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Aggressor is Star Wars gakaxies
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# ? Mar 15, 2017 20:17 |
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# ? May 15, 2024 04:54 |
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SuperKlaus posted:Is that Wookiee ship from Episode 3? And allow me to express my complete lack of surprise that some EU-authoring dimwit made a new TIE by taking an Advanced and slapping an Interceptor's wings on it, backwards. But, like, it has a prong where the Interceptor is open, and vice versa, so it's double-backwards. Wookiee ship is from Rebels. The goofy TIE fighter variant has spaces cut out of the panels because it's got a rear turret, so it kind of makes sense for them to be like that.
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# ? Mar 15, 2017 20:28 |
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SuperKlaus posted:And allow me to express my complete lack of surprise that some EU-authoring dimwit made a new TIE by taking an Advanced and slapping an Interceptor's wings on it, backwards. But, like, it has a prong where the Interceptor is open, and vice versa, so it's double-backwards. Maybe a wookie put it together? I'm curious what intensity does, since they put the actual action side down (with just showing how to reset it face up). It's great that they're releasing duel-faction ships rather than making people wait for a aces pack to get the other faction's ship (on the down side, as a non-scum player this makes me actually want all the ships in the wave). The idea that they're using the epic reinforce action on a small base ship is intriguing. Also, I guess it's nice that imperial gets a TLT ship now, though it's definitely one of my least favorite metas in the game.
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# ? Mar 15, 2017 20:29 |
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I'm trying to put together a couple of fairly easy to fly but still fun lists which are easily recognizable as ships from Star Wars movies. I want an Empire list and a rebel list. Basically starter drugs for my friends but lists that introduce key concepts as well. Thoughts?
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# ? Mar 15, 2017 20:56 |
Smegmalicious posted:I'm trying to put together a couple of fairly easy to fly but still fun lists which are easily recognizable as ships from Star Wars movies. I want an Empire list and a rebel list. Basically starter drugs for my friends but lists that introduce key concepts as well. Thoughts? Rey + Poe gets you a Falcon and an X-Wing together. Han + Jake would be Falcon + A-Wing. A quick google should find you full loadouts for these. Pick any combo of TIE Fighters, TIE/fo Fighters, and TIE Interceptors for the Empire.
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# ? Mar 15, 2017 21:01 |
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Smegmalicious posted:I'm trying to put together a couple of fairly easy to fly but still fun lists which are easily recognizable as ships from Star Wars movies. I want an Empire list and a rebel list. Basically starter drugs for my friends but lists that introduce key concepts as well. Thoughts? Fat Han (3po, old title, engine upgrade, predator, gunner) +3z vs countess Ryad and some combo of 4-5 crack ties or regular ties or Howlrunner.
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# ? Mar 15, 2017 21:02 |
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Rats, I was hoping the next wave was some sort of Heroes of Scarif expansion with new Green Squadron T-65 pilots and astromechs and whatnot.
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# ? Mar 15, 2017 21:27 |
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Smegmalicious posted:I'm trying to put together a couple of fairly easy to fly but still fun lists which are easily recognizable as ships from Star Wars movies. I want an Empire list and a rebel list. Basically starter drugs for my friends but lists that introduce key concepts as well. Thoughts? Darth Vader (29) Predator (3) Proton Rockets (3) Advanced Targeting Computer (1) Engine Upgrade (4) TIE/x1 (0) Black Squadron Pilot (14) Crack Shot (1) Black Squadron Pilot (14) Crack Shot (1) Black Squadron Pilot (14) Crack Shot (1) Black Squadron Pilot (14) Crack Shot (1) Total: 100 View in Yet Another Squad Builder Start with fewer obstacles, 0-3, and go hands-on in setup with your bud to put the 4 TIEs in a pinwheel. The instructions are "dial in the same maneuver on all 4 TIEs, every time." Flying in formation is one of the coolest looking parts of X-Wing on the table, and Star Wars is cool so this should be too. The concept here is swarm flying. Vader's concepts illustrate how fantastic having two actions are, without the dial limiting stress downside from Push The Limit (which requires thinking a little further ahead to the next turn or the one after). Also, how boost/barrel roll can scoot a ship out of arcs and the power of rerolls. For Rebel, I like the idea of Fat Han and a T-65 or T-70 ace with regen. The Rebel list will probably wreck the imperial list though.
