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Adrift DEFINITELY does not hold up as a game. I mean maybe for 5 bucks or something you'd get 10 minutes of enjoyment on freeplay just flying around, but I definitely would not recommend.
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# ? Mar 13, 2017 16:13 |
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# ? May 25, 2024 09:55 |
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KSP barely runs as a normal game, no way could they get it to work in VR.
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# ? Mar 13, 2017 17:29 |
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Hi everyone. I'm here to talk to you about submarines. Submarines are the best and most interesting weapon of warfare due to their innate complexity, power and weakness. Submarines are in essence, perfect. However, being on board a submarine is awful, especially of the most fun and interesting WW2 variety. Now you can pretend to be in a submarine in Ironwolf VR, my new favourite ever thing in VR. Goddamn is it good.
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# ? Mar 13, 2017 17:46 |
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To complete the experience you need someone to bang you over the head with a cast iron pan whenever you try to move from room to room.
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# ? Mar 13, 2017 18:01 |
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I've been in a early cold-war era soviet sub and holy poo poo don't be around when the xo yells "MAKE A HOLE".
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# ? Mar 13, 2017 18:05 |
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That gives me an idea, the Archimedean Dynasty game in VR. Holy poo poo, that would be amazing.
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# ? Mar 13, 2017 23:04 |
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jonathan posted:I've been in a early cold-war era soviet sub and holy poo poo don't be around when the xo yells "MAKE A HOLE". I'm tired and stupid, what's that order supposed to mean? (edit) Oh, clear the walkway. Right.
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# ? Mar 13, 2017 23:17 |
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HerpicleOmnicron5 posted:Hi everyone. I'm here to talk to you about submarines. Submarines are the best and most interesting weapon of warfare due to their innate complexity, power and weakness. Submarines are in essence, perfect. However, being on board a submarine is awful, especially of the most fun and interesting WW2 variety. Now you can pretend to be in a submarine in Ironwolf VR, my new favourite ever thing in VR. Goddamn is it good. It's two rooms plus a topdeck "room" with a flak gun. There are two ballast levers, a heading wheel and a sorta magic map in one room. The other houses the periscope, a 'lock on' switch and 4 torpedo switches. Pretty hectic trying to dodge mines while locking on and firing torpedos. When you take damage, you start sinking so you just pump air in to try and counter it until you magically heal (?). There are a few things you can turn and fiddle with and I'm guessing it's for future or advanced content, like wheels for your torpedo tubes and you can aim your sonar in a specific direction, but they aren't needed as far as I can tell.
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# ? Mar 13, 2017 23:31 |
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So i got 50 virtual bux in store credit on the Oculus store and i'm wondering how Superhot works in VR? Specifically i wonder how much fast turning around you have to do in it. I remember getting surrounded a lot on the later levels and my two sensors are in front of me. So if i turn around i don't get good tracking.
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# ? Mar 13, 2017 23:39 |
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Dongattack posted:So i got 50 virtual bux in store credit on the Oculus store and i'm wondering how Superhot works in VR? Specifically i wonder how much fast turning around you have to do in it. I remember getting surrounded a lot on the later levels and my two sensors are in front of me. So if i turn around i don't get good tracking. It's front facing, there aren't any enemies that come from behind you, IIRC.
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# ? Mar 13, 2017 23:40 |
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Poetic Justice posted:It's front facing, there aren't any enemies that come from behind you, IIRC. Ah, cool cool.
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# ? Mar 13, 2017 23:42 |
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It's a whole new game, not just super hot in VR.
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# ? Mar 14, 2017 00:13 |
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It's also really, really good.
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# ? Mar 14, 2017 00:16 |
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It just got the free update as well so there's a bunch of ways to play it, not sure if they're only available after you've played the game normally but I love Endless mode.
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# ? Mar 14, 2017 00:32 |
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Songbearer posted:It just got the free update as well so there's a bunch of ways to play it, not sure if they're only available after you've played the game normally but I love Endless mode. I just picked it up the other day. It immediately starts playing the story, no way to get to menus or anything. Once you beat the story, you can do the extras. Story is fairly short, think I took 2-3 hours.
