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CJ posted:If you don't want your Sara Ryder to look like she has special needs the custom character creator doesn't look too bad this time. It still has the problem of lower res textures but it's not too bad. This does look a lot better, hopefully I can get that sort of detail on PS4
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# ? Mar 17, 2017 08:56 |
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# ? Jun 12, 2024 20:10 |
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Zzulu posted:I'm not gonna defend the animations but I personally do not think they are that bad? On par with ME3 with some cases of better stuff. Some of the examples are real bad, some are passable enough, yeah. It's the bad combined with the weird character models and dialogue and some of the writing that just gives a completely awkward presentation that takes me right out of it. The Giant Bomb stream in particular spoke a lot about it since those guys generally don't harp on the flaws and aren't there to just point out how much a game sucks and be edgy, and every conversation or so it's just that quiet realization of, "... huh this is pretty hosed up." like realtalk I'm glad if some people are able to see past it and aren't bothered by it, but I'm honestly disappointed because it's an active deterrent for my want to play the game
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# ? Mar 17, 2017 08:57 |
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Honestly the technical and directing issues just make it really hard to like or care about any of the characters since they're impossible to take seriously at best and cringefest at worst. In an RPG, especially one thats basically a reboot and cant rely on any pre-established goodwill, that's a bit of a problem
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# ? Mar 17, 2017 09:01 |
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One of the cooler things people did for DA:I was make incredible portraits of all kinds using the sliders and then post up the settings on reddit or elsewhere for others to crib from and I hope we see that happen again for this game because holy poo poo Scott 'Pube' Ryder is too much for me
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# ? Mar 17, 2017 09:03 |
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CJ posted:If you don't want your Sara Ryder to look like she has special needs the custom character creator doesn't look too bad this time. It still has the problem of lower res textures but it's not too bad. They just make her more generic until she has no distinguishing features at all, like every "improvement" mod to character models ever
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# ? Mar 17, 2017 09:04 |
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Abroham Lincoln posted:I'd say the other ME games were mediocre or very plainly average in their animation quality, as in, "it does not actively detract from the viewing experience even if it isn't incredible." Like yeah the one in the webms is one of the most hosed up but everyone is a degree of hosed up. That and the just stilted line deliveries is really unsettling for a game that spends so much time looking at faces and delivering dialogue For their time either of the first two ME games were incredibly well done in terms of face animation. The third showed it's age already. The problem isn't that ME was always bad - it wasn't - it's that it didn't improve from what we've seen from MEA nearly anywhere as well or quick as the rest of the industry did.
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# ? Mar 17, 2017 09:05 |
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Number Ten Cocks posted:Thanks, I'm normally all about biotics but I sense some mixing this time. As I mentioned earlier, the removal of warp makes playing full adept a near impossibility at higher difficulty levels. You either have to go vanguard with bio/guns or sentinel if you want to play space mage. Adept has practically no way to get rid of armor and none of their primers effect armored or shielded characters without removing their defenses. Shockwave can be modified to be anti armor but not till it's ultimate and it's still clunky. Comboing is great when you can get it off, but without primers effecting armored/shielded targets you can't actually get your combo's off. It looks like it's going to be really difficult to strip shields and armor going full adept without warp existing anymore. Warp would stick to anything and debuff in ME3 making a throw combo do poo poo tons of damage regardless of what the enemies defenses were. RIP warp. I've messed around with a lot of the tech and bio powers. I'm almost certainly going sentinel I think. Incinerate and lance are going to be nearly mandatory. Both have relatively short cooldowns and do good damage. Lance is both your main source of damage and your detonator. It does good damage regardless of target, and I'm guessing the t6 ability that removes the cooldown and uses shields instead is going to be op with a lot of shield regen from the passive bio and tech trees, you can also mod it to do extra shield damage. Incinerate is another ability that does good damage over time, and does extra damage to armor. It has a lot of useful mods including double incinerates or can be used as a detonate and 50% extra damage to armor. You can combo incinerate/lance on normal and armored enemies for fire explosions. Your third ability is up in the air with this build. Singularity is good for crowd control, can be moded to do extra damage to shields, and is the biggest aoe primer. The cooldown kind of sucks on it though (starting at 24 seconds). It also doesn't effect armored or shielded targets for combos but does do damage to them. Pull is another option. It is only a 10 second cooldown base, can be modded to grab two dudes at once, but most importantly with it's lvl 6 can be modded to do 600 shield damage per cast. I think that alone is going to make it worth using. Popping shields instantly and then cc'ing enemies is going to be really useful. It's also a primer so you can follow up immediately with lance for big damage once shields are stripped. The other options are overload which strips shields and stuns synthetics, can be charged for aoe chains and detonates. Only having incinerate as a primer though seems crappy. Energy drain is also an option. It's another detonater, but if you take the lance costs energy you can refill easily with energy drains on cooldown. you lose cc for those any annoying swarming melee enemies though. I think you could play a tech style mage character as well if you wanted. Incinerate and Overload combo really well and both give you light cc against basic enemies. After that you could take the drone for distraction and damage, or invasion for extra damage. I really wish invasion counted as a primer, it would make it a lot better. I don't think any of the channeled abilities are going to be good if you're trying to play a non tank/weapon character. Having to get close and channel in the open just sounds terrible at hard/insanity. I guess the goal this game is for you to be able to mix and match abilities with pre-set but if you focus on maxing pull, lance, and incinerate you should be good to take on just about anything.