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# ? Mar 15, 2017 21:35 |
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I have all the ships and don't mind proxying what cards I don't have. It's just a matter of good balanced lists. I worry fat Han is a high skill ll list
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# ? Mar 15, 2017 21:45 |
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Smegmalicious posted:I'm trying to put together a couple of fairly easy to fly but still fun lists which are easily recognizable as ships from Star Wars movies. I want an Empire list and a rebel list. Basically starter drugs for my friends but lists that introduce key concepts as well. Thoughts? If you guys don't mind proxying a few cards I recommend flying Fat Han and Jake. It's what I learned the game with. It's easy to fly and has enough depth to it that he will learn something every time he plays with it. Also it's just plain fun Han Solo — YT-1300 46 Predator 3 C-3PO 3 Luke Skywalker 7 Engine Upgrade 4 Millennium Falcon 1 Ship Total: 64 Jake Farrell — A-Wing 24 Push the Limit 3 Proton Rockets 3 Veteran Instincts 1 Autothrusters 2 A-Wing Test Pilot 0 Ship Total: 33 Raged fucked around with this message at 21:50 on Mar 15, 2017 |
# ? Mar 15, 2017 21:47 |
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IronSaber posted:Rats, I was hoping the next wave was some sort of Heroes of Scarif expansion with new Green Squadron T-65 pilots and astromechs and whatnot. LOL if you aren't crazy stoked for a bunch of garbo looking ships from forgotten video games or a few frames of the children's cartoon.
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# ? Mar 15, 2017 21:58 |
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Smegmalicious posted:I have all the ships and don't mind proxying what cards I don't have. It's just a matter of good balanced lists. I worry fat Han is a high skill ll list I don't think Fat Han is too high skilled of a list. It's got a turret, so it's shooting at least every turn it gets shot at. The thing that I'd be worried about is the complexity from all the triggers and abilities to remember (boost, gunner, predator, pilot ability to do full reroll, C-3PO). That's maybe what you meant anyway.
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# ? Mar 15, 2017 21:58 |
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Pac-Manioc Root posted:LOL if you aren't crazy stoked for a bunch of garbo looking ships from forgotten video games or a few frames of the children's cartoon. Yet they STILL won't put in the Assault Gunboat. Come on, there are plenty of ships left before I can do my mission by mission remake of TIE Fighter!!!
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# ? Mar 15, 2017 22:29 |
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Smegmalicious posted:I have all the ships and don't mind proxying what cards I don't have. It's just a matter of good balanced lists. I worry fat Han is a high skill ll list Far from it, actually
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# ? Mar 15, 2017 22:47 |
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The assault gunboat is just as stupid as the other 99% of eu stuff out there.
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# ? Mar 15, 2017 22:49 |
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Is this what the Empire has to look forward to? Ships that are balls upon balls while the more visually interesting "villain" ships go to scum?
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# ? Mar 15, 2017 22:52 |
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banned from Starbucks posted:The assault gunboat is just as stupid as the other 99% of eu stuff out there. Yeah, as much as I love TIE Fighter the Gunboat and Missile Boat are awful designs. gently caress, ao many EU designs are so bad. I'd rather have something like an Imperial refit of the V-Wing or something. Not the awful V-Wing from Rogue Squadron though. Improbable Lobster fucked around with this message at 23:00 on Mar 15, 2017 |
# ? Mar 15, 2017 22:57 |
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Improbable Lobster posted:Yeah, as much as I love TIE Fighter the Gunboat and Missile Boat are awful designs. gently caress, ao many EU designs are so bad. I'd rather have something like an Imperial refit of the V-Wing or something. Not the awful V-Wing from Rogue Squadron though. Don't care, just want my Imperial Y-Wing so I can re-enact TIE Fighter.
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# ? Mar 15, 2017 23:02 |
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I'm still holding out for the Buick.
