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Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!
But draws you don't lose anything. If you lose you lose things. I like the not losing things option.

Theta Zero posted:

No, this is a good change. The attacking team literally never even touched the point, which is why they immediately lost when it was their turn to defend.

This is how it should be. A/D is infamous for its draws and it's suitable for them to reward teams who can more effectively attack the point, even without capping it.

It's totally dumb that a Sombra can just run past everything invisible like that and just touch the point and the round is over. It seems like you might as well just always have a Sombra so you can touch the point once

Granted all of this matters very little to me, I only play comp when my friends want to have a terrible time playing Overwatch instead of a chill time playing Overwatch in random heroes or something

edit: Comp should be the 500%, max speed, no cooldowns thing from the server browser

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resistentialism
Aug 13, 2007

You can just not play and then never lose.

grieving for Gandalf
Apr 22, 2008

sounds like when you're down like that you better put a motherfucker on that point, huh

Kai Tave
Jul 2, 2012
Fallen Rib

Macaluso posted:

But draws you don't lose anything. If you lose you lose things. I like the not losing things option.

You lose 20-30 minutes that could have been spent playing a more satisfying match than "everyone played Anubis back to back to back to back just to draw." There are already multiple modes in Overwatch for players who don't really want to care about winning or losing, comp shouldn't make people play long drawn-out games just to have the result be the system shrugging it's shoulders.

Heliotrope
Aug 17, 2007

You're fucking subhuman

Macaluso posted:

It's totally dumb that a Sombra can just run past everything invisible like that and just touch the point and the round is over. It seems like you might as well just always have a Sombra so you can touch the point once

That can only happen if the opposing team never got on the point and made any progress at capturing it at all.

Nihilarian
Oct 2, 2013


Macaluso posted:

It's totally dumb that a Sombra can just run past everything invisible like that and just touch the point and the round is over. It seems like you might as well just always have a Sombra so you can touch the point once
if the other team is stupid enough to let that happen after literally not ever touching the point, they deserve to lose.

Telarra
Oct 9, 2012

Macaluso posted:

But draws you don't lose anything. If you lose you lose things. I like the not losing things option.

And if you win you win things. Drawing doesn't just save a team from a loss, it also deprives the other of a victory.

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!
I guess I'm in the minority then. :shrug: I also like capture the flag a lot

Telarra
Oct 9, 2012

Those things may be related, because CTF is hated because it almost always results in draws and stalemates. Good if you want an ad-hoc deathmatch mode, bad if you care about playing the objective.

resistentialism
Aug 13, 2007

CTF might be a touch better if it wasn't the place where people go to slam pick torb, widow and junkrat when they don't want to get judged for doing so in QP.

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!

resistentialism posted:

CTF might be a touch better if it wasn't the place where people go to slam pick torb, widow and junkrat when they don't want to get judged for doing so in QP.

Who would care about getting judged for playing Junkrat, the best character in the game, in QP

resistentialism
Aug 13, 2007

Macaluso posted:

Who would care about getting judged for playing Junkrat, the best character in the game, in QP

Basically, I figure, the people in CTF.

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!
Junkrat is top tier in CTF cause Sombras and Tracers and Genjis keep running into the trap on the flag 100% of the time

Kai Tave
Jul 2, 2012
Fallen Rib
The thing is that these comp games that end instantly could already happen in modes like payload. If one team makes literally zero progress pushing the cart on Dorado then all the other team has to do is push it 0.01 meters and they win. That's an exaggerated example of course but I've seen and participated in games that are pretty close to that. That's the game working as intended and nobody seems too bent out of shape over that. If you know that giving up so much as a second of the point means it's game over for you then you'd better dig deep and make sure someone stays on the fuckin point.

FuriousxGeorge
Aug 8, 2007

We've been the best team all year.

They're just finding out.

Kai Tave posted:

The thing is that these comp games that end instantly could already happen in modes like payload. If one team makes literally zero progress pushing the cart on Dorado then all the other team has to do is push it 0.01 meters and they win. That's an exaggerated example of course but I've seen and participated in games that are pretty close to that. That's the game working as intended and nobody seems too bent out of shape over that. If you know that giving up so much as a second of the point means it's game over for you then you'd better dig deep and make sure someone stays on the fuckin point.

