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Human Sentinel is the one that has deployable cover. Between that, Energy Drain, and his defense passive, he can be decently hardy.
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# ? Mar 26, 2017 22:25 |
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# ? Jun 5, 2024 04:18 |
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Two Finger posted:I decided to roll a couple of gold rounds and it's almost offensive how good a melee vanguard with a vanquisher is I finally tried this and man, the Vanquisher is super good compared to the rest of the garbage options. It also works great on a Vanguard because melee is just better than any short-range gun right now
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# ? Mar 26, 2017 22:27 |
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InnercityGriot posted:Finished Nier:Automata and am starting this, what are the best classes or at least ones capable of playing Gold effectively? How's should I be spending my credits/grinding? Female Human Infiltrator is very good with maxed out Sticky Grenades.
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# ? Mar 26, 2017 22:33 |
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Skippy McPants posted:It is very strong, probably too strong. Barrier characters are tankier than krogan right now, which is maybe not intended. It's more than being a p2p client--you'll see a lot of badness while hosting too. It becomes pretty apparent if you compare it to how melee worked in mass effect 3. https://www.youtube.com/watch?v=3eTaCRQNH6g&t=84s Two things to note about ME3: First, if you are locked onto an enemy (meaning their name and health is displayed), starting your melee within a certain distance of them will rotate and slide you around with them. Second, as long as your melee completes (you don't get staggered out of it), it will connect, even if you're punching someone who got ragdolled ten meters away from you by the time the punch comes out. Andromeda does not do the second anymore, and its attempt at doing the first is very janky and poor. Player melee attacks now have a hitbox that gets checked. As others have mentioned, it's extremely common to phase through an enemy in your melee animation, and I've had numerous cases where the enemy simply strafing a bit makes it miss because I just glide right past them. Generally my first attack on any enemy works, then it gets weird on the second. This is the part that gets exacerbated by the netcode. Speaking of, melee enemies are really terrible as a client too. I've frequently seen wraiths ten meters away from me suddenly do damage to me, then one second later teleport next to me. This is really fun on gold when they can take your shields from full to 0 in one hit, and people have gotten sync killed by fiends teleporting like this.
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# ? Mar 26, 2017 22:35 |
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Does uploading go faster if you have more people in the circle, or is that only hack? Is it correct to spread out across the map for upload or to cluster?
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# ? Mar 26, 2017 22:57 |
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That's only hack. You generally want to spread out, but in practice one of them will probably get hit way harder than the others and you need to do two of them and then one. On gold vs kett it might be necessary to do them one at a time. Not sure as I've only fought the others on gold so far. It needs some tuning IMO. Hack makes you defend one zone which cannot be blocked by enemies and which cannot lose progress. Upload makes you defend three zones, all of which can be blocked by enemies and which will lose progress if a player isn't there. One time we actually lost just because we ran out of time on silver, because we were fighting kett and could not keep the fucks out of the last upload zone no matter what we did, since they can spawn in that intensely. If it's really necessary to have three of them and make progress go down when a player isn't there, at least don't let enemies block progress.
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# ? Mar 26, 2017 23:21 |
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Yeah Upload can eat a dick, it's significantly harder than all the other objectives.
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# ? Mar 26, 2017 23:34 |
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How come just because I use a sniper rifle on a Krogan it's far more inaccurate than other races?
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# ? Mar 26, 2017 23:47 |
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Zotix posted:How come just because I use a sniper rifle on a Krogan it's far more inaccurate than other races? Krogans with snipers are bugged right now, because gently caress you.
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# ? Mar 26, 2017 23:49 |
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I can't believe how lovely guns are in this outer space shooting game what the gently caress. Did nobody bother to test this? Yeah, bronze enemies should take a whole clip to kill, that seems fine.
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# ? Mar 26, 2017 23:51 |
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precision posted:Yeah Upload can eat a dick, it's significantly harder than all the other objectives. I would agree except that 90% of the time when it's devices the button press resets at 50%... Then getting it to work again seems like a crapshoot.
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# ? Mar 26, 2017 23:53 |
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I wish I wasn't so bad at sniping so I could be one of the cool kids. But point blank shotguns and punches will always be there for me.
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# ? Mar 26, 2017 23:59 |
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katkillad2 posted:I would agree except that 90% of the time when it's devices the button press resets at 50%... Then getting it to work again seems like a crapshoot. I was starting to think that was just me. It seems to only happen when you get a lovely host, though. They can usually do it fine.
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# ? Mar 27, 2017 00:09 |
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Dog Fat Man Chaser posted:Barrier 5b, the melee drain, seems fuckin nuts. With that and a maxed charge (radius, weapon+melee, bastion), plus jugg shield, I've been running public golds with no trouble at level 8 human vanguard X. There's still more to do with the build, but I'm not convinced it even really needs it. Been using it on the Asari Adept as well, and it's just as good there. And the last rank of barrier will stop you from dying every 10s and give you back shields, it even stops boss insta kill moves if its up.
