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  • Locked thread
lenoon
Jan 7, 2010

FROM:Rear Observation Post B
TO:MAJ GEN TBK


FIRES READY TO DRAW UP TABLES STOP LACKING GUNS STOP WHERE ARE MY BLOODY GUNS STOP WHEN ARE THEY ARRIVING STOP DO I HAVE DIRECT CONTROL OF ARTILLERY ASSETS STOP LUDICROUS SHORT RANGE OF INDIRECT FIRE PROVING DIFFICULT STOP BRANDY SUPPLIES ADEQUATE STOP TELEGRAM USE COSTING THE POST OFFICE MILLIONS STOP HAVE ASKED US TO STOP

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Sixkiller
Mar 2, 2015

Sanguine Sanguinary

Bacarruda posted:

Aahah, sorry. I should have made something more clear

"RNVR" is not a player, it's just a postscript. It means "Royal Navy Volunteer Reserve" i.e. I was adding some fluff and implying your character was a Royal Navy reservist called up at the outbreak of the war.

All the armored cars are yours.

I thought that I was sharing the brigade with one other dude. Also, do my plans look OK so far?

Bacarruda
Mar 30, 2011

Mutiny!?! More like "reinterpreted orders"

Sixkiller posted:

I thought that I was sharing the brigade with one other dude.

Nope, all yours.

Slim Jim Pickens posted:

Having the armoured cars hold position for 2-4 turns is essentially the same as asking them to fight to the death. This is a game where 5 chits can die on the first turn of an engagement.

Armoured cars in cover like the Chemin Ceux can lay an ambush which makes them invulnerable to all counterfire for one turn of fire. This is powerful, and necessary, as the enemy will probably have reserve artillery ready to use indirect fire.

Armoured cars in non-cover do not have this luxury, and will be fully vulnerable to anything, up to and including the Germans simply bumbling into firing range. A squad of 2-5 armoured cars is not strong enough to rout a full cavalry brigade, and will take disproportionate casualties.

We should split the car brigade, but only into a group of 8, and two individual scouts. We can send the scouts onto the middle and north roads where we don't have a presence, with orders to immediately flee on sighting boche. This way, we can cover the spotting gap presented by the enormity of this map. Later, the fresh cavalry brigades will be arriving, and with our superior scouting network, we can organize where exactly we want to ambush or encircle the boche.

Do you think it is feasible for a some cars west of the the M4 to mutually support ACs in the Chemin during the opening phases of the battle?

Bacarruda fucked around with this message at 20:45 on Mar 8, 2017

Slim Jim Pickens
Jan 16, 2012

Bacarruda posted:

Nope, all yours.


Do you think it is feasible for a some cars west of the the M4 to mutually support ACs in the Chemin during the opening phases of the battle?

The limits of MG range make this impossible. Rapid movement is also limited because the unclear disposition of stethoscope. Besides which, one turn of movement, one turn of setting up, and a hypothetical battle is already over.

Trin Tragula
Apr 22, 2005

:siren: Special Disciplinary Update

(Your intelligence department discovers the following message in a bundle of papers taken from a captured enemy officer.)

Attention all commanders.

At an informal meeting of the special military tribunal, General [REDACTED] denied a charge of desertion (in that he intentionally accessed the enemy's Roll20 chat room with the intent of gaining an unfair advantage), but fully and frankly admitted an alternative charge of being absent without leave (in that he inadvertently accessed the enemy's Roll20 chat room while it was out of bounds). The violation was proactively self-reported, the player immediately closed the window when realising the error, and the player offered without prompting to withdraw entirely from the current round. This matter will therefore be settled without recourse to a full court-martial.

You are required to immediately nominate another commander for the brigade that General [REDACTED] was due to command. The player may continue reading [his own thread and Roll20], but may not contribute in any way whatsoever to the discussion of any military matters until Turn 24 of the battle, by which point any information he may have gained access to will be of no use. The player may not at any time make any reference to anything seen in the enemy's Roll20. The player may then take command of an infantry brigade, and is commended for personal integrity in immediately reporting the violation. He is also to be confined to quarters for 21 days and deprived of his beer and wurst rations for that time.

