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Milky Moor posted:It's the same game that forgets that Turians are dextro-amino or whatever. No one really cared about the source material. For all the flaws this game has, this isn't one of them. Turians not being able to eat human food and vice versa is mentioned a few times. Liam has a Nomad conversation with Verta about the time he tried to eat Turian food on a lark and it nearly killed him. Not sure how that syncs up with Turians surviving on Havarl, but it's not forgotten completely.
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# ? Mar 26, 2017 12:10 |
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# ? May 29, 2024 04:27 |
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Spoilers for the best text log in the game. New Tuchanka is gonna be fine.
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# ? Mar 26, 2017 12:11 |
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The Turians on Havarl were dumb enough to try eating the local vegetation. There is an argument for them being on the verge of starvation, but it's like wondering if you're really hungry enough to eat a rock.
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# ? Mar 26, 2017 12:15 |
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Just cuddling with my girl, enjoying a movie:
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# ? Mar 26, 2017 12:21 |
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Ugly In The Morning posted:I did well with the piranha. Full auto shotgun. That and a pistol still came in light enough for 100 percent recharge speed Pirhanna also owns as a Infiltrator. Max level tactical cloak lets you stay invis 2 seconds after a shot with full benefits, so full auto shotty gets a lot more fun with that
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# ? Mar 26, 2017 12:24 |
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Hobo Clown posted:I had a conversation with one of the Angarans on Ice Planet where I asked him was a daara or whatever is. His response is something like "well the literal translation is rock foundation but you may think of it as a small village." So SAM apparently either picks and chooses certain words to not bother translating or the Angarans are all actually speaking English to Ryder. SAM has intent sensors, like the universal translator and doors in Star Trek.
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# ? Mar 26, 2017 12:24 |
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Also as an infiltrator you get to see enemy outlines through cover when scoped in, add armor penetration mod to a big damage single shot rifles and you literally get headshots through walls.
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# ? Mar 26, 2017 12:28 |
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waiting 4 the patch where u can tell Sam to stfu
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# ? Mar 26, 2017 12:31 |
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Lightning Knight posted:The new human helmet design is atrocious looking and while I appreciate that it's supposed to look like an astronaut helmet it just looks really dumb. Classic N7 is still available, but yeah it seems like astronaut helmets are in this season.
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# ? Mar 26, 2017 12:32 |
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Oh wow, Turian pathfinder Macen and the spectre you meet on jungle world are the first canon gay turians, right? Codex says their relationship is more than platonic. Do I get to reunite them?
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# ? Mar 26, 2017 12:37 |
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Hobo Clown posted:I had a conversation with one of the Angarans on Ice Planet where I asked him was a daara or whatever is. His response is something like "well the literal translation is rock foundation but you may think of it as a small village." So SAM apparently either picks and chooses certain words to not bother translating or the Angarans are all actually speaking English to Ryder. SAM uses the pop culture method, where you translate for example everything from Japanese except words everyone knows like "konnichiwa", "baka" and "gajin" or everything from German except "Mein Gott", "Fräulein"(which, btw. you really shouldn't use for the last 20 years or so) or "Zwei Bier bitte". Decius fucked around with this message at 12:55 on Mar 26, 2017 |
# ? Mar 26, 2017 12:42 |
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Idgi this game rocks. Grear atmosphere too
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# ? Mar 26, 2017 12:58 |
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So I was tootling around on Eos, scanning rocks, doing little side missions, placing seismic hammers etc when I placed the final seismic hammer and ...Oh poo poo, what the actual gently caress! Huge boss fight outta nowhere! I tried but I was way too low level I think (or too drunk and tired) to actually deal with that. I fought, I died, I extracted and went and did something nice and easy like buying some fruit for Suvi for Movie night.
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# ? Mar 26, 2017 13:01 |
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Tezzeract posted:Classic N7 is still available, but yeah it seems like astronaut helmets are in this season. I think Johan Kraus just wants his helmet back more than anything. At least the game shows exactly why the helmets in the original Mass Effect trilogy are designed the way they are in the first hour of the story .
