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Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

trash person posted:

I actually really like this game?? Just finished the first round of Eos stuff, back on the tempest to go back to the Nexus.

I like the characters and poo poo too. Honestly gives me a Guardians of the Galaxy vibe.

Am I just dumb or is everyone else being typically nerd hate filled

This, from a review, is the sort of thing a lot of us were afraid of (and saw in Dragon Age Inquisition):

"What's missing most of all from Andromeda, though, is any genuine sense of exploration. In Andromeda, there are no indifferent gods to be found over the next hill, only more waypoints. Consequently, there's no reason to set off into uncharted territory because you know that a mission will send you there anyway. Andromeda has so little faith that you'll explore on your own that anything worth seeing in its cosmic wilds is clearly marked and integrated into some kind of quest chain. Scan these rocks, gather these plants. Even if it were possible to get lost in Andromeda, I can't imagine wanting to; no matter how gorgeous the game's vistas may be, they exist largely to be exhausted and, as a result, give off a sense of emptiness, not possibility. This would be a disaster for any open world, but for a game in which you supposedly play a "Pathfinder," it's fatal. Andromeda is a game about exploration that gives you no space or reason to explore." (Glixel)

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Vintersorg
Mar 3, 2004

President of
the Brendan Fraser
Fan Club



gently caress, these characters are garbage. Bring back Shepard.

Hedrigall
Mar 27, 2008

by vyelkin
The story worlds in ME1 worked really well IMO. Even though Feros and Noveria were both just "land in one place, talk to people, drive to the next place and do a dungeon" they felt really big for some reason?

Just my random thought

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Hedrigall posted:

The story worlds in ME1 worked really well IMO. Even though Feros and Noveria were both just "land in one place, talk to people, drive to the next place and do a dungeon" they felt really big for some reason?

Just my random thought

Insanely good art direction

Although personally I mostly remember Feros for endless concrete corridors

Fortuitous Bumble
Jan 5, 2007

Rinkles posted:

This, from a review, is the sort of thing a lot of us were afraid of (and saw in Dragon Age Inquisition):

"What's missing most of all from Andromeda, though, is any genuine sense of exploration. In Andromeda, there are no indifferent gods to be found over the next hill, only more waypoints. Consequently, there's no reason to set off into uncharted territory because you know that a mission will send you there anyway. Andromeda has so little faith that you'll explore on your own that anything worth seeing in its cosmic wilds is clearly marked and integrated into some kind of quest chain. Scan these rocks, gather these plants. Even if it were possible to get lost in Andromeda, I can't imagine wanting to; no matter how gorgeous the game's vistas may be, they exist largely to be exhausted and, as a result, give off a sense of emptiness, not possibility. This would be a disaster for any open world, but for a game in which you supposedly play a "Pathfinder," it's fatal. Andromeda is a game about exploration that gives you no space or reason to explore." (Glixel)

How is this different from Skyrim or The Witcher 3? Almost everything in those games was part of a quest chain of some sort and it didn't really hurt them (I didn't like Skyrim but that was because every quest chain led to a zombie cave and not because there were a lot of quest chains). Or am I misinterpreting this.

Dolash
Oct 23, 2008

aNYWAY,
tHAT'S REALLY ALL THERE IS,
tO REPORT ON THE SUBJECT,
oF ME GETTING HURT,


Not actually looking at the thread for fear of spoilers, but I wanted to chime in and say I'm enjoying Ryder being less confident and self-assured than Shepard. The first post-Eos team meeting where everyone strolls off before you finish talking is funny.

Hedrigall
Mar 27, 2008

by vyelkin
The blizzard raging at the windows of the brutalist concrete office complex in Noveria is like... one of my favourite tiny things that make it probably my favourite setting of all 3 games.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Dolash posted:

Not actually looking at the thread for fear of spoilers, but I wanted to chime in and say I'm enjoying Ryder being less confident and self-assured than Shepard. The first post-Eos team meeting where everyone strolls off before you finish talking is funny.

Sounds like there's good opportunity for Ryder to grow as a character

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat

Hedrigall posted:

The story worlds in ME1 worked really well IMO. Even though Feros and Noveria were both just "land in one place, talk to people, drive to the next place and do a dungeon" they felt really big for some reason?

