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What do you need to do to get Ox's arm to show up? I've gone down to level 5 a few times, seen the whole map, nothing there. I've talked to him and he'll say that he lost his arm in the walls below, but that's it.
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# ? Mar 4, 2017 19:01 |
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# ? May 11, 2024 16:09 |
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CzarChasm posted:What do you need to do to get Ox's arm to show up? Talk to the blacksmith about it, she'll drop the arm
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# ? Mar 4, 2017 19:12 |
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I finally got a run where I got Ser Junkan to max rank, and I died two rooms later because I am bad
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# ? Mar 5, 2017 01:11 |
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Thanks to this LP (and Gunther) I was finally able to beat the lich. I'm so happy.
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# ? Mar 6, 2017 02:07 |
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Dr.Smasher posted:That sounds a lot like the Swordsplosion in Borderlands 2. It's a shotgun that shoots swords, which explode into smaller swords, that explode. Seriously Torgue was awesome in BL2. Not so much with his limited role in BL:PS. The writing team on PS could jump in a pit of lava for all I care.
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# ? Mar 7, 2017 07:27 |
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They did. They’re Australian.
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# ? Mar 9, 2017 22:42 |
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I deleted my commentary before I saved it. Again. Again. It's been a long week and probably will continue to be for a few months. Next update...eventually!
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# ? Mar 11, 2017 15:51 |
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Know that feeling so much. I've done that 3 times when doing MN9. Thought I saved but it was import and not export.
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# ? Mar 11, 2017 16:02 |
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dscruffy1 posted:Next update...eventually! If you want another guest, I'd be happy to jump in.
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# ? Mar 11, 2017 16:33 |
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Jack-Off Lantern posted:They did. They’re Australian. It's not a pit we're just upside down.
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# ? Mar 12, 2017 00:59 |
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You need to start naming your files like DON'T-DELETE-THIS-MAN-COME-ON.mp3 or something.
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# ? Mar 12, 2017 05:02 |
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Either that or start paying a bit more attention to the 'unsaved-changes-do-you-want-to-save' queries.
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# ? Mar 12, 2017 05:57 |
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Is there an unlock for a cursed run?
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# ? Mar 12, 2017 09:28 |
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Samovar posted:Is there an unlock for a cursed run? Not specifically, but there's an unlock for killing a cursed boss which doesn't happen unless you have a lot. I don't think Scruffy has done it yet but I might be forgetting. Also an achievement for getting max curse, at which point something special happens.
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# ? Mar 12, 2017 09:43 |
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This is why i don't delete commentary or any parts of work until a few days after i post an update. Never know what I might gently caress up.
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# ? Mar 12, 2017 10:54 |
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Jade Star posted:This is why i don't delete commentary or any parts of work until a few days after i post an update. Never know what I might gently caress up. I can't imagine anything ever going wrong in a Jade Star LP.
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# ? Mar 12, 2017 18:11 |
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Geocities Homepage King posted:I can't imagine anything ever going wrong in a Jade Star LP. Definiterly not any ONE thing, at least.
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# ? Mar 12, 2017 19:15 |
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You mean you guys don't 3-2-1 backup your LP stuff?
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# ? Mar 13, 2017 14:12 |
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Geocities Homepage King posted:I can't imagine anything ever going wrong in a Jade Star LP. Can something go wrong if nothing has ever gone right
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# ? Mar 13, 2017 19:13 |
I know this thread hasn't seen activity in a while, but today I learned a terrifying truth.
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# ? Apr 16, 2017 08:48 |
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I may be wrong but everything in unity is 3d. 2d layering is handled by having the flat 3d objects being physically over each other. Rigged Death Trap fucked around with this message at 09:40 on Apr 16, 2017 |
# ? Apr 16, 2017 09:23 |
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Now, can the game be played in this quasi-isometric form?
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# ? Apr 16, 2017 17:15 |
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Samovar posted:Now, can the game be played in this quasi-isometric form? I want Gungeon-Quake
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# ? Apr 16, 2017 17:17 |
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The Goongeon's terrible secret of space has been revealed. I regret nothing
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# ? Apr 16, 2017 18:07 |
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I hope scruffy is doing alright.
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# ? Apr 16, 2017 18:30 |
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Didn't all "2-D" platformers on the PSX work in a similar way due to the PSX having lovely 2-D capabilities? I remember that being the explanation for the Saturn port of Symphony of the Night sucking.
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# ? Apr 17, 2017 06:15 |
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Double Punctuation posted:Didn't all "2-D" platformers on the PSX work in a similar way due to the PSX having lovely 2-D capabilities? I remember that being the explanation for the Saturn port of Symphony of the Night sucking. The relative lack of 2D games on PS1 is almost entirely because Sony was like "NO 2D, ONLY 3D NOW", actually.
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# ? Apr 17, 2017 06:24 |
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Aerdan posted:The relative lack of 2D games on PS1 is almost entirely because Sony was like "NO 2D, ONLY 3D NOW", actually. No, I mean the ones that were actual 2D platformers, like SotN. Actually, was SotN the only one? The only other ones I can think of were 2.5D stuff like Klonoa or ports like FFVI.
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# ? Apr 17, 2017 06:29 |
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Double Punctuation posted:Didn't all "2-D" platformers on the PSX work in a similar way due to the PSX having lovely 2-D capabilities? I remember that being the explanation for the Saturn port of Symphony of the Night sucking. I thought the PSX had issues with storing complicated sprites in memory, at least that's what I recall from my gaming magazines back in the day.
