Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
mcjomar
Jun 11, 2012

Grimey Drawer

Thundercloud posted:

Gangs of Commoragh though has £70+ of models.

2 sprues of scouts and a sprue of Ork boys isn't a huge lot of models.

Good point.
I guess it depends how valuable they think that plastic terrain is vs card.
Hopefully it won't be too punishing a difference, because this is a good product for GW to do for any existing or previous customer, and I like the possibilities inherent in this.

Adbot
ADBOT LOVES YOU

berzerkmonkey
Jul 23, 2003
The rumor is that the Shadow War rules are almost identical to NM, so you should be able to port your gang over. Barring that, the NM rules are free online, so who gives a poo poo anyway? Just play NM - you don't have to wait for GW to rerelease a game to play it!

Speaking of NM, I'm almost done with my Adepticon NM project:



Zark the Damned
Mar 9, 2013

Those Goliaths are looking good!

At the very least I suppose you can represent most of the Necromunda gangs in Shadow War with other units like Cultists or IG or whatever.

Thundercloud posted:

Gangs of Commoragh though has £70+ of models.

2 sprues of scouts and a sprue of Ork boys isn't a huge lot of models.

£15.50 per scout squad, £18 for the Orks = £49.

Terrain is tougher as it's new stuff, though I'd ballpark it at roughly one of the COD Buildings plus the battlefield accessories for scatter, so £30-ish if released separately? Could be way out here though, I'm not sure how much of what's pictured in the article actually comes with it..

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Sniper scouts can go jump, tho.

berzerkmonkey
Jul 23, 2003

JcDent posted:

Sniper scouts can go jump, tho.

If sniper scouts are anything like snipers in NM, they are going to be terrible to play against.

"Oh, you have a H2H gang? Sorry - they're all down by turn two."

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all

Zark the Damned posted:

£15.50 per scout squad, £18 for the Orks = £49.

This kind of math has always bugged me. It's only a good value if you want those miniatures, and I'd have zero interest in getting orks or marine scouts. Plus, if everyone buys it with the intent to sell, then eBay gets flooded with the sprues and the prices online drop.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

berzerkmonkey posted:

If sniper scouts are anything like snipers in NM, they are going to be terrible to play against.

"Oh, you have a H2H gang? Sorry - they're all down by turn two."

Naw, I just hate the miniatures. I once bought a kit from sheer excitement of being at a GW store/sexy redshirt listening to my groging batting her eyelashes at me and I have had zero fun with it. Neither assembly nor painting was any fun.

The Malthusian
Oct 30, 2012

Scratching my head at trying to launch with 12 gangs--way more than NM ever had, and most of those were different skill lists on baseline humans. Also, hope everyone is pumped for a 25 year old rule set from a company that's not known for keeping up with modern design.

Still, depending on how egregious the release is (guess the modular terrain is then finally getting sick of Mantic eating their lunch) and how many people pick it up locally, I could see myself breaking the no GW rule and maybe buying some pathfinders or genestealer acolytes. I wonder if we can get the rules separately, or if we are locked into orks and scouts.

Zark the Damned
Mar 9, 2013

The Malthusian posted:

Scratching my head at trying to launch with 12 gangs--way more than NM ever had, and most of those were different skill lists on baseline humans. Also, hope everyone is pumped for a 25 year old rule set from a company that's not known for keeping up with modern design.

NM had at least 12 gangs across it's life (6 main houses, spyrers, ratskins, redemptionists, skavvies, enforcers, ash nomads, I'm probably forgetting more). True half of them were the same but with different skill lists, but it seems feasible for the new game.

Thirsty Dog
May 31, 2007

Those Goliaths ooze character. NM stuff looked so cool back in the day. I remember really wanting to buy some Ratskins to go with my Cawdor and Orlocks.

Terrible rules obviously, but I was a kid and better games were rare

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
It's easy to release rules for 12 gangs when most of them are 3 3 3 3 1 3 1 7 5+ statlines.

Pierzak
Oct 30, 2010

JcDent posted:

It's easy to release rules for 12 gangs when most of them are 3 3 3 3 1 3 1 7 5+ statlines.
5+? Look at that bourgeoisie from the upper hive.

berzerkmonkey
Jul 23, 2003
I assembled my Goliath Heavies last night. One of them had an issue where the arms weren't far enough apart to accommodate the hands on the heavy weapon. I was kind of flummoxed by this, but I began bending the right arm up so the hands could slot properly on the model. Because the arms are so large, I had to kind of pry the arm up, and in the process, I wound up crushing the grenades on the model's belt. That sucked, but I can fix it, right? Greenstuff a pouch on it or something. As long as the weapon fits.

After some bending and filing, the weapon kind of fit, though the alignment was still off, and was going to require some Greenstuff. But at least it was on, right? At this point, something in my head finally clicked. Why did this weapon not fit? Why does he not have a peg for a backpack like all the other Heavies? Oh poo poo...

Turns out this guy, though posed like a Heavy and having two empty hands like every other Heavy is not, in fact, a Heavy:



These guys are really the Heavies:


So I ruined a model because I thought it looked like something else. I am a dummy.