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# ? Mar 17, 2017 09:07 |
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doingitwrong posted:I liked DA2 I'd like to remind everyone that trolling is not allowed on these forums, thanks.
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# ? Mar 17, 2017 09:08 |
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Yeah my worry with biotics was "but on higher difficulties the enemies usually get shields and armor constantly, so whats the point of this poo poo???" I think I'm gonna invest the rest of my points in guns and tech instead
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# ? Mar 17, 2017 09:09 |
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Zzulu posted:They just make her more generic until she has no distinguishing features at all, like every "improvement" mod to character models ever The drawover (if that's what you're talking about) looks like they just made her look more like her actual model.
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# ? Mar 17, 2017 09:11 |
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How does the flak cannon work? What's this about power cells?
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# ? Mar 17, 2017 09:13 |
Zzulu posted:They just make her more generic until she has no distinguishing features at all, like every "improvement" mod to character models ever Er no, the right hand side looks much better and more in line with normality.
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# ? Mar 17, 2017 09:13 |
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No Mods No Masters posted:Honestly the technical and directing issues just make it really hard to like or care about any of the characters since they're impossible to take seriously at best and cringefest at worst. In an RPG, especially one thats basically a reboot and cant rely on any pre-established goodwill, that's a bit of a problem Pretty much that, yeah. Decius posted:For their time either of the first two ME games were incredibly well done in terms of face animation. The third showed it's age already. The problem isn't that ME was always bad - it wasn't - it's that it didn't improve from what we've seen from MEA nearly anywhere as well or quick as the rest of the industry did. I genuinely don't remember them being overly remarkable for the time, but that might be because they erred more on the subtle side of expressiveness instead of trying for something really emotive and shooting way too far.
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# ? Mar 17, 2017 09:14 |
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WMain00 posted:Er no, the right hand side looks much better and more in line with normality. it looks bad [edit] please never say "er no" ever again
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# ? Mar 17, 2017 09:15 |
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PureRok posted:The drawover (if that's what you're talking about) looks like they just made her look more like her actual model. •?((¯°·._.• ďɨƒƒ€я€ɲţ $ţąɲďąяď$ ๏ƒ β€ąµţ¥ •._.·°¯))؟•
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# ? Mar 17, 2017 09:18 |
Zzulu posted:it looks bad Please stop giving this arse of a game every excuse under the sun and maybe I will.
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# ? Mar 17, 2017 09:19 |
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RottenK posted:so it this going to end up like Iquisition, when the game was well recieved and sold well but people online still talk like it was some huge failure, or is this game actually bad I liked Inquisition and have played every Mass Effect game at least twice, including ME3 MP for an untold number of hours, and this looks like a solid "avoid." Nobody should be throwing $60 at such a substandard looking game on name recognition and "maybe the multiplayer will be good" alone.
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# ? Mar 17, 2017 09:21 |
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It's not excuses it's opinions and my opinion of the game so far is "Could maybe be good??? COULD BE BAD ALSO??" so I feel like I'm not saying a lot of controversial stuff here The revised ryder looks like a hollywood wife or something, they titled her eyes in the opposite direction and thinned her nose out like she's had some hosed up surgery
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# ? Mar 17, 2017 09:21 |
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PureRok posted:The drawover (if that's what you're talking about) looks like they just made her look more like her actual model. Probably because her actual model looks like a human being instead of a batarian wearing a human mask to blend in unnoticed. Like, the problem with her actual model isn't that she's not pretty, it's that it doesn't look like an actual person where they actually managed to make the male Ryder model resemble a human.
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# ? Mar 17, 2017 09:23 |
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Milky Moor posted:what https://www.youtube.com/watch?v=bxU2eqZtYmc Arglebargle III posted:Who wrote this character? Is she supposed to come off like she's on the verge of a mental breakdown? Well, yes, but still.
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# ? Mar 17, 2017 09:26 |
I don't get that impression from the image and fair enough it's differing opinions, but if I were given a choice between the two I'd probably go for the right just because it looks more human, even if it's a bit generic or Hollywood looking. Standard Ryder is weird in all sorts of ways. Alright her face is definitely...unique, but it's difficult to say whether that uniqueness is down to modelling choice or simply incompetence in the engine. Going by the animation rigging I'm leaning towards the latter.
