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Zeus should've been a 10pp alexander that can hit face and has storm and bane. Who will play that crap in constructed now
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# ? Mar 19, 2017 15:39 |
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# ? May 14, 2024 12:11 |
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I do have to wonder what they're thinking with cards like deepwood next to things like Oroboros. They seem very afraid of giving neutral/dragon good high costing cards because of ramping, yet it just means that they get weak cards. Like, why IS Zeus so weak and bland in comparison to some of these other legendaries we've seen?
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# ? Mar 19, 2017 17:47 |
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That forestcraft card is really stupid
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# ? Mar 19, 2017 21:41 |
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Holy poo poo they really love forest huh
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# ? Mar 19, 2017 22:02 |
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There is basically no reason to use that over the plenty of other ways forest has to win on turn 8 and 9.
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# ? Mar 19, 2017 22:05 |
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I'll be curious to see how much the proc ends up being worth. How many games as Forestcraft get to turn eight with your opponent significantly above 8-10 life and no wards on the board? Edit: and is that a better win condition than something like Wolfbolt.
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# ? Mar 19, 2017 22:18 |
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Why the gently caress does that forest card have *8* attack? Like, what? It already kills your leader but with 8 attack you can drop, evo, and kill something while surviving. I mean, it's not a super-great card but come on. trucutru fucked around with this message at 22:38 on Mar 19, 2017 |
# ? Mar 19, 2017 22:34 |
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I'm not an expert but it seems like the epitome of a "win more" card
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# ? Mar 19, 2017 22:42 |
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Oh wait maybe it's to help out Forest in Take Two
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# ? Mar 19, 2017 22:50 |
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It is a pretty boring card but what gets me is that it is obviously not a forest card. Like, I get they want to have some sort of control forest that gets to play big cards that do not have combo or hand-size requirements but that poo poo is just lazy.
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# ? Mar 19, 2017 23:00 |
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frakeaing HAMSTER DANCE posted:I'm not an expert but it seems like the epitome of a "win more" card It's a worse Seraph. Yes, you need to draw certain cards to make the turn 8 Seraph, turn 9 win game play but their only way of stopping you is to banish the Seraph or kill you. This card "dies to removal" which means that basically every deck has a way of dealing with targeted removal of just good old fashioned hitting it with your own minion. But hey now Forest can make its own janky control decks that more or less ignore the class mechanic.
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# ? Mar 19, 2017 23:51 |
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yeah i dunno it is lazy and bad design but it seems pretty win more for forest. like if you have the tempo to basically play a vanilla 8/8 on 8, and then your opponent does not have removal, you probably where winning anyway. but i agree with the consensus that it is really bad design and doesnt bode well for what sort of direction they want to take the game.
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# ? Mar 19, 2017 23:58 |
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i think the more important thing is that its going to look loving sick animated
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# ? Mar 20, 2017 00:08 |
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STANKBALLS TASTYLEGS posted:yeah i dunno it is lazy and bad design but it seems pretty win more for forest. like if you have the tempo to basically play a vanilla 8/8 on 8, and then your opponent does not have removal, you probably where winning anyway. The direction they have always intended for the game is that you can play it on your phone on the train to work which is not necessarily conducive to having 20 turn grindfests.
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# ? Mar 20, 2017 00:23 |
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STANKBALLS TASTYLEGS posted:yeah i dunno it is lazy and bad design but it seems pretty win more for forest. like if you have the tempo to basically play a vanilla 8/8 on 8, and then your opponent does not have removal, you probably where winning anyway. The idea is that if you're already going to win at least you'll do it fast, no need to extend the pain for more turns. As for tempo, at turn 9 it is often quite irrelevant who has the tempo for plenty of matches because roach will kill you from 20, you'll get double saber-strike'd, have a ramped bahamut drop on your board, etc. In any case, the game will end about then.
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# ? Mar 20, 2017 00:31 |
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Dipping into Shadowcraft. Doing a sort of mid-range necromancy thing. Pretty fun! I do like how this game has several deck types where you have to manage special resources i.e. earth sigils or shadows or whatever
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# ? Mar 20, 2017 01:31 |
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I managed to open a second Nephthys on the free log-in pack thing they're doing. Is it worth it to craft the third one and make the Midrange Nephthys deck? Is it decent?
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# ? Mar 20, 2017 01:36 |
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trucutru posted:It is a pretty boring card but what gets me is that it is obviously not a forest card. it has deepwood right there in the name
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# ? Mar 20, 2017 01:38 |
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frajaq posted:I managed to open a second Nephthys on the free log-in pack thing they're doing. Nepththys decks are merely decent. You do need the full set of Mordecais though because having a bunch of them out on the field is literally your only win condition.
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# ? Mar 20, 2017 02:14 |
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frajaq posted:I managed to open a second Nephthys on the free log-in pack thing they're doing. It's alright. You don't absolutely require 3 Nephs, but it's nice. You DO need Mordes or the deck flat out doesn't function though.