Neurolimal
Nov 3, 2012

berzerkmonkey posted:

Later versions (IoB) do suffer from hair loss, but not to this extent. I suppose the lack of fur makes the RO more slippery?

Yeah, It's not that huge a stretch to imagine a skaven looking hard enough for an edge that they would shave their fur to be harder to grab, also makes for funny imagery.

It looked like the back had a slight pebbly texture in the unpainted mini, so you could feasibly paint short hair on him. I do agree that the pose sucks; are BB minis one-pose?

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

I'm honestly disappointed. I mean, I'm not surprised, but I am disappointed.

If you had asked me what I wanted in a NM revisit, it would be to get back to the character and aesthetic of the old game while having the benefit of 20 years of progress on rule development.

Instead we're getting the reverse - a bunch of existing miniatures with their modern look dumped into a 20-year old game mechanic.

Don't get me wrong, I love Necromunda, but it is still an oldass game. And, of course, we still HAVE NM, it's not like the rules were lost to time. So instead of just republishing it, why not actually revisit it and see how those rules can be updated and rewritten?

I didn't want more orks and marines, I wasnted mohawk muscle men fighting punk rock tankgirls and the mole-man's bald trechcoat brigade.

berzerkmonkey
Jul 23, 2003

Neurolimal posted:

It looked like the back had a slight pebbly texture in the unpainted mini, so you could feasibly paint short hair on him. I do agree that the pose sucks; are BB minis one-pose?
Yeah, they are all mono-pose.

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom
If you want to scratch that NM itch, I recommend This Is Not A Test. We've been playing it at our club and it's somewhere between Frostgrave and Necromunda in terms of complexity. The activation system is pretty good and means that it's rare for people to get an entire turn in before their opponent: you roll D10 + Mettle stat, if you beat 10 then you get two actions for that character and maintain initiative, otherwise it's one action and initiative passes to your opponent. This means that improving Mettle is actually bloody useful instead of being a "waste" like I/LD upgrades were. The other nice thing about the progression is that when you roll a stat increase you choose one of two increases, instead of being forced into +1WS on a shooty model. Any differences in gang rating are fixed via an inducement system like BB, instead of an underdog bonus.

Safety Factor
Oct 31, 2009




Grimey Drawer
I'm really disappointed that this isn't a full Necromunda revamp, but I can get why GW is going this route. Using the existing range cuts out design time and lets the game act as a gateway to 40k-proper. GW's Kill Team is honestly garbage and it'd be great to have an actual skirmish ruleset rather than try to deal with half-assedly scaling down 40k.

Would I rather see Necromunda gangs in plastic? gently caress yeah. However, I understand why GW decided to go this route and I'll give it a shot. I probably won't bother buying the box though as I couldn't care less about more scouts or orks. I'm sure it'll still sell thanks to the terrain, but new models really would have helped.

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom
The chatter going around the various groups is that this is a soft-launch Necromunda, with a full release coming later.

GW also appears to have quietly dropped the Killteam box from the website, too.

I'm half tempted to pick this up out of curiosity - I've got enough Chaos minis to put something together for some games, plus it means I'll actually have some more scenery.

berzerkmonkey
Jul 23, 2003

glitchkrieg posted:

The chatter going around the various groups is that this is a soft-launch Necromunda, with a full release coming later.

GW also appears to have quietly dropped the Killteam box from the website, too.

I'm half tempted to pick this up out of curiosity - I've got enough Chaos minis to put something together for some games, plus it means I'll actually have some more scenery.

I would imagine Kill Team was dropped due to it not being compatible with 8th ed, though I could be wrong. If this new game really has nothing in common with 40K, I'd assume GW would still want an entry-level avenue into 40K.

Also, I find it hard to believe that they would do a soft launch for NM then go back later and give it the full treatment. What I can see is them spinning up the old gangs for a limited release or passing them off to FW. It makes more financial sense for them to have a full tie-in to 40K with this game and leave it at that.

However, I have been completely wrong in the past when it comes to GW's direction and what insane action they might or might not take.

Neurolimal
Nov 3, 2012

Safety Factor posted:

I'm really disappointed that this isn't a full Necromunda revamp, but I can get why GW is going this route. Using the existing range cuts out design time and lets the game act as a gateway to 40k-proper. GW's Kill Team is honestly garbage and it'd be great to have an actual skirmish ruleset rather than try to deal with half-assedly scaling down 40k.

Would I rather see Necromunda gangs in plastic? gently caress yeah. However, I understand why GW decided to go this route and I'll give it a shot. I probably won't bother buying the box though as I couldn't care less about more scouts or orks. I'm sure it'll still sell thanks to the terrain, but new models really would have helped.

Yeah, I imagine GW wants to gauge how many people are up for playing Necromunda before getting a ton of artists and sculptors and writers and designers working on a full remake.

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom
The last official word was that NM was being handled by Specialist Games/Forgeworld. There's also a new video game based on it. So I think NM is still on the cards. As for rules compatibility - doesn't Gangs of Comorragh use a completely custom ruleset? Swear I read something about using D8s.

