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Roobanguy
May 31, 2011

JazzFlight posted:

I was kinda glad that at the end that they didn't reveal that Bea's dad was one of the cultists (or the main guy chasing Mae). He seems like he would have been a prime candidate after his wife died and he slid into depression. It would have been a real downer to have that kind of twist. Frankly, I think the game sidesteps the whole response to the missing cult members to have its cake and eat it, too. There are families whose fathers won't be coming home thanks to our gang. Sure, they were a mob of murderers, but it's still sad.

i actually agreed with and appreciated Angus's response when everyone one else was having a moral crisis. gently caress those murderers, I'm glad they're dead and I hope they're burning in hell.

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McFrugal
Oct 11, 2003

Roland Jones posted:

Silhouette doesn't match Molly's at all. The cultist has notches in both ears and cheek fuzz/whiskers that she lacks. Also the aforementioned hints at the cult being mostly male (and I think some implying that that particular person in male, though I can't remember).

Plus, you saw that cultist kidnap someone, and Molly shows up behind Mae while Mae's following that guy. I don't believe that the cult has the supernatural powers other people think they do (appearing out of the darkness is visual shorthand for coming out of hiding, it doesn't mean the guy teleported out of nowhere to attack Mae in the mines), so the chances of Molly somehow appearing behind Mae when Mae is chasing and possibly staring directly at her is... Unlikely. Even if she's a cultist, she's not that cultist.

That said, the city council people or whoever I can totally see as probable cult members.


He's probably Mae's grandfather. Somehow. The notch in the ear matches up and so do his whiskers. The cultists were saying that some of them got younger-- that would explain how he has hair now, when he didn't before. That would also explain why the date of his death doesn't match up with the timeline- he never actually died. People just think he did, probably because of the "glimmer" powers he's obviously using. On the other hand he could be a literal ghost and never intended to harm Mae, but was merely making sure she would be in the right place at the right time to take down the cult.

I'm starting to think the ghost-granddad theory is the right angle, because only one cultist was wearing a mining helmet, and had a name and a voice that Mae would have recognized. Also when the attack happened at the mine, he just sortof flopped down and grabbed Mae's leg but did nothing otherwise?

McFrugal fucked around with this message at 18:42 on Mar 7, 2017

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Nah, I can't see that. The opening text crawl suggested he died pretty unambiguously and from his appearance in Lost Constellation he seemed like a decent guy. It'd be too much of a twist without there being more foreshadowing or supporting evidence, especially when there are already other cats in town. As for the weird teleporting, the first time with the kidnapping victim and the fence I think was a Hot Fuzz situation where there were just two cult members and one threw the victim over the fence to the other then hid, while the second time it's pretty clearly the guy who got shot earlier sneaking up on them to get his revenge.

Also I don't think Molly knew exactly either, just suspected. I think her and the handyman/janitor were just people in town savvy enough to suspect something was up but not really enough to act on it, which is why she did investigate Mae's claims, was worried about her being out raising trouble, updated her on the arm and so on. I think actually aiding or abetting the murder cult is beyond her, Mae is quite hostile to her in a "gently caress the po-leece" way but I never saw anything that made her seem like a bad person.

Edit: I do like to wonder what would've happened if that one guy hadn't attacked and forced a cave-in. It sort of feels like that might've been done to cut down the ending a bit to help wrap up development, there was room there for Mae and friends concocting a plan to strike back at the cult or at least more formally discuss and reject their offer, but it gets short-circuited.

Craptacular!
Jul 9, 2001

Fuck the DH
This game had some cute scenes but it lost me after a couple hours. My second round of Guitar Hero bullshit was just mashing on buttons to get through it (I liked that they commented on that but didn't punish me or make me actually try). I find most of the dialogue bordering between juvenile and embarrassing, but it's supposed to represent people raised on N64s and text messaging so I guess that's a given. It's kind of weird, though, because Life Is Strange was also loaded to the gills with awkward millennial-speak and I enjoyed it much more. That's voice acting for you, I guess.

