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Trying to get ahead of the Switch and Zelda releasing this coming week, I'm recording floors 5-8 tonight. Just when you thought you were safe. Spoilers, I guess, for the tileset of dungeon levels 5-8.
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# ? Feb 26, 2017 12:08 |
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# ? Jun 5, 2024 08:05 |
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May God have mercy on your max HP
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# ? Feb 26, 2017 13:16 |
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Oh yeah, THOSE bastards! Probably the most evil type of monster in the game.
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# ? Feb 26, 2017 13:39 |
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https://www.youtube.com/watch?v=gHvMlL-POIE The Butcher has a video that plays before he notices you.
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# ? Feb 26, 2017 23:19 |
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Direct Link CirclMaster joins me today as we venture down to floor 3, and take on the second boss of the game, the Skeleton King. --- So speedups in the future will have semi-fitting music from other games in them, and I need your help to pick music to use! While I'd be more than happy to turn this into a "DoubleNegative uses their favorite music from La Mulana and Symphony of the Night" fest, I'm sure that would get old sooner rather than later. So I've blatantly stolen this idea from Artix instead. https://goo.gl/forms/Xqtr1swCPlJwzt942 That is a link to a Google Form where you can anonymously drop links to youtube videos. If it's not music that will get me a copyright strike, I'll see that it gets added for future speed-up sections.
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# ? Feb 27, 2017 12:51 |
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First unique monster? Poor Deadeye gets no respect. The worst Shrine effect you were thinking of is +2 to the Firebolt spell (which is, like, THE most basic spell) while reducing your max Mana by 10%. Others are same penalty, but Holy Bolt spell (which, forgot to mention, absolutely is a spell in Diablo 2 as well) and Charged Bolt. One should always have a guide open with the Shrine effects, basically. Even if you're only using it for the positive ones that otherwise would be wasted, like identifying all your items.
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# ? Feb 27, 2017 13:25 |
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Simply Simon posted:Holy Bolt spell (which, forgot to mention, absolutely is a spell in Diablo 2 as well) Holy poo poo you're right. Shows how long it's been since I played a Paladin in Diablo 2.
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# ? Feb 27, 2017 13:43 |
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I love how casting fire wall illuminates all the area around it, this game was full of nice little details.
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# ? Feb 27, 2017 14:49 |
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I'm not sure if you notice or comment on this later, but the Undead Crown's life leeching only works with melee attacks. So that part of it is of almost no use to a rogue, though it still has defense that won't be matched for a while.
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# ? Feb 28, 2017 11:00 |
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Direct Link Rogue ventures down to level 4 today in order to retrieve an item stolen from the innkeeper. Featuring Shlapintogan / Bohampscious.
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# ? Mar 2, 2017 13:43 |
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Are you doing 2 and 3 solo as well or in multiplayer?
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# ? Mar 2, 2017 18:44 |
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In case anyone's curious, if you give the sign to Snotspill instead of taking it back to Ogden, he'll laugh at you then attack with the horde of Dark Ones anyway.
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# ? Mar 2, 2017 19:48 |
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General Antares posted:Are you doing 2 and 3 solo as well or in multiplayer? I'm planning on doing 2 solo, but the nature of 3 allows for drop-in multiplayer. So I won't turn anyone away if they show up to help kill some demons. The videos coming next week are solo, for what it's worth. whitehelm posted:In case anyone's curious, if you give the sign to Snotspill instead of taking it back to Ogden, he'll laugh at you then attack with the horde of Dark Ones anyway. The quest would be a lot more interesting if Snotspill gave a different unique item as a reward for bringing him the "magic banner." Instead, you lose out the best early-game helmet, and a strong contender for one of the best helmets in the first difficulty mode. +2 to all attributes is already nice, but it straight up reduces all incoming attacks by 1 point of damage.
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# ? Mar 2, 2017 20:16 |
DoubleNegative posted:The quest would be a lot more interesting if Snotspill gave a different unique item as a reward for bringing him the "magic banner." Instead, you lose out the best early-game helmet, and a strong contender for one of the best helmets in the first difficulty mode. When would the decrease in armor rating it gives be a problem? Or what does it affect.
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# ? Mar 2, 2017 20:23 |
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nielsm posted:When would the decrease in armor rating it gives be a problem? Or what does it affect. I think all it does is just decrease our armor value by 3. We're going to get an upgrade on floor 5 that gives a high amount of armor, so the -3 is almost immediately offset. We realistically won't be feeling the -3 until somewhere between floors 8 and 10. I've actually got a helmet stashed away for the super late game that has a bunch of resistances on it. So my goal is to make the Harlequin Crest last until that point.
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# ? Mar 2, 2017 20:42 |
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DoubleNegative posted:I'm planning on doing 2 solo, but the nature of 3 allows for drop-in multiplayer. So I won't turn anyone away if they show up to help kill some demons. The videos coming next week are solo, for what it's worth. Cool I'll try to join you for that when you get to it. Though like you mentioned in the episode that'll be awhile.