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# ? Mar 17, 2017 09:27 |
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Drax looks like a passable not-Wrex so I'm hopefull the cast might end up fun after all. Aliens overall are giving a much better impression that the humans so far They better not try and double down on the synthetics vs organics thing though, worried the SAM stuff might be leaning towards that.
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# ? Mar 17, 2017 09:28 |
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Can you pick the highest difficulty from the start or do you have to unlock it?
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# ? Mar 17, 2017 09:29 |
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RatHat posted:Can you pick the highest difficulty from the start or do you have to unlock it? I'm pretty sure you can pick hardcore from the start. The game also comes with a NG+ out of the box.
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# ? Mar 17, 2017 09:30 |
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Josuke Higashikata posted:Probably because her actual model looks like a human being instead of a batarian wearing a human mask to blend in unnoticed. The proportions for Ryder's (and almost every human's face in the game that I've seen thus far) face is off and that drawover does a good job showcasing it. I have no idea why everyone has such large, dead eyes with zero ways of reshaping them. Female Ryder has Emma Stone-sized eyes and it's fascinatingly bad that they thought her model looked good in the least.
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# ? Mar 17, 2017 09:31 |
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RatHat posted:Can you pick the highest difficulty from the start or do you have to unlock it? Much like how the rest of the game calls back to the first mass effect, you should unlock one difficulty per playthrough and if you beat very hard you get a tiny n7 image for your xbox live profile
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# ? Mar 17, 2017 09:31 |
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I think I'm just tired of generic looking protagonists But I think I'm an outlier because while this thread was up in arms over how Peebee looked I didn't really mind it either
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# ? Mar 17, 2017 09:34 |
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Zzulu posted:I think I'm just tired of generic looking protagonists The only characters I think look like absolute garbage are the humans. Which is problematic when in the 5 hours the game gives you to trial you meet maybe 10 non-hostile aliens. The Krogan on the Nexus looks a bit... translucent and bright but Drax looks more or less like a 1500 year old Krogan should based on the first 3. Vetra and the other Turian on the Nexus look fine. All of the Asari look fine. The Salarians look fine. It's literally just the Humans so far. Oh, also the Kett looking like Collectors and having tech similar to the stuff from XCOM is pretty blah.
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# ? Mar 17, 2017 09:36 |
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I think all the non important human characters look real bad and generic But dadryder, Liam, Cora and ye, even Sara I think look good so far Cora looks a bit too stiff at times though, like she's had botox
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# ? Mar 17, 2017 09:37 |
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Zzulu posted:I think all the non important human characters look real bad and generic I'm not a fan of the Ryders from stock, but I apparently picked an african character type and Jamaican Dadryder looks cool. Liam is okay. Cora is bad. What worries me is that the worst of the Humans are the ones you barely interact with. The ones who got pushed through an autogen. How bad are the Aliens who got autogen'd going to be?
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# ? Mar 17, 2017 09:41 |
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so drack is absolutely fantastic, and I'm a bit in love
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# ? Mar 17, 2017 09:40 |
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The Iron Rose posted:so drack is absolutely fantastic, and I'm a bit in love *romantic music starts playing* *camera zooms in on Draks buttocks*
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# ? Mar 17, 2017 09:42 |
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Schlesische posted:How bad are the Aliens who got autogen'd going to be? They all look the same anyway, so you won't be able to tell.
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# ? Mar 17, 2017 09:42 |
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Luceid posted:One of the cooler things people did for DA:I was make incredible portraits of all kinds using the sliders and then post up the settings on reddit or elsewhere for others to crib from and I hope we see that happen again for this game because holy poo poo Scott 'Pube' Ryder is too much for me
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# ? Mar 17, 2017 09:43 |
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Maybe part of it is that they forgot to set their focal length for a bunch of the cameras. She looks alright in this shot.
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# ? Mar 17, 2017 09:46 |
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CJ posted:Maybe part of it is that they forgot to set their focal length for a bunch of the cameras. She looks alright in this shot. The cameras are awful but no, FemRyder by default looks atrocious.
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# ? Mar 17, 2017 09:48 |
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The Iron Rose posted:so drack is absolutely fantastic, and I'm a bit in love Does he have anything going for him that makes him not Wrex 2?
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# ? Mar 17, 2017 09:49 |
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It might also be that they animated the facial rig to the male face and just said gently caress it for the female face since in the original games ~80% of people used the male face.
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# ? Mar 17, 2017 09:49 |
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Evil Canadian posted:Does he have anything going for him that makes him not Wrex 2? He's really old
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# ? Mar 17, 2017 09:50 |
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# ? Jun 12, 2024 20:10 |
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CJ posted:Maybe part of it is that they forgot to set their focal length for a bunch of the cameras. She looks alright in this shot. Would
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# ? Mar 17, 2017 09:52 |