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# ? Mar 15, 2017 23:06 |
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Improbable Lobster posted:Yeah, as much as I love TIE Fighter the Gunboat and Missile Boat are awful designs. gently caress, ao many EU designs are so bad. I'd rather have something like an Imperial refit of the V-Wing or something. Not the awful V-Wing from Rogue Squadron though. I just replayed Rogue Squadron a few months ago because it was $1 on Steam or something, and isn't the V Wing an atmospheric speeder?
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# ? Mar 15, 2017 23:17 |
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I agree the reinforce action on small ships is cool and probably something we should have seen from the start, to emulate how in the movies they talk about redirecting shield deflectors (as another poster said). When I teach X-Wing to new people I go slowly with the powerups and cards. Exceptions and special cases are anathema to good learning for beginners. You're gonna get people just trying to remember "Range 1 gives another attack die" and "take an action after moving your ship." You DO NOT want to pile on with single-use elite talents, conditional modifiers, and so forth. Here's what I'd recommend: First match, 2 Rookie X Wings w/ Guidance Chips and Proton Torps v. 2 Academy TIEs and 2 Obsidian TIEs. It doesn't get any more complicated than "Target Lock fires missiles," the game moves quickly, and you get the key lesson of how Pilot Skill matters also. No asteroids. An (almost) core box-only, straight-up Star Wars Classic Movie experience. It's basically how they taught at GenCon 2012 and it works. Might repeat first match for players who end it still forgetting to take pilot actions or roll defense dice after being attacked (I've seen this). Second match, the same Rookies but add a Green A-Wing w/ A-Wing Test Pilot, Veteran Instincts, PtL, Chardaan Refit and a Blue B-Wing w/ Ion Cannon, Proton Torpedoes, Guidance Chips. Imperials are the same TIEs but with a Saber Squad Interceptor w/ PtL and a Storm Squadron TIE Advanced w/ Proton Rockets, Guidance Chips. This match builds on the familiar foundation by taking them to a full 100-pt game and shows what real aces can do in the easiest-to-grasp way, as the players should easily be in the rhythm of taking actions and this will just be "your ace is so good he takes two" and also really illustrates the stress mechanic. Also Boosts, which are "barrel rolls but forward." We ease in the Ion rules here and they keep with the theme of maneuver and really emphasizing the stress mechanic. Also, this time the Imperials have a taste of ordnance, and the Rebels have a taste of getting the best pilot on the field. This looks like a lot compared to first match but except for Ions it's really just twice as much of the same, so this is also probably a safe and good time to introduce asteroids (theme of maneuver). Third match throws the theme of careful maneuver out the window as the blissful innocence of all X-Wing players must end someday. Only one X-Wing and one Academy/Obsidian pair now. Rebels also fly Han Solo w/ Determination, Millennium Falcon (SLoop) and a Gold Y-Wing w/ Bomb Loadout, Extra Munitions, Seismic Charges, Ion Cannon Turret. Imperials also fly Boba Fett w/ Slave I, Extra Munitions, Seismic Charges, Navigator, Predator, and a Gamma Bomber w/ Concussion Missiles, Extra Munitions, Seismic Charges, Guidance Chips. This match is all out-of-arc damage with turrets, auxiliary arcs, and bombs. It also rounds out the concept of aces with two top-skill familiar faces from classic Star Wars whose quirky ability sets somewhat mirror each other (Fett has better sudden positional adjustment, Han has better die rerolls). Players learn a couple more rules quirks like how Large ships are tough to ionize and now they've seen the models for every ship from the classic trilogy. The first two matches it's important that sides have an even number of ships so you can teach X-Wing as a 2v2 experience. It works great! Third match is uglier but one Rebel can take the Falcon and the other Rebel the fighters. One Imperial obviously gets the Slave I and whether he also takes the Academy Pilot depends on whether the players want ship count balance or "point balance" more. That's my small essay on teaching X-Wing. I've done this only three or four times but I find it a great way to teach X-Wing that will never overwhelm an inductee with "well, actually"-s. By the end they know basically all the fundamentals and have seen all the classic ships fly and may be ready to build a list of their own.