Just my random thought

They felt really big because there was a whole lot of walking back and forth. Noveria was the ice place with the Rachni, where was Feros?

Noveria still had some nicely integrated quests that you could just walk in on and converse with - like that didn't require combat, which was nice. But that was also ten years ago or whatever.

widespread
Aug 5, 2013

I believe I am now no longer in the presence of nice people.


Spoiler alert, Alec Ryder fuckin' dies.

And then Alec Ryder fuckin' dies again.

Also a bit of datamined content, Alec Ryder was supposed to kill you.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Drifter posted:

They felt really big because there was a whole lot of walking back and forth. Noveria was the ice place with the Rachni, where was Feros?

Noveria still had some nicely integrated quests that you could just walk in on and converse with - like that didn't require combat, which was nice. But that was also ten years ago or whatever.

Feros was the planet with the colony being hosed with by the giant plant that we never see again

Hedrigall
Mar 27, 2008

by vyelkin
By the way, does this game have any big labyrinthine indoor "dungeon" areas like Peak 15 on Noveria?

Tart Kitty
Dec 17, 2016

Oh, well, that's all water under the bridge, as I always say. Water under the bridge!

Played for a couple of hours, got past the tutorial area. I'll say this: combat is super satisfying and awesomely kinetic. And being able to combo biotic powers gives me some old school Jedi Outcast vibes.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Hedrigall posted:

By the way, does this game have any big labyrinthine indoor "dungeon" areas like Peak 15 on Noveria?

People have posted that the insides of the ruins you find on Eos are huge but I don't know about labyrinthine

I honestly wasn't a big fan of Peak 15 because it was too much of a maze with too few distinguishing features.

monster on a stick
Apr 29, 2013

Rinkles posted:

This, from a review, is the sort of thing a lot of us were afraid of (and saw in Dragon Age Inquisition):

"What's missing most of all from Andromeda, though, is any genuine sense of exploration. In Andromeda, there are no indifferent gods to be found over the next hill, only more waypoints. Consequently, there's no reason to set off into uncharted territory because you know that a mission will send you there anyway. Andromeda has so little faith that you'll explore on your own that anything worth seeing in its cosmic wilds is clearly marked and integrated into some kind of quest chain. Scan these rocks, gather these plants. Even if it were possible to get lost in Andromeda, I can't imagine wanting to; no matter how gorgeous the game's vistas may be, they exist largely to be exhausted and, as a result, give off a sense of emptiness, not possibility. This would be a disaster for any open world, but for a game in which you supposedly play a "Pathfinder," it's fatal. Andromeda is a game about exploration that gives you no space or reason to explore." (Glixel)

In their defense: the problem is that nobody wants to work on a nice piece of content that relies on pure luck or gaming guides to be able to stumble across and so is rarely seen. In the original ME those sidequests were the ones in cut-and-paste environments but were clearly B team work (basic writing, character creator faces, etc.) DA:I had a lot more work put into optional areas (Chateau d'Onterre for instance) but you had to go off the beaten path in a zone that you never needed to open up to finish the game. I imagine Bioware has all sorts of telemetry on how many people played those quests and have figured out that if they are going to put effort into things that it needs to be handed to the player on a silver platter. Even TW3 uses either quest boards or railroads players into areas where they will pick up a seemingly random quest because they have to cross a bridge where the questgiver is.

rio
Mar 20, 2008

JawKnee posted:

hahaha I am super glad I am not trying to play this on a pc rn

Why, it owns, looks better than consoles and is pretty good except for the dumb retard looking Asari (who looks better on pc btw)

orange juche
Mar 14, 2012




I would take femshep to her favourite store in the whole Citadel.

E: Why is gently caress the renegade option? I thought furries were all about (animals) loving. Hedrigall, I need your advice on that.

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat

Fortuitous Bumble posted:

How is this different from Skyrim or The Witcher 3? Almost everything in those games was part of a quest chain of some sort and it didn't really hurt them (I didn't like Skyrim but that was because every quest chain led to a zombie cave and not because there were a lot of quest chains). Or am I misinterpreting this.
I don't care for "true exploration" because Meh, I think it gets boring as poo poo. That quote has no bearing for me. But the difference between Witcher 3's questsploration and Skyrim's questploration is astronomical. Skyrim felt like I was walking around a screensaver, with all the same purpose, and Witcher 3 felt like I was sharing in an interesting story and experiencing more about a world in a way that a Codex wouldn't allow.


Fojar38 posted:

Feros was the planet with the colony being hosed with by the giant plant that we never see again
Oooh poo poo, that was cool, I think. I saved that Asari's life and ran into her in one of the sequels. Cool green chick.

Hobo Clown
Oct 16, 2012

Here it is, Baby.
Your killer track.




I'm glad they somehow found a way to make scanning worse by adding a long, slow unskippable cutscene of you flying from planet to planet

Hedrigall
Mar 27, 2008

by vyelkin
This page is almost all reasonable discussion, poo poo how did we let that happen? Quick Drifter, post more furry art or something

trash person
Apr 5, 2006

Baby Executive is pleased with your performance!
Game runs great for me on PC. Running an RX480 i5 8 gigs of RAM.

Playing at 1080p 60hz most of the settings on highest (I think). Little to no frame drops even when poo poo gets hectic.

Also just to out myself as a legit trash person I couldn't really get into Witcher 3

Hedrigall
Mar 27, 2008

by vyelkin

orange juche posted:

I would take femshep to her favourite store in the whole Citadel.

E: Why is gently caress the renegade option? I thought furries were all about (animals) loving. Hedrigall, I need your advice on that.

Furries are natural renegades because they reject the mundane hyooman norms, you see


Norms like "keeping your sex life private" or "having a job" or "not disappointing everyone in your life"

Hedrigall fucked around with this message at 07:17 on Mar 21, 2017

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat

Hedrigall posted:

This page is almost all reasonable discussion, poo poo how did we let that happen? Quick Drifter, post more furry art or something

Thats' not furry, there's not enough fluids leaking out from places. It's just anthro art. You of all people should know the difference. And you should really just watch the Jungle Book cartoon movie or something you seem pretty hard up.

orange juche
Mar 14, 2012



Hobo Clown posted:

I'm glad they somehow found a way to make scanning worse by adding a long, slow unskippable cutscene of you flying from planet to planet

That's definitely going to be the first mod I download. It was cool the first time or two but gently caress if it isn't the most pace-killing thing.

monster on a stick
Apr 29, 2013

Drifter posted:

Thats' not furry, there's not enough fluids leaking out from places. It's just anthro art. You of all people should know the difference. And you should really just watch the Jungle Book cartoon movie or something you seem pretty hard up.

Or play Dust

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat

The voice acting about matches the quality of Andromeda. :laugh:

orange juche
Mar 14, 2012



Dust was an alright game, really pretty graphics.

orange juche
Mar 14, 2012



I'm sitting here listening to the ME:A soundtrack on its own, and it is, not bad pretty good. It fits the space opera thing pretty well IMO.

monster on a stick
Apr 29, 2013

Drifter posted:

The voice acting about matches the quality of Andromeda. :laugh:

I think you have to find a Spiders game to really match the voice acting of Andromeda.

Scott Ryder sounds a lot like Dandelion, e.g. generic cartoon voice. All it's missing is the record scratch into some stupid pop song from the 70s.

SirDrone
Jul 23, 2013

I am so sick of these star wars
What are these terrible multiplayer classes, where the gently caress is my Geth Prime and Volus punch man.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

SirDrone posted:

What are these terrible multiplayer classes, where the gently caress is my Geth Prime and Volus punch man.

2.5 million light-years away and fused together by space magic

Drifter
Oct 22, 2000

Belated Bear Witness
Soiled Meat

monster on a stick posted:

I think you have to find a Spiders game to really match the voice acting of Andromeda.

What the gently caress, fucker you loving piece of loving gently caress, bitch?

Oh, poo poo. my bad. That's the script, not the VA.

orange juche
Mar 14, 2012



Fojar38 posted:

2.5 million light-years away and fused together by space magic

Synthesis was a poo poo ending but the idea of a Geth Prime fused with a Volus BIOTIC GOD makes me giggle like a little kid.

I would try that class out just for the fun of it.

Rinkles
Oct 24, 2010

What I'm getting at is...
Do you feel the same way?

Fortuitous Bumble posted:

How is this different from Skyrim or The Witcher 3? Almost everything in those games was part of a quest chain of some sort and it didn't really hurt them (I didn't like Skyrim but that was because every quest chain led to a zombie cave and not because there were a lot of quest chains). Or am I misinterpreting this.

In the case of Inquistion (since I haven't played MEA) you were rarely rewarded for exploring on your own, and the non-story quests that did send you there felt very procedural and dull (think MMO fetchquests). Enemy spawning and aggro was also very reminiscent of MMOs, which made things feel all the more artificial. The game became very mechanical, destroying -- for me -- the illusion of its fantasy world, no matter how pretty some of the environments were.

Frabba
May 30, 2008

Investing in chewy toy futures

Zzulu posted:

You can easily make the argument that this is not a great game but i disagree with anyone who says it's bad. It's been fun so far. The first dungeon on Eos was cool as hell

I feel like the trial would've been more well received if it had let you progress through the dungeon and then cut off after that, as opposed to cutting off right before the dungeon. That section was cool as gently caress, I was getting a Metroid vibe as I tried to run away from the death cloud.

In case anyone was wondering, the N7 Piranha Shotgun is still absurdly good in MP https://www.youtube.com/watch?v=eMmSbk_4vGk.

doingitwrong
Jul 27, 2013

Rinkles posted:

This, from a review, is the sort of thing a lot of us were afraid of (and saw in Dragon Age Inquisition):

"What's missing most of all from Andromeda, though, is any genuine sense of exploration. In Andromeda, there are no indifferent gods to be found over the next hill, only more waypoints. Consequently, there's no reason to set off into uncharted territory because you know that a mission will send you there anyway.

I'm not that far into the game so this may not be representative but: on Eos, I was driving around and I saw a cave and I thought "what's in that cave?" and I drove into the cave and got into a fight and discovered a clue to one of the big mysteries of the game. There was no quest marker.

That's what one wants from exploring, I think. Rewards for going somewhere the quest marker isn't. That's what's so great about Skyrim, is that there are countless directions to walk in and stumble on content and sometimes more than one way to trigger a quest chain (at the cost of any individual bit of content being pretty shallow).

Would a quest have sent me to that Eos cave eventually? Are there a lot of opportunities to explore? I'll learn soon.


Writing update is: There is some really bad writing and some pretty good writing and overall I am liking getting to know the characters. This feels like a lighter-hearted, more intimate kind of story so far.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

doingitwrong posted:

I'm not that far into the game so this may not be representative but: on Eos, I was driving around and I saw a cave and I thought "what's in that cave?" and I drove into the cave and got into a fight and discovered a clue to one of the big mysteries of the game. There was no quest marker.

That's what one wants from exploring, I think. Rewards for going somewhere the quest marker isn't. That's what's so great about Skyrim, is that there are countless directions to walk in and stumble on content and sometimes more than one way to trigger a quest chain (at the cost of any individual bit of content being pretty shallow).

Would a quest have sent me to that Eos cave eventually? Are there a lot of opportunities to explore? I'll learn soon.


Writing update is: There is some really bad writing and some pretty good writing and overall I am liking getting to know the characters. This feels like a lighter-hearted, more intimate kind of story so far.

looking at the wikipedia page they apparently did intend for the game to be more light-hearted in tone because they were worried that making the stakes super high would make it feel wrong to explore (in a "I'm loving about on a planet while the world burns" way)

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'

Fojar38 posted:

looking at the wikipedia page they apparently did intend for the game to be more light-hearted in tone because they were worried that making the stakes super high would make it feel wrong to explore (in a "I'm loving about on a planet while the world burns" way)

hahahaha if you don't think this game goes right for the highest stakes possible

ARCHON'S GOING TO DESTROY THE WHOLE CLUSTER, RYDER

Rabid Snake
Aug 6, 2004



Ugh I was going to play this game today but man you know this game is hosed when the Op didn't even buy the game and play it on release

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Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->

Rabid Snake posted:

Ugh I was going to play this game today but man you know this game is hosed when the Op didn't even buy the game and play it on release

Just play it if you think it looks good

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