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Mordja posted:I think it's more likely that it will be a very faithful throwback to N64 era 3D platformers, and a lot of people are going to find that they're not a fan of that type of game anymore. Yep, this is my expectation. I think "3D platformer collect-a-thon" is just the pinnacle of a kind of game that owns when you're a kid and probably not when you're an adult. Going back and replaying old ones can still be fun sometimes because you can bask in the rosy glow of nostalgia, but a new one's going to have a tough hill to climb to win over an audience. It's the exact kind of thing that can lead to a successful crowdfunding campaign but not necessarily a successful game. Ciaphas posted:I still haven't played past world 1 of 3D world, I should get back to that 3D World is good as hell. I know I've seen some complaints that it doesn't do as much as previous Mario games with revisiting and iterating on mechanics across levels, but I think the freshness of each new stage more than makes up for it. And at the same time, I think people miss how often you come across expanded or more complex version of level mechanics you've encountered before in later areas, especially once the designers know you've definitely done the level where the mechanic first showed up by now, so they can twist it and play with it some more. Also the music is super cheery and catchy and warm
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# ? Mar 9, 2017 22:47 |
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# ? Jun 1, 2024 06:35 |
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Mario 3D World kicks rear end, and has some of the best platforming. Champion's Road is top fuckin notch Nintendo work
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# ? Mar 9, 2017 22:48 |
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Like if Rare took the lesson from Donkey Kong Country that "Players love collecting poo poo", I would say they learned the wrong lesson
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# ? Mar 9, 2017 22:52 |
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Open world collectathons can be a lot of fun and I have faith that yooka laylee will at least be on the level of banjo tooie, and not DK64, a game which had waaaay too much going on. Banjo tooie was already pretty much at the limit of way too much stuff going on, mostly due to the size of the worlds and the backtracking. The interconnections between levels were neat but unfortunately there were a lot of points (in my experience at least) where you'd go somewhere new and find out you couldn't progress and would have to back track to get whatever you needed to progress further. Grunty Industries suffered a lot from this imo. Compare this to levels in Banjo Kazooie where they tended to be smaller and even the most complicated levels had some easy method of traversing them, except maybe mad monster mansion. Basically what I'm saying is that banjo tooie needed its levels to be a little more compact and also needed more flight pads
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# ? Mar 9, 2017 22:53 |
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CharlieFoxtrot posted:Like if Rare took the lesson from Donkey Kong Country that "Players love collecting poo poo", I would say they learned the wrong lesson Well if it is any consolation, I distinctly recall the yooka laylee dev team mentioning something about how they weren't going to go overboard like they did with DK64, that they understand what made DK64 so annoying and tedious
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# ? Mar 9, 2017 22:54 |
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DK64 was a lot of fun but it was bizarre how much of the game they expected you to actually do, including beating the original Donkey Kong on a single credit. If you didn't collect like 95% of the things it gated you out of the end boss if I'm remembering right, that or you got a crappy ending.
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# ? Mar 9, 2017 23:00 |
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haveblue posted:Next up is Full Throttle, should be showing up sometime this year. I'll allow it.
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# ? Mar 9, 2017 23:02 |
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raditts posted:Since they made remasters of Monkey Island, Grim Fandango, and Day of the Tentacle, I hope they are able to do a Hit the Road remaster at some point. With original voices of course, since the Telltale VAs just don't match up. Hit the road lost all its steam after about two hours of gameplay, I'd rather see a remake of curse of monkey island.
