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Artificer posted:I guess I actually gotta grind for the c-bills to buy more mechs if I want to Elite/Master any more. Bleh. Oh well. I probably won't bother trying too hard at that. blar. Now I've got a bunch of mechs that I have one copy of because of this. hosed if you do, hosed if you don't with PGI. Oh well, something to save up for the next sale I guess.
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# ? Mar 14, 2017 15:46 |
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# ? May 29, 2024 07:32 |
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Apparently they still plan on implementing it, just not in this patch. They explicitly said that this indefinite delay isn't like the energy draw one, and that they actually plan on implementing this ASAP. If they just injected a cbills into people's accounts according to the quantity of mastered/elited mechs into everyone's accounts people probably wouldn't complain about lost progress. Just like 3 million per or whatever it takes to fully master a mech now.
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# ? Mar 14, 2017 16:47 |
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How hard must it be to identify mastered mechs across all accounts and automatically unlock their skill trees? Do they really need to postpone the whole deal just for that? Or are they looking for an alternative where we still need to sink some token amount of cbills? Oh well, disaster averted I guess.
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# ? Mar 14, 2017 16:51 |
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There were some good ideas in the infotech debacle that they should have kept. Differing sensor ranges and lock speeds was another way to make mechs feel distinct from one another. Unfortunately they bundled it with the dumbest extra ever conceived by man, LaserLock, and scrapped the whole thing when they were called out on how dumb it was.
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# ? Mar 14, 2017 16:51 |
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Timeskip post is up https://mwomercs.com/civil-war-update Mechpack: Uziel, Annihilator, Cougar, Mad Cat Mk. II quote:While the release of the Civil War ‘Mech packs coincide with the release of this new technology, all of the tech listed below will be releasing as standard in-game equipment on July 18th. Owning a Civil War pack is not required for purchasing and utilizing the new equipment in your MechLab. NEW INNER SPHERE TECHNOLOGY LB 2-X AC / LB 5-X AC / LB 20-X AC Inner Sphere versions of the LBX Autocannons. ULTRA AC/2 / ULTRA AC/10 / ULTRA AC/20 Inner Sphere versions of the Ultra Autocannons. ER SMALL LASER / ER MEDIUM LASER Inner Sphere versions of the ER Lasers. STREAK SRM 4 / STREAK SRM 6 Inner Sphere versions of the Streak SRM launchers. LIGHT & HEAVY GAUSS RIFLE Light : A Gauss Rifle that weighs less and has a greater range, but deals less damage. Heavy : A Gauss Rifle that deals more damage, but weighs more and has less range. ROTARY AC/2 / ROTARY AC/5 Extremely rapid firing Autocannons with rotating barrels. They can jam if fired for too long. The spinning barrels will likely have a ramp up time before they start firing, and a ramp down time after they stop. LIGHT & HEAVY MACHINE GUN Light : A Machine Gun that has a longer range but deals less damage. Heavy : A Machine Gun that deals more damage but has a shorter range. MRM 10 / 20 / 30 / 40 Medium Range Missiles. Launchers that fire unguided, low damage missiles. ROCKET LAUNCHER 10 / 15 / 20 One shot launchers that fire unguided, low damage rockets. Very low tonnage per launcher. LIGHT & HEAVY PPC Light : A PPC that weighs less, uses fewer slots, and generates less heat, but deals less damage. Heavy : A PPC that deals more damage, but weighs more, uses more slots, and generates more heat. SNUB-NOSE PPC A PPC that weighs a little less, uses fewer slots, and has no minimum range, but its damage drops off quickly. LIGHT ENGINE An Inner Sphere engine that can survive the loss of a side torso as it only occupies 2 critical slots in each side. Lighter than a standard engine, but heavier than an XL. LIGHT FERRO-FIBROUS ARMOR An armor type that takes up only 7 critical slots, but the weight savings is not as good as regular Ferro-Fibrous. STEALTH ARMOR An armor type that takes up 12 critical slots and is used alongside an ECM Suite. When its stealth effects are toggled on the 'Mech becomes invisible to all sensors, remaining visible only to the naked eye. However, the system has some negative effects while active, such as a buildup of heat. TARGETING COMPUTERS Inner Sphere versions of the Clan Targeting Computers. LASER AMS An alternative type of AMS. Uses no ammo, but generates heat while it fires. NEW CLAN TECHNOLOGY LIGHT & HEAVY MACHINE GUN Light : A Machine Gun that has a longer range but deals less damage. Heavy : A Machine Gun that deals more damage but has a shorter range. ER MICRO LASER / MICRO PULSE LASER The smallest versions of the ER and Pulse Lasers. HEAVY SMALL LASER / HEAVY MEDIUM LASER / HEAVY LARGE LASER A family of lasers that do high damage at the cost of higher heat and less range. LIGHT TAG A version of TAG that weighs less but has a shorter ranger. ATM 3 / 6 / 9 / 12 Advanced Tactical Missile. A missile whose damage will vary based on the distance it travelled. Higher damage up close, lower damage at long range. LIGHT ACTIVE PROBE A version of the Active Probe that weighs less but has a shorter range. LASER AMS An alternative type of AMS. Uses no ammo, but generates heat while it fires.
