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Flipswitch
Mar 30, 2010


Nexus ops when

Make combined great again

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Pierzak
Oct 30, 2010

Flipswitch posted:

Nexus ops when

Make combined great again

But they've got a whole box :confused:

Flipswitch
Mar 30, 2010


That box owns

Not a viking
Aug 2, 2008

Feels like I just got laid
Added some new details to my table, cut from the red veil terrain.




Pierzak
Oct 30, 2010
Where'd you get the tram? I want one.

Flavivirus
Dec 14, 2011

The next stage of evolution.
Finished up my first full Nomad squad, built up from the Ice Storm starter (sorry for lovely cellphone pic):



I'm not 100% on the army composition - I mostly picked the Meteor Zond because it looked cool and had the right cost to round out the 300 pts - but I'm excited to be getting a full squad to the table!

Nerd Herd
──────────────────────────────────────────────────

10
SPEKTR (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 32)
REVEREND HEALER Combi Rifle, Nanopulser / Pistol, EXP CCW. (0 | 33)
MOBILE BRIGADA Lieutenant MULTI Rifle + Light Flamethrower / Pistol, Knife. (0 | 39)
METEOR ZOND Combi Rifle / Electric Pulse. (1 | 21)
INTERVENTOR Hacker (Hacking Device Plus) Combi Rifle, 1 FastPanda / Pistol, Knife. (0.5 | 27)
INTERVENTOR Hacker (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
IGUANA HMG, Heavy Flamethrower / . (2 | 71)
IGUANA OPERATOR HMG / Pistol, Knife. (0)
GRENZER MULTI Sniper Rifle / Pistol, Breaker Pistol, Knife. (1.5 | 32)
ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)

5.5 SWC | 300 Points

Open in Infinity Army

Flavivirus fucked around with this message at 15:56 on Mar 13, 2017

Not a viking
Aug 2, 2008

Feels like I just got laid

Pierzak posted:

Where'd you get the tram? I want one.

I think it says Mojorette or Majorette under it. Probably German

Pierzak
Oct 30, 2010
Thanks.

Flavivirus posted:

Finished up my first full Nomad squad
No you didn't, not with those rims on the Meteor :colbert:

quote:

I mostly picked the Meteor Zond because it looked cool and had the right cost to round out the 300 pts
It's a specialist AD unit, what's not to like!?

Pierzak
Oct 30, 2010
Also, reminder that both Fat Yuan Yuans and the manga should already be available to order from your FLGS.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
I played my second game today! I lost but only very narrowly, coming down to literally the last order of the last turn. I have many questions as a result, though:

1. A unit with mines has an unlimited amount of them unless otherwise specified, right? I discovered my Naga had mines after he got hit and went Dogged, and then spent the rest of the activations with him shooting people and dropping mines everywhere until the left board flank was a horrific killzone, and even got three of his models under a mine at the end of the turn, ensuring nobody was going to risk going to heal them, which he promptly died and got out of the way of. I was really happy with that play but I wasn't sure it was legal to just keep dropping mines and my opponent didn't know, and I wasn't sure from the wiki.

2. Is structure different in any way from wounds, aside from being fixed by engineers instead of doctors?

3. When hit by viral ammo do you get your cover bonus to the BTS roll?

4. How does cover work with templates, in particular blast templates that land on models behind you?

5. Relatedly, I'm pretty sure we played it wrong, but you get the usual reactions to getting blatted with AOE stuff even if you're not the primary target, right? He said that my Asura didn't get AROs because she was out of LOS of the thing shooting her and didn't have 6th sense, but checking I think she could dodge still?

6. With my Sophotect and her Yudbots (G: Servant, iirc), if she heals someone adjacent to her, the yudbot can heal something adjacent to it too, right? Does this have to be the same thing (i.e. both Sophotect and Bot have to engineer or doctor), and could it be the same thing to heal 2 structure/wounds?

Under 15
Jan 6, 2005

Mr. Helsbecter will you please stop shooting I am on the phone

spectralent posted:

I played my second game today! I lost but only very narrowly, coming down to literally the last order of the last turn. I have many questions as a result, though:

1. A unit with mines has an unlimited amount of them unless otherwise specified, right? I discovered my Naga had mines after he got hit and went Dogged, and then spent the rest of the activations with him shooting people and dropping mines everywhere until the left board flank was a horrific killzone, and even got three of his models under a mine at the end of the turn, ensuring nobody was going to risk going to heal them, which he promptly died and got out of the way of. I was really happy with that play but I wasn't sure it was legal to just keep dropping mines and my opponent didn't know, and I wasn't sure from the wiki.