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# ? Mar 14, 2017 00:50 |
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VorpX just got updated a few days ago. It works really well with Fallout New Vegas these days. With the Direct VR feature, the experience feels near native VR and I felt presence. It even has positional tracking so you can peek around corners! The motion controllers work really well for a game designed for keyboard+mouse too and you can play it standing. I am playing my New Vegas with the following mods: NVSE, Ohud, New Vegas Crash remover I don't regret spending 40 dollars on VorpX. Just for being able to play New Vegas in VR makes it worth it. There's several other games that work well with it now including Fallout 3, Skyrim, Dishonored, Mirror's Edge, and even Resident Evil 7. iceaim fucked around with this message at 02:17 on Mar 14, 2017 |
# ? Mar 14, 2017 02:14 |
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iceaim posted:VorpX just got updated a few days ago. It works really well with Fallout New Vegas these days. With the Direct VR feature, the experience feels near native VR and I felt presence. It even has positional tracking so you can peek around corners! The motion controllers work really well for a game designed for keyboard+mouse too and you can play it standing. Instantly googled to see if you could use it with Skyrim, and you can, but no SKSE Also i got SuperHot, it made me SuperSweaty and was SuperFun.
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# ? Mar 14, 2017 02:31 |
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Dongattack posted:Instantly googled to see if you could use it with Skyrim, and you can, but no SKSE I have to assume it's related to the SKSE script extender not being out yet.
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# ? Mar 14, 2017 02:39 |
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8one6 posted:I have to assume it's related to the SKSE script extender not being out yet. For the 64 bit version of Skyrim you mean? That's possible. I wasn't planning on playing that version
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# ? Mar 14, 2017 02:55 |
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Dongattack posted:Instantly googled to see if you could use it with Skyrim, and you can, but no SKSE Actually Direct VR supports both Skyrim and Skyrim SE. http://www.vorpx.com/vorpx-17-1-0-released/ quote:Direct VR But in addition to VorpX you'll probably want several "comfort" mods to tweak the GUI so if Skyrim SE is limited in the mods that it can run be sure to keep that in mind.
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# ? Mar 14, 2017 03:31 |
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One caveat with regards to VorpX is that I have an iron stomach. Nothing gets me sick. At worst case, I feel a tipsy euphoric dizziness which is very pleasant rather than a nauseous feeling. As a result I actively seek out VR experiences that people complain about making them sick because it literally makes me high. iceaim fucked around with this message at 03:39 on Mar 14, 2017 |
# ? Mar 14, 2017 03:36 |
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iceaim posted:One caveat with regards to VorpX is that I have an iron stomach. Nothing gets me sick. At worst case, I feel a tipsy euphoric dizziness which is very pleasant rather than a nauseous feeling. As a result I actively seek out VR experiences that people complain about making them sick because it literally makes me high. Have you tried Subnautica in VR then? Might make you very high cause it sure made me very sick. Thanks for the Skyrim info! Tempting to try it out.
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# ? Mar 14, 2017 03:38 |
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Dongattack posted:Have you tried Subnautica in VR then? Might make you very high cause it sure made me very sick. I have it, but I haven't played it! I will definitely try it.
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# ? Mar 14, 2017 03:41 |
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Haven't tried VorpX for along time. Skyrim was pretty lame in really versions with the dk2. Might have to check out this update. Tried ISS tonight and the movement really threw me off, especially the thruster movement.
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# ? Mar 14, 2017 03:47 |
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Dongattack posted:Have you tried Subnautica in VR then? Might make you very high cause it sure made me very sick. I bought Subnautica a couple weeks back and tried it in VR, and I had to turn it off 30 minutes after I started it. I was pretty annoyed, because I really wanted it to work. The next day I read a tip on the Steam forums, and it actually worked. I've put in about 15 motion sickness-free hours since then. Don't strafe or use the ascend/descend buttons on the controller; only go in the direction that you are facing. Stand up while you are playing. I hope this helps someone, because Subnautica is by far the best game I've tried for VR so far. It's by far the longest in terms of content.
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# ? Mar 14, 2017 04:05 |
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iceaim posted:VorpX just got updated a few days ago. It works really well with Fallout New Vegas these days. With the Direct VR feature, the experience feels near native VR and I felt presence. It even has positional tracking so you can peek around corners! The motion controllers work really well for a game designed for keyboard+mouse too and you can play it standing. How does the aiming work? Eye aiming, or do you actually aim with motion controllers? I do love New Vegas and Fallout 4 VR isn't coming out soon enough for my tastes.
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# ? Mar 14, 2017 04:17 |
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Bremen posted:How does the aiming work? Eye aiming, or do you actually aim with motion controllers? It's eye aiming, but I found that it didn't hurt immersion for me personally. In fact the eye aiming is the only thing that is preventing New Vegas from reaching Doom 3 VR mod or Minecraft VR mod levels of quality. Everything else is right up there with Doom 3. You don't feel like you are looking at a giant virtual screen. You feel like you are in the Fallout universe.
