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Wow I've never heard anyone talk about that game. Seems like a pretty basic platformer but for the time these cutscenes seem kind of loving incredible?? https://www.youtube.com/watch?v=cKF3IVqljTk e: sorry I know not an FPS I just don't know why this popped into my head and how I've missed it all these years Yodzilla fucked around with this message at 04:04 on Mar 8, 2017 |
# ? Mar 8, 2017 03:18 |
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# ? Jun 6, 2024 09:42 |
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The worlds needs more cutesy mods like Adventures of Square, Shadow of the wool ball, and Chex Quest 3. I'm also eagerly awaiting golden souls 2...
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# ? Mar 8, 2017 05:12 |
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Yodzilla posted:Wow I've never heard anyone talk about that game. Seems like a pretty basic platformer but for the time these cutscenes seem kind of loving incredible?? These are my feelings towards Eternam; super obscure, but fun, and amazing at-the-time animations.
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# ? Mar 8, 2017 05:18 |
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Yodzilla posted:Wow I've never heard anyone talk about that game. Seems like a pretty basic platformer but for the time these cutscenes seem kind of loving incredible?? Monolith also made a reference to Claw in Shogo. I think you pick up some sort of toy modeled after the main character.
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# ? Mar 8, 2017 06:03 |
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I had a demo for Captain Claw. I liked it. My mom discovered that I say "poo poo" when she's not around while I was playing it
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# ? Mar 8, 2017 06:17 |
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Max Wilco posted:Monolith also made a reference to Claw in Shogo. I think you pick up some sort of toy modeled after the main character. It goes "Captain Claw!!!" every time you trigger it
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# ? Mar 8, 2017 06:23 |
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Narcissus1916 posted:The worlds needs more cutesy mods like Adventures of Square, Shadow of the wool ball, and Chex Quest 3. There's a mod for Zdoom/GZdoom called Hate Busters, formerly Sticky Gals (because the characters were based on stick figures originally). https://forum.zdoom.org/viewtopic.php?f=19&t=52611 Does a lot of cute, also a lot of general cheery design. Originally it was just the textures and weapon/monster changes for any doom or doom II level, now they're working towards having a full campaign of maps. Personally I still like version 2 of the initial Sticky Gals mod for layering on Slaughter maps
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# ? Mar 8, 2017 06:58 |
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Yodzilla posted:Wow I've never heard anyone talk about that game. Seems like a pretty basic platformer but for the time these cutscenes seem kind of loving incredible?? This game was not mind blowing but it was definately a Good Game. Check it out if you like platformers from earlier days of PC gaming.
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# ? Mar 8, 2017 17:37 |
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fishmech posted:There's a mod for Zdoom/GZdoom called Hate Busters, formerly Sticky Gals (because the characters were based on stick figures originally). Yeah I really liked the old version of that. I was kinda bummed when the author scrapped the enemy and texture changes. Is there a link available somewhere yet?
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# ? Mar 8, 2017 17:54 |
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Negrostrike posted:Yeah I really liked the old version of that. I was kinda bummed when the author scrapped the enemy and texture changes. Is there a link available somewhere yet? I had the .WAD in my Doom folder from back when Vinesauce did a playthrough of it, so here you go! http://s000.tinyupload.com/index.php?file_id=71024526279025247979
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# ? Mar 8, 2017 18:04 |
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Cephalectomy posted:This game was not mind blowing but it was definately a Good Game. Check it out if you like platformers from earlier days of PC gaming. I had a review of it in UK PC Gamer where I recall they basically said it was decent, but was a bit of a relic and the time for 2D platformers had passed. Little did they know, 2D platformers would become a big thing again in the 21st century.
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# ? Mar 8, 2017 20:41 |
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It's kind of a shame that the disdain for 2D games basically killed Jazz Jackrabbit 3 - not because it was 2D itself (it wasn't), but because its predecessor was 2D and as a result didn't sell quite as well as it needed to to convince publishers to back JJ3. Cuz, I mean, the leaked prototype for it was a pretty fun third-person shooter? And an all-ages one, too, which is somewhat uncommon, even today.