All commanders are reminded that it is their personal responsibility to avoid such mistakes. All commanders are also cautioned most strongly that on active service, desertion and/or repeatedly going absent without leave will result in execution by firing squad. That is all.

(Message ends. You are reminded that similar disciplinary measures exist in your own army.)

Telephone Map

Here is your starting telephone map. Please do not confuse it with the points at which you may deploy your forces.



The telephone map will expand and contract as you advance and retreat.

Divisional HQ

Please note that Divisional HQ will enter the map at the same time as its lead elements enter the map, and at the same location.

Emergency Reinforcements

The following emergency reinforcements will be granted to you at my absolute discretion. Appeals will be disregarded. Excessive appeals will forfeit the reinforcements.

A brigade of Belgian infantry will enter the map in the region of Trois Freres if: the enemy enters Saucisson Vallee or the Foret d'Effyaders on Day 1; or the enemy crosses the western north-south road on a subsequent day.

A brigade of French marines will enter the map amphibiously down the Effyaders Canal if the enemy crosses the canal or seems likely to do so.

The local government might, in extreme circumstances, be persuaded to flood the northern part of the map, so that the battle is constricted to an area approximately 25" from the southern border of the map, in order to facilitate some kind of daring last stand. You are unaware of the precise requirements for triggering this last possibility.

my dad
Oct 17, 2012

this shall be humorous
I'd like to commend the enemy officer for reporting and admitting to their mistake. If anyone on our team does the same, I ask them to please report to Trin ASAP, the rest of us won't hold a grudge if you wanted to play fair and broke the rules by accident.

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



k, I should be in the map room around 8pm local time. questions I have:

Bacarruda, where do you want the scout plane?

Division commanders, I need brigade level movement maps. Ensure they have been vetted by Staff

Staff, it would be helpful if you map the reinforcement zones, but if not I'll take care of it.

Fires, what turn do you arrive on the map? Where do you think your indirect targets will be at that time?

Istvun
Apr 20, 2007


A better world is just $69.69 away.

Soiled Meat
It is worth mentioning that Hunt11's Royal Engineers Corps can reach their destinations more quickly through an alternate route. I have shared this information with him already and he is confirming routes to M6 and M7.

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



Istvun posted:

It is worth mentioning that Hunt11's Royal Engineers Corps can reach their destinations more quickly through an alternate route. I have shared this information with him already and he is confirming routes to M6 and M7.

Excellent :D Thats what I like to see, good work!

lenoon
Jan 7, 2010

At the moment sir I have no idea - our current map plans are marked up to turns 6-8 at max. If we arrive on day 2, we are not able to predict given the current state of our plans.

If we have a reasonable estimate of where our infantry will be at end of day on day 1, I will table day 2 fire missions accordingly.

At the moment I have plans to hit major thoroughfares in the east and the crest of the hill beyond - 12 indirect fires per 24 hour period will be used sparingly but in maximum available concentration.

Hunt11
Jul 24, 2013

Grimey Drawer


Royal Engineers

In order to get the most out of the engineers they need to be either setting up or getting ready to set up erections. So I would like to make a request from each division.

3rd cavalry
Where do you see your forces fighting over the entire day? Which points of access should I prioritize in shutting down and what type of erections you would prefer I use. Bacarruda has already provided me with his opinions and early requests but the more in advance I can structure the movement of my engineers the better.

7th Infantry
I know this is further in the future but where do you imagine will be the best spots to set up infantry and how much time should be spent on each area. As in do you want just some basic trenches or would you prefer for me to pull out all the stops?

Fires
Do you want me to set up gun pits for your artillery pieces and if so where do you want them to be? A suggestion would be to create a series of gun pits that the pieces can be moved in and out from depending on how the battle goes.