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# ? Mar 14, 2017 04:40 |
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I can't get Doom 3 VR to work for me. Apparently it has something to do with the AMD drivers I have. I can however get Soundboxing to work and odds are good that my arms will never not be tired again.
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# ? Mar 14, 2017 05:01 |
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Dongattack posted:Instantly googled to see if you could use it with Skyrim, and you can, but no SKSE
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# ? Mar 14, 2017 06:34 |
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Poetic Justice posted:It's front facing, there aren't any enemies that come from behind you, IIRC. WTF, there's tons of enemies that spawn behind you in SUPER HOT. It's the point that you need to move around and take into account your whole environment.
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# ? Mar 14, 2017 08:04 |
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SEKCobra posted:WTF, there's tons of enemies that spawn behind you in SUPER HOT. It's the point that you need to move around and take into account your whole environment. The VR version is an entirely different game, it's not just a port. And unless you want to be frustrated by being shot in the back of the head when you weren't looking, it's probably a good thing somethingawful bf fucked around with this message at 08:10 on Mar 14, 2017 |
# ? Mar 14, 2017 08:08 |
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Poetic Justice posted:The VR version is an entirely different game, it's not just a port. And unless you want to be frustrated by being shot in the back of the head when you weren't looking, it's probably a good thing But I played it just yesterday, enemies do spawn behind you, I was wondering why the level wasn't over after I killed all the guys in front.
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# ? Mar 14, 2017 08:24 |
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Bhodi posted:Sub game is real fun, though not very complex right now. I've only played the first three missions, maybe they take away some automation / add complexity later.
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# ? Mar 14, 2017 10:19 |
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The Foo Show finally released their first episode on Steam... but it's still not quite finished yet lol (hence not on Oculus Home yet): https://www.kickstarter.com/projects/willsmith/go-inside-your-favorite-video-games-with-the-foo-s/posts/1830523?ref=backer_project_update The setting/theme for the episode Is Quadrilateral Cowboy, an indy puzzle game. iceaim posted:VorpX just got updated a few days ago. It works really well with Fallout New Vegas these days. With the Direct VR feature, the experience feels near native VR and I felt presence. It even has positional tracking so you can peek around corners! The motion controllers work really well for a game designed for keyboard+mouse too and you can play it standing. Also what the hell happens when you try to talk to an npc in NV? Does it still do the horrible Oblivion-style camera zoom on their weird plastic faces? El Grillo fucked around with this message at 11:04 on Mar 14, 2017 |
# ? Mar 14, 2017 10:58 |
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SEKCobra posted:But I played it just yesterday, enemies do spawn behind you, I was wondering why the level wasn't over after I killed all the guys in front. Hmm, I certainly could be mis-remembering, but I didn't think they did, weird. I know they come from the left and right, but I don't remember ever having to turn completely around in VR for that game. Do you remember which level it was? edit: Actually, now that I think about it, I know they don't spawn behind you because when I beat the game, I only had 2 sensors and both were in front. So I dunno what game you are playing! Super Hot VR is a front facing ~180 degree experience. Maybe you were on LSD or something? somethingawful bf fucked around with this message at 12:16 on Mar 14, 2017 |
# ? Mar 14, 2017 12:10 |
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SuperHot is front facing. There is a bridge section with four guys on your left and right at the start, turning to fight 2 would put the other 2 behind you, though it's hardly the same as spawning directly behind you. And in endless, they shatter when you change position, so even if the position they were previously in, is behind you, they'd be gone.
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# ? Mar 14, 2017 12:57 |
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Poetic Justice posted:Hmm, I certainly could be mis-remembering, but I didn't think they did, weird. I know they come from the left and right, but I don't remember ever having to turn completely around in VR for that game. Do you remember which level it was? Maybe it's one of those games that changes depending on the size of your play area like A-180 or Legend of Luca?
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# ? Mar 14, 2017 13:34 |
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I guess it has to do with the way you Oculus users define 'behind', being on Vive roomscale I don't really have a defined 'forward' direction, so when I start a level and they all come from one direction and then they come from the exact opposite, it's 'behind' for me. Possible that no one spawned left/right in that instance.
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# ? Mar 14, 2017 13:34 |
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SteamVR does have a defined forward direction though, you chose it when you did your initial setup. IDK what gets reported to Superhot via Revive though.
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# ? Mar 14, 2017 13:56 |
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# ? May 25, 2024 09:55 |
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What if SHVR detects Revive and alters the game to be a full 360? That'd be dumb as hell and totally within the spirit of the game's story.
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# ? Mar 14, 2017 14:27 |