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# ? Mar 8, 2017 20:56 |
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I'm still kinda sad we never got a Keen 3D from id. Apparently Tom Hall was pretty bummed out about it as well
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# ? Mar 8, 2017 21:00 |
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Is there a Duke3D map/mod that has all of the maps put together, like that one from Doom/Doom 2? I know that with the BUILD engine, there's a general size limitation, but I thought maybe with eDuke, there was a way around that nowadays, no?
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# ? Mar 8, 2017 21:09 |
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Shadow Hog posted:It's kind of a shame that the disdain for 2D games basically killed Jazz Jackrabbit 3 - not because it was 2D itself (it wasn't), but because its predecessor was 2D and as a result didn't sell quite as well as it needed to to convince publishers to back JJ3. Wasn't there a huge outcry when Castlevania: Symphony of the Night was first shown in magazines because it wasn't 3D? Metroid Prime's previews were hit with a lot of criticism for the opposite reason. And nowadays they are routinely put on "Greatest Games Ever Made" lists. Go figure!
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# ? Mar 8, 2017 21:16 |
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Shadow Hog posted:It's kind of a shame that the disdain for 2D games basically killed Jazz Jackrabbit 3 - not because it was 2D itself (it wasn't), but because its predecessor was 2D and as a result didn't sell quite as well as it needed to to convince publishers to back JJ3. Jazz Jackrabbit 2 came with a Pentium II 233 we bought back in the day. Although it was some special OEM version that had buggy local multiplayer (crashed every 10 mins or so) and was missing the level editor. Really cool game though. The homing rockets I remember being especially good and the local multiplayer deathmatch was awesome while it wasn't crashing. Anyway this should be in a 2D Platformer Megathread. We also need an Early Third-Person Shooter Megathread so I can talk about MDK.
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# ? Mar 8, 2017 22:16 |
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MDK yessss
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# ? Mar 9, 2017 00:10 |
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Nition posted:We also need an Early Third-Person Shooter Megathread so I can talk about MDK.
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# ? Mar 9, 2017 00:26 |
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OK so, MDK is the best. It's not really an FPS but: Developed by Shiny, creators of Earthworm Jim, and released in 1997. MDK has style that other games wish they had. Environments of every sort: Sometimes so crazy that they can be momentarily confusing to navigate, I'll admit. First game ever to have a sniper scope: Fun boss fights. Actual humour throughout that doesn't feel forced. And the most unexpected ending that I've ever seen in a game. This music video with a live-action actor dressed as the main character that comes out of nowhere. Nition fucked around with this message at 01:22 on Mar 9, 2017 |
# ? Mar 9, 2017 01:05 |
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Nition posted:And the most unexpected ending that I've ever seen in a game. This music video with a live-action actor dressed as the main character that comes out of nowhere. Man, Shiny were loving weird. And I kinda loved them for it. Never played MDK, but MDK 2 on the Dreamcast was my poo poo.
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# ? Mar 9, 2017 01:35 |
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I never played MDK 2, but I do remember PC Gamer giving it a very positive review. It wasn't made by Shiny though, it was made by BioWare.
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# ? Mar 9, 2017 01:39 |
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King Vidiot posted:Man, Shiny were loving weird. And I kinda loved them for it. I LOVED MDK2 so much. I played it on the Dreamcast and had picked it up because I remembered MDK being so great when a friend of mine had shown it to me. Shwang Shwing, weird Edmonton (being proudly ian), the radioactive toaster, a six-legged, cigar-chomping dog, the soundtrack with the last track of Kurt and Dr Hawkins talking about how the game is over. Paraphrasing, but... Dr. "The game is over." Kurt "Yes, if there's one thing it is... it's certainly over." Dr. "You just spent $60 on a game that ended 5 minutes ago." Dr. "Kurt!" Kurt "What?" Dr. "It's over." Kurt "Yes. Yes it is." Continue this about 4-5 more times. loving yes MDK2
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# ? Mar 9, 2017 03:28 |
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My dad used to describe the graphics in MDK as "wicked" His favorite level was a really early one with that pendulum ball and the miniboss who leaps all over the arena. Goddamn that level owned.
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# ? Mar 9, 2017 03:34 |
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All the levels owned pretty much. A few other excellent games I've played over the years that'd fit nicely into an Early Third-Person Shooter Megathread: - Tomb Raider - Oni - Giants: Citizen Kabuto - Max Payne
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# ? Mar 9, 2017 03:47 |
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MDK, holy poo poo I forgot about that game. So good. And yeah, wicked is a fair phrase for it.