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# ? Mar 14, 2017 22:01 |
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All poo poo. The Mad Cat II is gonna be the new go to assault. The new tech is gonna be horribly balanced if not outright broken. The Uziel is gonna get quirk hosed, the Cougar is too slow and too wide, and the Annihilator is basically an IS Dire Wolf with less hardpoints. The only good to come of this will be updating our Pirates Banes with Light Engines and Micro Pulse Lasers / HMGs.
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# ? Mar 14, 2017 22:06 |
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Does that mean no restrictions? You can use post skip tech on random rear end mechs?
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# ? Mar 14, 2017 22:08 |
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ZenVulgarity posted:Does that mean no restrictions? The era of FedCom Civil War is basically the IS playing catch up with Clantech. IS poo poo is still heavier and whatnot but there's no mixed tech cause I doubt could do it even if they wanted to. That and it would probably dent Clan mech sales.
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# ? Mar 14, 2017 22:16 |
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Stealth armor, MRMs, RACs, Light/heavy Gauss, and snub/heavy PPCs all have the potential to be much better than available clan tech; but it's all going to depend on the numbers.
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# ? Mar 14, 2017 22:25 |
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Skoll posted:The only good to come of this will be updating our Pirates Banes with Light Engines and Micro Pulse Lasers / HMGs. Micro Pulse are Clan only. But I'll be interested to see if the ER Small displaces the SPLs on the IS lights that boat pulses.
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# ? Mar 14, 2017 22:33 |
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It's a shame they aren't including the Light AC/2 and AC/5 those are good guns. Hopefully the Light and Snub PPCs are as useful as they should be.
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# ? Mar 14, 2017 22:35 |
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NihilCredo posted:Timeskip post is up nnnneww... cc ccc c content?!?!
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# ? Mar 14, 2017 22:43 |
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sebmojo posted:nnnneww... cc ccc c content?!?! *Only available to customers, cbill poors can get hosed.
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# ? Mar 14, 2017 22:45 |
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Back to the Cash Grab Future Part 2
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# ? Mar 14, 2017 22:45 |
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Everyone can use new tech on their old mechs as soon as it is released. The Mad Cat II might not be as OP as it looks (and Skoll fears); a bunch of canon designs sling the weapons under the bullet torso, rather than jamming them in the shoulder pods. If the only weapons it can mount besides missiles are below the eye line, it's more like a Supernova than a Marauder IIC.
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# ? Mar 14, 2017 22:51 |
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As always, all these new mechs are going to be 100% reliant on quirks and hardpoints.
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# ? Mar 14, 2017 22:53 |
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PGI taking a promising but dumb idea backstage to fix the dumb bits is a decent step forward for them.
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# ? Mar 14, 2017 22:57 |
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Cyrano4747 posted:As always, all these new mechs are going to be 100% reliant on quirks and hardpoints. No Gausszilla no sale. Also holy poo poo at them bringing all the tech out at once. I was assuming they would piece meal this out a couple items at a time to keep things balanced but maaan is it going to go nuts design wise when this all releases.