What did stick with me is that everyone who is supposed to be a young person is doing their best to get by in these dead-end jobs. There's no advancement opportunities, but it keeps them fed and out of the rain so that's enough. Angus, Gregg, even Bea who is supposed to scream ATTITUDE is generally being responsible.

Everyone except for your player character, who is the personification of lazy millennial editorials, writ large in bold point font. Some of this was probably borrowed from stuff like Scott Pilgrim (Mae's shirt seems a callback to the movie's numerology obsession wherein Scott is associated with Zero through life) but the problem with that is you easily make a very unlikable lead character and as a game you're sort of, uh, stuck with em. Which I guess is the point, since Mae seems to live vicariously through the connections of the people who tolerate her.

Anyway, I didn't finish it and kind of just skipped ahead to reading about the end and :wtf: Anyway, DLC needs more Gregg and Germ. They rule.

McFrugal
Oct 11, 2003
Wait a minute, Mae's granddad didn't die in 1998. The intro option that uses that date says in the year Granddad died "we had the worst flood since 1998", which means he died AFTER 1998.

JazzFlight
Apr 29, 2006

Oooooooooooh!

Craptacular! posted:

This game had some cute scenes but it lost me after a couple hours. My second round of Guitar Hero bullshit was just mashing on buttons to get through it (I liked that they commented on that but didn't punish me or make me actually try). I find most of the dialogue bordering between juvenile and embarrassing, but it's supposed to represent people raised on N64s and text messaging so I guess that's a given. It's kind of weird, though, because Life Is Strange was also loaded to the gills with awkward millennial-speak and I enjoyed it much more. That's voice acting for you, I guess.

What did stick with me is that everyone who is supposed to be a young person is doing their best to get by in these dead-end jobs. There's no advancement opportunities, but it keeps them fed and out of the rain so that's enough. Angus, Gregg, even Bea who is supposed to scream ATTITUDE is generally being responsible.

Everyone except for your player character, who is the personification of lazy millennial editorials, writ large in bold point font. Some of this was probably borrowed from stuff like Scott Pilgrim (Mae's shirt seems a callback to the movie's numerology obsession wherein Scott is associated with Zero through life) but the problem with that is you easily make a very unlikable lead character and as a game you're sort of, uh, stuck with em. Which I guess is the point, since Mae seems to live vicariously through the connections of the people who tolerate her.

Anyway, I didn't finish it and kind of just skipped ahead to reading about the end and :wtf: Anyway, DLC needs more Gregg and Germ. They rule.
I do like that Mae was a selfish lazy jerk because her friends called her out on it. Bea ripping into her in her friendship events was very satisfying and I thought added more depth than just having a blank "you can be good/bad as the player" protagonist. Mae really had her own voice and shortcomings.

Of course, there's a bit more gray area to it as well:
Mae reveals the truth about the violent incident in her past and her dropping out of college as being caused by mental illness and she has legit disabilities in that regard, so there's definitely sympathy there.

gschmidl
Sep 3, 2011

watch with knife hands

I think that the janitor is more than he seems -- he appears during the play as the god of the forest, and he's also there in Mae's hospital room. I wouldn't be surprised if he is what he claims to be.

Alder
Sep 24, 2013

gschmidl posted:

I think that the janitor is more than he seems -- he appears during the play as the god of the forest, and he's also there in Mae's hospital room. I wouldn't be surprised if he is what he claims to be.

I hope so because I kept waiting for the huge reveal that never showed up after the final scene.

About Mae's future: I'm not asking for 5 yr plans or anything extremely specific just a epilogue that more than you go back to band practice and make a appointment with Dr. Hank on Monday.

Opposing Farce
Apr 1, 2010

Ever since our drop-off service, I never read a book.
There's always something else around, plus I owe the library nineteen bucks.

Alder posted:


About Mae's future: I'm not asking for 5 yr plans or anything extremely specific just a epilogue that more than you go back to band practice and make a appointment with Dr. Hank on Monday.


