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yes, I know what you're responding to, it's just that "but age of sigmar is bad" is a super weird response to that
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# ? Mar 26, 2017 18:26 |
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# ? May 22, 2024 11:12 |
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Tiler Kiwi posted:he failed a stupidity check
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# ? Mar 26, 2017 18:30 |
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It's owed more to the point that "it's trash balancing" is a super weird response to anything Warhammer.
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# ? Mar 26, 2017 18:30 |
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i like complaining!!
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# ? Mar 26, 2017 18:32 |
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Syrnn posted:It's owed more to the point that "it's trash balancing" is a super weird response to anything Warhammer. no it seems like a pretty reasonable response to someone praising the trash mechanic in question
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# ? Mar 26, 2017 18:34 |
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Syrnn posted:It's owed more to the point that "it's trash balancing" is a super weird response to anything Warhammer. You seem to think that because Warhammer tabletop is badly designed trash that any video game based off Warhammer should naturally be badly designed trash as well. That is very stupid.
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# ? Mar 26, 2017 18:39 |
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Or I made a post about how Lizardmen had Stupidity and itseems it hit a nerve in the thread? Also Jesus Christ reading comprehension:Syrnn posted:Right, I don't think it really has a place in a real-time strategy, but it was about what exactly was holding the No Obvious Drawbacks Lizardmen in check.
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# ? Mar 26, 2017 18:44 |
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Anyone play multiplayer? I jump into online battles several times a week. it's actually quite addicting to use your funds to come up with the best army you can against what you think you might be facing There's some balance issues but what game doesn't have those
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# ? Mar 26, 2017 19:17 |
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multiplayer battle vids get posted with some frequency and i think there's a goon tournament going on lizards should receive movement penalty in cold weather and speed bonuses/vigor penalties when struck by fire magic, imo
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# ? Mar 26, 2017 19:30 |
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oswald ownenstein posted:Anyone play multiplayer? A bunch of us play multiplayer quite a bit (I think Mukip is still on the first page of the leaderboard). There is a discord where people sometimes gather: https://discord.gg/FNKHU Captain Beans fucked around with this message at 19:35 on Mar 26, 2017 |
# ? Mar 26, 2017 19:33 |
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DOWN JACKET FETISH posted:lizards should receive movement penalty in cold weather and speed bonuses/vigor penalties when struck by fire magic, imo imo the time has come for full Total War: Warhammer: Dominions.
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# ? Mar 26, 2017 19:33 |
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that would pure madness *destroys the planet by summoning a second sun on turn 40*
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# ? Mar 26, 2017 20:00 |
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I kind of wonder if the Lizardmen will have a funky currency and training system. Lizardmen don't care about gold as currency at all. I figure they will have an alternate system like the Vampire Counts. As far as spawning new units, I wonder if the idea of the spawning pools will make their unit recruitment have a special gimmick to it. In the lore, skinks saurus and kroxigor all spawn fully formed from sacred pools. They emerge from pools fully formed and trained. Units all spawn together, instinctually understanding how to carry out their role. The Lizardmen can't control the spawnings, new warriors spawn in quantity and frequency nobody understands.
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# ? Mar 26, 2017 20:09 |
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Also raises the question of how do you recruit Slann to lead your armies? There are like, five, of those dudes left and they're not getting any younger.
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# ? Mar 26, 2017 20:12 |
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Vlex posted:Also raises the question of how do you recruit Slann to lead your armies? With a shovel.
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# ? Mar 26, 2017 20:16 |
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maybe it'd be slann shards or something big lizard that a slann mindcontrols
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# ? Mar 26, 2017 20:19 |
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Syrnn posted:Back on the Total Ham front of things: for Wood Elves is there any real use for Glade Guard other than as cheap filler? Move and fire is pretty useless seeming on front arc only since I'm not faceplanting them into enemy units, and they feel like they rout as fast as Empire spearmen. Almost every other ranged unit has vanguard, 360° firing arc, and better damage to boot. Is there any reason not to just fill my main line with eternal guard and wardancers? No idea about MP but in SP Glade Guard are excellent and I have no idea why you think they're interchangeable with EG or wardancers. Line of melee guys in front, line of GGs behind, Wild Riders running riot over everything else took me through two WElf campaigns. The other ranged units are expensive and have tiny unit sizes which means that their higher damage is mitigated by firing fewer arrows to begin with, and all that vanguard does is mean that your vulnerable bow elves are closer to things that want to beat them up in melee instead of being safely ensconced behind a line of spears and shields.