ViggyNash
Oct 9, 2012
I'm confused about movement distances for the cav brigades. As they are currently marked on the estimated timetables, they are able to travel 24" on roads. However, according to Trin's original movement info-post:

quote:

Infantry, Engineers, Machine Guns, Artillery: 8"
Cavalry: 12", 16" on a road.
Runner: 8" when off-road, 30" when on-road.

This is halved for any unit which intends to use Rifle Fire on that turn. Units which move more than half their speed during a turn may not fire; MGs and Artillery may not fire if they have moved at all.

Can someone clarify the movement ranges for me?

Istvun
Apr 20, 2007


A better world is just $69.69 away.

Soiled Meat

ViggyNash posted:

I'm confused about movement distances for the cav brigades. As they are currently marked on the estimated timetables, they are able to travel 24" on roads. However, according to Trin's original movement info-post:


Can someone clarify the movement ranges for me?

Those are the movement speeds for brigades in battle formation. If in marching formation on a road, brigades move 50% faster than their listed movement.

ViggyNash
Oct 9, 2012
Ok thanks. Still trying to learn all the rules, but I'll provide what support I can.

Hunt11
Jul 24, 2013

Grimey Drawer
As an addition to my post. There is no need to rush as it will be some time before my engineers can even being doing prep work.

my dad
Oct 17, 2012

this shall be humorous
British chits have been placed on a separate map on Roll20. Feel free to use them. I forgot to make regular artillery chits, so I'll make them tomorrow.

Hephasto
Oct 11, 2007
I agree, I agree, it's all about that skreee.

Loel posted:

Working list
3rd Cavalry Division commander -- Bacarruda
RNAS Armoured Car Brigade commander sixkiller / Vincent Van Goatse
? Cavalry Brigade commander -- mydad
? Cavalry Brigade commander -- xthetenth
Royal Horse Artillery commander - abortretryfail

7th Infantry Division commander -- thabastardken
? Infantry Brigade commander -- Acebuckeye13
? Infantry Brigade commander -- mllaneza
? Infantry Brigade commander -- Eddy-Baby

Royal Artillery commander - lenoon
Royal Engineers commander -- Hunt11

KYOON GRIFFEY JR -- Open XO
grassy gnoll -- Open
Terrifying Effigies -- Open Brigade
sullat - staff

Let me know if I missed you.

I'm available as staff to review orders or submit emergency ones if necessary.

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!

Trin Tragula posted:

Critically important point, just in order to get y'all into the proper roleplaying mindset:


The Army is not Royal. The Navy is Royal. English naval assets were historically the personal train set of the monarch, so the Navy is collectively Royal. The Army traces its history back far enough to remember things like the Unpleasantness with that dreadful oik Cromwell, and is still pleased to think of itself as a collection of various geographically-raised regiments and specialist corps, so although some of the units within it are Royal (or things like "The King's Own", or "Loyal"), the British Army collectively is not Royal and you will certainly point this out at great length to anyone who makes the mistake of suggesting it is. "Who do you think we are, the bloody Navy???"

(The proper designation would be 7th Division, British Expeditionary Force.)

Your brigades, by the way, are the 20th, 21st, and 22nd. The 3rd Cavalry Division consists of the 6th and 7th Cavalry Brigades, and the RNAS Armoured Cars. (The latter is in fact Royal, being part of the Royal Naval Air Service, because everything's made up and the points don't matter.)

edit:

20th Bde: 1st Grenadier Guards, 2nd Scots Guards, 2nd Borderers, 2nd Highlanders
21st Bde: 2nd Bedfordshires, 2nd Yorkshires, 2nd Royal Scots Fusiliers, 2nd Wiltshires
22nd Bde: 1st Royal Welch Fusiliers, 2nd Royal Warwickshires, 2nd Queen's, 1st South Staffs

6th Cav: 1st (Royal) Dragoons, 10th (Prince of Wales's Own Royal) Hussars, 3rd (Prince of Wales's) Dragoon Guards, C Battery RAH
7th Cav: 1st Life Guards, 2nd Life Guards, Royal Gorse Hards, K Battery RAH
No. 3 (Eastchurch) Squadron, Royal Naval Air Service

:doh:

I swear to god I knew that. I have a book about the 1st Royal Welch Fusiliers, who have an interesting history in the American Revolution and Napoleonic wars as light infantry.

my dad
Oct 17, 2012

this shall be humorous
Since I promised to post it, this is the basic plan I had for the map:


The armored cars rush the sunken road next to Stethoscope (AKA, that thing lying on the beating heart of the battle) from the south, with orders to stop and shoot if they can see the enemy, while splitting off a scout car to take the northern route and set up on the north crossroads while severing telephone cables.