Moving the payload not at all is pretty rare in comparison to never being on the point uncontested, isn't it? I did ten games on PTR and 3-4 ended this way.

turtlecrunch
May 14, 2013

Hesitation is defeat.
lmfao at people defending Draws, Blizz really can't win

Unoriginal Name
Aug 1, 2006

by sebmojo

Macaluso posted:

...I like the not losing things option....I only play comp when my friends want to have a terrible time

Clearly an objective input regarding how the rules should function in Competitive.

Hey guys, check this hot take: Remove the Arcade.

Telarra
Oct 9, 2012

Interesting, but have you considered: Remove everything but the Arcade.

Bolow
Feb 27, 2007

FuriousxGeorge posted:

Moving the payload not at all is pretty rare in comparison to never being on the point uncontested, isn't it? I did ten games on PTR and 3-4 ended this way.

PTR is generally poo poo for gauging comp matches as there's probably 3 people total actually trying and the rest are testing the changed characters or being pissed that they didn't slam pick the changed hero

Kai Tave
Jul 2, 2012
Fallen Rib

FuriousxGeorge posted:

Moving the payload not at all is pretty rare in comparison to never being on the point uncontested, isn't it? I did ten games on PTR and 3-4 ended this way.

I've had payload games where one team got so aggressively spawncamped that the payload basically moved all of 5 meters before drifting back to where it started. I mean yeah, that's progress of a sort, but it's mostly academic at that point.

LazyMaybe
Aug 18, 2013

oouagh

Macaluso posted:

It's totally dumb that a Sombra can just run past everything invisible like that and just touch the point and the round is over. It seems like you might as well just always have a Sombra so you can touch the point once
But that only does anything worthwhile in extreme circumstances.

If you do so badly on attack that you literally do not touch the point at all, if you want to draw you'd better prevent the enemy team from touching the point at all as well!

FuriousxGeorge
Aug 8, 2007

We've been the best team all year.

They're just finding out.
Not touching it at all uncontested. You could have multiple furious teamfights on the point after breaking past the choke and that is worth less then one instant of an enemy player being on uncontested. I just don't think sneaking on like that should be the win condition, you should actually have to control the point even if it's just to the first tick.

But yeah, draws suck rear end and actually just getting the game over with has definite appeal.

LazyMaybe
Aug 18, 2013

oouagh
So don't let an enemy player be on uncontested at all if you gently caress up on attack and don't manage to get any time.

resistentialism
Aug 13, 2007

If you're swarming the point and trading kills you'll probably get split seconds where the defenders are all off of it.

If you can't ever shove them off the point momentarily, then as it turns out, the other team with the backcapping sombra had more cap time then you did.

Kai Tave
Jul 2, 2012
Fallen Rib
Let's be real here, the whole "one team never even touched point A at all" hypothetical isn't what people mean when they talk about the problems with 2CP and draws, the far more relevant scenario is teams losing A then clinging onto B with the benefit of closer spawns and poor map design and as it stands the attacking team gets nothing if they push things to past the second tick multiple times while they receive no reward for holding B uncontested, only a full cap counts, so then both teams have to go back and play the same lovely map alllll over again and the punchline is that it still might end in a tie. Since it's vanishingly unlikely that Blizzard is going to delete three maps from the game altogether the least they can do is make them less insufferable to play in comp, and if you don't actually care all that much about comp then the change doesn't really affect you.

FuriousxGeorge
Aug 8, 2007

We've been the best team all year.

They're just finding out.

IronicDongz posted:

So don't let an enemy player be on uncontested at all if you gently caress up on attack and don't manage to get any time.

I mean, I get that, how else do you think I ended up dueling a bastion 1 on 1 for the point as Mercy? Other players frequently forget that and it's one of the most lovely ways to lose in this game. I've lost count of the number of times I've said, ""Stay on the point! Stay on the point!" on voice only for someone to walk right off it. It makes some sense to me when there is a big old timer warning them and they do it anyway but less so when it's instant right from the start.

I seriously doubt it's going to make it live without changes.

FuriousxGeorge fucked around with this message at 04:50 on Mar 19, 2017

berenzen
Jan 23, 2012

I'm fine with people having to fight at a disadvantage of having one or more people back on the point to ensure that it doesn't get capped if they themselves weren't able to get any progress ever on the point after 4 minutes of game.