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# ? Mar 26, 2017 21:14 |
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Corrode posted:No idea about MP but in SP Glade Guard are excellent and I have no idea why you think they're interchangeable with EG or wardancers. Line of melee guys in front, line of GGs behind, Wild Riders running riot over everything else took me through two WElf campaigns. The other ranged units are expensive and have tiny unit sizes which means that their higher damage is mitigated by firing fewer arrows to begin with, and all that vanguard does is mean that your vulnerable bow elves are closer to things that want to beat them up in melee instead of being safely ensconced behind a line of spears and shields. To be fair the elite archers have gotten substantial buffs recently, but yeah. Glade Guard are by themselves better than virtually any other races missile units. Even the ability to fire while walking forward is a hefty micro advantage and helps minimize downtime between volleys.
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# ? Mar 26, 2017 21:32 |
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Glade guard are basically all you need if you ask me. But I haven't used elves in MP much I'm a bit of a dawi fan myself and that's a struggle - there's a lot of chariot spam and cycle charge cheese that I'm learning to deal with Clan Angrund isn't cutting although I'm trying them against VC to deal with the ethereal spam Skolder guard have to be one of the unsung heroes though - you can't really protect them against fliers (except with some slayers) but if you swing them around they will absolutely decimate all infantry. I usually get something like 150-250 kills on that unit
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# ? Mar 26, 2017 21:40 |
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Vlex posted:Also raises the question of how do you recruit Slann to lead your armies? There are like, five, of those dudes left and they're not getting any younger. I bet it'll just be one of the variants for lords, sort of like how Brets get Damsels and Knights or Empire gets Lords or Arch Lectors to run armies. Lord Kroak as LL, but he's a mummy or a statue or something for sure.
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# ? Mar 26, 2017 21:42 |
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Corrode posted:No idea about MP but in SP Glade Guard are excellent and I have no idea why you think they're interchangeable with EG or wardancers. Line of melee guys in front, line of GGs behind, Wild Riders running riot over everything else took me through two WElf campaigns. The other ranged units are expensive and have tiny unit sizes which means that their higher damage is mitigated by firing fewer arrows to begin with, and all that vanguard does is mean that your vulnerable bow elves are closer to things that want to beat them up in melee instead of being safely ensconced behind a line of spears and shields. Yeah, wood elfs have an almost perfect roster. Need AP? We have infantry and ranged variants for that. Need anti-infantry? Honestly, everything they have is anti-infantry. Anti-large? Most of their melee is anti-large, actually. I'm trying to think of things the wood elfs lack, and can't think of anything. They're just the best and strongest race, especially on the campaign map. They don't get walls, I guess? Their flyers are poo poo? But Empire doesn't even get flyers, so whatever. Wood Elfs are the master race.
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# ? Mar 26, 2017 21:49 |
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Empire gets flier lords which is pretty nasty Speaking of which, I hate matching against empire because there are so many viable builds they can make Just got owned on a tree map where I'm expecting the usual cannon/steam tank + handgunners spam, so I brought 2 cannons and a grudge thrower...so he just goes into the forest and couldn't reposition edit: gently caress tree maps, artillery is an important part of dwarfs
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# ? Mar 26, 2017 21:53 |
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Lassitude posted:Trolls in tabletop have the Stupidity rule. In TWW they behave like any other unit. Frenzy is an acceptable way to lose control of units, but Stupidity would be another of those tabletop rules which would be incredibly unfun to port over. "Sometimes the unit becomes unresponsive and just stands there" is some lame poo poo. You'd have to change the way the rule works. I think something like "Can't manually disengage" would work, but how often are people disengaging non-cavalry units in this game? Stupid units just trading blows until they panic and run away makes sense to me anyway.