The game ends with Mae deciding that living and being a person and just existing is valuable even if it hurts and even if it sucks most of the time and even if we're all just meaningless bundles of atoms and shapes in an uncaring universe and we don't matter. It also ends with her realizing making that decision won't stop her from dissociating and being a trainwreck sometimes. She's still going to have problems, she's got big fundamental issues that will be a life-long struggle for her, and she's not going to be able to fix everything all at once. Possum Springs is slowly dying around her, she has no real prospects, there isn't really any hope for a better future in front of her, and all she can do is take things one day at a time. The central theme of the game is this idea that poo poo sucks and everything's bad and we're all going to die, and the only thing we can do in the face of that is stick together and help each other so we can get through the day and maybe find something better in the next one, and that's what the ending conveys. It doesn't go any further because it doesn't have any reason to.

kidcoelacanth
Sep 23, 2009

Opposing Farce posted:

The game ends with Mae deciding that living and being a person and just existing is valuable even if it hurts and even if it sucks most of the time and even if we're all just meaningless bundles of atoms and shapes in an uncaring universe and we don't matter. It also ends with her realizing making that decision won't stop her from dissociating and being a trainwreck sometimes. She's still going to have problems, she's got big fundamental issues that will be a life-long struggle for her, and she's not going to be able to fix everything all at once. Possum Springs is slowly dying around her, she has no real prospects, there isn't really any hope for a better future in front of her, and all she can do is take things one day at a time. The central theme of the game is this idea that poo poo sucks and everything's bad and we're all going to die, and the only thing we can do in the face of that is stick together and help each other so we can get through the day and maybe find something better in the next one, and that's what the ending conveys. It doesn't go any further because it doesn't have any reason to.

This is a very good summary of it. I dig

Sushi in Yiddish
Feb 2, 2008

JazzFlight posted:

I do like that Mae was a selfish lazy jerk because her friends called her out on it. Bea ripping into her in her friendship events was very satisfying and I thought added more depth than just having a blank "you can be good/bad as the player" protagonist. Mae really had her own voice and shortcomings.

Of course, there's a bit more gray area to it as well:
Mae reveals the truth about the violent incident in her past and her dropping out of college as being caused by mental illness and she has legit disabilities in that regard, so there's definitely sympathy there.

Also it ready does seem like a part of the problem was that the local doctor and the town had no idea how to deal with mental illness at the time either

Three-Phase
Aug 5, 2006

by zen death robot
I think the cult/supernatural element and maybe the use of anthropomorphic characters might be a useful buffer to keep some of the relevant and real subject matter and themes of the game from hitting too close to home.

Sort of like a reverse "suspension of disbelief". Because without being preachy this game hit some pretty difficult points hard. Especially when you have things like practically a generation of people being discarded and left behind like worthless trash.

Also if you ever had a friend who was seriously poor or just trying to get by under really tough circumstances Lori causes some really high-grade "feels".

Three-Phase fucked around with this message at 03:54 on Mar 8, 2017

Alder
Sep 24, 2013

Opposing Farce posted:

The game ends with Mae deciding that living and being a person and just existing is valuable even if it hurts and even if it sucks most of the time and even if we're all just meaningless bundles of atoms and shapes in an uncaring universe and we don't matter. It also ends with her realizing making that decision won't stop her from dissociating and being a trainwreck sometimes. She's still going to have problems, she's got big fundamental issues that will be a life-long struggle for her, and she's not going to be able to fix everything all at once. Possum Springs is slowly dying around her, she has no real prospects, there isn't really any hope for a better future in front of her, and all she can do is take things one day at a time. The central theme of the game is this idea that poo poo sucks and everything's bad and we're all going to die, and the only thing we can do in the face of that is stick together and help each other so we can get through the day and maybe find something better in the next one, and that's what the ending conveys. It doesn't go any further because it doesn't have any reason to.

Ouch, I was going with sometimes life disappoints us regardless of our best efforts but we'll live. I know her town isn't in the best financial shape but they still have the mall, new grocery store, taco place, and Bea's hardware shop around. Although her Dad doesn't like his job he's planning to form a union to change stuff for the better and her parents still care about her well-being despite her leaving college.

Loutre
Jan 14, 2004

✓COMFY
✓CLASSY
✓HORNY
✓PEPSI
Second single player game I've beaten this decade (first being To The Moon). Really loved this game.