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# ? Mar 14, 2017 23:15 |
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2SSRM6 HBK-4SP
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# ? Mar 14, 2017 23:41 |
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NihilCredo posted:Well count me definitely impressed that they've apparently learned to acknowledge a mistake. Now we just need to pressure russ into resigning/handing off the reigns to someone who gives a gently caress.
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# ? Mar 15, 2017 00:14 |
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Become the 100 rocket locust 3s that the world deserves. Butt punch someone with all of them and then laser them.
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# ? Mar 15, 2017 00:15 |
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I don't care how stupid it sounds or looks, but if MRMs stream out like lrms do then I'm looking forward to making a firehose splatlas. Just piss rocketspam everywhere like the new god of screenshake. using sarna as a reference, If tonnage is kept as it is, looks like you can do 4*mrm20 for 12 crit slots and 28 tons.
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# ? Mar 15, 2017 00:21 |
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MRM Archer 9W
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# ? Mar 15, 2017 00:43 |
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Is the Flea in yet? Because I know exactly what I want to do with the new tech
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# ? Mar 15, 2017 00:46 |
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TheParadigm posted:I don't care how stupid it sounds or looks, but if MRMs stream out like lrms do then I'm looking forward to making a firehose splatlas. Just piss rocketspam everywhere like the new god of screenshake. LRMs only stream on clams.
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# ? Mar 15, 2017 00:48 |
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Still no bombast laser .
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# ? Mar 15, 2017 00:50 |
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Azuth0667 posted:Still no bombast laser . It's garbage, you're not missing out on anything. Edit: That may be the dumbest way I've ever seen ATMs implemented, but ATMs are very good. Base is 3x12 damage at SRM ranges, 2x12 at LRM ranges, and then 1x12 at longer-than-LRM ranges. There's no reason for a Clan machine to use SRMs or LRMs if ATMs are in play, especially if they're direct fire. Tabletop Light PPCs have slightly better range than Inner Sphere ER Medium Lasers for the same heat and damage, but weigh 3x as much. They're not bad for assaults who're crit locked and need to kill some tonnage, but most of the time ER Mediums will serve you better. Heavy Gauss does 25 damage base but is going to have a pretty crippling damage drop-off. 18 tons per unless my memory has failed me completely. Light Gauss Rifles are some of the better "light" ballistic weapons in tabletop so chances are they'll be garbage in MWO. They're still too heavy for most light `Mechs but are a good fit for lighter mediums with ballistics slots. PoptartsNinja fucked around with this message at 01:16 on Mar 15, 2017 |
# ? Mar 15, 2017 01:05 |
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I had to uninstall because my limit of hearing 30-something guys whine over voice was hit and I hit a skill wall because of 30 FPS on my GTX260 Will miss Mech Of Duty with Cicadas, Vipers, and Locusts but it became a drag
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# ? Mar 15, 2017 01:16 |
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Bobcats posted:I had to uninstall because my limit of hearing 30-something guys whine over voice was hit and I hit a skill wall because of 30 FPS on my GTX260 NEED ASSISTANCE!
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# ? Mar 15, 2017 01:26 |
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tabletop ATMs require an absolute shitload of ammo and require you to perfectly memorize which ammo is better at which ranges or else they underperform cLRMs by a lot - and even then they still underperform cLRMs a lot of the time. (they are definitely better than clan SRMs, which puts them in good company with almost every other weapon in tabletop battletech.) ATMs in tabletop are catnip for grogs. they're overcomplicated and only better than the simpler alternatives in very specific corner cases. LPPCs are huge in tabletop. they neatly outrange all of the short and middling-range weapons, while still being light and heat efficient enough to fit on anything that isn't a light mech. they do not have "slightly" better range than an IS ERML: they have half again as much range, same as a PPC and longer than a cERML. barring some sort of nerf, LPPCs are probably going to be a big deal in MWO, since they have both their statistical advantages and the fact that they place all of their damage in one instant spot. in tabletop, LGRs are too heavy for their relatively bad damage, but they have really long range. the range is the only reason to bother with them: they outrange both LRMs and regular gauss rifles. I'll go down the list for the other poo poo once I've eaten something.