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# ? Apr 17, 2017 06:35 |
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It was only then that I had a sudden, horrific clarity on Old Man Rubel's ravings. Dimensions beyond rational bullet thought - not only the mundane height and width, but bizarre depth. This monstrous knowledge immediately took toll on my mind as even the very walls of the Gungeon around me took an altogether sinister shape, towering above me, peering down evilly from their new positions...
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# ? Apr 17, 2017 22:09 |
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WarpedLichen posted:I thought the PSX had issues with storing complicated sprites in memory, at least that's what I recall from my gaming magazines back in the day. More to do with limited texture memory more likely. There is very little difference between a sprite and a texture. (Specifically, there is none. A sprite is a texture with an alpha component that's displayed directly at the camera.) PSX games use sprites all the freaking time. For example, Wampa fruit in Crash are all sprites. Shiny particles are basically sprites. Basically, any time you see something that's just a floating bitmap that is always oriented towards the camera - that's a sprite. (In fact, it's drawn using a primitive that the PSX GPU calls a "sprite.") However, the way it stores its texture memory means that there was a fairly strict limit on the number of unique sprites that could be stored, which would likely be what was meant by "complicated sprites." Double Punctuation posted:Didn't all "2-D" platformers on the PSX work in a similar way due to the PSX having lovely 2-D capabilities? I remember that being the explanation for the Saturn port of Symphony of the Night sucking. Pretty much all modern sprite games use 3D graphics APIs. Hell, there's a very good chance that whatever you're reading this post on is using 3D graphics to render the browser page. If you're using a desktop OS (Windows, macOS, Linux - all of them) your entire desktop is basically rendered as textured quads. If you're using a smart phone, it's probably doing the same thing. There's a reason why Mobile Safari can easily make the tabs look like little cards - they're already just textures and it's already rendering using the 3D graphics hardware. Shadow and blur effects on your desktop are also done using the GPU. (Firefox used to have a feature where you could "tilt" a web page in 3D to see how various HTML elements were stacked.) I can't really talk to specific issues that the Symphony of the Night port had. The PSX did have dedicated 2D support of a sort, in the form of the previously mentioned sprites. But it was primarily intended to be used to draw 3D scenes. However... a 2D scene is just a 3D scene viewed head-on. Which means that, for the most part, a 3D-oriented GPU is perfectly capable of rendering 2D games. And your entire desktop, and your phone. Pretty much all 2D graphics you see today turn out to be implemented using 3D graphics.
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# ? Apr 18, 2017 07:06 |
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LashLightning posted:It was only then that I had a sudden, horrific clarity on Old Man Rubel's ravings. Dimensions beyond rational bullet thought - not only the mundane height and width, but bizarre depth. This monstrous knowledge immediately took toll on my mind as even the very walls of the Gungeon around me took an altogether sinister shape, towering above me, peering down evilly from their new positions... Look, Mr. June, I know the Darkest Dungeon LP just finished, but you can't just jump into any game unnanounced.
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# ? Apr 18, 2017 07:09 |
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LashLightning posted:It was only then that I had a sudden, horrific clarity on Old Man Rubel's ravings. Dimensions beyond rational bullet thought - not only the mundane height and width, but bizarre depth. This monstrous knowledge immediately took toll on my mind as even the very walls of the Gungeon around me took an altogether sinister shape, towering above me, peering down evilly from their new positions... I still wait for a game that does 3d bullet hells well, kinda like those 3d touhou videos that people make.
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# ? Apr 18, 2017 15:31 |
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Samovar posted:Look, Mr. June, I know the Darkest Dungeon LP just finished, but you can't just jump into any game unnanounced. Dammit, you beat me to the punch!
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# ? Apr 18, 2017 17:28 |
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Xenoveritas posted:More to do with limited texture memory more likely. There is very little difference between a sprite and a texture. (Specifically, there is none. A sprite is a texture with an alpha component that's displayed directly at the camera.)
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# ? Apr 18, 2017 17:37 |
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So in regards to the Saturn... That system was ORIGINALLY designed to be a sprite based 2d powerhouse and it technically is. It runs 2d games arguably better than the Ps1 did. The issue with SotN is that it used 3d models that the Saturn really sucked at! Sort of last minute Sega decided that 3d was the wave of the future and threw in 2 more CPUs to make the thing run 3d... Which it did at the horror of anyone trying to program for the loving thing. The Saturn to this day is one of the more difficult platforms to program and emulate properly. There's reasons why 2D games are better on the Saturn than the Ps1... Especially fighting games. But I will say I'm not technical enough to throw out numbers or anything like that.
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# ? Apr 18, 2017 18:18 |
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Well that was a hell of a month. One lost episode later... Rusty/Polsy
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# ? Apr 19, 2017 16:35 |
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I would like the robot more if hearts gave armor (only 1 armor for half/full heart) or they removed them from the drop table entirely. Make it a gimmicky curse-ish run rather than this no-hit extreme RNG.
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# ? Apr 19, 2017 17:07 |
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Robot is a rough goddamn ride but I sure do enjoy peeing on command like a real boy.
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# ? Apr 19, 2017 17:11 |
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# ? May 11, 2024 16:09 |
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Yeah, that's usually what happens when I get the scarf.
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# ? Apr 19, 2017 17:39 |