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Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

CJ posted:

If you don't want your Sara Ryder to look like she has special needs the custom character creator doesn't look too bad this time. It still has the problem of lower res textures but it's not too bad.






EDIT: Here's a drawover someone did too.



This does look a lot better, hopefully I can get that sort of detail on PS4

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Abroham Lincoln
Sep 19, 2011

Note to self: This one's the good one



Zzulu posted:

I'm not gonna defend the animations but I personally do not think they are that bad? On par with ME3 with some cases of better stuff.

However, this one time Sara did like "oh im in pain" animation and grinned and it looked weird AS gently caress and was terrible but that kind of animation wouldn't even have been attempted in previous ME games.

Some of the examples are real bad, some are passable enough, yeah. It's the bad combined with the weird character models and dialogue and some of the writing that just gives a completely awkward presentation that takes me right out of it. The Giant Bomb stream in particular spoke a lot about it since those guys generally don't harp on the flaws and aren't there to just point out how much a game sucks and be edgy, and every conversation or so it's just that quiet realization of, "... huh this is pretty hosed up."

like realtalk I'm glad if some people are able to see past it and aren't bothered by it, but I'm honestly disappointed because it's an active deterrent for my want to play the game

No Mods No Masters
Oct 3, 2004

Honestly the technical and directing issues just make it really hard to like or care about any of the characters since they're impossible to take seriously at best and cringefest at worst. In an RPG, especially one thats basically a reboot and cant rely on any pre-established goodwill, that's a bit of a problem

Luceid
Jan 20, 2005

Buy some freaking medicine.
One of the cooler things people did for DA:I was make incredible portraits of all kinds using the sliders and then post up the settings on reddit or elsewhere for others to crib from and I hope we see that happen again for this game because holy poo poo Scott 'Pube' Ryder is too much for me

Zzulu
May 15, 2009

(▰˘v˘▰)

CJ posted:

If you don't want your Sara Ryder to look like she has special needs the custom character creator doesn't look too bad this time. It still has the problem of lower res textures but it's not too bad.






EDIT: Here's a drawover someone did too.



They just make her more generic until she has no distinguishing features at all, like every "improvement" mod to character models ever

Decius
Oct 14, 2005

Ramrod XTreme

Abroham Lincoln posted:

I'd say the other ME games were mediocre or very plainly average in their animation quality, as in, "it does not actively detract from the viewing experience even if it isn't incredible." Like yeah the one in the webms is one of the most hosed up but everyone is a degree of hosed up. That and the just stilted line deliveries is really unsettling for a game that spends so much time looking at faces and delivering dialogue

For their time either of the first two ME games were incredibly well done in terms of face animation. The third showed it's age already. The problem isn't that ME was always bad - it wasn't - it's that it didn't improve from what we've seen from MEA nearly anywhere as well or quick as the rest of the industry did.

Frustrated
Jun 12, 2003

Number Ten Cocks posted:

Thanks, I'm normally all about biotics but I sense some mixing this time.

As I mentioned earlier, the removal of warp makes playing full adept a near impossibility at higher difficulty levels. You either have to go vanguard with bio/guns or sentinel if you want to play space mage. Adept has practically no way to get rid of armor and none of their primers effect armored or shielded characters without removing their defenses. Shockwave can be modified to be anti armor but not till it's ultimate and it's still clunky. Comboing is great when you can get it off, but without primers effecting armored/shielded targets you can't actually get your combo's off. It looks like it's going to be really difficult to strip shields and armor going full adept without warp existing anymore. Warp would stick to anything and debuff in ME3 making a throw combo do poo poo tons of damage regardless of what the enemies defenses were. RIP warp.