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# ? Mar 26, 2017 13:04 |
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Game turned out to be great IMO. My two biggest gripes with the game are - broken triggers for content, when people mention stuff you didn't yet do, but that will probably be fixed in a patch. And the other is loving map. Since there is no minimap and compass is nearly useless if you have multiple objectives you constantly need to bring up the proper map to make sure you are going the right way but than you need to hit escape twice to close it which gets very annoying. Elevated terrain and paths to get up there could have been handled better too.
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# ? Mar 26, 2017 13:04 |
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The assault rifle that's actually a grenade launcher, m-37 or something I think, absolutely shreds architects
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# ? Mar 26, 2017 13:07 |
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Can you make the grenade launcher into a seeking plasma weapon, because that would kind of rock
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# ? Mar 26, 2017 13:11 |
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Tezzeract posted:Classic N7 is still available, but yeah it seems like astronaut helmets are in this season. It is but it has the dumb faceplate thing attached to it by default as far as I can tell. Also words and idioms not translating well is something that happens in human languages too, it's possible that the magic translator just ignores those words when they come up so as to not cause confusion or embarrassment.
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# ? Mar 26, 2017 13:23 |
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Bohemian Nights posted:Can you make the grenade launcher into a seeking plasma weapon, because that would kind of rock I haven't tried but it generally limits you to one aug of each "type". So no That said, the kett shotgun that is basically a 2 shot grenade launcher that does ~900 damage kicks rear end. Pair that with the aug that recharges 25% shields on emptying the mag, and armor that recharges on kill. It's like cheat mode for vanguard. It's not really worth playing with the human crafting, but the kett weapons are really fun and feel unique. Haven't tried any remnant stuff yet though. Edit: One more weird thing, why do the big tough monsters not give you any XP, and rarely ever drop crafting stuff? Those big dumb blue apes are all over karada and it's annoying having to deal with them. Crustashio fucked around with this message at 14:14 on Mar 26, 2017 |
# ? Mar 26, 2017 13:52 |
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Crustashio posted:I haven't tried but it generally limits you to one aug of each "type". So no human crafting is just good for the added attributes. I respecced to engineer and it's been great, between tech cooldown armour attributes, powers, and the aura effect of the turret my overload cooldown is like 3 or 4 seconds. The turret is super good also, at least on normal. Usually lives through whole fights and the upgraded cryo shots slow guys down and do more damage than your two squadmates put together.
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# ? Mar 26, 2017 14:10 |
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Crustashio posted:I haven't tried but it generally limits you to one aug of each "type". So no Pretty sure he's talking about the Falcon AR, which is a grenade launcher by default, not through augmentation.
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# ? Mar 26, 2017 14:11 |
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Picked up the game finally and have a couple of maybe dumb questions about the interface. For reference, in case these are things that just haven't opened up yet, I'm on the Tempest and haven't yet left the Nexus: 1. How do I equip items I've found? Not seeing anything to equip the items in the inventory screen. 2. The game doesn't seem to be letting me change the colors of Ryder's outfit. Just has "change casual clothes" and exit when I try to change the colors, no button to save or modify. How do I do this?
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# ? Mar 26, 2017 14:28 |
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Right, forgot about that. Just tried it and it seems to work. Fires blue grenades that explode on impact, and can be charged to fire 3 at once. I swear the range is reduced though. It also reminds me of other really dumb poo poo related to crafting: 1) If you research a level of weapon, it should disappear any levels below that. So much clutter even when you just go to a specific weapon type. 2) FIRING RANGE. I can craft all this crazy poo poo, but I can't test it out without going to a planet.
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# ? Mar 26, 2017 14:33 |
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Cythereal posted:1. How do I equip items I've found? Not seeing anything to equip the items in the inventory screen. quote:2. The game doesn't seem to be letting me change the colors of Ryder's outfit. Just has "change casual clothes" and exit when I try to change the colors, no button to save or modify. How do I do this?
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# ? Mar 26, 2017 14:34 |
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Doctor Spaceman posted:You have to do it from the loadout screen (forward stations etc). Oh. I didn't see an option on the UI to confirm the changes, and the game's mentioned nothing about a loadout screen. Also, how does planet scanning work? All I see are two occasionally red bars on the top of the scanner, to the left and right, that occasionally blink out. Does this mean the planet has nothing, or am I missing something?