SKULL.GIF
Jan 20, 2017


The worst thing about A/D is abruptly losing the first point and then having to defend the second point for 8-9+ minutes. This also happens on Escort maps but much less frequently because of the actual time involved to move the cart to a checkpoint.

There needs to be a cap on how long you have to assault any given point, I recommend 6 minutes.

Kai Tave
Jul 2, 2012
Fallen Rib

FuriousxGeorge posted:

I seriously doubt it's going to make it live without changes.

That would be a shame then, but I can't argue against the idea that Blizzard might have a good idea and then immediately eighty-six it.

berenzen
Jan 23, 2012

SKULL.GIF posted:

The worst thing about A/D is abruptly losing the first point and then having to defend the second point for 8-9+ minutes. This also happens on Escort maps but much less frequently because of the actual time involved to move the cart to a checkpoint.

There needs to be a cap on how long you have to assault any given point, I recommend 6 minutes.

The most that a point B defense can be, realistically, is 7-7:30 minutes+ overtime. 4 minutes for the point A cap plus 4 minutes added to cap point B. There is literally already a cap applied to the round time.

Main Paineframe
Oct 27, 2010

berenzen posted:

The most that a point B defense can be, realistically, is 7-7:30 minutes+ overtime. 4 minutes for the point A cap plus 4 minutes added to cap point B. There is literally already a cap applied to the round time.

7 minutes feel like hours when you have to spend it running around the final room on Hanamura or Anubis...made worse by the fact that if neither team caps B you'll likely have to do it all over again.

Bolow
Feb 27, 2007

Don't get rolled off the first point :shrug:

SKULL.GIF
Jan 20, 2017


berenzen posted:

The most that a point B defense can be, realistically, is 7-7:30 minutes+ overtime. 4 minutes for the point A cap plus 4 minutes added to cap point B. There is literally already a cap applied to the round time.

?

No, the first capture point is five minutes long, and it adds five minutes to the timer when a point is captured.

berenzen
Jan 23, 2012

https://www.youtube.com/watch?v=jYNkrpZzkk8

Look at the timers, 4 minutes to start on 2cp, then at 1:09 it goes from 3:17-7:17.

Main Paineframe posted:

7 minutes feel like hours when you have to spend it running around the final room on Hanamura or Anubis...made worse by the fact that if neither team caps B you'll likely have to do it all over again.

If you hold a team at B, and you get held at B, it's a draw. It only goes again if both teams cap both points. Also, if you get rolled at A, it's far more likely that you get rolled at B, simply due to ult advantage.

berenzen fucked around with this message at 05:58 on Mar 19, 2017

Bolow
Feb 27, 2007

SKULL.GIF posted:

?

No, the first capture point is five minutes long, and it adds five minutes to the timer when a point is captured.

In quick play it is. In comp it's 4 and 4 for 8 minutes total

Bolivar
Aug 20, 2011

Macaluso posted:


It's totally dumb that a Sombra can just run past everything invisible like that and just touch the point and the round is over. It seems like you might as well just always have a Sombra so you can touch the point once


It has nothing to do with Sombra, if all you need is to touch the point once, you can do that easily with like 15 different heroes. At least if the opposing team is so bad that they never touched the point.

Good Lord Fisher!
Jul 14, 2006

Groovy!

Yeah basically. At that point having a D.va, Winston, Genji, Tracer, Sombra, Reaper, etc was an instant win. Even an ambitious Lucio.

Bolivar
Aug 20, 2011

Good Lord Fisher! posted:

Yeah basically. At that point having a D.va, Winston, Genji, Tracer, Sombra, Reaper, etc was an instant win. Even an ambitious Lucio.

At lower ranks you could probably do it with an "ambitious" Zenyatta.

Tenebrais
Sep 2, 2011

Worth noting that even in that video a Pharah was about to come in to land on the point.

If you managed to do a total lockout for the first round as defence it makes sense to, at least to start with, have a total dive comp to just land on the point immediately.

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Jeza
Feb 13, 2011

The cries of the dead are terrible indeed; you should try not to hear them.
Got an Ana PotG :sun:

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