The first cavalry brigade rushes to occupy the Stethoscope, either taking up the northern part of the sunken road, or charging Stethoscope, while the one that shows up later does the other thing.

We hold the line for a while. The scout aircraft shows up to scout the ridge and tell us about any incoming artillery, etc and shows up just before it's time to give orders. Based on the results of this, and with our dug in division commander, we order our units to retreat or stay there for 8 more turns. The engineers have hopefully done some work blocking the side roads by that point. Everyone pulls back down the center lane, and cavalry moves out into positions prepared to deal with enemy attacks based on what we know by that point.

We hold the line at the stream and fords by any means we have available to us until the infantry arrives. Depending the situation, we can advance our infantry to relieve the cavalry, or we can organize a retreat beyond the forests.

Our engineers prepare fortified fallback behind the north forest and in the valley that can spot and attack any enemy that tries to make it past. Ideally, lots and lots of barbed wire should be placed.

With our infantry in defensive positions, any surviving cavalry can either rest in dugouts some distance behind the infantry, ready to charge if enemy makes it to the infantry trench, but otherwise hopefully getting some rest.

All this time, we watch what the enemy does and prepare counterattacks, especially during nighttime. They'll have to commit their engineers to removing the obstacles we placed, and may not be able to place sufficient obstacles of their own to protect their guys from veteran infantry brigades with 15 "melee" chits showing up to say hi.


Obviously, now I know some things I didn't know back then. :v:

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!


Major-General Sir Theodore Bedford-Kant KBE, GC, MC, DSO



Right, here is baby's first map for the Infantry. In lovely primary colours I have indicated the initial proposed routes for the brigades to take to their operation areas of responsibility. As the battlefield may change dramatically before we arrive, this is more in the way of a conversation piece than actual tactical planning.

thatbastardken fucked around with this message at 01:49 on Mar 9, 2017

AbortRetryFail
Jan 17, 2007

No more Mr. Nice Gaius

Royal Horse Artillery Unit Commander

I've just received the horse artillery units assigned to me. There is something peculiar about them but I can't put my finger on it.



UPDATE: They are responding poorly to the oats.


(An explanation: I was assigned to a unit that did not actually exist)

AbortRetryFail fucked around with this message at 02:51 on Mar 9, 2017

Terrifying Effigies
Oct 22, 2008

Problems look mighty small from 150 miles up.

thatbastardken posted:



Major-General Sir Theodore Bedford-Kant KBE, GC, MC, DSO



Right, here is baby's first map for the Infantry. In lovely primary colours I have indicated the initial proposed routes for the brigades to take to their operation areas of responsibility. As the battlefield may change dramatically before we arrive, this is more in the way of a conversation piece than actual tactical planning.

One thing to note is that the distance between Foret Effyaders and Bois de Blob is about equal to machinegun range, so units hiding in the woods on either can fire clear across if anything tries marching down the road. May be something to keep in mind for 21 Bde's deployment since indirect artillery and spotter planes will make it dangerous for units to set up in the open. They can still cover the M5 road from Effyaders while being hidden from observation.

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!

Terrifying Effigies posted:

One thing to note is that the distance between Foret Effyaders and Bois de Blob is about equal to machinegun range, so units hiding in the woods on either can fire clear across if anything tries marching down the road. May be something to keep in mind for 21 Bde's deployment since indirect artillery and spotter planes will make it dangerous for units to set up in the open. They can still cover the M5 road from Effyaders while being hidden from observation.

