual game there. It's pretty much nerd bonsai once you get past the initial hurdles of learning how to manage traffic. This is not really a bad thing and I've got like 500 hours played, lack of challenging gameplay notwithstanding - I find it very relaxing.
Bold Robot fucked around with this message at 20:33 on Mar 3, 2017 |
# ? Mar 3, 2017 20:31 |
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Skylines' one year anniversary trailer literally showed the devs and the CEO watching a model railroad and playing with a model railroad while talking about they like model railroads and played with them while developing the game. If that didn't clue you in to their approach I don't know what would.
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# ? Mar 3, 2017 20:53 |
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a game knowing what its wants to be and sticking to it is good imo
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# ? Mar 4, 2017 04:52 |
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Koramei posted:Total War is still great. I definitely don't value the campaign maps in it as much as I used to before I got into Paradox games, but they still fill different niches and that's never gonna change. Goddamn seriously. I'm really curious what the hell happened to Firaxis. Civ V wasn't bad per se, but it feels like they've been on a slowly accelerating downhill run following IV.
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# ? Mar 4, 2017 05:06 |
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Fuligin posted:Goddamn seriously. I'm really curious what the hell happened to Firaxis. Civ V wasn't bad per se, but it feels like they've been on a slowly accelerating downhill run following IV. XCOM 2 is pretty awesome, so Firaxis still has talent, I've skipped Civ games since 2 when I broke the disk and uninstalled it because I was going to fail school over them, so no comment on their present quality. Endless Legend/Space 2 is where the future of civ-likes is going, in my opinion.
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# ? Mar 4, 2017 05:15 |
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Fuligin posted:Goddamn seriously. I'm really curious what the hell happened to Firaxis. Civ V wasn't bad per se, but it feels like they've been on a slowly accelerating downhill run following IV. Civ V with expansions is incredible, XCOM 2 is good, Firaxis is fine..... ....or would be, if Civ VI had AI that wasn't dumb as bricks and it felt like it was an actually polished game.
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# ? Mar 4, 2017 05:38 |
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Wait, what's wrong with Civ VI?
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# ? Mar 4, 2017 06:31 |
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# ? May 14, 2024 04:49 |
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Civ V with expansions is rather average, and Civ VI is almost strictly better than V in most ways, but still not an amazing game or anything. It's just pretty good.
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# ? Mar 4, 2017 06:44 |