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# ? Mar 26, 2017 21:56 |
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jokes posted:Yeah, wood elfs have an almost perfect roster. Need AP? We have infantry and ranged variants for that. Need anti-infantry? Honestly, everything they have is anti-infantry. Anti-large? Most of their melee is anti-large, actually. Their weaknesses become more apparent in MP, where they are good but definitely not steam-roller good. The trick to beating Wood Elves is mostly just forgetting about all the AP concerns you normally have and focus on numbers and mobile units. Wood Elf infantry just can't engage even light melee units for an extended amount of time without taking heavy losses and things like massed cavalry they can't counter with Wild Riders is also hard for them. Wood Elf Players mostly fear stuff like Ghouls, Battle Pilgrims and Forsaken that other races largely don't even see as obstacles. Campaign is a slightly different story just because they get hella buffs, so Wood Elves start out kinda scared and vulnerable for a while until they hit a turning point with techs where they're nearly unstoppable. madmac fucked around with this message at 22:02 on Mar 26, 2017 |
# ? Mar 26, 2017 21:59 |
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Was it Attila where you can burn forests down with fire arrows and projectiles? I kinda want to see that come back if only to see what kind of mess I'll get into after my Dwarves start a forest fire.
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# ? Mar 26, 2017 22:01 |
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jokes posted:Yeah, wood elfs have an almost perfect roster. Need AP? We have infantry and ranged variants for that. Need anti-infantry? Honestly, everything they have is anti-infantry. Anti-large? Most of their melee is anti-large, actually. They completely lack artillery of any sort besides Arrow of Kurnous kind of sort of.
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# ? Mar 26, 2017 23:27 |
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Keep Age of Smegmar out of this thread you fuckwits!!
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# ? Mar 27, 2017 00:12 |
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Tried a Skarsnik campaign, tried burning down the elf forest. Succeeded. Used my nigh unlimited stack of cash (100k+ buys a LOT of gobbos) to destroy all of humanity. Got sniped by Angrund while out out on crusade. 10/10 would Skarsnik again.
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# ? Mar 27, 2017 00:58 |
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Kanos posted:They completely lack artillery of any sort besides Arrow of Kurnous kind of sort of. Each unit of swiftshiver shards scouts is artillery enough!
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# ? Mar 27, 2017 01:35 |
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It's loving dumb that my huge 15 card garrison can't sally forth and break its own siege if it's besieged by like one general.
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# ? Mar 27, 2017 03:02 |
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beanbrew posted:It's loving dumb that my huge 15 card garrison can't sally forth and break its own siege if it's besieged by like one general. It can
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# ? Mar 27, 2017 03:05 |
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... You can? Have you tried clicking on the settlement and having it attack the lone general? If it's a legendary lord, you might have to manually battle because for some reason they have an annoying tendency to survive.
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# ? Mar 27, 2017 03:05 |
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Trujillo posted:It can What in tar-fuckin-nation!???
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# ? Mar 27, 2017 03:08 |
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Trujillo posted:It can Explain you are self.
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# ? Mar 27, 2017 04:02 |
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I'm pretty sure you just click the settlement and right click the siege stack.
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# ? Mar 27, 2017 04:04 |
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Ya'll have seriously never sallied using a garrison before?
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# ? Mar 27, 2017 04:06 |
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beanbrew posted:It's loving dumb that my huge 15 card garrison can't sally forth and break its own siege if it's besieged by like one general.
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# ? Mar 27, 2017 04:24 |
Beamed posted:Ya'll have seriously never sallied using a garrison before? I'm a newbie and I never would have even thought to attempt it
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# ? Mar 27, 2017 04:39 |
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I've played 300 hours and didn't know about it. Don't know about it?
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# ? Mar 27, 2017 04:43 |
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# ? May 22, 2024 11:12 |
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It took me months of Rome 1 to figure out I could alter formation depth by pressing < and >.
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# ? Mar 27, 2017 04:50 |