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# ? Mar 9, 2017 23:06 |
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Macaluso posted:If I remember right there was a puzzle in at least one of the games where you had to have the actual case of the game to solve it. There was a thing on a wall in a code that you needed to decipher and you couldn't actually decipher it with anything in game, you needed to look up the legend or something on the case or in the instruction book or whatever. The old school adventure games, and most PC games that could be copied to a disc, usually had something like this as a form of copy protection. The Cliffs of Logic required the player to know the language in the manual to make sure only players who had the manual could progress. An earlier King's Quest (3?) had a list of spells in the manual that the player needed to type throughout the game, and Freddy Pharkus required players to have access to the chemistry information that came packaged with the game. Of course, making a copy of the information and including it with the bootleg wasn't an insurmountable hurdles which led developers to think of other ways the verify a purchase. The Who Framed Roger Rabbit game game my mom owned included a decoder wheel that, when I lost it after playing around, made the game unopenable. Macaluso posted:I think Yooka and Laylee look fine, Yooka mostly. The rest on the other hand I can't stop seeing C-Button prompts in her bandana. In other news, I've been playing Nier 2 and will echo what a previous poster said: I went in with Nier's twist in mind and every hour that passes feels like the game is really playing off that with a giant toothy grin.
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# ? Mar 9, 2017 23:33 |
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Visual novel chat: I've been playing Root Double and I love it so far. It's got an interesting system where instead of standard vn choices, you decide if you trust/like a given character in any specific situation. This leads to basic game overs like deciding you're clearly more competent than this rescue worker, so you run into the burning room, get your hair caught on fire, panic, run into a fire hose's stream, and get thrown into a wall and die due to a head injury. Which is to say it's dumb and hilarious, but I really like how it works? It helps that the game tells you "you died because you set the trust-o-meter like this. Don't do that." when you get gameovers.
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# ? Mar 9, 2017 23:41 |
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banjo-kazooie is still pretty good, tooie and dk64 are not quite. it has less to do with being collectathon platformers and more to do with tooie and dk64 just having some interesting aspects that are buried in a giant slum of tedious design and them being the ones most people seem to remember and go back to, while banjo-kazooie is very tightly packed and full of cool, fun world design and challenges also i still really like the more open old 3d mario games and i'm actually not a big fan of more linear mario design at all outside of, like, super mario galaxy or the secret course stages in sunshine. i don't like 2d mario games
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# ? Mar 9, 2017 23:42 |
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While we're talking adventure games - Syberia 3 releases next month and although I felt like the story was already wrapped up I'm still looking forward to it because hell, it's Sokal.
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# ? Mar 9, 2017 23:46 |
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https://www.youtube.com/watch?v=9EvbqxBUG_c
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# ? Mar 9, 2017 23:47 |
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Palpek posted:While we're talking adventure games - Syberia 3 releases next month and although I felt like the story was already wrapped up I'm still looking forward to it because hell, it's Sokal. ... Didn't Syberia 2 come out like, over a decade ago?
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# ? Mar 9, 2017 23:48 |
Sierra games were largely awful and I don't understand people who prefer them to Lucasarts games. Yeah yeah, "you can die" but that's not a selling point to me. Police Quest was kinda neat if only for the fact that following procedure was part of the game design. That's unique! Mak0rz posted:I agree that they are ugly, but I find it charming. I need to replay Mario RPG. I made a goomba, koopa paratroopa and a mario out of bakeable clay based on the art of the player's guide when I was a little kid. I still have the Mario
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# ? Mar 9, 2017 23:54 |
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suuma posted:Yooka-Laylee looks really cool in the retro n64 collect stuff platformer sense of the game but all of the videos I've seen seem to be like 90% open space. Banjo Kazooie yes, but Tooie's levels suffered from that quite a bit
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# ? Mar 10, 2017 00:16 |
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Mario RPG is one of the all time great JRPGs along with Chrono Trigger and Earthbound, discuss.
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# ? Mar 10, 2017 00:17 |
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Kai Tave posted:Mario RPG is one of the all time great JRPGs along with Chrono Trigger and Earthbound, discuss. What's to discuss? You're right.