2. Is structure different in any way from wounds, aside from being fixed by engineers instead of doctors?

3. When hit by viral ammo do you get your cover bonus to the BTS roll?

4. How does cover work with templates, in particular blast templates that land on models behind you?

5. Relatedly, I'm pretty sure we played it wrong, but you get the usual reactions to getting blatted with AOE stuff even if you're not the primary target, right? He said that my Asura didn't get AROs because she was out of LOS of the thing shooting her and didn't have 6th sense, but checking I think she could dodge still?

6. With my Sophotect and her Yudbots (G: Servant, iirc), if she heals someone adjacent to her, the yudbot can heal something adjacent to it too, right? Does this have to be the same thing (i.e. both Sophotect and Bot have to engineer or doctor), and could it be the same thing to heal 2 structure/wounds?

1. Mines are disposable (3), so you have three. If you use minelayer, it counts as one of your three. Going dogged and dropping tons of mines is a very Naga thing to do, but you do have a limited amount. He could refill at a baggage bot, though.

2. They function basically the same, aside from affects that specifically affect one or the other (like shock for guys with wounds, or e/m for guys with structure.) The one key functional difference is that an engineer can proactively repair damaged stuff, while a doctor can only restore an unconscious guy to one wound, even if he has two.

3. Yes, BTS is identical to ARM when it comes to cover

4 - 5. For a flamethrower type weapon, if you can see the attacker you can roll your regular dodge. If you can't see him for any reason, you can dodge at -3. For blast templates and shotguns, the attacker declares his target and lays the template - the attacker and the target have a regular Face-to-face to work it out, but anyone in the blast radius ALSO has a face to face with their dodge against the attacker's roll. This means that if you shoot a missile at a dude and he crits you back, you could still kill a guy behind him if you rolled like 7 to his 2.

In the case with your Asura, you get a chance to dodge at -3 because she can't see what's going on, which is a special exception for templates.

Finally, if you take a template as a reaction to something your active model did, and other models are caught in it, they just stand there like retards with no dodge. Be careful of that.

6. The Sophotect acts through the Yudbot, so you only get one roll.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
Thanks for that! I was looking for a limit on the skill, totally the wrong place. I will be more reserved with my mines in future.

Under 15
Jan 6, 2005

Mr. Helsbecter will you please stop shooting I am on the phone

Yeah, mines are terribly powerful in the right hands and the Naga is one of the best since he infiltrates and can go dogged. That means he can make one really rude mine drop, eat a wound, and then go on to drop his other two with impunity. There's not really anyone else out there who can do something like that for so cheap.

Under 15 fucked around with this message at 04:31 on Mar 14, 2017

TheFinalTuba
May 3, 2016
A question for the community!

How do you guys go about making games more focused on the objectives? Here's what I mean. The other night my buddy and I played a game, Nimbus Zone was the scenario. On the first turn we each managed to get an antenna disconnected, but after that, we pretty much devolved into "just shoot the other players poo poo." To be fair, I think we were both thinking like "ok, if I can kill his opposing pieces, then I can get to the consoles with impunity!" Anyway, it feels like our little groups games always turn into "Cool, there's an objective, and that's how you win! But instead we're gonna like.... 30% focus on the objective, but mainly kill each other, and hey, by the end of turn 2, someone has usually lost enough dudes that they can't really come back."

I would say that's the narrative of like, 90% of our games haha. Just wondering if there's any advice for making objectives more our focus, rather than just killing each other until it's obvious who would be able to complete the objective. Thanks!

TheFinalTuba
May 3, 2016
To be clear, setting up dudes and shooting each other is fun too, but what I appreciate about Infinity specifically is its emphasis on being a tactical objective-based game. Where the shooting is a means to an end. Just clarifying :)

Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark
Unless it's a tourney that's the way my games tend to go too. Especially if someone gets a bit of an upper hand, it's to tempting to push the advantage. Then they're in retreat and it's all over.

Nothing wrong with that. I think it makes the zone control missions better casually - you don't need to get a spec to a certain point, you're winning and slaughtering all at once!

Not a viking
Aug 2, 2008

Feels like I just got laid
We've had games where one player was tabled, but still won due to objectives. If that happens and becomes a theme, other players will catch on and it'll become more objective focused.

Depending on mission, have you considered playing more towards the objective, i.e. using smoke, cautious move and area denial to push buttons and slow down your opponent from killing your mans?