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# ? Mar 2, 2017 20:54 |
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Good ol' Shako.
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# ? Mar 2, 2017 21:43 |
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Direct Link Today we make a brief side-trip to Diablo 3 to experience the 20th anniversary event that ran through all of January. Yapping Eevee joins again for this one.
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# ? Mar 6, 2017 16:34 |
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Direct Link Goku ventures into level 2 of the Diablo 3 anniversary event, and I, badly, try to explain to CirclMastr why Diablo 3 is fun.
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# ? Mar 9, 2017 19:54 |
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Whoa how did this guy slip by me. I always like a good Diablo LP. DoubleNegative your PMs aren't working, is there still room to sign up for commentary?
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# ? Mar 9, 2017 21:23 |
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Aces High posted:Whoa how did this guy slip by me. I always like a good Diablo LP. My PMs should be working. Anyway, yeah there's still plenty of room. I meant to get commentary for 5-8 recorded last week, and then Zelda happened (and is still happening). So I haven't gotten anything recorded yet.
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# ? Mar 9, 2017 22:11 |
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DoubleNegative posted:Direct Link This is why they introduced the level scaling thing. See, the key issue with challenge in a Diablo game is that it doesn't actually need to be there. People spent ages figuring out the absolute best ways to farm bosses and levels (so...more bosses) and cows and poo poo in Diablo 2 so they could avoid challenge - make characters better and better and better and drive the numbers up so everything dies from you looking at it funny! That is why you play these hack&slash games, they're not meant to be Dark Souls difficult, you just want to mutilate thousands of demons in milliseconds. But on the OTHER hand, Diablo 2 had always the problem of where to go next. Once your build was finished, you could only push numbers further, and that meant optimizing some items slots that were 99.999% perfect anyway, and get some more stats that honestly mattered jackshit, and so on. The endgame was terrible unless you were REALLY into Baal runs because you could do nothing BUT endlessly farm - and that is truly not everybody's cookie. Enter The Solution: level scaling and adjustable difficulty. Diablo 3 is completely removed from being a standard RPG now. In fact, it no longer needs a story mode. If you have finished that once, you can start a new character, put it in the new Adventure Mode that everyone plays at, and just go wherever, immediately. This is how you fight the final boss at level 1 - you just go there. Everytime you start the game, there's different objectives you can finish in the entire game world, and those "bounties" give you rewards mostly in the form of items - one legendary (Unique) guaranteed. You can gamble for set and legendary items with a VERY high chance. You can MAKE legendaries with a simple recipe. The idea is you start the game and within one or two play sessions, you are at max level, and within another play session you have half of a super endgame set and the best weapon (sans uber stats!) you could possibly have. You can have any build you want with just a few hours of investment, you no longer have to farm for months just to trade for ONE item (which, in D2's case, might just be duped). In fact, you can't trade at all anymore. You will find your poo poo though, guaranteed. Then you experiment, because you can switch your build anytime. Element, as said, doesn't matter. Fire char? Whatever. Nothing's immune. Bored of setting things on fire? A few clicks, and you freeze them instead. Found an amazing Arcane weapon? Do that instead! And while you're toying, you slowly get better and better stuff. You finish the endgame set. And you gain levels beyond the normal maximum, that raise you stats sloooooowly but surely higher and higher and higher. NOW you start challenging yourself. You can put the difficulty as high as you want. It's not just Normal, Nightmare and Hell - the scale has NO UPPER END. Can you finish a bounty run on Torment level 50? Can you survive against crazy Uber bosses for sick drops in a group of four people...at Torment 40? Do you want to risk it? How high does the slider go? Will this new ring allow you to put one more notch on it? As you can see, Diablo 3 has gone full arcade, and I love it for that. It's now completely different from D2, and that's a good thing - everything that was like D2 dragged it down because it always wanted to be its own thing. Now it finally is, and it owns. Slice those monsters, push those Torment levels. Just don't worry about "ugh but my levels don't matter anymore???" - that's the point!
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# ? Mar 9, 2017 23:13 |
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Man, the thing that always cheesed me off the most about D2 was the miserly drop rates on everything. I had a friend who once calculated that if he wanted to find a certain rune without playing multiplayer, he'd have to play for literal weeks of in-game time doing nothing but grinding the best rune drop spot. And that was just the rarest of the multiple rare runes needed to make the runeword he wanted. It's like, even ignoring the "grind for ages to get the theoretically best possible item", just being able to see any version of the upper two-thirds of the unique and set items required you to grind for ages and ages and ages. In my entire "career" of playing D2 for years, including a decent amount of time on Hell difficulty, I saw one Goldstrike Arch and one Shako and that was it for tier-3 uniques.