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# ? Mar 27, 2017 00:17 |
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Only shotgun that has felt good to me is the Piranha. Best sniper is probably the Vanquisher, although I don't have the Black Widow or the Valiant. Equalizer is a pretty good budget pistol, Hurricane is still good although it doesn't do as much damage as it did in ME3. Assault Rifles = ??? Still haven't found one I've liked.
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# ? Mar 27, 2017 00:29 |
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The falcon is pretty great
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# ? Mar 27, 2017 00:33 |
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Thundercloud posted:I had the game be stable for a bit and a group of pubbies who didn't suck. So I now have a level 13 soldier and an Avenger VIII. Unless this is a PS4-specific problem, you definitely can run APEX multiplayer missions while running strike team missions! The problem with APEX missions is that players can change the mission back to "custom" and the matchmaker will still throw APEX players into their match. Also, if a team loses an APEX match and go back to the lobby, the mission will reset to "custom". Whenever you queue up for an APEX mission, make sure the lobby lists the mission type as the APEX mission instead of saying "custom", and just host if it keeps throwing you into non-APEX matches. Verviticus posted:holy poo poo i would like some bronze or silver missions so i can get mission funds thank you game You don't have to do the gold strike missions - bronze and silver strike missions should pop back up every 6-12 hours. Only throw sacrificial teams at gold missions, because it's extremely likely they'll come down with ptsd/shell shock/stds/etc. Stickman fucked around with this message at 00:56 on Mar 27, 2017 |
# ? Mar 27, 2017 00:32 |
Stickman posted:Unless this is a PS4-specific problem, you definitely can run APEX multiplayer missions while running strike team missions! You're right. There are also more missions available to send strike teams on than there are available to play in multiplayer. I now have a level 18 soldier, and still haven't completed an APEX mission in multiplayer. I tried the Silver one with no revives, but then we got upload, and I can't keep a horde out of the zone on my own. I tried setting up another game, but pubbies seem to think rolling with level 4s into Silver with no revives is a great idea. I also experienced my first kicking after coming first. Still don't have a Krogan character, but all my common guns are at IX or X now.
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# ? Mar 27, 2017 00:40 |
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Anecdotal but my teams have yet to get a single bad trait and have successfully completed multiple 5-10% chance missions. Strike Teams are weird.
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# ? Mar 27, 2017 00:40 |
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Has anyone had a Strike team get more than one negative trait? So far I have several teams at 3 positive/1 negative traits. Not sure what the cap is.
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# ? Mar 27, 2017 00:39 |
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Maybe I'm just bad, but Kett Anointed feel ridiculous to fight against. Not only do more than one spawn at a time, but they also have shields and a minigun that has decent range. They're the only mob that actually gives me problems.
StarbloodKiss fucked around with this message at 01:01 on Mar 27, 2017 |
# ? Mar 27, 2017 00:58 |
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Digirat posted:It needs some tuning IMO. Hack makes you defend one zone which cannot be blocked by enemies and which cannot lose progress. Upload makes you defend three zones, all of which can be blocked by enemies and which will lose progress if a player isn't there. One time we actually lost just because we ran out of time on silver, because we were fighting kett and could not keep the fucks out of the last upload zone no matter what we did, since they can spawn in that intensely. If it's really necessary to have three of them and make progress go down when a player isn't there, at least don't let enemies block progress.
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# ? Mar 27, 2017 00:59 |
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StarbloodKiss posted:Maybe I'm just bad, but Kett Annoited feel ridiculous to fight against. Not only do more than one spawn at a time, but they also have shields and a minigun that has decent range. They're the only mob that actually gives me problems. They suck hard. I was complaining yesterday about why we even have jetpacks if enemies have perfect tracking and aim, and Anointed exemplify the worst of that with how they can tear you in half in a second on Silver and up if you're in the open or not a shield abusing melee class.
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# ? Mar 27, 2017 01:02 |
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2 crashes in a row on PS4, haven't had any issues till now.
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# ? Mar 27, 2017 01:02 |
Captain Oblivious posted:Has anyone had a Strike team get more than one negative trait? So far I have several teams at 3 positive/1 negative traits. Not sure what the cap is. I thought I had one with two negatives but it seems not. Have got one with 4 positive though, and interestingly it has both remnant specialist and remnant hysteria for a net neutral against them. Orv posted:Anecdotal but my teams have yet to get a single bad trait and have successfully completed multiple 5-10% chance missions. Strike Teams are weird. It certainly is no XCOM. InnercityGriot posted:I can't believe how lovely guns are in this outer space shooting game what the gently caress. Did nobody bother to test this? Yeah, bronze enemies should take a whole clip to kill, that seems fine. Actually most enemies only take one bullet
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# ? Mar 27, 2017 01:22 |
Bryne posted:I finally tried this and man, the Vanquisher is super good compared to the rest of the garbage options. It also works great on a Vanguard because melee is just better than any short-range gun right now This is true and kind of the problem. It's still early days of this game so there's every chance we just haven't worked out all the mechanics yet, but it seems more and more like there are definite 'best guns' and 'best classes'. ME3 had this to a degree too, but any class was viable on the higher difficulties there, and to a lesser degree most guns were.