Khisanth Magus
Mar 31, 2011

Vae Victus
In my experience there in general is very little benefit to playing for objectives in the first 2 turns, with the exception of the missions where you pick up something from the button you press and carry it around. So what if I get a specialist on a console that is scored as "# of specialists on console at end of game" in turn 2, he will just be killed in your turn 3. Hell, taking an objective that is in a high risk area is even iffy for the first turn player on turn 3, because the enemy has their turn to clear you out, unless you have sufficiently thinned their forces so they can't remove your specialist.

Sir Teabag
Oct 26, 2007
Missions that are scored at the end of the round rather than the end of the game tend to be a little more objective focused too in my experience.

tokenbrownguy
Apr 1, 2010

Turn 2 vs. deployment is the most important choice off an initiative win for a large amount of ITS scenarios. The amount of LTs lost and orders cleared to a turn 1 aggressor is irrelevant as long as you can deliver specialists to objectives and put down opposing models at will. Deployment (aka seeing your opponent's deployment), and having the last word makes those tasks transparent. The same thing makes smoke, camo, and MSV2 terrifying in an ITS environment.

Any "at the end of the round/game" missions should have both players salivating at getting the last word.

Commissar Kip
Nov 9, 2009

Imperial Commissariat's uplifting primer.

Shake once.
So my friend gave me his Japanese Sectorial Army because he was tired of the game for some reason but I've never ever loving played this game but I've always been excited when I saw the models. There is a group of players at my FLGS but they are total spergs and when I asked them if they could help me figure this poo poo out they were quite rude and pretty typical neckbeards.

Anyway, he basically gave me this short list (which he played):

Japanese Sectorial Army
──────────────────────────────────────────────────

8 4
OYAMA Lieutenant Chain Rifle, E/M Grenades / Breaker Pistol, AP CCW, EXP CCW. (0 | 28)
HARAMAKI Missile Launcher / Pistol, DA CCW. (1.5 | 33)
HARAMAKI Blitzen, Contender / Pistol, DA CCW. (0 | 23)
HARAMAKI Blitzen, Combi Rifle / Pistol, DA CCW. (0 | 29)
HARAMAKI Blitzen, Light Shotgun / Pistol, DA CCW. (0 | 24)
O-YOROI HMG + Heavy Flamethrower, CrazyKoalas / EXP CCW. (2 | 83)
O-YOROI PILOT Contender / Pistol, CCW. (0)
ONIWABAN Boarding Shotgun, Nanopulser / Pistol, Monofilament CCW. (0 | 41)
KARAKURI Heavy Shotgun, Chain Rifle, D.E.P. / Pistol, Knife. (0 | 35)

3.5 SWC | 296 Points

Open in Infinity Army

The total amount of stuff he gave me if p. much. So to be clear, what I now have is:

1 box of JSA starter pack
1 box of Yáopú Pangguling
1 box of Karakri Special Project
1 box of O-Yoroi Kidobutai
1 box of Haramaki Zensenbutai
1 box of Aragato Senkenbutai
1 blister of Haramaki Zensenbutai with Missile Launcher
1 blister of Miyamoto Musashi
1 blister of some exclusive miniature: Authorized Bounty Hunter

What can I do with this? Plz help.

Cat Face Joe
Feb 20, 2005

goth vegan crossfit mom who vapes



If the group at the game store was unhelpful then you probably don't want to play this game with them. There's a lot poo poo to memorize and a big part of this game is working together with your opponent to make sure you're both doing everything correctly. You could check and see if there's a local Warcor who could help you out.

Regarding that list, I can see why your friend quit. That list has its place but that place is "in the hands of an experienced player in an extremely shoot heavy mission". He's got a four point, 2.5 SWC hole that could easily be used to upgrade the combi/blitzen Haramaki to another missile launcher.

Pierzak
Oct 30, 2010

Commissar Kip posted:

1 blister of some exclusive miniature: Authorized Bounty Hunter
Which one? Please tell me it's the HMG one and that you want to sell it. If so, dibs.

Also: Too much heavy options, lacking in orders and specialists. HI link + TAG is pretty much a dedicated build that you should immediately kick the Karakuri and Oniwaban out of and put Keisotsu, Tokusetsu and drones in.

Alternatively, get a full Keisotsu core (grab a HMG and add the Kempei, always run the Kempei as CoC), add O-Yoroi or Karakuri haris.

Run the Oniwaban as the bowhacker ninja, doubly so if you use a HI link or TAG.