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# ? Mar 9, 2017 23:22 |
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One problem with D3 though is that the end game consists of nothing but endless rift runs for higher torment difficulties and that's it. And it's somewhat obvious that the devs have no idea what to really do as well with the game considering the latest addition is simply another tier of Ancients and that seems to be it.
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# ? Mar 9, 2017 23:38 |
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Just finished getting all of my characters to level 70 in Diablo 3. That's the good news. The bad news is it's on the PS3, which means I do not get all of the cool updates and I feel kinda gypped about the whole thing.
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# ? Mar 10, 2017 01:34 |
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Cooked Auto posted:One problem with D3 though is that the end game consists of nothing but endless rift runs for higher torment difficulties and that's it. And it's somewhat obvious that the devs have no idea what to really do as well with the game considering the latest addition is simply another tier of Ancients and that seems to be it.
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# ? Mar 10, 2017 13:33 |
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Simply Simon posted:What do you propose they DO do? I don't care for the rift runs, so I just start getting the equipment for a new build, maybe even start a new character because I still haven't played them all. I do realize that some people have already played every character to their max level, gotten every single set with amazing stats, have all the unique items cubed, and those people, yes, they can JUST do rift runs and "that's it". But is that really a problem? For anyone playing in a semi-sane way, there's always something else to do. Hell, if you're really bored, play Hardcore. Or, heavens forbid, a different game. Honestly, I wish they'd implement that PVP idea they had. I guess it wouldn't really mesh well with all the various abilities and items they've thrown at players for years now, but still, its the one promise I wish they hadn't broken.
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# ? Mar 10, 2017 14:14 |
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Simply Simon posted:What do you propose they DO do? Well that's the other problem in this case isn't it? What do you do for extra content aside from adding extra classes that provides a different playing experience? Do you add extra monsters or areas or do you try do something different? I assume that's why Diablo seems to be on the backburner for Blizzard a bit. They've made the core game solid enough that they're struggling to expand upon it in a meaningful way. But at the same time they have to give it some kind of support to motivate people to play. I do hope that they come up with something in the future because I do enjoy playing D3 (Beam wizard. ) but I've hit the point where it's more monotony than fun even if I crank up the difficulty.
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# ? Mar 10, 2017 15:16 |
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Excuse me but the canon name for the male Monk is Kharazim not Goku, thank you. I can't believe I missed this event because of Nigthold it looked like a lot of fun to kill time to.
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# ? Mar 10, 2017 15:49 |
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Kinda pisses me off that I didn't learn about it 'til it was already over. Why did you not make it a year-long event, Blizzard.
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# ? Mar 10, 2017 16:09 |
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Are they still adding the necromancer to D3 as DLC (Diabloadable content)
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# ? Mar 10, 2017 16:21 |
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Skippy Granola posted:Are they still adding the necromancer to D3 as DLC (Diabloadable content) They haven't said anything about canceling it, so presumably it's still gonna happen eventually. And with Blizzard, "eventually" can mean a very long time.
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# ? Mar 10, 2017 16:24 |
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Skippy Granola posted:Are they still adding the necromancer to D3 as DLC (Diabloadable content) From what I remember of Blizzcon it's not slated to come out until mid point this year or something.
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# ? Mar 10, 2017 17:32 |
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Direct Link Bohampscious / Shlapintogan joins me again as Goku enters floor 3 and fights King Leoric again, except with a painfully slow weapon.
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# ? Mar 13, 2017 22:55 |
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Don't you loving talk poo poo about the Crusader you wretched knave
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# ? Mar 14, 2017 11:37 |
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Crusader's amazing, and I hated Paladins in D2. The only class I don't really like in D3 is Barbarian, don't even really know why. Something about their playing rhythm. Also, I always wanted to play a Thorns build but it was never good, and then Blizzard massively buffed Thorns by giving many classes dedicated skill runes to play off Thorns damage, and so the last time I played D3 in earnest, I could play a Thorns Crusader and was so loving happy. You can have a THORN HORSE and throw THORN BARRELS from the sky!
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# ? Mar 14, 2017 14:43 |
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Gosh yeah thirded. I really liked my crusader playthrough - all the attacks are super crunchy and good AOE. And GHOST HORSE
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# ? Mar 14, 2017 15:02 |
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making GBS threads on the Crusader will just condemn you to an eternity of shields slamming your face from every possible angle.
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# ? Mar 14, 2017 15:26 |
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Simply Simon posted:Crusader's amazing, and I hated Paladins in D2. Paladin was my first class in D2. My only "AoE" was their rapid-attack skill (Zeal?) and I didn't realize you could put it on LMB, so it was mutually-exclusive with auras. The last three acts were a massive slog of hiding in a corner and slowly wearing down enemies while spamming healing potions.
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# ? Mar 14, 2017 16:39 |
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# ? Jun 5, 2024 08:05 |
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Oh Iron Maiden procs against Zealadins
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# ? Mar 14, 2017 17:19 |