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# ? Mar 9, 2017 04:02 |
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LEFT brain attack! RIGHT brain attack!
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# ? Mar 9, 2017 04:04 |
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This post is in the wrong thread.
RyokoTK fucked around with this message at 05:35 on Mar 9, 2017 |
# ? Mar 9, 2017 04:10 |
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I just learnt that Nick Bruty was the designer for both MDK and Giants: Citizen Kabuto, which would explain why they're both amazing and have a similar feel.
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# ? Mar 9, 2017 04:12 |
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Convex posted:I'm still kinda sad we never got a Keen 3D from id. Apparently Tom Hall was pretty bummed out about it as well In a parallel world somewhere, the Ratchet and Clank games all pretty much exactly the same but star Commander Keen as the main character.
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# ? Mar 9, 2017 04:13 |
Today I found a bunch of old Half-life mods stored away on a CD from the early/mid 2000's. Back when I was fully into Modding for it and Doom. Project Quantum Leap, They Hunger, Issues, USS Darkstar, Poke646, Deliverance, and a few others. Reminded me I had tons more lurking somewhere, plenty of garbage, plenty of good. Like if you haven't played Something Else I highly recommend it. Brings back good memories.
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# ? Mar 9, 2017 04:20 |
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While we're on the topic of MDK, here's a cool video by DigitalFoundry analysing the game's weird tech, and its even weirder PS1 version (made by a pre-skateboarding Neversoft!) https://www.youtube.com/watch?v=_LbIJdGNQfA
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# ? Mar 9, 2017 04:47 |
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Oh hey. https://www.youtube.com/watch?v=7IpArsMcs3o
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# ? Mar 9, 2017 05:20 |
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Rupert Buttermilk posted:I LOVED MDK2 so much. I played it on the Dreamcast and had picked it up because I remembered MDK being so great when a friend of mine had shown it to me. Shwang Shwing, weird Edmonton (being proudly ian), the radioactive toaster, a six-legged, cigar-chomping dog, the soundtrack with the last track of Kurt and Dr Hawkins talking about how the game is over. Paraphrasing, but... As with most things, my memory was hazy on this, but here you go. Last track on the disc, played at the end of the credits: https://www.youtube.com/shared?ci=9wY6EOrYm7g
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# ? Mar 9, 2017 06:42 |
https://www.youtube.com/watch?v=ObU__s-R9ro
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# ? Mar 9, 2017 06:54 |
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Dang why didn't they just revamp the Huntress model from Q3, or basically everyone from Q3 if they're going the ability hero route, there's a lot of material there. And they'd cash in on nostalgia
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# ? Mar 9, 2017 08:38 |
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Heads up, Chronicles of Riddick: Assault on Dark Athena is being pulled from GOG at 15:00 UTC+1 today.
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# ? Mar 9, 2017 12:56 |
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PaletteSwappedNinja posted:Heads up, Chronicles of Riddick: Assault on Dark Athena is being pulled from GOG at 15:00 UTC+1 today. That's a shame. Riddick is definitely worth playing and Dark Athena is as close to a definitive edition as we'll ever get. Not exactly retro but I'd recommend it to anyone who likes a bit of stealth in their fps.
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# ? Mar 9, 2017 13:22 |
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Ok, so while I think it's just because of the music omitted from the game, this was interesting. From Steam, the following are install sizes: Duke Nukem 3D: Megaton Edition - ~450MB Duke Nukem 3D: ~980MB Quake: 55MB I would have expected them to be somewhat similar, or at the very least, for the Megaton edition to be bigger than vanilla Duke3D, so this is nuts.
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# ? Mar 9, 2017 14:25 |
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Rupert Buttermilk posted:Ok, so while I think it's just because of the music omitted from the game, this was interesting. Vanilla Duke3D is only that big because it's downloading the 3D Realms Anthology soundtrack as well. So take about 850mb off that for the real size.
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# ? Mar 9, 2017 14:29 |
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# ? Jun 6, 2024 09:42 |
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I thought steam only had Megeton? Is there a separate Duke 3D installation besides world tour? Also where the hell is Duke II?
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# ? Mar 9, 2017 14:33 |