Ending wise, I was satisfied. I'm big on mysteries so I always hope for some crazy twist, but it was pretty clear that wasn't what this was about. Echoing the statements that I'm glad they didn't cop out and make Bea's dad a cultist. I honestly breathed a sigh of relief when both of Mae's parents were at the house the next morning, too. Now that would have been really dumb.

Beekeeping and You
Sep 27, 2011



Opposing Farce posted:

The game ends with Mae deciding that living and being a person and just existing is valuable even if it hurts and even if it sucks most of the time and even if we're all just meaningless bundles of atoms and shapes in an uncaring universe and we don't matter. It also ends with her realizing making that decision won't stop her from dissociating and being a trainwreck sometimes. She's still going to have problems, she's got big fundamental issues that will be a life-long struggle for her, and she's not going to be able to fix everything all at once. Possum Springs is slowly dying around her, she has no real prospects, there isn't really any hope for a better future in front of her, and all she can do is take things one day at a time. The central theme of the game is this idea that poo poo sucks and everything's bad and we're all going to die, and the only thing we can do in the face of that is stick together and help each other so we can get through the day and maybe find something better in the next one, and that's what the ending conveys. It doesn't go any further because it doesn't have any reason to.

I think this is it, but I dunno if there's no hope for a better future in front of her. Mae owning up to her parents about why she dropped out and going to get more help for her problems is also a huge step forward from the beginning of the game! Hopefully she can continue on that road.

JazzFlight
Apr 29, 2006

Oooooooooooh!

Arg, I hate how people are raving about how much they like this Lori character and I never even met her! And I went up and down the streets every day and spoke with everybody...
Aaaaaarg.

Wowporn
May 31, 2012

HarumphHarumphHarumph
Man I dunno how you managed that, didn't you climb stuff?

Also I think my playthrough was longer than most people's cause I combed literally the whole town every day and got like 17 hours altogether

I spent a good minute or two just sitting in the food donkey watching all the miracle rat babies

Sushi in Yiddish
Feb 2, 2008

Wowporn posted:

Man I dunno how you managed that, didn't you climb stuff?

Also I think my playthrough was longer than most people's cause I combed literally the whole town every day and got like 17 hours altogether

I spent a good minute or two just sitting in the food donkey watching all the miracle rat babies

I haven't seen the inside of that shop or Lori at all, I thought I combed things over pretty thoroughly but I just found out that there's a area to the right of the stairs in Mae's house where the bookshelf is so there's a lot in this game you don't see unless you comb everything

Opposing Farce
Apr 1, 2010

Ever since our drop-off service, I never read a book.
There's always something else around, plus I owe the library nineteen bucks.

Alder posted:

Ouch, I was going with sometimes life disappoints us regardless of our best efforts but we'll live. I know her town isn't in the best financial shape but they still have the mall, new grocery store, taco place, and Bea's hardware shop around. Although her Dad doesn't like his job he's planning to form a union to change stuff for the better and her parents still care about her well-being despite her leaving college.

The question of what the gently caress is going to happen to places like Possum Springs is like a really big problem in real life right now, and our lack of an answer is slowly eating away at the entire country (maybe not so slowly anymore, after the election). The cultists are right that Possum Springs is dying, but they're wrong in believing that they can somehow turn things back around by sacrificing people. The factory jobs that used to keep towns alive and give people a way to support a family are gone. They're not coming back, ever, no matter what any failed real estate developer with orange hair tells you. And if there's some other way to keep those towns alive, to bring the people and the money and the businesses back, it sure as gently caress ain't gonna happen overnight. It's going to take a huge reorganization of our society and our economy. An inevitable reorganization, probably--things can only get so bad for so long before something has to give--and if you subscribe to the sort of big-picture 'pendulum' view of history I think it's easy to conclude we almost have to see things swinging back in the direction of labor rights and organization in the next couple of decades (which I think is what the tooth is about), but that's scary in its own way because that kind of change never comes easily and if it happens it's going to involve a lot of people in a lot of pain and suffering.