I've messed around with a lot of the tech and bio powers. I'm almost certainly going sentinel I think. Incinerate and lance are going to be nearly mandatory. Both have relatively short cooldowns and do good damage. Lance is both your main source of damage and your detonator. It does good damage regardless of target, and I'm guessing the t6 ability that removes the cooldown and uses shields instead is going to be op with a lot of shield regen from the passive bio and tech trees, you can also mod it to do extra shield damage. Incinerate is another ability that does good damage over time, and does extra damage to armor. It has a lot of useful mods including double incinerates or can be used as a detonate and 50% extra damage to armor. You can combo incinerate/lance on normal and armored enemies for fire explosions.

Your third ability is up in the air with this build. Singularity is good for crowd control, can be moded to do extra damage to shields, and is the biggest aoe primer. The cooldown kind of sucks on it though (starting at 24 seconds). It also doesn't effect armored or shielded targets for combos but does do damage to them. Pull is another option. It is only a 10 second cooldown base, can be modded to grab two dudes at once, but most importantly with it's lvl 6 can be modded to do 600 shield damage per cast. I think that alone is going to make it worth using. Popping shields instantly and then cc'ing enemies is going to be really useful. It's also a primer so you can follow up immediately with lance for big damage once shields are stripped. The other options are overload which strips shields and stuns synthetics, can be charged for aoe chains and detonates. Only having incinerate as a primer though seems crappy. Energy drain is also an option. It's another detonater, but if you take the lance costs energy you can refill easily with energy drains on cooldown. you lose cc for those any annoying swarming melee enemies though.

I think you could play a tech style mage character as well if you wanted. Incinerate and Overload combo really well and both give you light cc against basic enemies. After that you could take the drone for distraction and damage, or invasion for extra damage. I really wish invasion counted as a primer, it would make it a lot better. I don't think any of the channeled abilities are going to be good if you're trying to play a non tank/weapon character. Having to get close and channel in the open just sounds terrible at hard/insanity.

I guess the goal this game is for you to be able to mix and match abilities with pre-set but if you focus on maxing pull, lance, and incinerate you should be good to take on just about anything.

Moongrave
Jun 19, 2004

Finally Living Rent Free

I'd like to remind everyone that trolling is not allowed on these forums, thanks.

Zzulu
May 15, 2009

(▰˘v˘▰)
Yeah my worry with biotics was "but on higher difficulties the enemies usually get shields and armor constantly, so whats the point of this poo poo???"

I think I'm gonna invest the rest of my points in guns and tech instead

PureRok
Mar 27, 2010

Good as new.

Zzulu posted:

They just make her more generic until she has no distinguishing features at all, like every "improvement" mod to character models ever

The drawover (if that's what you're talking about) looks like they just made her look more like her actual model. :shrug:

Zzulu
May 15, 2009

(▰˘v˘▰)
How does the flak cannon work? What's this about power cells?

Communist Bear
Oct 7, 2008

Zzulu posted:

They just make her more generic until she has no distinguishing features at all, like every "improvement" mod to character models ever

Er no, the right hand side looks much better and more in line with normality.

Abroham Lincoln
Sep 19, 2011

Note to self: This one's the good one



No Mods No Masters posted:

Honestly the technical and directing issues just make it really hard to like or care about any of the characters since they're impossible to take seriously at best and cringefest at worst. In an RPG, especially one thats basically a reboot and cant rely on any pre-established goodwill, that's a bit of a problem

Pretty much that, yeah.

Decius posted:

For their time either of the first two ME games were incredibly well done in terms of face animation. The third showed it's age already. The problem isn't that ME was always bad - it wasn't - it's that it didn't improve from what we've seen from MEA nearly anywhere as well or quick as the rest of the industry did.

I genuinely don't remember them being overly remarkable for the time, but that might be because they erred more on the subtle side of expressiveness instead of trying for something really emotive and shooting way too far.