Noted, but in the optimistic spirit of the start of the game I primarily want my division to be able to move forward without a traffic jam. With the high number of infantry chits these brigades are well suited to offensive action, and if the cavalry phase has gone well (touch wood) a rapid advance will be key to securing those gains.

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
7 Division Table of Organization and Equipment:

quote:

Division Commander: Major General thatbastardken
Chief of Staff: Brigadier General AbortRetryFail
  • 1 Division Command Company
20th Bde: 1st Grenadier Guards, 2nd Scots Guards, 2nd Borderers, 2nd Highlanders.
Brigadier General Acebuckeye13
Staff Officer:
  • 20 Infantry Companies
  • 1 Machine-gun Company
  • 1 Command Company
21st Bde: 2nd Bedfordshires, 2nd Yorkshires, 2nd Royal Scots Fusiliers, 2nd Wiltshires.
Brigadier General mllaneza
Staff Officer:
  • 20 Infantry Companies
  • 1 Machine-gun Company
  • 1 Command Company
22nd Bde: 1st Royal Welch Fusiliers, 2nd Royal Warwickshires, 2nd Queen's, 1st South Staffs.
Brigadier General Eddy-Baby
Staff Officer:
  • 20 Infantry Companies
  • 1 Machine-gun Company
  • 1 Command Company

AbortRetryFail
Jan 17, 2007

No more Mr. Nice Gaius

RHA Commander 7th Division Chief of Staff


I'm pleased to announce that due to my distinguished service in the handling of the horses that I have garnered the attention of a quite high ranking officer, who has promoted me to Chief of Staff for 7th Division.

Let it be known.

I have also been replaced with a computing device??? My programming allows me to:

- Giving emergency orders if $COMMANDER_NOT_FOUND (Give orders in the absence of 7th Division Commander)
- Be compatible with Order Checker 1910 Edition (Make sure all Division Orders are legal and make sense)
- Supports 16 and 32 colours (Make maps Look Nicer)
- Complementary YES/NO Electronic Decision Maker (Settle disputes between Brigadiers)


UPDATE: The RHA Unit has finally received the supplies I have requisitioned for them, I hope my replacement puts them to good use.

AbortRetryFail fucked around with this message at 02:48 on Mar 9, 2017

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



AbortRetryFail posted:

UPDATE: The RHA Unit has finally received the supplies I have requisitioned for them, I hope my replacement puts them to good use.



:D bwhahaha

Loel posted:





Bacarruda

Commander's intent: You are to focus on Zone 3. Priority list as follows:
1) Maintain integrity of command
2) Scout opposing forces
3) Ambush targets of opportunity
4) Fallback to zone 4 when the situation warrants

Scouting priorities are to find out:
What brigades we are facing, and in what composition
Where are they coming from, and at what speeds
What is their most likely avenue of approach towards Zone 4

Work with Fires to ensure there are no friendly casualties.

TBK
Commander's intent: You are to focus on Zone 4. Priority list as follows:
1) Destroy any attempted beach head. Hold position until further notice.

Work with Engineers to maximize defenses.


reinforcement map



I am putting the observation plane on turn 12 like so. Bacarruda has authorization to retask it if he so desires.



Master post to follow

Bacarruda posted:



Major-General Desmond de Vere Barrington, GCVO, DSO and Bar. General Officer Commanding 3rd Cavalry Division, British Expeditionary Force.

Gentlemen, here is our order of battle. As you can see, we have some of the finest regiments in the British Army. Our traditions go back to Waterloo and the long shadows of our ancestors lie over us in this moment. Let's make them proud.

Arriving Turn 0:
Royal Naval Air Service (RNAS) Armoured Car Section: Commander sixkiller, RNVR

Arriving Turn 4:
6th Cavalry Brigade: Brigadier General xthetenth
-1st (Royal) Dragoons
-10th (Prince of Wales's Own Royal) Hussars
-3rd (Prince of Wales's) Dragoon Guards
-C Battery RAH
-Mounted Troop, Royal Engineers -- Lieutenant Colonel Hunt11, RE
Total Strength: Brigade HQ, 10 cavalry companies, 2 horse artillery batteries, 1 mounted MG company

Arriving Turn 10:
7th Cavalry Brigade: Brigadier General mydad
-1st Life Guards
-2nd Life Guards,
-Royal Horse Guards
-K Battery RAH
Total Strength: Brigade HQ, 10 cavalry companies, 2 horse artillery batteries, 1 mounted MG company

All officers, here is our current plan.