Pierzak fucked around with this message at 15:56 on Mar 15, 2017

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
That list is kinda weird, honestly. For casual scrimmage where you're just killing the other guy's models, it's okay, but could be better. For actual ITS play it's gonna be a huge handicap since it doesn't include any specialists, the guys you need to use to score points.

I would ditch the O-yoroi until you're more familiar with the game. It's a pretty good TAG, but TAGs are really situational, and I wouldn't advise you start learning the game with one in your list.

Pick which fireteam you like more, the Karakuri or the Haramaki. Use them as the big beatstick, either to go out and hurt somebody or as really violent area denial. I'd use the Karakuri for the former and Haramaki for the latter, personally, but that's my preference.

The rest of your list should generate orders for your aggressive units or accomplish objectives. There are actually some really high-level nerds that try to avoid combat for the sake of playing the objective, but on the other hand, if you can push someone's poo poo in, it's really fun to do so. Again, depends on the type of game you're playing.

Running a melee-oriented character as your lieutenant is asking for him to get murdered, throwing your whole army into a leaderless state. Loss of Lieutenant means that your regular orders, where you can have one guy move several times by spending orders generated by someone else, is no longer a thing - everybody turns irregular, and they can only use the orders they personally generate. This really sucks and should be avoided.

In no particular order, here's what I like in JSA.

Taking a Kempeitai with Chain of Command not only makes that model a specialist, so that they can go score you points, but if your lieutenant is killed, you get to ignore Loss of Lieutenant as long as your Kempeitai is alive.

Aragotos are friggin' rad, my favorite pieces in the faction. Push them up the table into your opponent's face. They go real fast, with a regular 8-inch move, plus an impetuous order they can spend to also act, so long as they move towards an enemy as part of it. For maximum effect, make motorcycle noises with your mouth as you push them forward.

Keisotsu are cheap. They're not good troops on their own, but you can get a bunch of them for a very affordable amount, and then use them to spend orders on your other troops. Strongly consider them.

Haramaki are actually pretty good, as long as you run them as a fireteam. This makes them shoot better, shoot more, and gives them other bonuses. If you make the rocket launcher guy your team leader, they're pretty dangerous. The downside is that if fireteam is broken up, Haramaki are extremely impetuous, which means they must charge straight at the nearest enemy. This is not optimal when you want them to hang back and shoot stuff instead of get turned into hamburger charging a TR bot or whatever.

The Yaopu is a baggage remote. They're alright. You'll need a hacker or a TAG in your army to run remotes of any kind, although if you take the EVO hacker version that covers the requirement.

Ninjas and Oniwaban both own. Taking one is usually a good idea. Which variety you pick is up to you, although taking the Oniwaban lieutenant profile is probably a bad idea unless you take a Kempeitai, for the same reasons as above.

Under 15
Jan 6, 2005

Mr. Helsbecter will you please stop shooting I am on the phone

Commissar Kip posted:

So my friend gave me his Japanese Sectorial Army because he was tired of the game for some reason but I've never ever loving played this game but I've always been excited when I saw the models. There is a group of players at my FLGS but they are total spergs and when I asked them if they could help me figure this poo poo out they were quite rude and pretty typical neckbeards.

Anyway, he basically gave me this short list (which he played):

Japanese Sectorial Army
──────────────────────────────────────────────────

8 4
OYAMA Lieutenant Chain Rifle, E/M Grenades / Breaker Pistol, AP CCW, EXP CCW. (0 | 28)
HARAMAKI Missile Launcher / Pistol, DA CCW. (1.5 | 33)
HARAMAKI Blitzen, Contender / Pistol, DA CCW. (0 | 23)
HARAMAKI Blitzen, Combi Rifle / Pistol, DA CCW. (0 | 29)
HARAMAKI Blitzen, Light Shotgun / Pistol, DA CCW. (0 | 24)
O-YOROI HMG + Heavy Flamethrower, CrazyKoalas / EXP CCW. (2 | 83)
O-YOROI PILOT Contender / Pistol, CCW. (0)
ONIWABAN Boarding Shotgun, Nanopulser / Pistol, Monofilament CCW. (0 | 41)
KARAKURI Heavy Shotgun, Chain Rifle, D.E.P. / Pistol, Knife. (0 | 35)

3.5 SWC | 296 Points

Open in Infinity Army

The total amount of stuff he gave me if p. much. So to be clear, what I now have is:

1 box of JSA starter pack
1 box of Yáopú Pangguling
1 box of Karakri Special Project
1 box of O-Yoroi Kidobutai
1 box of Haramaki Zensenbutai
1 box of Aragato Senkenbutai
1 blister of Haramaki Zensenbutai with Missile Launcher
1 blister of Miyamoto Musashi
1 blister of some exclusive miniature: Authorized Bounty Hunter

What can I do with this? Plz help.

