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Decius posted:No. MEA is pretty on the nose, but not that much. It is a bit more complicated, inventive and also simpler at the same time. Alec Ryder and his wife built SAM/the implant tech together. Thanks. I'm kind of relieved by this answer.
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# ? Mar 25, 2017 12:57 |
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# ? May 31, 2024 05:43 |
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isk posted:Post game thoughts Generally agreed on most points save for Drack being Wrex. Drack is way Way mellower than Wrex. I thought they did a good job differentiating him by making him more family focused, less big picture. Dude doesn't care about Krogan writ large, he just wants his grandkids to be okay and to get into some cool fights in his twilight years.
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# ? Mar 25, 2017 12:58 |
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EvilTaytoMan posted:So I've been playing this for a few hours and I noticed a couple of bugs. One of them is incredibly annoying where if you're in a conversation the game will automatically pick a conversation option for you based on where the mouse pointer is. This happened to me with annoying frequency during the demo and then never happened again. Thankfully, most of your dialogue choices are completely meaningless.
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# ? Mar 25, 2017 13:18 |
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Although "HUSTL" is a terrible acronym for Liam's old unit, I gotta say that "Officer of HUSTL" would be a loving incredible 70s blaxploitation/spy flick.
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# ? Mar 25, 2017 13:23 |
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The emails in this game are a nice little touch and some of them have cracked me up so far. Like Lexi sending you drawings of Krogans loving and Drack sending you assorted images of guns to cheer you up. Would be nice if I could just read them on the highly advanced omni tool attached to me that can hack alien technology and slice bread instead of having to walk to one specific terminal on your ship. Unless I'm an idiot and you can, which is probable.
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# ? Mar 25, 2017 13:46 |
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I really miss the ability to reply to emails. Alpha Protocol did it!
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# ? Mar 25, 2017 13:55 |
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Career posted:This happened to me with annoying frequency during the demo and then never happened again. It was the conversation loops that annoyed me more than the conversation choices themselves. At least restarting the game fixes it.
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# ? Mar 25, 2017 14:08 |
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BrianWilly posted:Heck, the Nexus is hundreds of times bigger than the Hyperion, so how did it get there first? Guys, why didn't the Nexus' greater MASS have an EFFECT on its travel speed? Number Ten Cocks fucked around with this message at 16:33 on Mar 25, 2017 |
# ? Mar 25, 2017 15:17 |
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exquisite tea posted:Hm, what would be a profitable setting for our next video game. I know, how about a spy thriller that like 20 people bought back in 2008. Which is too bad because the game was actually pretty awesome. Gunplay wasn't the best, but the choices you could make and the ability to talk your way into/out of situations was great. Especially when you unlocked rookie and veteran backgrounds and had special dialogue options for them!
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# ? Mar 25, 2017 15:41 |
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I'm enjoying ME:A for the most part, but goddamn does it have some stupid writing. A fascinating First-Contact situation, with Aliens who don't speak our language at all... only suddenly they do, know exactly what a Pathfinder is, and are grudgingly sending us on a fetch quest or two for them in exchange for poking around in ruins of a race they amazingly call Remnant too, despite a lone Asari making up the name, along with that of the kett. Another name made up by a goddamn lone Krogan.TERRIBLE SHITLORD posted:The emails in this game are a nice little touch and some of them have cracked me up so far. Like Lexi sending you drawings of Krogans loving and Drack sending you assorted images of guns to cheer you up. Would be nice if I could just read them on the highly advanced omni tool attached to me that can hack alien technology and slice bread instead of having to walk to one specific terminal on your ship. Unless I'm an idiot and you can, which is probable. I'm only a few hours in, and my favourite so far is the note on the message board in the Crew Quarters about the fire drill. PeeBee got disqualified for being two minutes late, and she has a note at the bottom that reads "I LIVE IN AN ESCAPE POD!" BrianWilly posted:Okay, a legitimate criticism time before I delve back in: I'll dial this one down the most simple question; Why loving bother with separate Arks, when they're tiny in comparison to the Nexus and could've all just been sent as one goddamn giant ship/station? The whole point is to use the Nexus as a central hub anyway, so why bother with individual ships that are going to beeline right towards it upon arrival? That said, the Nexus was supposed to turn up early and finish construction while popping colonies off to Golden Worlds. Why they couldn't automate the remaining construction in-transit with an iteration of SAM in control is another question that just makes it stupider given they're working from onboard supplies. Also the isolation from ME3's events make zero sense given they only occur a year or two out from launch. You'd think they'd send an automated pod stuffed with galactic news out once a decade or so to go chase the Arks and keep them updated. Nevermind six centuries worth of technological advancements in communication methods alone built off salvaged Reaper technology.
