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In Training posted:Also FF12 has free movement so that statement confuses me Yeah, that's the other thing. Maybe it does have actually turn-based combat but you can move during it or something? Not really sure how that would work, though. Sakurazuka posted:Given that they seem like almost entirely different games I wonder if the 3DS version will go for a more traditional scheme and the PS4 one will have an updated one. Huh, that'd be interesting. I haven't seen much of anything of the 3DS version yet, so I didn't realize how different it was. EDIT: Okay, here's what I could find. Still not sure what it means, though. quote:Both the PlayStation 4 and 3DS releases of Dragon Quest XI will sport a command-based battle system in the vein of previous entries in the series. The two versions of the game, however, will come with some differences: the PlayStation 4 release will use a Free Movement Battle system where players can freely move the character and camera, with an Auto Camera system allowing players to just focus on the battle; the 3DS version, on the other hand, will feature a 2D mode with pixel characters and a 3D mode, which looks not too different from the 3DS remakes of Dragon Quest VII and Dragon Quest VIII. Source: https://wccftech.com/dragon-quest-xi-battle-system-detailed-versions-command-based-system/
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# ? Mar 27, 2017 14:12 |
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# ? May 17, 2024 16:48 |
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So maybe closer to FFXIII games where you can technically move around but once you input a move it locks into animation
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# ? Mar 27, 2017 14:20 |
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In Training posted:So maybe closer to FFXIII games where you can technically move around but once you input a move it locks into animation That's probably it, though how that works in a turn-based system that isn't ATB I'm not sure.
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# ? Mar 27, 2017 14:40 |
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Enjoy some kittens https://www.twitch.tv/silverysnowproduction
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# ? Mar 27, 2017 14:56 |
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Well finished Ys Origin on Hard, tempted to try a Nightmare run now it's unlocked but I think I'll just move into something else for now. E: Oh bleh the PS4 port doesn't unlock the third character or Nightmare just for finishing it once like the Steam version. Sakurazuka fucked around with this message at 15:33 on Mar 27, 2017 |
# ? Mar 27, 2017 15:30 |
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After playing Wind Waker HD for a while I'm... getting used to non-inverted Y axis? No, no, that's impossible. It can't be!
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# ? Mar 27, 2017 15:43 |
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Sakurazuka posted:Well finished Ys Origin on Hard, tempted to try a Nightmare run now it's unlocked but I think I'll just move into something else for now. Oh wow that's awful
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# ? Mar 27, 2017 15:45 |
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Harrow posted:After playing Wind Waker HD for a while I'm... getting used to non-inverted Y axis? No, no, that's impossible. It can't be! Stay strong, brother, it'll be over soon
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# ? Mar 27, 2017 15:49 |
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Inverted Y-axis has only ever made sense to me in flight sims for some reason.
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# ? Mar 27, 2017 15:51 |
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I use inevrted for flight sims and fps, but give me a 3rd person shooter and I have to switch to non-inverted. No idea how that works.
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# ? Mar 27, 2017 15:54 |
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The brain is bizarre and complex
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# ? Mar 27, 2017 15:56 |
It's really easy to switch back to proper Y-axis, and much harder to get used to inverted, because your brain knows the correct way.
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# ? Mar 27, 2017 15:56 |
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Oh no, somebody mentioned the inverted Y axis.
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# ? Mar 27, 2017 15:56 |
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I can't at all explain why inverted Y axis makes sense to me, but it does. When I go back to playing Horizon I switch back to inverted Y no problem, though. It just feels so much more natural to me. The best example I read was that you pull your head back to look up and push it forward to look down, but by the same metric, don't you pull it to the right to look left and vice versa? Because I hate inverted X axis. Maybe it's just that I don't think of it that way when I think about moving my head (why do I think about moving my head?). But that's all I can come up with. The "camera on a tripod" thing made sense until I realized it also implied an inverted X axis. I even like inverted Y axis in first person, which I'm told is rarer than liking it in third person. The only thing I really can't get used to is switching back and forth, though. I tried inverting the Y axis in first person in Wind Waker (which is the only place it lets you do that) but because I couldn't have it inverted in third person, it felt weird to switch back and forth. (I mostly use gyro aiming anyway but the stick is easier to pan right or left with so sometimes I aim with that anyway.) I think we can all agree that inverting the Y axis on mouselook is for crazy people, though.