The future is uncertain, our prognosis is bleak, the current state of affairs is unsustainable (in many ways) and the change that has to happen to fix any of it is going to be slow and painful and nobody really knows what it's going to look like or how it's going to come about. That's as true for Mae herself as it is for Possum Springs and, you know, the world we live in. That's what Night in the Woods is about. But it's also about the fact that you can't just let hopelessness and despair eat you alive. Everything sucks forever, but that doesn't mean you have to be sad and miserable 100% of the time. You're going to be sad and miserable some of the time, there's no way you couldn't be, but there are still bright spots. There's still good friends and bad pizza and lovely garage bands and decent enough tacos. There's still weird kids with cool ideas for crazy horror movies and good people doing their best to help others, even though they know it won't make much difference in the end. There's still you, living your life, getting up each morning and making what you can out of the brief time you have. It's not a lot, but it's enough. It has to be.


To be honest, I really, really like the way this game ends. It's messy and abrupt and it doesn't tie things off with a nice upbeat happy conclusion, but it still manages to be kind of uplifting in spite of all the heavy stuff it knows it can't ignore. It knows it doesn't have solutions, it knows nobody does, it knows if it tried to pretend it did the whole thing would feel like a big fat lie. But life moves on whether you have answers or not, and Night in the Woods is able to find warmth and humanity and a reason to keep living in that simple fact. In times like these, that's a valuable power to have. It's a good game, Brent.

...Anyway, on a completely unrelated note, I just remembered the conversation with the tunnel teens where they mention some place called Malvurn (I think?) that's apparently super hosed up but they're not specific about how or why. Does that come up anywhere else? It seemed like an interesting background detail but I never saw it expanded on anywhere else.

Opposing Farce fucked around with this message at 12:28 on Mar 8, 2017

symbolic
Nov 2, 2014

Opposing Farce posted:

...Anyway, on a completely unrelated note, I just remembered the conversation with the tunnel teens where they mention some place called Malvurn (I think?) that's apparently super hosed up but they're not specific about how or why. Does that come up anywhere else? It seemed like an interesting background detail but I never saw it expanded on anywhere else.

One of them said that someone they talked to online was from there and hadn't been online since Harfest, so I assumed the town itself was super run-down and dilapidated with a lot of crime, and the teen Mae saw kidnapped was the same one the teen talked about. It would make sense with the Cult's targeting of people who wouldn't be remembered if the teen came from a life of poverty and crime.

kidcoelacanth
Sep 23, 2009

JazzFlight posted:

Arg, I hate how people are raving about how much they like this Lori character and I never even met her! And I went up and down the streets every day and spoke with everybody...
Aaaaaarg.

She's near the war statue in the first couple days and then on top of a roof near the pickaxe after that.

Evrart Claire
Jan 11, 2008

Loutre posted:

Second single player game I've beaten this decade (first being To The Moon). Really loved this game.

Is To the Moon worth playing through? I tried checking it out once but the beginning/intro of it felt to slow I never really got into it.

gschmidl
Sep 3, 2011

watch with knife hands

Zerilan posted:

Is To the Moon worth playing through? I tried checking it out once but the beginning/intro of it felt to slow I never really got into it.

I really disliked it due to its depiction of the main characters' unprofessionality and flippancy in front of the patient and relatives. Turned it off right there.

Loutre
Jan 14, 2004

✓COMFY
✓CLASSY
✓HORNY
✓PEPSI
^^^^ lollin' but I totally had the same feeling. The PCs are pretty awful. Playing as the girl probably helps ^^^^

Zerilan posted:

Is To the Moon worth playing through? I tried checking it out once but the beginning/intro of it felt to slow I never really got into it.

I liked it once I got invested in the story, but yeah almost dropped it early on. I had stronger Feelings a few times in it than I did in NITW.

It's an insanely short game though. Pretty much zero side-stuff like NITW, maybe 4 hours at most? At least you won't have wasted much time if you do get in to it.