Zzulu
May 15, 2009

(▰˘v˘▰)

WMain00 posted:

Er no, the right hand side looks much better and more in line with normality.

it looks bad

[edit] please never say "er no" ever again

GRINDCORE MEGGIDO
Feb 28, 1985


PureRok posted:

The drawover (if that's what you're talking about) looks like they just made her look more like her actual model. :shrug:

•?((¯°·._.• ďɨƒƒ€я€ɲţ $ţąɲďąяď$ ๏ƒ β€ąµţ¥ •._.·°¯))؟•

Communist Bear
Oct 7, 2008

Zzulu posted:

it looks bad

[edit] please never say "er no" ever again

Please stop giving this arse of a game every excuse under the sun and maybe I will.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


RottenK posted:

so it this going to end up like Iquisition, when the game was well recieved and sold well but people online still talk like it was some huge failure, or is this game actually bad

I don't know who to trust because Bioware has equal shares of equally mentally ill obsessive fans and obsessive haters

I liked Inquisition and have played every Mass Effect game at least twice, including ME3 MP for an untold number of hours, and this looks like a solid "avoid." Nobody should be throwing $60 at such a substandard looking game on name recognition and "maybe the multiplayer will be good" alone.

Zzulu
May 15, 2009

(▰˘v˘▰)
It's not excuses it's opinions and my opinion of the game so far is "Could maybe be good??? COULD BE BAD ALSO??" so I feel like I'm not saying a lot of controversial stuff here

The revised ryder looks like a hollywood wife or something, they titled her eyes in the opposite direction and thinned her nose out like she's had some hosed up surgery

Josuke Higashikata
Mar 7, 2013


PureRok posted:

The drawover (if that's what you're talking about) looks like they just made her look more like her actual model. :shrug:

Probably because her actual model looks like a human being instead of a batarian wearing a human mask to blend in unnoticed.

Like, the problem with her actual model isn't that she's not pretty, it's that it doesn't look like an actual person where they actually managed to make the male Ryder model resemble a human.

FronzelNeekburm
Jun 1, 2001

STOP, MORTTIME

Milky Moor posted:

what

what poetry is she talking about? "we're nothing until we're bacteria"?

?????

https://www.youtube.com/watch?v=bxU2eqZtYmc

Arglebargle III posted:

Who wrote this character? Is she supposed to come off like she's on the verge of a mental breakdown?

Well, yes, but still.

Communist Bear
Oct 7, 2008

I don't get that impression from the image and fair enough it's differing opinions, but if I were given a choice between the two I'd probably go for the right just because it looks more human, even if it's a bit generic or Hollywood looking.

Standard Ryder is weird in all sorts of ways. Alright her face is definitely...unique, but it's difficult to say whether that uniqueness is down to modelling choice or simply incompetence in the engine. Going by the animation rigging I'm leaning towards the latter.

Avalerion
Oct 19, 2012

Drax looks like a passable not-Wrex so I'm hopefull the cast might end up fun after all. Aliens overall are giving a much better impression that the humans so far

They better not try and double down on the synthetics vs organics thing though, worried the SAM stuff might be leaning towards that.

RatHat
Dec 31, 2007

A tiny behatted rat👒🐀!
Can you pick the highest difficulty from the start or do you have to unlock it?

Schlesische
Jul 4, 2012

RatHat posted:

Can you pick the highest difficulty from the start or do you have to unlock it?

I'm pretty sure you can pick hardcore from the start. The game also comes with a NG+ out of the box.

Vanderdeath
Oct 1, 2005

I will confess,
I love this cultured hell that tests my youth.



Josuke Higashikata posted:

Probably because her actual model looks like a human being instead of a batarian wearing a human mask to blend in unnoticed.

Like, the problem with her actual model isn't that she's not pretty, it's that it doesn't look like an actual person where they actually managed to make the male Ryder model resemble a human.

The proportions for Ryder's (and almost every human's face in the game that I've seen thus far) face is off and that drawover does a good job showcasing it. I have no idea why everyone has such large, dead eyes with zero ways of reshaping them. Female Ryder has Emma Stone-sized eyes and it's fascinatingly bad that they thought her model looked good in the least.

No Mods No Masters
Oct 3, 2004

RatHat posted:

Can you pick the highest difficulty from the start or do you have to unlock it?