Broadly speaking, there's three kinds of dudes in infinity:

- Bad Hombres who kill poo poo
- Specialists that score objective points and support
- Cheerleaders who generate orders for the Bad Hombres

Right now your whole list is in the first category, which means that in ITS (regular competitive play) you don't really have anyone to score you points to win, and you don't have enough orders to make good use of all the Bad Hombres you brought to the table.

For a 300 point list I'd try to aim for 12-14 regular orders, so drop one or two of the heavy hitters and fill in with the Keisotsu and maybe the baggage bot. The kempeitai out of the starter box with chain of command is pretty cool too. If you take the oniwaban as a ninja, and load up on some forward observers, you should be good. I'd think about the support box with the doctor and the engineer as your go-to next purchase.

Cat Face Joe posted:

Regarding that list, I can see why your friend quit. That list has its place but that place is "in the hands of an experienced player in an extremely shoot heavy mission". He's got a four point, 2.5 SWC hole that could easily be used to upgrade the combi/blitzen Haramaki to another missile launcher.

Your friend's list sucks, it has no orders, lousy shooting, no reactive-turn presence, and to top it off is super-weak to hacking. idk how he ever got anything done with only seven (or five!!) orders to go around on turn 1.

Flipswitch
Mar 30, 2010


Nexus Operatives look great

Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark
:agreed:

Shikami is also good, but I was really hoping for a Japanese red rage mask on the mini.

Plus Caledonian women in pants? *typical pot stir*

grassy gnoll
Aug 27, 2006

The pawsting business is tough work.
Renders all look pretty good for a change. SP getting a 300 point box is a tragedy, though.

Squiggly Beast
Apr 29, 2009

orksorksOrksORKS!
:orks: :orks101:
Gravy Boat 2k
The Caledonian renders look great. The Mormaers in particular badly needed updating:



Attempting to do the splits while covered in slabs of ultra-dense unobtanium is probably unwise.

Pierzak
Oct 30, 2010
Renders/art cleaned up a bit:

http://imgur.com/a/ypJGG

Sephyr
Aug 28, 2012
Danavas hackers for ALEPH seem interesting, though I wonder what they'll bring (other than the pitcher) to set them apart from the very solid WIP 15 Deva hacker.

And here's hoping for tons of Vedic stuff to arrive!

Signal
Dec 10, 2005

Danavas says Operations Sub Section, so more Greek stuff right?

Ilor
Feb 2, 2008

That's a crit.
God drat, those all look pretty sweet. I am particularly fond of the "much like John Wick, I will now shoot you in the face" Gorgos pilot.

Signal
Dec 10, 2005

Oh wait, OSS is Vedic (yay!) Greek is Assault Subsection.

Pierzak
Oct 30, 2010

Signal posted:

Danavas says Operations Sub Section, so more Greek stuff right?
Yes :(

Pidgin Englishman
Apr 30, 2007

If you shoot
you better hit your mark
Rumours are that Vedic has been confirmed for the next book, and terracotta army is 90% confirmed.

I cannot wait to play terracotta. Yu-jing HI are what got me into this game and a 2 wound bs13 specialist for 28pts is sexy af.

Corbeau
Sep 13, 2010

Jack of All Trades
Very cool to see OSS finally coming.

Not a viking
Aug 2, 2008

Feels like I just got laid

Pidgin Englishman posted:

Rumours are that Vedic has been confirmed for the next book, and terracotta army is 90% confirmed.

I cannot wait to play terracotta. Yu-jing HI are what got me into this game and a 2 wound bs13 specialist for 28pts is sexy af.

Bostria said in the seminar that the terracotta was basically finished, they just need to finish balancing it and then figure out which book to put them in.

MJ12
Apr 8, 2009

Signal posted:

Danavas says Operations Sub Section, so more Greek stuff right?

Danavas are like, Hindu water spirits, so they're not Greek stuff.

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LordAba
Oct 22, 2012

by FactsAreUseless

Milky Ren posted:

The Caledonian renders look great. The Mormaers in particular badly needed updating:



Attempting to do the splits while covered in slabs of ultra-dense unobtanium is probably unwise.

I never noticed the legs being that way before, man that sucks.

Finally a way of getting a female Volunteer without having to paint her underwear!

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