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Jim Flynn is still a better level designer than Tom Hall.
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# ? Feb 3, 2017 16:54 |
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# ? Jun 11, 2024 18:55 |
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EDIT: Wrong thread.
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# ? Feb 3, 2017 17:42 |
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Come on. I need my fix of demons getting shot in the face.
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# ? Feb 7, 2017 15:32 |
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Sorry, no demons in this update! A Fistful of Doom by "Gali" and "Big A" (Part 83 Overall)
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# ? Feb 11, 2017 09:34 |
Okay, that was the perfect ending.
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# ? Feb 11, 2017 11:08 |
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Clint Doomwood is sweet as hell.
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# ? Feb 11, 2017 14:45 |
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Temin_Dump posted:Sorry, no demons in this update! Anyway, I remembered a really nice video on Silas Warner and the original Castle Wolfenstein on Youtube that I saw probably more than a year ago. I was too lazy to post it when you went through Wolfenstein 3D, but I remembered it now for some reason. The only problem is that I can't find it again. Anyone know what video I'm talking about? It was maybe 10 or 15 minutes long and was a sort of short biographical documentary on him and on how Wolfenstein made.
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# ? Feb 11, 2017 17:35 |
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Detail from A Safer Moat by the Adolf Hitler School of Design
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# ? Feb 15, 2017 13:07 |
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Having all letters be swastikas is the cherry on top.
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# ? Feb 15, 2017 13:28 |
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Another day, another wad! Obituary (Part 1/7) (Part 84 Overall) Things got messed up when I messed with the video in Vegas, so what used to be fast-forwards in this video are now sudden jump cuts. Sorry about that. Didn't want to re-render this video again for however many hours. Morholt posted:
Better than I ever could have imagined!
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# ? Feb 20, 2017 07:01 |
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https://www.youtube.com/watch?v=NRMpNA86e8Q Edit: The product placement credit is clearly influenced by Wayne's World, released in 1992! Jobbo_Fett fucked around with this message at 07:51 on Feb 20, 2017 |
# ? Feb 20, 2017 07:41 |
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Temin_Dump posted:Things got messed up when I messed with the video in Vegas, so what used to be fast-forwards in this video are now sudden jump cuts. Sorry about that. Didn't want to re-render this video again for however many hours. Honestly I don't mind the jump cuts. It's usually pretty easy to put together what happened in the interim.
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# ? Feb 20, 2017 07:51 |
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Was DeHackEd a thing in 1995? If not, how did they make the Imp fire Baron projectiles, unless they just replaced the normal doom imp projectile sprites? Edit: And a bazooka man? I'm really curious to how they did the replacements. Edit edit: I guess they did have it back then. Strange that it took til 2009(??) to replace it though. CanSteam fucked around with this message at 12:04 on Feb 20, 2017 |
# ? Feb 20, 2017 11:48 |
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This video was neat, I enjoy the WADs that sort of build on the Doom foundation with new stuff, like pseudo-sequels.
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# ? Feb 20, 2017 16:11 |
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I can't remember if this thread covered it, but Romero and Tom Hall did one of those hour-long Game Developer Conference "postmortem" talks about the creation and early development of Doom (and transition from Wolf3D). It's kind of tech-wonky and long, but pretty dang interesting imho. The talk was in 2011, but it was YouTubed back in May. https://www.youtube.com/watch?v=NnkCujnYNSo
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# ? Feb 24, 2017 02:37 |
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The Kins posted:(doot doot doot doot doot)
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# ? Mar 1, 2017 04:57 |
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Hey, what do you know, another update! Obituary Part 2/7 (Part 85 Overall)
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# ? Mar 2, 2017 07:37 |
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Once you get to mappacks like momentomori and sythe, you'd want to save scum pretty hard unless you enjoy having to pistol start on super hard maps.
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# ? Mar 2, 2017 11:16 |
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Uncle Kitchener posted:Once you get to mappacks like momentomori and sythe, you'd want to save scum pretty hard unless you enjoy having to pistol start on super hard maps. I mean I don't enjoy it, but I sure as heck am used to it. I'm pretty freaking far ahead as far as recording gameplay goes...
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# ? Mar 2, 2017 16:46 |
Well, from what I've seen the usual method is to save at the start of each level. I usually allow myself a certain amount of saves for a map (the exact number depending on the dickishness of the wad in question) but I'm a Doom pansy. Mind you, seeing pistol starts on Scythe past map 22 would be pretty interesting.
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# ? Mar 2, 2017 16:46 |
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It ain't save scumming in Doom.
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# ? Mar 2, 2017 16:52 |
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Temin, will you be using source ports from 98 onwards and will it be ZDoom? Those will autosave you and keep your earliest game state saved up (something I wished for ECWolf). Not sure if you can turn it off, unless you're looking on using old versions of source ports. Also, when's Ultimate Doom and Final Doom?