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# ? Mar 20, 2017 08:15 |
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I don't know if there's anything more crushing than having your opponent drop a second Leonidas in T2 after you were lucky enough to have an Odin for the first one. That's the game telling you: "gently caress you, you're not going 5-0 this time"
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# ? Mar 20, 2017 11:22 |
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Played a take two run whilst streaming myself to my friends and had an absolute blast. The run included such gems as "We've got this won unless he has a Bahamut" *cue laughter*. Next turn he summons a Bahamut. On the upside I've got 3-2 three times in a row now, I feel like the mode is actually a lot better than the hearthstone arena version since taking two means that there's a little less variance between the decks.
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# ? Mar 20, 2017 11:34 |
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Retcon posted:I don't know if there's anything more crushing than having your opponent drop a second Leonidas in T2 after you were lucky enough to have an Odin for the first one. That's the game telling you: "gently caress you, you're not going 5-0 this time" I hade a T2 where my opponent played turn 9 Albert into turn 10 Albert. I took 0 damage that game that wasn't from storm.
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# ? Mar 20, 2017 15:49 |
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I long for a day where every second game isn't versus the same boring daria deck farrrrrrrt
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# ? Mar 20, 2017 22:20 |
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In low rank climb, Daria is nearly 100% absent now, it is bliss.
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# ? Mar 20, 2017 22:26 |
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Emalde posted:In low rank climb, Daria is nearly 100% absent now, it is bliss. I'm in C1 rank and it's every second game so you must be luckier than I am!
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# ? Mar 20, 2017 22:38 |
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It's going to be interesting to see how strong Daria is after the new expansion hits. Hopefully it's not just going to be a case where it's less popular right after Tempest comes out, only to come back in full strength after people realize that it's still one of the best decks.
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# ? Mar 20, 2017 23:09 |
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At the end of the day she's a 5/5 card that gets progressively cheaper and let's you draw 5 times AND makes those 5 cards better. She'll never not be stupidly good.
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# ? Mar 20, 2017 23:11 |
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Given what everyone's said about Daria in the last couple posts and what the OP says about her, does that mean this is a good set of cards to start with from the opening packs? Legendary: https://i.imgur.com/KZAmHej.jpg Gold: https://i.imgur.com/v769n0a.jpg
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# ? Mar 20, 2017 23:56 |
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Yeah, that's pretty good. Daria is obviously strong, and you'll need those Odins if you ever want to make a control deck. Golds are basically irrelevant for this though.
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# ? Mar 20, 2017 23:58 |
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please dont start out with daria as your only deck. it sucks to play
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# ? Mar 21, 2017 00:09 |
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I started out with Daria and it's actually pretty interesting to figure out what decks you should just go full aggro against and which you should play control. There's a bit of nuance that doesn't present itself when the deck is just auto-winning against garbage decks. Not a ton, but a little bit. It's more interesting than a sword deck, at least.
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# ? Mar 21, 2017 00:21 |
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Honestly, I see a lot less Daria than like... a lot of other deck types. Mostly Sword. There is tons of sword at AA rank. It just feels super oppressive to lose to Daria because when they get the god draw, there's usually no coming back at all unless if you're control with a board wipe. Which you probably aren't playing at low ladder, also because Daria deck is also super cheap to make relatively speaking.
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# ? Mar 21, 2017 00:47 |
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Seraph status: still nasty, still glory be. Easiest dailies all week including last week, even finished my last win with a bahamut flourish
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# ? Mar 21, 2017 01:33 |
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Back when I played Dshift nonstop I used to think Seraph was one of the most lopsided matchups ever, and was almost unloseable. Now that I'm playing Seraph a lot I've realized it's secretly the exact opposite: if you play literally nothing they can't use any of their spells and they just kinda sit their and choke on their full cost Blade Mages or whatever. How Zen.
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# ? Mar 21, 2017 04:21 |
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On the other hand when I play Seraph I seem to keep running into the weirdest poo poo. Like I just ran into the one man on the planet running PtP Blood with 3x Odin, and I lost by decking.
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# ? Mar 21, 2017 04:39 |
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I've had good luck against DariaShift with roost ramp dragon as it always outvalues daria with big drops including turn 6 bahamuts. The problem is the deck is prohibitively expensive but i always get joy from them turn 5ing daria into my board with a roost amulet, spamming all their discount minions, then dropping a 5 mana bahamut.
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# ? Mar 21, 2017 07:30 |
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Golden Battler posted:On the other hand when I play Seraph I seem to keep running into the weirdest poo poo. Like I just ran into the one man on the planet running PtP Blood with 3x Odin, and I lost by decking.
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# ? Mar 21, 2017 08:28 |
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in what way is this game better than hearthstone except 'has more anime tiddy' it gives you just as many garbage bad cards to start with, except it has a single-player mode that puts you up against literally unbeatable decks, then stares at you until you give them money to buy better cards the best part is that the literally unbeatable decks are unbeatable because of cards that are patently obviously unplayable against real decks (a 6 mana enchantment that makes minions into 5/5s? some janky 8/8 for 0?), so there's another layer of pay-to-win AFTER that
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# ? Mar 21, 2017 08:34 |
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# ? May 14, 2024 12:11 |
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literally unbeatable
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# ? Mar 21, 2017 08:35 |