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# ? Mar 10, 2017 00:18 |
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People don't praise its writing as much as the Paper Marios but Mario RPG has some real top notch lines
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# ? Mar 10, 2017 00:18 |
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I think Geno looked dumb
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# ? Mar 10, 2017 00:18 |
Kai Tave posted:Mario RPG is one of the all time great JRPGs along with Chrono Trigger and Earthbound, discuss. Not much to discuss wrt this true statement. The game's super charming and fun, and being easy and grind-free is one of the reasons it's a classic.
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# ? Mar 10, 2017 00:18 |
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https://www.youtube.com/watch?v=M8dWYAqonus
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# ? Mar 10, 2017 00:20 |
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I keep hearing about Ever17 and Remember11 - is there any legit way to get those games? Any digital distribution at all?
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# ? Mar 10, 2017 00:21 |
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Kai Tave posted:Mario RPG is one of the all time great JRPGs along with Chrono Trigger and Earthbound, discuss. I mean, yeah.
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# ? Mar 10, 2017 00:22 |
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https://www.youtube.com/watch?v=3LCm6tXCLbE
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# ? Mar 10, 2017 00:23 |
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Jay Rust posted:I think Geno looked dumb He's a naked blue badass
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# ? Mar 10, 2017 00:23 |
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But Mallow is the superior OC party member
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# ? Mar 10, 2017 00:24 |
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xedo posted:I keep hearing about Ever17 and Remember11 - is there any legit way to get those games? Any digital distribution at all? Import the games from Japan, then apply the fanmade patches. Other than that, nope, sorry. I'd say that they're worth it, but play the Zero Escape series first, as well as Root Double. Those games will tell you better than anyone else if you're interested in reading their earlier works.
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# ? Mar 10, 2017 00:25 |
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Like I know it's nostalgia talking but I miss the Squaresoft of my misspent childhood.
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# ? Mar 10, 2017 00:32 |
Kai Tave posted:Like I know it's nostalgia talking but I miss the Squaresoft of my misspent childhood. It's not nostalgia, the SNES and early PSX era were their golden years.
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# ? Mar 10, 2017 00:43 |
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Square Enix still makes awesome RPGs all the time
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# ? Mar 10, 2017 00:45 |
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Like possible GOTY Nier Automata, out now
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# ? Mar 10, 2017 00:45 |
Super Mario RPG is a good game that did a good job making towns and dungeons interesting to explore via platforming and it helped give it its own unique style and feel. Super Mario RPG is a good SNES game. Also the way Mario communicated was cool.
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# ? Mar 10, 2017 00:48 |
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https://www.youtube.com/watch?v=n3fI6e8Rvgc
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# ? Mar 10, 2017 00:49 |
In Training posted:Square Enix still makes awesome RPGs all the time No they don't.
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# ? Mar 10, 2017 00:53 |
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https://i.imgur.com/LP61Fzz.gifv
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# ? Mar 10, 2017 00:55 |
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Scrublord Prime posted:Also the way Mario communicated was cool. I like when he speaks his beautiful native tongue in the Mario & Luigi games https://www.youtube.com/watch?v=Jj84qXDT8S0
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# ? Mar 10, 2017 00:58 |
Help Im Alive posted:I like when he speaks his beautiful native tongue in the Mario & Luigi games https://www.youtube.com/watch?v=-vtYHPSTUho
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# ? Mar 10, 2017 01:04 |
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Lurdiak posted:No they don't. Yeah, I'm gonna be charitable and say they sometimes make cool games but uh FF13 wasn't great shakes, they had to remake their MMO because it was kinda bad, and as a publisher they seem to make a lot of shall we say questionable decisions like what happened with Mankind Divided. Maybe Hitman depending on how strongly you feel about always-online. Nier Automata might be the best thing with the Square name on it to come out recently but it's also worth pointing out that Square didn't make that one, they just published it, Yoko Taro and Platinum were the ones responsible for making it.
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# ? Mar 10, 2017 01:06 |
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# ? Jun 1, 2024 06:35 |
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Square-Enix is the publisher of many good recent RPGs, such as Life is Strange and Tomb Raider.
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# ? Mar 10, 2017 01:15 |