Loutre fucked around with this message at 10:36 on Mar 8, 2017

bewilderment
Nov 22, 2007
man what



I found To the Moon pretty boring and given the length of it, aside from a weirdly gamey puzzle segment in the middle I didn't actually understand what it gained from being a game instead of a movie.

gschmidl
Sep 3, 2011

watch with knife hands

Loutre posted:

^^^^ lollin' but I totally had the same feeling. The PCs are pretty awful. Playing as the girl probably helps ^^^^

I worked at the Red Cross for a while so it was kind of personal.

Sushi in Yiddish
Feb 2, 2008

https://twitter.com/voidfishduet/status/839350772877885440

kidcoelacanth
Sep 23, 2009

This youtube channel's been uploading rips from the game's soundtrack, which should hold you over until the OST drops.

https://www.youtube.com/watch?v=j8_dRAOa8Vk

I am very excited to buy the OST. This game's got tunes.

Three-Phase
Aug 5, 2006

by zen death robot

"Do mew like hurting other people?"

RedMagus
Nov 16, 2005

Male....Female...what does it matter? Power is beautiful, and I've got the power!
Grimey Drawer
Heads up, backers are just now getting their soundtrack keys. Downloading mine now!

Looks like 3 volumes:
At the End of Everything
Hold onto Anything
Demontower

Nichael
Mar 30, 2011


I played the Bea route in the game so I've been watching Gregg scenes on Youtube. I'm kind of glad I played Bea because Angus in the Legends segment acts like a jerk. The Bea route is probably a better choice for Mae's future too, because it's pretty clear that Gregg and Angus are moving on without her.

JuniperCake
Jan 26, 2013

Nichael posted:

I played the Bea route in the game so I've been watching Gregg scenes on Youtube. I'm kind of glad I played Bea because Angus in the Legends segment acts like a jerk. The Bea route is probably a better choice for Mae's future too, because it's pretty clear that Gregg and Angus are moving on without her.

I'm not sure if we are still spoilering stuff or not.

To be fair, Angus was mad at her for very legit reasons. Though I agree there was no build up so it looked like it came out of nowhere. I think it's just a pacing thing cause none of his reservations were brought up before then, even though Mae was clearly being a bad influence on Gregg.

Also not wanting Mae to move in with them at Bright Harbor doesn't mean they want to cut her out of their lives. She has to do her own thing but she's still gonna visit and hang out and all that. She'd be a third wheel if she actually was living with them, so it's hardly unreasonable for them to want some space. Also if you do the Gregg sequence, at the end Bea comments that they should hang out more so it's not like Mae will never get the chance to hang out with Bea again either.


The Bea segments are really good though, I agree. But there's a lot of good stuff in the Gregg sequence too. The game is good.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Nichael posted:

I played the Bea route in the game so I've been watching Gregg scenes on Youtube. I'm kind of glad I played Bea because Angus in the Legends segment acts like a jerk. The Bea route is probably a better choice for Mae's future too, because it's pretty clear that Gregg and Angus are moving on without her.

It was a little weird comparing the difference those two routes made to overall tone. In the Gregg route it actually feels like by pursuing the route you are causing the problem you're trying to get Mae and Gregg out of, namely that when they hang out they can end up dragging each other back down into their bad old ways. Mae's trying to relive their highschool troublemaker glory days, but only if you keep hanging out with him - if you hang out with Gregg just once, like on the Bea route, then it's just one lapse instead of a pattern and there really isn't a problem. Bea actually needs some work to repair her relationship with Mae and uncover some of the buried sources of resentment which you don't manage hanging out with her just once. The final sequence also seems to hit harder with Bea in the lead over Gregg since it shows how much they've come around whereas Gregg stays pretty reliably in Mae's corner either way.

I sympathize with Angus in Legends since nobody likes to be the one in the relationship who has to tell their partner their friends are being a bad influence. He's balancing his sympathy for Mae going through some tough times with his concern for Gregg and how their plan could go up in smoke if he gets arrested or fired. A lot of people aren't great at having that conversation outright and it's good that by the end of the chapter they manage it and work together on a little monument without having to be prompted by some emergency or disaster.