Begin thinking about where you would like to deploy your brigade and how you will move there. Post plans, suggestions, and questions.

RNAS Armoured Car Section (Sixkiller), I want to see two plans from you.

One, sending all your cars into the 6 o'clock segment of the Chemins to engage German cavalry approaching Stethoscope. Consider sending some cars into the shoulder of the road, using oblique formations, etc. to maximize your frontal firepower. Have these cars fall back after a 2-4 turns and then have them set up to hold the M7 and M4 fords.

Two, sending some cars across the M4 to cover Stethoscope from the west. Send the rest of force into the 6 o'clock segment of the Chemins so that both forces mutually support each other. Be prepared to have both forces fall across the shallow river. Have the northern force fallback into covering the M4 and the other force fallback to covering the M7.

6th Brigade (xthetenth), you'll enter the map on Turn 4. Under the current plan, you'll be moving into the Foret De Effyaders to secure the M1, M2, and M3 fords. You may also need to change plans to hold the East-West road and secure the M4 fords should the enemy attempt to cross there in force.

7th Brigade (mydad), you'll enter the map on Turn 10. You'll likely head to the Bois de Blob to counter German crossing efforts From M4 to M7.

Royal Engineers (Hunt11), Keeping mind timetables (your movement time, German movement time, build time) -- I want to see a plan to block the M7 ford with wire or a roadblock. Make sure you do not trap the armored cars on the eastern bank. I also want to see a plan to lock down the road network with wire, roadblocks, or trenches -- consider looting farms for more wire as needed. Let me know if you have any other ideas for engineering works.

Sixkiller posted:

Rolls-Royce Brigade: The Big Red One

Draft: The overall command of the brigade is split between me and RNVR, so I’ll be leading ‘Red Group’ in their daring raid on Stethoscope; meanwhile, RNVR will operate the defense of the forest.

In total, this operation gives me five armored cars to work with. I order that they be split further into two groups: Magnus ignis, four ACs, will move on to the 6 o'clock road; Ignis, one AC, will move on the road facing Stethoscope and join up with the additional cars sent by ‘Blue Group’. If everything works out, the German cavalry will find itself in a pickle: murdered by machine guns.

Magnus ignis will hold its positions for two or four turns, depending on four factors: damage dealt; casualties taken; the initial surprise of the enemy; and finally, the number of enemies spotted.

Ignis is to hold at all costs, preventing the enemy from escaping or advancing forward. It's a one man, or car, mission. The best of luck to them.

xthetenth

mydad

Hunt11 posted:

Royal Engineers Corp

Upon entering the field of battle both mounted engineers are to follow the mapped out path and begin placing barbed wire along the bottom two fords.



Contingent orders
Any infantry move towards position in battle formation: Fall back west before heading north and start wiring up the northern fords.


Division Commander: Major General thatbastardken



Brigadier General Acebuckeye13

Brigadier General mllaneza

Brigadier General Eddy-Baby

Loel fucked around with this message at 04:50 on Mar 9, 2017

my dad
Oct 17, 2012

this shall be humorous
Roll20 is currently discussing the historicity of units. I'm surprised that even the French marines that will arrive are based on the Fusilers Marins that were quite real, and our division compositions are also based closely on real units.

AbortRetryFail
Jan 17, 2007

No more Mr. Nice Gaius

I have created a blank map with all roads having names and the ford crossing points for future use.