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# ? Mar 3, 2017 13:27 |
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Not for a little while, I would guess... Seriously, there are a LOT of Doom II .wads; there is a reason that the guys are only focusing on the Top 10. The Doom community thrived then and thrives still...
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# ? Mar 3, 2017 14:53 |
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The appropriate source port to start with for early ports-required WADs would probably be BOOM. Even though ZDoom was around starting in 1998, it didn't get too prominent until the 2000s, and couldn't actually run a lot of port-required WADs properly due to incomplete support of the extensions BOOM made.
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# ? Mar 3, 2017 16:32 |
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Boom is also good and acceptable.
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# ? Mar 4, 2017 11:17 |
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Uncle Kitchener posted:Temin, will you be using source ports from 98 onwards and will it be ZDoom? Kind of. I'm gonna try and play things as vanilla as possible for the original top 100 wad list on Doomworld, so I'm gonna stick with the original Boom for whatever won't run on vanilla Doom, and zdoom for whatever doesn't run on Boom. I'm gonna try and squeeze some other older sourceports in there as needed, but those are kind of a pain to get working with newer operating systems. Ultimate Doom is pretty much directly after this round of wads. Final Doom is in 1996. It'll be one of the last Doom things we play before we get to Quake.
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# ? Mar 7, 2017 17:29 |
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Are you going to play all the way through Quake II? I remember Proteus and Suspicious's LP of that. It was the pioneer for same-looking FPS games. Reddish-brown as far as the eye can see.
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# ? Mar 8, 2017 03:27 |
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get that OUT of my face posted:Are you going to play all the way through Quake II? I remember Proteus and Suspicious's LP of that. It was the pioneer for same-looking FPS games. Reddish-brown as far as the eye can see. Not just all of Quake II, but all of its horrible expansions and the n64 version!
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# ? Mar 8, 2017 21:10 |
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How about the Saturn version of Quake 1? It has exclusive bonus levels*! *because the Saturn would melt down trying to render Ziggurat Vertigo
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# ? Mar 8, 2017 21:50 |
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Temin_Dump posted:Not just all of Quake II, but all of its horrible expansions and the n64 version!
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# ? Mar 8, 2017 23:32 |
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Temin_Dump posted:Not just all of Quake II, but all of its horrible expansions and the n64 version! Ah the N64 version, I have fond memories of always going through the video game section at Blockbuster and seeing both Quake 1 and 2. I never rented either because I had both on the PC so why waste my money on a game I already had? I never did play the expansions for either Quakes when I was a kid, and for whatever reason I didn't have much enthusiasm for playing them when I bought them all on steam about 7 years ago
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# ? Mar 10, 2017 03:57 |
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I'm catching up after not watching for a while, and Temin, I would just like to say that it angers my doom sensibilities when you pick up a green armor when the last armor you picked up was blue and you're only at 50% or something! Aaargh, you're taking needless extra damage!!
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# ? Mar 10, 2017 08:49 |
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I'm sure we will still see that happen when we get around to Quake though
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# ? Mar 10, 2017 09:09 |
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Temin_Dump posted:Not just all of Quake II, but all of its horrible expansions and the n64 version! Will you do multiplayer? Vanilla Q2 deathmatch has a special place in my heart and I'd love to get in on it. Haven't played in many years but I'm sure I have the disc around here somewhere.
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# ? Mar 10, 2017 13:35 |
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Okay someone in the thread said Daikatana. If suspicious is not around I'll provide the daikatana services for co-op.
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# ? Mar 10, 2017 16:51 |
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Hey, guess who's not dead! Obituary Part 3/7 (Part 86 Overall). Sorry for the delay, just got done with midterms!
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# ? Mar 21, 2017 04:30 |
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What are those tech soldiers based on? Haven't seen those sprites before.
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# ? Mar 21, 2017 18:57 |
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Uncle Kitchener posted:What are those tech soldiers based on? Haven't seen those sprites before.
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# ? Mar 21, 2017 20:38 |
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Welcome back. get that OUT of my face posted:The Wolfenstein soldiers from the secret stages in Doom 2. I think that's what they replace? As for what they are... they give me a weird blake stone vibe? It seems to be unique, like the rocket zombies.
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# ? Mar 21, 2017 20:57 |
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# ? Jun 11, 2024 18:55 |
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Recently posted in the depths of YOSPOS, here is IDKFA- "a complete modern and professional remake of the music of Doom" by some Doom enthusiast named Andrew Hulshult who apparently did the music for Brutal Doom 64. https://www.youtube.com/watch?v=AGK1dr-Ql0w It's a pretty decent set of cover tracks with a somewhat fuller instrumentation, although pretty guitar-rock heavy. It may be useful for any fast-forward edits Temin's got left, but at the very least it seems worth a listen to me. The description has a link to a .zip file with the broken out .mp3 and .flac formats (as well as a Doom 1/Brutal Doom .wad for whatever that's still worth to the thread).
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# ? Apr 1, 2017 12:45 |