Safety Factor
Oct 31, 2009




Grimey Drawer

glitchkrieg posted:

The last official word was that NM was being handled by Specialist Games/Forgeworld. There's also a new video game based on it. So I think NM is still on the cards. As for rules compatibility - doesn't Gangs of Comorragh use a completely custom ruleset? Swear I read something about using D8s.
Gangs of Commorragh is entirely based off of 2d6 rolls. Burning of Prospero, however, has D6s, D8s, D10s, and D12s which I think is the first time they've ventured away from D6s in a long, long time.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
It's like GW saw what Mantic was doing with Star Saga -> Deadzone -> Firefight -> Warpath and decided to just release a bunch of games that were vaguely connected regardless of if they actually organically built upon one another. Not-Necromunda with every faction playable in it and a bunch of modular terrain screams, "We want to be Deadzone."

TKIY
Nov 6, 2012
Grimey Drawer
Leaked rules page from Shadow Wars:

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Deadzone, but with fluff people care about and promotional minis not painted by idiots.

berzerkmonkey
Jul 23, 2003

TKIY posted:

Leaked rules page from Shadow Wars:



Definitely NM-like. But why is a Heavy only 10 points?

EDIT: Also, a Initiate, which I imagine is a Juve for 50 points? Maybe less NM-like than I thought...

berzerkmonkey fucked around with this message at 16:30 on Mar 16, 2017

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all

JcDent posted:

Deadzone, but with fluff people care about and promotional minis not painted by idiots.

I seriously wish Mantic would fix this because their games are seriously way better than anything GW has ever done and their models are actually totally fine when painted by someone competent.

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

berzerkmonkey posted:

Definitely NM-like. But why is a Heavy only 10 points?

EDIT: Also, a Initiate, which I imagine is a Juve for 50 points? Maybe less NM-like than I thought...

Gonna go out on a limb and guess they forgot a 0 there or somehow its point system is closer to golf's :v:

TKIY
Nov 6, 2012
Grimey Drawer
Unit cards confirming more models:

mcjomar
Jun 11, 2012

Grimey Drawer

TKIY posted:

Unit cards confirming more models:



That's a commissar, Harker, an admech guy, a storm trooper, an ork mek (?) and some other orky thing.
I guess these will count as the "hired guns" or something?

TKIY
Nov 6, 2012
Grimey Drawer

mcjomar posted:

That's a commissar, Harker, an admech guy, a storm trooper, an ork mek (?) and some other orky thing.
I guess these will count as the "hired guns" or something?

Ogryn, Mek, Dominus, Scion and Commisar.

berzerkmonkey
Jul 23, 2003
The price for Shadow War (per people at GAMA) is... wait for it...

$130

Hahaha. No.

The Malthusian
Oct 30, 2012

berzerkmonkey posted:

The price for Shadow War (per people at GAMA) is... wait for it...

$130

Hahaha. No.

How many orks are they cramming in there? I guess the plastic underhive terrain has been priced at a premium. Again, hoping the rules can be gotten separately (they are the NM rules).

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice

glitchkrieg posted:

Any differences in gang rating are fixed via an inducement system like BB, instead of an underdog bonus.

This Is Not A Test sounds cool. However this quoted bit doesn't make sense to me - NM's underdog bonus helps weaker gangs level up quickly to get onto a level playing field quicker. Inducements just keep them at that low level. If experience is earned from hurting people, then any special characters or star players you use as part of your inducements surely just hog XP from your actual gangers?

SRM
Jul 10, 2009

~*FeElIn' AweS0mE*~

berzerkmonkey posted:

The price for Shadow War (per people at GAMA) is... wait for it...

$130

Hahaha. No.

That's $79 worth of minis, so the terrain is probably $50, plus the rules? I figured it'd be about that price.

berzerkmonkey
Jul 23, 2003

SRM posted:

That's $79 worth of minis, so the terrain is probably $50, plus the rules? I figured it'd be about that price.

Yeah, but Gangs of Commorragh was over $100 worth of models and $60 MSRP. I understand the terrain is new, so they have to recoup cost there, but it still seems high to me. I was expecting more around $100 MSRP.

Safety Factor
Oct 31, 2009




Grimey Drawer
If you've got no need for the terrain or models, wait a bit and snag the rules portion of the set off of ebay for cheap. I'm sure a lot of resellers are going to try to move the terrain separately and they'll wind up with a bunch of spare rulebooks they'll toss up for cheap.

$130 isn't a bad deal if you want the scouts, orks, and the terrain, but it's pretty steep when all you want are the rules.

berzerkmonkey
Jul 23, 2003
A guy (Malo, one of the Admins) on Yaktribe said he contacted GW and asked if this was a NM reboot. He claims this is the response:

quote:

I have it on good authority from sources that this is NOT the Necromunda reboot but solely a side project with very similar rules and systems.

Take it as you will.

Adbot
ADBOT LOVES YOU

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Well, I'll be interested in the rules. Dire Avengers are listed as one of the possible KILL TEAMS and I want to play Dire Avengers With Actual Weapon Options.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply