|
Does the game ever acknowledge or give an explanation as to what asterisks ARE? Or are they just a gameplay thing that have no bearing in-story?
|
# ? Mar 17, 2017 00:28 |
|
|
# ? May 10, 2024 00:44 |
|
Ssssort of...? If I recall correctly, one of the optional dungeons gives you some of that background, but as for what they are, physically? Pretty sure they're just magic rocks, same as the crystals in FFV.
|
# ? Mar 17, 2017 00:55 |
|
They are fully explained at some point in the game.
|
# ? Mar 17, 2017 01:40 |
|
SloppyDoughnuts posted:Does the game ever acknowledge or give an explanation as to what asterisks ARE? Or are they just a gameplay thing that have no bearing in-story? Kind of yes, kind of no. It's explained how they're made (or rather, who made them and why,) but I don't recall much beyond that. I also don't recall if it's an optional quest or not, because I just compulsively followed every loving blue ! that popped up, as soon as it popped up.
|
# ? Mar 17, 2017 01:41 |
|
I like how so far the party's heroic exploits consist of murdering people and taking their stuff.
|
# ? Mar 17, 2017 01:47 |
|
SloppyDoughnuts posted:Does the game ever acknowledge or give an explanation as to what asterisks ARE? Or are they just a gameplay thing that have no bearing in-story? ultrafilter posted:I like how so far the party's heroic exploits consist of murdering people and taking their stuff. Stealing is wrong, Jackal. Now hold still so we can kill you and steal your Asterisk.
|
# ? Mar 17, 2017 01:57 |
|
Hobgoblin2099 posted:Stealing is wrong, Jackal. Now hold still so we can kill you and steal your Asterisk. It's not stealing if they're dead. It's looting.
|
# ? Mar 17, 2017 02:10 |
|
It does run counter to the usual JRPG arc, but it's hard to argue there were no grounds for fighting them in the first place. Just... you'd expect them to be knocked out and see the error of their ways, or at least go to prison or something. And instead, they just die.
|
# ? Mar 17, 2017 03:00 |
|
It's kind of a refreshing change from the normal method of 'we're not killing these dudes we're trying to teach them the error of their ways through violence!' method of doing things. Which increases story/gameplay segregation. Here you're killing dudes in combat, so the story has them die when you fight. Good. Simple.
|
# ? Mar 17, 2017 03:33 |
|
MechaCrash posted:Why would you sign the incriminating document detailing your conspiracy? Hilariously, this line gets brought up in the game itself. Which makes it funnier... but let's leave it at that, because spoilers. Also, I told you guys cartoon villain profit hat was a waste of space. For telling bad jokes, and for making people suffer for the sake of his profit.
|
# ? Mar 17, 2017 15:40 |
|
Entry 20: How to Fail at Dramatic Buildup There's no option to sit on the throne, unfortunately. No Queen of Thieves Agnès today. Before moving on with the plot, it's time for a gameplay break. Agnès finishes Monk lvl 3 and switches to Thief, putting those thief gloves to use. As mentioned earlier in the thread, every time I receive a new job I'll assign it to one character to make sure every job is shown off a little. To inaugurate the first real grinding session, here's a look at a helpful feature: fast-forwarding. The speed of battle is shown in the lower right corner. This'll make everyone's actions -- enemies included -- go by extremely quickly. Bad for taking screenshots, great for mindless grinding, especially combined with autobattle. Alternatively, you can pause battle. Take time to fully appreciate the giant sand worm. By the time grinding's over, the upgraded Item and Compound shops in Norende have yielded free new items. Just what sort of contraband are those Norende merchants dealing in? Please ask your doctor before trying the Remedy solution at home. Finally, the party heads back to Ancheim and visits the armory. That Iron Bangle is perfect for Tiz. Now properly outfitted and upgraded, the party is ready to pay a visit to Profiteur. Agnès in particular is ready to give him a taste of his own thieving medicine. Profiteur is in a meeting when the party kicks the door in. And zis is not my responsibility, eh? You failed to protect your investments. You. We had a contract, my friend. Ze provisions for loss and damages were clearly written in ze fine print. Even so, I can't be made to pay for the damages when I've just had all my possessions stolen! I'll be out on the streets! Zis is not my concern. You will pay. Or, if you prefer, I can be asking your wife for zis money? Your daughter, hmm? Wait, please! Leave my family out of this! Just in time for the vigilante cavalry. Ah ha hah! I fear zis joke is not funny. I have business with zis gentleman. We have no time for baseless accusations. Then what of accusations with concrete proof? Oh? And just what is zat, eh? A little souvenir snatched from the lair of the thieves prowling the oasis of late. It bears your signature, chairman. As well as your orders to attack any citizens approaching the oasis. Ahh, zis day. No luck at all. I suppose zis is ze result of trusting zat useless urchin to perform a simple task... Then you don't deny it? Release the city's wells to the public, then. Immediately! I beg your pardon!? Just who are you to be issuing ze orders, girl? As I told you before, zis is a business! If you are too poor, zis is your problem. Stupid enough to be tricked? Your problem! Don't like it? Go earn some money, eh!? Money, money, money! These are human lives! Ugh, this is useless. I'm shutting you down right now! Eh hah hah! We will be seeing about zat. Ciggma Khint! I have work for you! You! From the thieves den! You'd help this crook!? Provided his pockets are heavier than yours, yes. I care nothing past that. Darn, should've done more pg grinding. Erutus Profiteur, Merchant of Death... Do we have an agreement? But of course. And I'm feeling generous today. Kill zem all, and I'll throw in a bonus! Contract established. You'll have your money's worth. They may be deadly and evil, but they're still cute when they pose. Anyway, looks like we get another shot at that spell fencer asterisk. Agnès starts off the battle by stealing whatever isn't tied down. The major finds are a piece of armor from Khint and a weapon from Profiteur. Khint is about the same as the last battle, but Profiteur is surprisingly difficult. His abilities all involve money: Pay to Play raises critical hit rate, while his Takeover hits for exactly 300 hp, even if the target is Defaulting. If he does it to any of the party twice in a row, they'll die, so keeping on top with healing takes priority. After taking one of them down to half health, the combat pauses for a scene. Any further, and I'll be placing my life on the line. That bears a surcharge of 51.2 billion pg. Zat's not a surcharge, it's a national budget! You're mad! Then this is farewell. Best of luck. Zis...Zis is fraud! I'll see you reported for zis! The spell fencer asterisk and its owner escape once again, casually as before. Khint must've taken running away lessons from Heinkel. Without Khint's extra damage to worry about, Profiteur goes down shortly after. Our reward is... Economics 101 in convenient magic stone form? Plus fashionable new outfits. Perfect for Ringabel. The items Agnès stole. Mythril gear, better than what's available in Ancheim's stores. At this point it's a race to the bottom to see which bad guy is the most cartoonishly evil. Don't worry, we've still got a long way down. Tiz nods in agreement. I'm just glad we managed to root out the ones causing Ancheim's people such suffering. And just look at these papers! It's proof of one crime after the next! I can only pray this will make life here a bit less difficult... All three characters pictured here are pretty naive, but at least they've got the power to punch justice into wherever they go. Approach the door at the Grand Mill Works' rear at precisely 0030 hours. Knock five times, at two second intervals. Ensure you are not followed. No signature this time. A memo of Profiteur's, perhaps? Whatever it is, it stinks. The merchantry might not be the only snakes involved in this scheme. It bears checking. Let's have a look for ourselves at the mill tonight. The party steps out of the now abandoned merchantry building, into the desert, and waits. Just after midnight, they reenter the city. Most people are asleep, and the city is quiet but for the constant ticking of machinery. Although Profiteur was stopped, the city is still not well. Ugh, I'm too exhausted to do anything... Without the wind, the city's inner workings still function by human power. Khamer probably wouldn't speak with us until we brought the wind back, anyway. And Khamer's not the only one waiting for us. A better view of the clock behind this guy. A man kneeling on the ground gazing up at the moon, and a woman with the moon... a reference to the story of Selene and Endymion, maybe. Sailor Moon. Ancheim has a giant Sailor Moon clock. Back to the task at hand: the game hasn't directly stated it, but this is the back door to the Grand Mill Works. This guard's still blocking the door night and day, and until he leaves, we can't check out what's inside. There's no trick here -- for now all we can do is ignore the side quest's buildup and continue the main quest. It's unintuitive and a surefire way to lose steam on what was shaping up to be an decent bit of intrigue. This guy next to the merchantry building's still merrily chatting away about gameplay. Guess he didn't notice the giant fight from inside earlier today. Or didn't care. With zero success at pursuing the notepaper's hint, the party gets some sleep, preparing to head to the Temple of Wind the next day. Before leaving town, let's talk with the Adventurer. He's got a couple new menu options now that Norende's getting built up. As mentioned way earlier, he sells whatever you've unlocked in the minigame. Nothing too exciting yet, gameplay-wise, but the namahage mentioned in the carving knife entry is a real thing in Japan. In short: men dress in costumes during the event and scare little kids into being good. There are several similar events around the world. "Obey your parents or the demon will carry you off to hell and eat you!" is internationally considered decent incentive to behave, I guess. These've been around since near the start of the game, so here's their late entry. Baffling, as it seems more like it'd teleport the user to the site they least want to be in any dungeon worth its salt. "Oh god, I was trying to leave the giant spider den, why did it bring me back?" It is a holy place that has been a center of worship for millenia. To each crystal is wed a vestal, who spends her lifetime in steady prayer. Vestalings--girls chosen as successors to the vestals--go to live in the temples. They leave its premises only very rarely. And so, to a vestal, the temple is also a home. A flower garden, with no boys allowed. Be quiet, Ringabel. So you were inside the temple ever since you became a vestaling? It was quite rare to leave, save for a few public rites each year. Does that mean you were all alone? Wasn't that hard? I was not alone, no. The mother vestal--my predecessor--raised me to serve in her place. And there were the acolytes. They would go into town and purchase all we needed. But you left for this journey. I guess that's proof it's important. No. Even so, I had never intended to leave the temple. Never intended any of this... Hopefully the temple won't be in too bad of a shape. Maybe they'll be rebuilding. Maybe we'll find other survivors. The temple is south of Ancheim. The interior has seen better days. Not a good sign. Inside the temple? How? What happened to this place, Agnès? The Crystal of Wind was swallowed up in darkness. Darkness... Yes, at the chasm in Caldisla... It opened at the same time the crystal lost its light. And the dark that consumed it continues to breed more darkness still. I expect that font of shadows is to blame for drawing these creatures here. Not good... Yet we've no choice. Keep vigilant as we proceed. A moment's distraction could prove fatal. No problem. Looks like our destination isn't too far ahead. Just grab a treasure from a side passage... Appropriate. Sneak through this room and... Get blocked by waist-high rubble. Guess we'll have to go the long way around and properly dungeon. Next: Crystals! Giant shining crystals! Life-giving crystals! Has it been mentioned this game isn't Final Fantasy? -- Event Viewer Main Scenario: The Temple of Wind Sub-Scenario: Profiteur, Merchant of Death Corruption atop Corruption Party Chat: What's This Temple? D's Journal: Profiteur, Merchant of Death posted:
D's Journal: Temple of Wind posted:Temple of Wind: This slender, spiral-shaped tower stands alone south of Ancheim, at the edge of the Harena Desert. Greyarc fucked around with this message at 11:57 on Mar 18, 2017 |
# ? Mar 17, 2017 22:42 |
|
In case it's not readily apparent, Profiteur is a really horrible person. indeed.
|
# ? Mar 17, 2017 22:58 |
|
One minor but important thing to note is that you can turn on and off the individual rewards from combat. So if you want to grind for all the money without becoming partially fused with infinity and obliterating the very notion of challenge, you can turn off XP and JP while leaving PG on. Or if you just want to get your shiny new job caught up a little, you can leave on JP while turning off XP and PG, and so on and so forth. This is also handy if you want to do a low level run; you can turn off XP while leaving JP and PG on. Useful for challenge runs or just not wanting to wildly overlevel. It's on the same screen that lets you adjust difficulty and encounter rate.
|
# ? Mar 18, 2017 01:25 |
|
Generally stealing from bosses will get you the equipment from the next geographic area. Next equipment merchant will likely have these stolen armors and weapons. Thief Knife allows you to steal even without the thief job equipped. The steal rate is abysmal without the gloves, and even with them you sometimes run into bad luck streaks where you spend ten turns trying to steal something from a boss and it just won't take.
|
# ? Mar 18, 2017 01:40 |
|
is the gift that just keeps giving. One thing I did like is that Profiteur dislikes long meetings. Don't we all?
|
# ? Mar 18, 2017 01:50 |
|
GeneralYeti posted:is the gift that just keeps giving. Years later, and EPMs, emote is still kicking. Also, I hate the merchant job. Why should I spend my hard earned pg, when I can just light stuff on fire, stab, or punch it to death?
|
# ? Mar 18, 2017 05:46 |
|
Silegna posted:Years later, and EPMs, emote is still kicking. Also, I hate the merchant job. Why should I spend my hard earned pg, when I can just light stuff on fire, stab, or punch it to death? How many other jobs have a literal infinite money loop though?
|
# ? Mar 18, 2017 05:54 |
|
I don't think it's come up yet (or maybe it has and I just have a terrible memory), but Bravely Default is the spiritual successor to Final Fantasy: The 4 Heroes of Light. Several of the random encounters are ripped from that game, and some of the job classes are as well. Merchant is one of said classes, though Takeover is clearly based around the Gil Toss skill from the Final Fantasy series.
|
# ? Mar 18, 2017 06:07 |
|
Well, if you have money to burn, you can provide bp to your other party members. Merchants also has skill that lets you earn money. It is my least favourite job though.
|
# ? Mar 18, 2017 06:19 |
|
I just love the outfits in this game. Here's Tiz, Edea and Agnès, wearing somewhat practical clothing to explore a temple, and then there's Ringabel the fanciest lad.
|
# ? Mar 18, 2017 07:46 |
|
Merchant certainly isn't the most exciting job in the game, but it has a few useful abilities, and since I rarely had money troubles I usually had it as a second Job Command on one character. Low Leverage/High Leverage allows you to fine-tune the damage you give and receive, Takeover is a good early-game source of damage if you've got some spare change, and Merchant is the first class that can provide a buff to critical rate, as well as restore BP. By the end of the game the Leverage skills are pretty much the only useful skills left in the Merchant's repertoire, due to other classes doing all the other stuff better, but once you can hit the damage cap effortlessly Low Leverage really shines by effectively doubling your party's Defense stat. You're still dealing the same damage anyways, so why not halve your enemies'? I typically paired it with a job we'll see later (whose asterisk-holder is also pretty ), and the character would provide healing and support.
|
# ? Mar 18, 2017 22:00 |
|
I gave the Merchant job to Agnes when I played, and gave her Knuckle Lore on top of that. Once you see her Merchant costume, you'll know why
|
# ? Mar 19, 2017 06:28 |
|
There are pretty much three characters that fits who having absolutely no redeeming qualities.
|
# ? Mar 19, 2017 07:49 |
|
Yeah, now I'm curious to see what the Merchant job actually has going for it, though Thief is worth looking into as well.
|
# ? Mar 20, 2017 01:40 |
|
If you haven't gotten to a high enough level yet, the Profiteur is a big wake-up call boss. He's there to say "every must have 301+ HP to pass".
|
# ? Mar 20, 2017 08:35 |
|
The ability to buy BP is handy if you want to generate it without setting up some funky loadouts later in the game
|
# ? Mar 20, 2017 08:44 |
|
Not sure if it's been brought up yet, but whenever characters talk about "pg" in the voiceacting it's pronounced "peeg." It's silly as hell
|
# ? Mar 20, 2017 12:17 |
|
How the hell does Khint keep finding work if the one constant is that he runs away and leaves his employer to bite it once the danger becomes too much
|
# ? Mar 20, 2017 12:22 |
|
Pittsburgh Lambic posted:Not sure if it's been brought up yet, but whenever characters talk about "pg" in the voiceacting it's pronounced "peeg." It's silly as hell What would you pronounce it as?
|
# ? Mar 20, 2017 12:23 |
|
Blademaster_Aio posted:What would you pronounce it as? Pieces of gold, gold pieces, something along those lines? At least they're not GP being prounced as "Jeep"
|
# ? Mar 20, 2017 12:26 |
|
Pureauthor posted:How the hell does Khint keep finding work if the one constant is that he runs away and leaves his employer to bite it once the danger becomes too much Because everyone he pulled that trick on is probably dead and thus cant spread any rumors.
|
# ? Mar 20, 2017 13:02 |
|
Pureauthor posted:How the hell does Khint keep finding work if the one constant is that he runs away and leaves his employer to bite it once the danger becomes too much It worked for Shadow.
|
# ? Mar 20, 2017 13:37 |
|
Pureauthor posted:How the hell does Khint keep finding work if the one constant is that he runs away and leaves his employer to bite it once the danger becomes too much It's not like he's getting bad references out of it.
|
# ? Mar 20, 2017 14:59 |
|
Pittsburgh Lambic posted:Pieces of gold, gold pieces, something along those lines? At least they're not GP being prounced as "Jeep" Oh. I just thought pg was the currency, like $, £, €, ¥ or Rs... well, it is, since the game calls it 'peeg'. Before it was pronounced I read it as gold or 'g'.
|
# ? Mar 20, 2017 19:52 |
|
Silegna posted:Years later, and EPMs, emote is still kicking. Also, I hate the merchant job. Why should I spend my hard earned pg, when I can just light stuff on fire, stab, or punch it to death? Infinite money loop my friend. Not to mention ONE item sells at such a high price and you can steal them adinfinitum later in the game. Needless to say, it wasn't an INTENDED thing.
|
# ? Mar 20, 2017 21:55 |
|
ultrafilter posted:It's not like he's getting bad references out of it. Plus he probably actually wins most of the time.
|
# ? Mar 20, 2017 22:26 |
|
Entry 21: Where the Wind Sleeps, Corrupted The party's tiny potato bodies lack the ability to climb over waist-high rubble, so they begin the search for a clear route to the other side of the room. It's going to be a hike, so they start chatting. Life in the temple? The acolytes and I offered our prayers to the crystal every day without fail. Oof, no days off? The sole purpose for the vestal and acolytes' existence is to see those prayers go on unbroken. I see... Each day, we would awaken with the sun and perform morning prayers. Ack, I couldn't drag myself out of bed that early. That's just about bedtime for me. Sure, because you're out philandering all night. So if you wake up at dawn, when do you go to sleep? Our days ended with the sun's setting. That all sounds very disciplined. Harsh, even. Perhaps. But I cherished it. Even now, I long to return to that life dearly... Strange that Tiz, shepherd from a farming village, would be unused to Agnès's sunrise/sunset schedule. To the right of the rubble is a hallway with a door leading to where we want to go, but it can't be opened. Too bad. Strange animated statues lurk in the temple. They're mostly harmless, but take effort to whittle down due to their high defenses. This doesn't bode well for any possible survivors in the temple. Agnès steals this. Could the electrical charge be part of whatever's animating the statue? Do dark forces work with electronics? Unsurprisingly, there are also wind spirits here. The darkness likely made them hostile as well. The temple has a central garden. Even in ruins, it looks peaceful. Entering the room to the south prompts the party to look around. The Crystalist Scriptures. "Dauntless seeker, offer your prayers unto the Crystals. So, too, shall the vestal, in accordance with the teachings. Their resplendent light shall cleave a path through darkest night, and banish fear from every shadow." The scriptures have been passed down through more than two millenia, since the founding of the Orthodoxy. The excerpt I gave is among their most important passages. It's that famous, then? It looks as if someone tried to carry them away from here. The acolytes. They were women of exceptional faith. I expect they came here desperate to protect these writings. This stain, upon the floor... I'm afraid it's blood. They were close to the entrance, too. Everything must've happened pretty fast. The passage leading north to the right of that room is blocked by the rubble visible in the earlier screenshot. A stairway down to the basement provides a detour. The basement is a wreck, but it's filled with treasures, including this new item. Yum yu...ergh. This is an unexpected downside to being a Final Fantasy magic-user. Complete basement, all about navigating past debris. Back up to the ground floor. Past the first pile of rubble, there's yet another blocking the way onward. While searching for the next detour, the party looks into a side room. It's like a storm swept through in the middle of supper. What are these scraps of cloth? Hm? ...Oh, I'm so sorry. They belonged to the acolytes who lived here. They were tasked with looking after me. ...I owe them all so much. ...... Sometimes Tiz's obliviousness kicks in at terrible times. Although another explanation is the scenes may be out of order: the scriptures scene is placed after the habits scene in the Event Viewer, meaning the party wouldn't have seen the bloodstains yet. In-game, however, the locations of the scenes have them clearly accessible in the order shown in the LP. Could be something got switched around late in development. The party heads upstairs. This floor has the last enemy of the temple, these lovely fellows. Weapons? Made by the temple residents or from long ago or by the darkness? It'd make sense if they were ancient, long-buried temple guardians. A hidden treasure and its contents. It's nice to see explanations behind some of the standard Final Fantasy items, even if they're not from an actual Final Fantasy. The second floor is open to the garden below. The left half of the temple is either inaccessible or has a high enough ceiling to have no second floor. At the north side of the floor is a curmudgeonly but not hostile owl-man. Odd place for a demihuman straight out of Chrono Cross to hang out. Didn't even know they existed in this game. Here's the treasure to the left of owl-man. Tiz grabs it to better his magical destruction. Complete map. Let's see if the way is clear downstairs. As hoped, we emerge on the other side of the rubble. The party runs towards the crystal chamber, but along the way, pauses at the sight of a wrecked room. Yet swallowed up in silence. And in that stillness... grief. This place is steeped in sadness. Every once in a while Ringabel sounds downright serious. It always comes as a bit of a shock. And now, all of them gone... It's Norende, all over again. They sacrificed themselves that I might protect the crystal. I'll not betray them. I swear it. No matter what happens... Surely you can allow yourself to grieve! I pray for them. That they may know peace... But for now, I must press onward. Agnès is a good, if subtle, example of a female hero who shows weakness but is not weak. She has faults and asks Tiz for help, but it's clear she's self-driven. Her character - all four of the main characters, really -- are the best part of this game. Further down the hall, there's a sparkling lever opposite the locked door from earlier. Is there any better way to get a game player's attention than sparkles? Aside from a treasure chest? Pulling the lever opens the door, allowing quick access back to the temple entrance. The last dungeon treasure is an upgrade for Agnès. The complete ground floor. Guess that means all that's left is... Airy's the most excited she's been all trip. Now we can revive the wind, and-- Hm. Even hearing the stories, I'd never expected... What now? Do we just... If she insists. Nothing's immediately attacking us, at least. I've watched over the crystal all my life, but