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# ? Mar 27, 2017 01:24 |
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My alpha strike team has 2 negative traits. They were my first team and I didn't know what I was doing, now they get sent on all the impossible missions.
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# ? Mar 27, 2017 01:40 |
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Stickman posted:Unless this is a PS4-specific problem, you definitely can run APEX multiplayer missions while running strike team missions! i literally havent seen a bronze one in days and i got a silver one just recently Orv posted:Anecdotal but my teams have yet to get a single bad trait and have successfully completed multiple 5-10% chance missions. Strike Teams are weird. i failed the silver at like 85% i got and the last bronze i saw on like thursday
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# ? Mar 27, 2017 01:51 |
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One of my strike teams keeps changing to 0% chance of success after picking missions.
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# ? Mar 27, 2017 02:05 |
katkillad2 posted:One of my strike teams keeps changing to 0% chance of success after picking missions. you trying to suggest this game or its app have glitches? ban this sick filth
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# ? Mar 27, 2017 02:08 |
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Ah, pubbie loving cunts! Point blank refuse to use consumables, even to prevent a wipe on the last loving wave of an apex mission. Okay rant over.
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# ? Mar 27, 2017 02:08 |
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My favorite is people who Cobra non-threats.
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# ? Mar 27, 2017 02:10 |
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Speaking of the bullet-sponge problem: I think the issue is that shots at center-mass do pitiful damage compared to aiming for a weakpoint/headshot. There is a significant difference in killspeed, even when you're using a sniper rifle. I noticed that when aiming for center-mass on an Outlaw Sharpshooter on Silver with a Black Widow, it takes 4 shots (1 entire clip) to kill the bastard, but going for the head only takes 2 shots. Same applies to full-auto weapons, but the issue is with the accuracy drop-off with sustained fire. Equipping a scope helps alleviate the issue, but some weapons just weren't made to be that accurate. This is why the Raptor is such a good weapon. It has great sustained accuracy so you could dump an entire clip into a mook's head if you wanted to with little issues. Other assault rifles aren't nearly as accurate. One rifle that might work is the P.A.W., but its an ultra rare. I got it late last night and was messing around with it - it performed decently well, and has perfect accuracy (it's a beam weapon, there's no accuracy degrade), but it doesn't have great sustained DPS, so it'll probably end up sucking. I had thought Bioware had figured out the assault rifle problem back in ME3 with the introduction of the Cerberus Harrier, but I guess lightning doesn't strike twice. In related news, do shotguns all suck? I got a Talon and it seems to be a better shotgun than the actual shotguns.
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# ? Mar 27, 2017 02:11 |
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I use them on the Krogan Outlaw guys sometimes because I hate them I hate them I hate them. The giant walking robot with the claw arm pisses me off less and feels like it has about the same amount of health.
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# ? Mar 27, 2017 02:12 |
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The Ruzad is verging on passable, and as verging on passable is the best shotgun, so no.
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# ? Mar 27, 2017 02:12 |
Zakmonster posted:Speaking of the bullet-sponge problem: I think the issue is that shots at center-mass do pitiful damage compared to aiming for a weakpoint/headshot. There is a significant difference in killspeed, even when you're using a sniper rifle. I noticed that when aiming for center-mass on an Outlaw Sharpshooter on Silver with a Black Widow, it takes 4 shots (1 entire clip) to kill the bastard, but going for the head only takes 2 shots. ya they all loving blow, i've got a dhan which on the face of it looks like it would do really good damage but it loving blows two headshots to kill a loving adhi on bronze speaking of sniper rifles has anyone worked out what the noscope penalty is yet?
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# ? Mar 27, 2017 02:15 |
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I Cobra everything because I have a million cobras.
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# ? Mar 27, 2017 02:15 |
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Biodome posted:I Cobra everything because I have a million cobras. Last stage double mega units is my favorite time.
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# ? Mar 27, 2017 02:17 |
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Biodome posted:I Cobra everything because I have a million cobras.
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# ? Mar 27, 2017 02:24 |
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# ? Jun 5, 2024 04:18 |
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InnercityGriot posted:I can't believe how lovely guns are in this outer space shooting game what the gently caress. Did nobody bother to test this? Yeah, bronze enemies should take a whole clip to kill, that seems fine. Since ME3 wasn't too dissimilar it's clear that it's intentional--it's just an extremely bizarre and lovely aspect of its design, that both the developers and their core playtesters seem entirely satisfied with for whatever reason. Action games are fundamentally more satisfying when you are killing a large number of weak enemies quickly than a small number of strong enemies slowly. Right now I think I own 17 different guns, and every last one of them feels lovely and weak because regardless of how good they are relative to one another, they all still need a magazine at minimum to kill one loving enemy on silver. The fact that this problem is alleviated by getting "better" gear only points out lovely balance and the fact that your effectiveness is determined more by gear than skill--it's not really a solution to the problem. It does mean that it gets more tolerable the longer you play though, as long as you don't want to use two thirds of the guns in the game.
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# ? Mar 27, 2017 02:26 |