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# ? Mar 15, 2017 01:38 |
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Bobcats posted:I had to uninstall because my limit of hearing 30-something guys whine over voice was hit and I hit a skill wall because of 30 FPS on my GTX260 Sure it isnt the pentium 3 holding you back? Maybe you can get another 500 mb stick of ram to make it a gig
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# ? Mar 15, 2017 01:46 |
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PoptartsNinja posted:It's garbage, you're not missing out on anything. Light PPCs have the same range as regular PPCs 3/6/12/18 vs the ER medium's 4/8/12, and they'll likely do their damage all at once instead of spread out over a significant amount of time. They might be a good bit better in MWO than in TT. edit: I've been beaten to the punch.
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# ? Mar 15, 2017 01:57 |
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Cease to Hope posted:tabletop ATMs require an absolute shitload of ammo and require you to perfectly memorize which ammo is better at which ranges or else they underperform cLRMs by a lot I wasn't talking about tabletop, I was talking about PGI's implementation of ATMs since they can't figure out how to make ammo-switching work. Unless they have cooldowns that are significantly longer than SRMs (or fire in an arc like LRMs) they completely obsolete the Clan Streak SRM in MWO since they're useful at all ranges and their only downside is their weight, and they may do the same for standard SRMs unless you've got a lot of missile slots. In a slot-limited `Mech like a Summoner, a 7-ton ATM-12 with a 36 damage (assuming PGI doesn't buff ATM damage like they did with both SRMs and LRMs) close-range alpha is significantly better than the stock LRM-15 or the single SRM-6 you can cram into its only missile slot. Plus, there's also something hidden in PGI's lovely implementation: ATMs will be lock-on weapons for sure, which means we're basically getting iATMs in all but name. PoptartsNinja fucked around with this message at 02:01 on Mar 15, 2017 |
# ? Mar 15, 2017 01:58 |
veedubfreak posted:NEED ASSISTANCE! SORRY!
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# ? Mar 15, 2017 02:09 |
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okay I ate something Everyday staples you will definitely use:
Might be cool:
yeah nah this is garbage:
who the gently caress knows:
Cease to Hope fucked around with this message at 02:26 on Mar 15, 2017 |
# ? Mar 15, 2017 02:11 |
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I'm just happy content is getting added. Imagine if we had a ticket based battlefront style of game, that would be way better than our current CW
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# ? Mar 15, 2017 02:15 |
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It feels like this game will turn into Missile Warrior Online with all those new rockets and missiles they are adding. Let's hope not. It is cool that they are adding new stuff but I got this small suspicion that everything will be extremely unbalanced and that it will take many iterations for them to get any sort of balance. Also the Mad Cat II looks good, I will probably buy it.
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# ? Mar 15, 2017 08:58 |
same
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# ? Mar 15, 2017 09:09 |
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My money says that stealth armour will be relegated to the Raven, and maybe one or two other ECM medium or light mechs, and nothing else.
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# ? Mar 15, 2017 09:59 |
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# ? May 29, 2024 07:32 |
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I got mod permission to ask about this quite some time ago (Thanks, VideoGames!), and with the announcement, now's the perfect time to ask. Some of you may remember me as the editor behind the MWO team in the early days of TheMittani.com (TMC). I'd like to give a shout out to PTN, Fil, Ceasetohope, Pringlescan, and everyone else who was a part of the team in those days. You guys were amazing to work with, and it was amazing to draw so much out of the game in its early state. TMC is now dead. Long live Imperium News (INN). A lot more than the URL and name has changed - the laissez-faire org structure has been gutted and replaced with something structured, the terrible Drupal backend is gone along with the large activity requirement (there's even a system for readers to submit one-off articles without commitment) and everything is conveniently run through Discord. I'm now in charge of the editorial division, but whether that's an improvement or not is up to you. I would like to recruit MWO writers! Between the skill rework and the new tech, there's enough happening to make a closer look worthwhile, and as I said, you guys have been amazing to work with. If you're interested, I'd love to hear from you via PM, on our Discord server, in the thread, or whatever is most convenient for you. I look forward to talking, and perhaps working again with you guys soon!
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# ? Mar 15, 2017 11:53 |