this... I've never seen this. We need to release it from the darkness. Agnès! You know what to do, don't you? The mother vestal, my predecessor, showed me as a child. A rite to cleanse the crystal of any evil to befall it. I'm to sharpen my focus to a single point and align my breathing to the thrum of the crystal's natural rhythm. Every vestal to come before me has poured her prayers into the crystal. The time has come to draw upon that store of will and awaken it. You do your office proud. Now for the final step. The vestal garb. The mother vestal's was stored in the reliquary. Lead the way. Once we have that, we can begin the Rite of Awakening. The reliquary is the last wrecked room the party was in, the one shaped like a witch's hat on the map. Agnès scrounges around the floor before pulling something up. Yes, this is it. ...But the dark has beaten us here. Oh, look at it, it's in tatters! And it must have been such a beautiful piece... It may not serve its function in this state. ...Yet no other set remains to us. What now, then? We can't perform the rite without it. Thanks, game. Stop talking, Ringabel. Hmm... If this garb is destroyed, can we make a new one? A set of holy vestments used in some miraculous ritual? Sure, Tiz, let me ask my tailor. [img]https://lpix.org/2703269/agnes_happy.png[img][/img] No, he's right! That's it! We must speak with the old sage of the Yulyana Woods. He has seen to the creation of the vestal's garbs and other ceremonial tools for generations. There's no finer craftsman. I met him only once, as a small child, together with the mother vestal. More than a decade has passed. I cannot say whether he is still there, or even alive, but... But if he can make us a new set of vestments, why are we still standing around talking? I recall the forest being uncommonly dense. Also, there was a lake... If it's large enough to float a ship, I'll land us there. Now, what of the ladies of Yulyana? Are there many ladies? Ignore him. Can we be certain this lake hasn't rotted through like the oceans? That's not how I fancy ending my life. Well, what does Ringabel's journal have to say on the matter? "The hidden heart of an ancient wood northeast of Ancheim." Given the book's owner, I half expected some note about the lack of women there. The Enigmatic Writings do have a distinct lack of Ringabel's romantic talk. Women or no, that's our next destination. Indeed, but since we're going, let's hope for ladies. With that reaction, we're done for the day. Next: Visiting places old and new. -- Event Viewer Main Scenario: A Prayer of Mourning The Crystal Altar A Crystal Consumed In Search of Vestments Sub-Scenario: Scattered Scriptures Tattered Habits Party Chat: Vestals and Acolytes D's Journal: Crystals posted:Awakening the Crystals: The vestals' act of exorcising the evil that has befallen a crystal is known as "awakening". It is said that a vestal arrayed in sacred vestments can awaken a crystal and return it to its normal state by continually praying until her breathing aligns with its natural rhythm. D's Journal: Temple of Wind posted:Altar of the Crystal: In the innermost depths of the temple, a cavernous space opened up before us, and there, floating high in the air, was a great crystal of immense proportions. D's Journal: Yulyana Region posted:Yulyana Region: This large peninsula east of the Flor-Cheim Inner Sea and northeast of Ancheim is distinguished by its forest and lake. Greyarc fucked around with this message at 03:47 on Mar 21, 2017 |
# ? Mar 21, 2017 03:42 |
|
I forgot how loving perfect Ringabel is in that fancy lad merchant suit. The pompadour makes it. Forget strategy, by the latter half of the game I chose classes based on what makes the cutscenes the most hilarious.
|
# ? Mar 21, 2017 04:08 |
|
I really love the outfits in this game. Especially when you wear the sillier ones in seriously cutscenes. Ringabel didn't bother me too much with all of his women talk, barring a few points in the game, though they do tone up the perverted sides of his personality a bit too much. Still, it could be worse...
|
# ? Mar 21, 2017 04:39 |
|
|
# ? May 10, 2024 00:44 |
|
Yeah, for some reason merchant really suits Ringabel. ...does he write a lot about ladies in his journals? it would seem odd not to.
|
# ? Mar 21, 2017 05:00 |