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# ? Mar 25, 2017 15:44 |
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Doctor Spaceman posted:That streamer who said the game was 20 hours doing most of the sidequests was full of poo poo.
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# ? Mar 25, 2017 15:46 |
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Verviticus posted:oh for people trying to do vanguard on harder difficulties, i found the "kett carfalon" was insaely useful because it refills your health bar, so each melee is giving you ~30% of your total health/shields back. it lets you tank a LOT of poo poo Combine this with the gun mod that drains 5% of your HP instead of making you reload for extremely good times. (also that gun mod gives you infinite ammo but I'm not sure if it's supposed to or not)
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# ? Mar 25, 2017 15:51 |
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To be honest I enjoy that the Initiative was planned by a combination of lunatics who wanted to do war crimes research out of the reach of the law and lady Elon Musk. The more I learn about the brilliant minds behind the Initiative the more the constant loving up makes sense. These were all mentally unsound people planning an insanely dangerous space journey for no good reason, like pretty much every set of pioneers before them. The fact that this was pretty much a venture capitalist's vanity project makes everything fall into place for me.
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# ? Mar 25, 2017 15:56 |
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The real reason for the mission to Andromeda was that that bored rich lady just wanted to find something new to gently caress.
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# ? Mar 25, 2017 16:03 |
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The memory triggers you find indicate the initiative had a secret backer, who sent someone to murder the director after they woke up , either because they were going to blow the lid on the backer and they had sent someone along to handle that situation or because , well, some sort of secret plan or something. I have not seen all the memories yet but the backer knew about the reapers and isn't afraid to murder people so presumably it was TIM.
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# ? Mar 25, 2017 16:09 |
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exquisite tea posted:Hm, what would be a profitable setting for our next video game. I know, how about a spy thriller that like 20 people bought back in 2008. The game was alright bar the awful combat system.
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# ? Mar 25, 2017 16:10 |
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How am I supposed to use the consumable that helps when you're in an irradiated zone? All is seems to do is give you 30 seconds of higher resistance (which also charges up slower if you get out of that area...)
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# ? Mar 25, 2017 16:20 |
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Neddy Seagoon posted:I'm enjoying ME:A for the most part, but goddamn does it have some stupid writing. A fascinating First-Contact situation, with Aliens who don't speak our language at all... only suddenly they do, know exactly what a Pathfinder is, and are grudgingly sending us on a fetch quest or two for them in exchange for poking around in ruins of a race they amazingly call Remnant too, despite a lone Asari making up the name, along with that of the kett. Another name made up by a goddamn lone Krogan. http://masseffect.answers.wikia.com/wiki/Ever_wonder_why_all_the_races_in_Mass_Effect_universally_speak_the_same_language http://masseffect.wikia.com/wiki/Codex/UPDATE:_Bring_Down_the_Sky You aren't speaking the same language as any of the other races. You might not even be speaking the same language as the other humans. Presumably your translator got "Kett" from someone, tagged it as the new referent for this race in your language, and forever after translates new terms for that race as "Kett."
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# ? Mar 25, 2017 16:42 |
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Neddy Seagoon posted:I'll dial this one down the most simple question; Why loving bother with separate Arks, when they're tiny in comparison to the Nexus and could've all just been sent as one goddamn giant ship/station? The whole point is to use the Nexus as a central hub anyway, so why bother with individual ships that are going to beeline right towards it upon arrival? This one has an easy answer: politics. It's always politics. Basically you can handwave everything about the Initiative trip with "space is unfathomably huge" and "politics get in the way of everything".
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# ? Mar 25, 2017 16:44 |
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Welp. SAM just went all who/whom grammar Nazi on my. gently caress all AI forever.
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# ? Mar 25, 2017 16:52 |
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Number Ten Cocks posted:http://masseffect.answers.wikia.com/wiki/Ever_wonder_why_all_the_races_in_Mass_Effect_universally_speak_the_same_language I'm well aware of the Translator, but those have been working off provided language databases for thirty years in the case of the Human ones. This is a first-contact situation with zero commonality with the Milky Way races in a complete vacuum. It absolutely should not just flip a switch from zero to fluent. Especially with zero mention of figuring out how to talk to this strange new race they've only just met.
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# ? Mar 25, 2017 16:53 |
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Neddy Seagoon posted:I'm well aware of the Translator, but those have been working off provided language databases for thirty years in the case of the Human ones. This is a first-contact situation with zero commonality with the Milky Way races in a complete vacuum. It absolutely should not just flip a switch from zero to fluent. Especially with zero mention of figuring out how to talk to this strange new race they've only just met. That's nice, but your specific Kett and Remnant complaints are dealt with.
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# ? Mar 25, 2017 16:55 |
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i simply cannot beat the architect it just fucks me up every time
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# ? Mar 25, 2017 16:57 |
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Also you have a super smart AI that is able to interface with ancient alien tech it had literally never seen before.
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# ? Mar 25, 2017 16:57 |
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Number Ten Cocks posted:That's nice, but your specific Kett and Remnant complaints are dealt with. Not really. You'd think the locals would have A: the proper name of the race they've been dealing with directly and B: the name of a race that's been putting monoliths on their planet some time in the last six centuries. It's idiotic to stick with a made-up term when you're encountering a race that knows the proper name for them. You don't see them trying to quantify the Asari or Turians with names that are derived from English words. The argument you're making is "It's nice they have a proper name, but we're just gonna keep calling them 'The Alien Thingies' instead because it's the first one someone made up from our colony team".
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# ? Mar 25, 2017 17:01 |
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Neddy Seagoon posted:Not really. You'd think the locals would have A: the proper name of the race they've been dealing with directly and B: the name of a race that's been putting monoliths on their planet some time in the last six centuries. It's idiotic to stick with a made-up term when you're encountering a race that knows the proper name for them. You don't see them trying to quantify the Asari or Turians with names that are derived from English words.
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# ? Mar 25, 2017 17:10 |
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Beats me, ask the Indians.
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# ? Mar 25, 2017 17:12 |
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Popelmon posted:Welp. SAM just went all who/whom grammar Nazi on my. gently caress all AI forever. Sure? They already made that joke early on in the game with Alison after all.
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# ? Mar 25, 2017 17:13 |
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How do I "investigate security footage" game just sends me in a loop
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# ? Mar 25, 2017 17:13 |
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Neddy Seagoon posted:Not really. You'd think the locals would have A: the proper name of the race they've been dealing with directly and B: the name of a race that's been putting monoliths on their planet some time in the last six centuries. It's idiotic to stick with a made-up term when you're encountering a race that knows the proper name for them. You don't see them trying to quantify the Asari or Turians with names that are derived from English words. What is the proper name for the country where Angela Merkel is chancellor? As an English speaker, what do you call it? Also, please write your phonetic pronunciation of the capital of France that you use in conversations with native English speakers. Is it the "proper" pronunciation? In what cultures and contexts? Are you sufficiently mentally capable to understand why these questions and their answers make you seem like a truly provincial and limited mind with sad pretensions of deeper understanding and wokeness?
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# ? Mar 25, 2017 17:14 |
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I've been skimming this thread and as far as I can tell who exactly left all these hi-tech ruins around and where they went is never explained, right? Decent sequel hook. Also it sounds like the kett just turn all races they find into them, (Archon is in charge of converting the angara and I saw a scene where someone says his bosses aren't happy that he's focusing on the ruins instead) but is their origin ever expanded on? Like did they start as an actual race or is it freak genetic engineering all the way down?)exquisite tea posted:Hm, what would be a profitable setting for our next video game. I know, how about a spy thriller that like 20 people bought back in 2008. Do you know what "à la" means?
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# ? Mar 25, 2017 17:16 |
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Neddy Seagoon posted:I'll dial this one down the most simple question; Why loving bother with separate Arks, when they're tiny in comparison to the Nexus and could've all just been sent as one goddamn giant ship/station? The whole point is to use the Nexus as a central hub anyway, so why bother with individual ships that are going to beeline right towards it upon arrival? I don't know if this gets addressed in game in detail later on, but this doesn't seem at all implausible to me. This is a dangerous voyage, having only one ship makes it an all or nothing prospect. If you have multiple ships then you can have some catastrophic failures without losing the entire expedition. This is a resilience vs efficiency argument, really. If everything had gone well, it would have been more efficient to do it all in one big ship. But as we see in game, things wouldn't have gone well, so it's a good thing the various ships were somewhat independent of one another's failures.
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# ? Mar 25, 2017 17:21 |
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Drifter posted:How is this any different than what happens in real life for other words? Because this isn't a 17th-Century expedition to the New World hoping the damned savages can be made to speak the Queen's Tongue and winding up calling that mountain over there "Mount Mountain". The Nexus has entire departments trained in exolingusitics, nevermind SAM. Number Ten Cocks posted:Are you sufficiently mentally capable to understand why these questions and their answers make you seem like a truly provincial and limited mind with sad pretensions of deeper understanding and wokeness? Okay, that's fair. I know exactly what you mean, and you're right, the problem is that it shouldn't happen in this situation. This isn't something that is the fallout of several centuries of British Empire politics and aristocratic arrogance, it's something happening in five minutes of meeting a race for the very first time with an entire space station full of several thousand educated specialists trained in analyzing and comprehending alien languages on-hand, along with an AI.
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# ? Mar 25, 2017 17:22 |
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That's your sticking point right now, eh? In a Bioware Mass Effect B studio production. That's the thing you feel like arguing, not just pointing out, but arguing about? That thing. In a Bioware videogame.
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# ? Mar 25, 2017 17:29 |
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GET MY BELT SON posted:i simply cannot beat the architect Use the dodge-dash as much as possible. I didn't even use any cover in that fight, fire a few rounds - dodge - repeat. You can avoid his minigun attack by just dodging sideways, same for the big telegraphed deathray. Make sure you are close enough to actually see the healthbar of the components you are shooting at, I stayed at range for a while and I got hit markers when I shot it but apparently it took no damage.
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# ? Mar 25, 2017 17:33 |
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Drifter posted:That's your sticking point right now, eh? In a Bioware Mass Effect B studio production. Oh gently caress no, there is a whole lotta stupid in this game, big and small. Just on the new race's former homeworld, and I'm pretty sure the writers have forgotten about lexo-amino diet issues if the Turian's biggest concern is eating the local plants raw.
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# ? Mar 25, 2017 17:35 |
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Neddy Seagoon posted:I'm well aware of the Translator, but those have been working off provided language databases for thirty years in the case of the Human ones. This is a first-contact situation with zero commonality with the Milky Way races in a complete vacuum. It absolutely should not just flip a switch from zero to fluent. Especially with zero mention of figuring out how to talk to this strange new race they've only just met. Honestly that's my biggest "missed opportunity" beef so far in the game. They make a big effort to draw attention to how unsettling it is that the Kett don't talk in the tutorial, only to kind of shrug that away. This being a whole new First Contact, having a major language barrier would have been a really interesting fold to add to the antagonists. Hell, it would almost act as an inverse on the Reapers, who tended to wax poetic at the drop of a robot squid hat.
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# ? Mar 25, 2017 17:36 |
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Empress Brosephine posted:How do I "investigate security footage" game just sends me in a loop I'm not exactly sure which quest you're referring to, but have you tried scanning the thing you need to investigate? I got stuck on the "Shock Treatment" quest when it sent me to the medbay in Prodromos and I couldn't interact with it. Turns out I needed to scan it.
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# ? Mar 25, 2017 17:39 |
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Fart City posted:Honestly that's my biggest "missed opportunity" beef so far in the game. They make a big effort to draw attention to how unsettling it is that the Kett don't talk in the tutorial, only to kind of shrug that away. This being a whole new First Contact, having a major language barrier would have been a really interesting fold to add to the antagonists. Hell, it would almost act as an inverse on the Reapers, who tended to wax poetic at the drop of a robot squid hat. Something they should've done is shot the Nexus idea in the head and just had everything based on the Hyperion. Why bring your own major galactic-center-of-power station when you should be meeting the locals? Whose to say they don't already have a galaxy-spanning civilization with their own Citadel analogue?
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# ? Mar 25, 2017 17:43 |
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# ? May 31, 2024 05:43 |
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GET MY BELT SON posted:i simply cannot beat the architect What difficulty? I find them easy on normal, they're just loving tedious. It would be cool if you fought just one, but even the second one was annoying. The one on voeld was a little tricky because of life support. I just use a high damage output sniper rifle and tech explosion the weak points. They have 3 basic attacks. The main beam (red aura) which gives you plenty of warning and can be escaped with a dodge->jump->dodge combo. The bombs you just need to get away from. You need to take cover from the cannon though, so never get too out in the open. When it spawns enemies kill them first, it seems to attack a lot less with them on the field.
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# ? Mar 25, 2017 17:49 |