Much like how the rest of the game calls back to the first mass effect, you should unlock one difficulty per playthrough and if you beat very hard you get a tiny n7 image for your xbox live profile

Zzulu
May 15, 2009

(▰˘v˘▰)
I think I'm just tired of generic looking protagonists

But I think I'm an outlier because while this thread was up in arms over how Peebee looked I didn't really mind it either

Schlesische
Jul 4, 2012

Zzulu posted:

I think I'm just tired of generic looking protagonists

But I think I'm an outlier because while this thread was up in arms over how Peebee looked I didn't really mind it either

The only characters I think look like absolute garbage are the humans. Which is problematic when in the 5 hours the game gives you to trial you meet maybe 10 non-hostile aliens.

The Krogan on the Nexus looks a bit... translucent and bright but Drax looks more or less like a 1500 year old Krogan should based on the first 3. Vetra and the other Turian on the Nexus look fine. All of the Asari look fine. The Salarians look fine. It's literally just the Humans so far.

Oh, also the Kett looking like Collectors and having tech similar to the stuff from XCOM is pretty blah.

Zzulu
May 15, 2009

(▰˘v˘▰)
I think all the non important human characters look real bad and generic

But dadryder, Liam, Cora and ye, even Sara I think look good so far

Cora looks a bit too stiff at times though, like she's had botox

Schlesische
Jul 4, 2012

Zzulu posted:

I think all the non important human characters look real bad and generic

But dadryder, Liam, Cora and ye, even Sara I think look good so far

Cora looks a bit too stiff at times though, like she's had botox

I'm not a fan of the Ryders from stock, but I apparently picked an african character type and Jamaican Dadryder looks cool.
Liam is okay. Cora is bad.

What worries me is that the worst of the Humans are the ones you barely interact with. The ones who got pushed through an autogen.
How bad are the Aliens who got autogen'd going to be?

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:
so drack is absolutely fantastic, and I'm a bit in love

Zzulu
May 15, 2009

(▰˘v˘▰)

The Iron Rose posted:

so drack is absolutely fantastic, and I'm a bit in love

*romantic music starts playing*

*camera zooms in on Draks buttocks*

PureRok
Mar 27, 2010

Good as new.

Schlesische posted:

How bad are the Aliens who got autogen'd going to be?

They all look the same anyway, so you won't be able to tell.

Palpek
Dec 27, 2008


Do you feel it, Zach?
My coffee warned me about it.


Luceid posted:

One of the cooler things people did for DA:I was make incredible portraits of all kinds using the sliders and then post up the settings on reddit or elsewhere for others to crib from and I hope we see that happen again for this game because holy poo poo Scott 'Pube' Ryder is too much for me
For Mass Effect 3 I downloaded somebody's Schwarzenegger look-alike and with each renegade choice he kept getting closer to the roughed-up Terminator look complete with red glowing eyes and that was one of the best things about the game for me.

CJ
Jul 3, 2007

Asbungold
Maybe part of it is that they forgot to set their focal length for a bunch of the cameras. She looks alright in this shot.

Schlesische
Jul 4, 2012

CJ posted:

Maybe part of it is that they forgot to set their focal length for a bunch of the cameras. She looks alright in this shot.

The cameras are awful but no, FemRyder by default looks atrocious.

Evil Canadian
Sep 10, 2000

No one man should have all that Psycho-Power.

The Iron Rose posted:

so drack is absolutely fantastic, and I'm a bit in love

Does he have anything going for him that makes him not Wrex 2?

CJ
Jul 3, 2007

Asbungold
It might also be that they animated the facial rig to the male face and just said gently caress it for the female face since in the original games ~80% of people used the male face.

Zzulu
May 15, 2009

(▰˘v˘▰)

Evil Canadian posted:

Does he have anything going for him that makes him not Wrex 2?

He's really old

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GRINDCORE MEGGIDO
Feb 28, 1985


CJ posted:

Maybe part of it is that they forgot to set their focal length for a bunch of the cameras. She looks alright in this shot.


Would

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