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# ? Mar 26, 2017 14:36 |
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The lukewarm reviews from people who actually played the game convinced me to buy. Thanks goons.
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# ? Mar 26, 2017 14:37 |
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Cythereal posted:Oh. I didn't see an option on the UI to confirm the changes, and the game's mentioned nothing about a loadout screen. The only thing to scan from orbit is anomalies. Mineral scanning is done in the Nomad in the worst way possible, with your readings changing after you've driven right over the center of the ore deposit and now have to circle back trying to find the loving thing again while waiting for the scanner to update.
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# ? Mar 26, 2017 14:40 |
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Decius posted:Oh yeah, holy gently caress, who thought that was a good idea? Are they consumed entirely on use, or do they recharge at weapon crates like power cells? Because I can get behind the special ammos being power ups that anyone can use, not just certain classes, but they should be replenishable.
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# ? Mar 26, 2017 14:40 |
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Wiseblood posted:Just cuddling with my girl, enjoying a movie: Gil is looking pretty disappointed in you.
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# ? Mar 26, 2017 14:43 |
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Neddy Seagoon posted:The only thing to scan from orbit is anomalies. Mineral scanning is done in the Nomad in the worst way possible, with your readings changing after you've driven right over the center of the ore deposit and now have to circle back trying to find the loving thing again while waiting for the scanner to update. So do most planets not have anomalies? And will SAM say something if I find a planet with one? What's the point of being able to scan planets without one?
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# ? Mar 26, 2017 14:52 |
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Cythereal posted:Oh. I didn't see an option on the UI to confirm the changes, and the game's mentioned nothing about a loadout screen. The loadout screen is where you select gear etc when leaving the Tempest and you can change it on the open world by going to a forward station. Cythereal posted:So do most planets not have anomalies? And will SAM say something if I find a planet with one? What's the point of being able to scan planets without one?
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# ? Mar 26, 2017 14:53 |
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Cythereal posted:What's the point of being able to scan planets without one? To raise the system percentage to 100. That is all.
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# ? Mar 26, 2017 14:55 |
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I need SAM to cool it with the weather announcements. *step away from the nomad* "There's been a drop in temperature pathfinder. *walk back five feet* temperature is within normal range, pathfinder." Every single time.
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# ? Mar 26, 2017 14:55 |
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So again: does SAM notify me when I arrive at a planet with an anomaly, or do I just have to scan everything and hope I find a little dot?
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# ? Mar 26, 2017 14:56 |
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Suvi notifies you if there is an anomaly, otherwise it's just getting that 100% on the screen.
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# ? Mar 26, 2017 14:59 |
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Crustashio posted:Suvi notifies you if there is an anomaly, otherwise it's just getting that 100% on the screen. Ah, okay. This game does not explain the UI very well.
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# ? Mar 26, 2017 14:59 |
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Cythereal posted:So do most planets not have anomalies? And will SAM say something if I find a planet with one? What's the point of being able to scan planets without one? Busywork to stretch the playtime. Every time you visit a planet you spend about 10-20 seconds zooming in and 10-20 seconds zooming out and whatever you actually do there. It make the player happy if they do it to gain nothing Bioware thought.
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# ? Mar 26, 2017 15:00 |
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Does this loving Nexus ever upgrade its appearance at all? I've got like almost five colonies and 2 lost arcs and it still looks like derelict garbage that's now overcrowded.
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# ? Mar 26, 2017 15:00 |
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Cythereal posted:Oh. I didn't see an option on the UI to confirm the changes, and the game's mentioned nothing about a loadout screen. quote:Also, how does planet scanning work? All I see are two occasionally red bars on the top of the scanner, to the left and right, that occasionally blink out. Does this mean the planet has nothing, or am I missing something?
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# ? Mar 26, 2017 15:02 |
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# ? May 29, 2024 04:27 |
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Crabtree posted:Does this loving Nexus ever upgrade its appearance at all? I've got like almost five colonies and 2 lost arcs and it still looks like derelict garbage that's now overcrowded. Are you raising viability all the way up? I raised Eos to 100%, and it practically turned into the Citedal over night. That was before I even went to another planet.
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# ? Mar 26, 2017 15:05 |