It makes sense to have both routes anyway since they're both good characters and people can spend more time hanging out with whichever one they're more drawn to, plus more to do in a replay, but yeah I think Bea's might be stronger overall.

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!
I understand from a video game perspective why they have these separate routes, but I feel like it kind of does the game a little bit of a disservice to have it be impossible to do both the Bea and Gregg stories in the same playthrough. They both are really good for different reasons (though I think Bea's is a bit more interesting, and I also relate to Bea a lot more than Gregg), and to only experience one of them feels like you're missing out on like half the story. I think most players are not going to go back a second time and playthrough it again, so I think most people will only ever see one side of the story. I think it would've made everything a lot stronger if you could do both paths. It's especially sad how little time you can get with Angus, and in my playthrough I didn't do his ghost hunting thing at all. And that part of the game is really the only time you REALLY get to know him and his past.

Also after watching the Gregg stuff on youtube, it seems to me that if you do the Bea stuff and don't do the Gregg stuff, Gregg and Angus would still end up in a pretty okay place in their lives in the future. But if you do the Gregg stuff and ignore Bea, that wouldn't be the case for her life in the future.

So it sucks a little you are forced to miss out on one and possibly two important stories for these characters.

Also I'm sad I completely missed out on the mouse girl's story which I loved when I went back and watched it, but I'm fine with things like that or Germ's story being optional.

JuniperCake
Jan 26, 2013
On the subject of Germ's story, so there's an achievement for it that no one has been able to get and it's apparently because the final hang out with him was cut from the game. Someone managed to find it and put it out on youtube. It has some hefty spoilers if you haven't finished the game.

https://www.youtube.com/watch?v=fZY-1mZAbLc

though it's a really cool scene I can see why the cut it. It kinda wrecks the ambiguity of the whole how much is supernatural and how much of it is Mae just going through her own issues to have another character who is having the same experiences as her.

JuniperCake fucked around with this message at 00:26 on Mar 10, 2017

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


I mean I think that was clear once she met the cult who knew about her dreams and what was drawing her to their particular meeting-ground, even if their beliefs about health and prosperity weren't verifiable. Cool to see some extra info though, thanks for linking that.

Oxxidation
Jul 22, 2007
"We're all gonna die from temperatures and water."

Germ is a sage.

Opposing Farce
Apr 1, 2010

Ever since our drop-off service, I never read a book.
There's always something else around, plus I owe the library nineteen bucks.

Dolash posted:

I mean I think that was clear once she met the cult who knew about her dreams and what was drawing her to their particular meeting-ground, even if their beliefs about health and prosperity weren't verifiable. Cool to see some extra info though, thanks for linking that.

Yeah I mean the cult and poo poo was definitely actually happening, Gregg shot a guy and everything. You can probably find some way to justify the Black Goat as some kind of shared hallucination or something if you really want to, but I feel like the supernatural stuff is pretty clearly explicitly supernatural, or at least interpreting it any other way requires too many logical leaps and creates too many inconsistencies to be viable.

e: As for why they cut that scene, my guess is they felt the foreshadowing was a little too on the nose. The last act of the game leans really heavily on this sense of vague, creeping dread that grows and grows each day until it starts to suffocate you, and the finale relies on you getting caught up in that dread and being legitimately afraid about what might happen. A big part of the fear comes from the fact that the game really really heavily foreshadows Mae dying at the end; everything from the autumnal setting to the constant talk of death and ghosts to the fact that the first song you play is about not wanting to die in your hometown seem to be setting up that conclusion even before people start dropping ominous warnings and Mae completely loses her grip. I think having grandma outright say "somebody's going to die, but it might not be you!" would undercut a lot of the more subtle foreshadowing, especially because it sets up an 'out' that would take something away from the tension leading up to the endgame and the relief you feel when you realize Mae's going to be all right.

Opposing Farce fucked around with this message at 02:34 on Mar 10, 2017

Alder
Sep 24, 2013

OST is out: https://infiniteammo.bandcamp.com/album/night-in-the-woods-vol-1-at-the-end-of-everything

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Sushi in Yiddish
Feb 2, 2008


This is worth it for the dream songs alone. Goddamn

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