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# ? Mar 15, 2017 23:18 |
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canyoneer posted:I just replayed Rogue Squadron a few months ago because it was $1 on Steam or something, and isn't the V Wing an atmospheric speeder? There was a different, much less ugly, V-Wing that served as a precursor to the TIE Fighter in Episode III. Acebuckeye13 posted:I'm still holding out for the Buick. Same
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# ? Mar 15, 2017 23:46 |
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I used that Hera Navigator list at a couple weekly events a couple weeks back. It's a lot of fun, but random lists with high PS or stress dealers like Braylen made it so much less fun. It's hard to keep Asohka with Hera at times, but when it all lines up, it's a really fun troll-y sort of list.
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# ? Mar 15, 2017 23:55 |
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Improbable Lobster posted:There was a different, much less ugly, V-Wing that served as a precursor to the TIE Fighter in Episode III. What's the Buick?
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# ? Mar 16, 2017 00:02 |
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We haven't hit peak awful EU until FFG give the Empire the TIE Star Cruiser on a large ship base.
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# ? Mar 16, 2017 00:07 |
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turn it up TURN ME ON posted:What's the Buick? In Rogue Squadron, there was a cheat code that let you replace the V-Wing with a '68 Buick Electra. It was hilarious.
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# ? Mar 16, 2017 00:08 |
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Nothing better than this.
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# ? Mar 16, 2017 00:10 |
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Acebuckeye13 posted:In Rogue Squadron, there was a cheat code that let you replace the V-Wing with a '68 Buick Electra. It was also in Rogue Squadron 2 and 3. I think it was a reskinned A-wing.
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# ? Mar 16, 2017 00:14 |
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Back when I was playing STAW I would always announce that my #1 wishlist ship was Giant Space Abe Lincoln.
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# ? Mar 16, 2017 03:03 |
I bought Sabine's TIE on a whim, what kind of cool builds can I do with this thing?
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# ? Mar 16, 2017 03:17 |
Naked Rex is a decent Biggs replacement. Ahsoka with VI, captured TIE, and your choice of crew/illicit is a great support ship. I like Intel agent, feedback array, BMST, and/or operations specialist.
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# ? Mar 16, 2017 05:20 |
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I'm really glad that we have the TIE Advanced, the TIE Advanced Prototype, and now some other rubbish TIE Advanced knock off from ????? because if one thing the Empire was lacking was TIE Adv lookalikes
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# ? Mar 16, 2017 06:44 |
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Stop being dumb, they're all three of them good ships with very different roles.
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# ? Mar 16, 2017 06:51 |
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E. Nesbit posted:Stop being dumb, they're all three of them good ships with very different roles. The third is even out yet, and one of them is basically just a Vadermobile which prevents you from running Vader as crew
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# ? Mar 16, 2017 07:07 |
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Lol you're terrible if you think vader crew is good gtfo
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# ? Mar 16, 2017 07:18 |
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E. Nesbit posted:Lol you're terrible if you think vader crew is good gtfo Wow get a load of how terrible is opinion is.
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# ? Mar 16, 2017 07:20 |
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E. Nesbit posted:Lol you're terrible if you think vader crew is good gtfo I find your lack of faith disturbing.
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# ? Mar 16, 2017 07:27 |
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'Basically just a Vadernobile' seems pretty cool.
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# ? Mar 16, 2017 11:39 |
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I have a few questions when it comes to this list Lancer-class Pursuit Craft: · Ketsu Onyo (38) Fearlessness (1) Engine Upgrade (4) K4 Security Droid (3) · Shadow Caster (3) Burnout SLAM (1) Inertial Dampeners (1) YV-666: · Bossk (35) Fearlessness (1) Cluster Missiles (4) Guidance Chips (0) K4 Security Droid (3) · Dengar (3) · Zuckuss (1) Scavenger Crane (2) Lets say Bossk is at range on and is able to trigger fearlessness. Can I use Fearlessness, Guidance Chips, Bossk's pilot ability and Dengar on each of the two attacks?
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# ? Mar 16, 2017 12:58 |
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# ? May 15, 2024 04:54 |
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Raged posted:Lets say Bossk is at range on and is able to trigger fearlessness. Can I use Fearlessness, Guidance Chips, Bossk's pilot ability and Dengar on each of the two attacks? Yes to all but Guidance Chips. GC is Once per round.
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# ? Mar 16, 2017 13:32 |