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!

my dad posted:

Roll20 is currently discussing the historicity of units. I'm surprised that even the French marines that will arrive are based on the Fusilers Marins that were quite real, and our division compositions are also based closely on real units.

allegedly

my dad
Oct 17, 2012

this shall be humorous
Since the scouting aircraft has a 4 turn delay in providing information, it'd be best to deploy it on turn (N-1)*8+4 , where N is the 8 turn round we want to deploy it in.

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



my dad posted:

Since the scouting aircraft has a 4 turn delay in providing information, it'd be best to deploy it on turn (N-1)*8+4 , where N is the 8 turn round we want to deploy it in.

Bacarruda, your call.

Terrifying Effigies
Oct 22, 2008

Problems look mighty small from 150 miles up.

Since BG My Dad asked in chat, I've put together a preliminary plan in the event that the local government blows the dikes, to be referred to as Plan Utnapishtim. Our liaison officer had some difficulty getting the full gist of the plan out of the locals due to the dialect, but we are confident that we'll know when the decision has been made "since the local yobs will all start heading south in a d***ned hurry".

In the event Plan Utnapishtim is put into place, all soldiers shall make use of their regulation cork vests to maintain buoyancy during the deluge. Soldiers are reminded that they were told to keep their regulation cork vests on their person at all times when they embarked for the Continent, and that directive is still in effect. If a soldier is unable to equip their regulation cork vest in time, they are advised to hold their breath until the flood waters subside or they are able to seize any structures that remain above water.

Any Germans encountered during Plan Utnapishtim should be pushed off of whatever high point they're clinging to and dunked repeatedly until they surrender.

Our engineers have consulted with the local public works officials and have come up with the following estimate as to how far the flood waters will advance during Plan Utnapishtim. However, they caution that water is a complicated and mysterious force and should not be treated lightly, so these projections are to be treated as notional at best.



CLASSIFIED SECRET COLLATERAL//
Engineers and naval experts to the rear have also been tasked with determining a means to float H.M.S. Bellerophon over the dikes and into the Effyaders Canal during the breach to serve as an inland battleship and local fire support for the defense of Effyaders.

They are also tasked with figuring out how to get it back out again.

//END SECRET COLLATERAL

If you are unable to pronouce 'Utnapishtim', you either did not pay attention during Classics or are too low in rank to concern yourself with the broader strategic matters of the plan.

Updates to Plan Utnapishtim shall be issued as more information becomes available.

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
Brigadiers Acebuckeye13 and mllaneza, please report in and acknowledge you have received your orders!

Loel
Jun 4, 2012

"For the Emperor."

There was a terrible noise.
There was a terrible silence.



Started on the master post above. Officers and staff make sure its how you want it, and that its not missing anything.

Hunt11
Jul 24, 2013

Grimey Drawer


Possible wire placements. Comments on if the set up looks good or not will be appreciated.

AbortRetryFail
Jan 17, 2007

No more Mr. Nice Gaius

Looks good to me. It covers the most likely enemy approaches completely.

Terrifying Effigies
Oct 22, 2008

Problems look mighty small from 150 miles up.

Hunt11 posted:



Possible wire placements. Comments on if the set up looks good or not will be appreciated.

I'd put the ones up north closer to the fords fwiw. The trees are close enough that we can ambush them as they get caught up in crossing and clearing.

edit - by north == M1/2/3

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

Are the M5/M6 wires placed a bit farther back because of movement concerns or because it's a good killbox you don't want them to back away from?

Hunt11
Jul 24, 2013

Grimey Drawer

xthetenth posted:

Are the M5/M6 wires placed a bit farther back because of movement concerns or because it's a good killbox you don't want them to back away from?

It is trying to get as many guns as possible on the targets. The one at m6 is close enough that our infantry can also join in the slaughter.

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thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
Secondary map for infantry brigadiers to consider: Areas of Responsibility!



This is an extremely rough sketch of the parts of the map your brigades will need to control depending on the flow of battle. It is NOT a comprehensive set of directions on chit deployment!

Division HQ will for preference occupy the middle road to allow for easier communication with all brigades. I acknowledge that this does put HQ at risk if the enemy break through, and it is subject to change as we approach the battlefield.

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