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# ? Mar 27, 2017 15:57 |
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I honestly can't think of the last FPS I've played on a console so I don't know if I've ever had an opinion on the inverted/non-inverted debate. With 3rd person games I sometimes have to tweak the settings for camera controls but I can never remember which setting is my preference.
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# ? Mar 27, 2017 15:57 |
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I use inverted X-axis
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# ? Mar 27, 2017 15:58 |
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they should call it the ⅄ axis
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# ? Mar 27, 2017 15:59 |
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Dr Cheeto posted:I use inverted X-axis
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# ? Mar 27, 2017 16:01 |
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Nate RFB posted:I honestly can't think of the last FPS I've played on a console so I don't know if I've ever had an opinion on the inverted/non-inverted debate. With 3rd person games I sometimes have to tweak the settings for camera controls but I can never remember which setting is my preference. I don't understand how people comfortably use dual-stick controls in console FPS games. Like mentally, it just doesn't make sense to me.
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# ? Mar 27, 2017 16:03 |
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exquisite tea posted:I don't understand how people comfortably use dual-stick controls in console FPS games. Like mentally, it just doesn't make sense to me. This is how I feel about people using a keyboard and mouse to play non-rts, non-fps, other pc-centric games.
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# ? Mar 27, 2017 16:12 |
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Controllers for fighting games, platformers and whatever Tomb Raider is, kbm for everything else.
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# ? Mar 27, 2017 16:15 |
I'm trying to imagine someone playing Shadow of the Colossus with KB+M and getting nauseous.
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# ? Mar 27, 2017 16:15 |
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I modify every controller I buy to have the "trimaran" grip of the N64 controller
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# ? Mar 27, 2017 16:17 |
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I use a controller for everything except map games
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# ? Mar 27, 2017 16:18 |
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Edit: and quake live
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# ? Mar 27, 2017 16:18 |
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I tried to play Prototype on KB/M once when I couldn't find my Xbox controller. I went and found my Xbox controller after about 2 minutes of that. And I still play most FPS on PC with a controller because I'm lazy.
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# ? Mar 27, 2017 16:19 |
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Decided to start a Normal no-deaths run of Origin with the second character, got over confident and died on the first boss.
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# ? Mar 27, 2017 16:25 |
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I use a controller for everything except games that you primarily interact with by pointing and clicking (map games, Civ, XCOM, etc.) or FPS games.
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# ? Mar 27, 2017 16:27 |
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I use KBAM for literally everything, up to and including fighting and character action games.
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# ? Mar 27, 2017 16:33 |
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you're not getting a pure gaming experience unless you're using the Taiko Drum Master controller
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# ? Mar 27, 2017 16:39 |
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I use my transformer gamepad for everything:
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# ? Mar 27, 2017 16:42 |
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If you're not playing every game with the Steel Battalion controller or the Donkey Konga drums I dunno what to tell you.
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# ? Mar 27, 2017 16:45 |
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I play every game with Kinect, because I am the controller.
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# ? Mar 27, 2017 16:48 |
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haveblue posted:I play every game with Kinect, because I am the controller. Ever wanna see how you invert yourself as the controller? Bam!
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# ? Mar 27, 2017 16:49 |
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Harrow posted:I use a controller for everything except games that you primarily interact with by pointing and clicking (map games, Civ, XCOM, etc.) or FPS games. personally i'd lump fps games in with games you primarily interact with by pointing and clicking
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# ? Mar 27, 2017 16:49 |
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# ? Mar 27, 2017 16:53 |
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Are there options to invert axis in VR to give yourself brain damage
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# ? Mar 27, 2017 17:00 |
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How did the Steam Controller turn out
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# ? Mar 27, 2017 17:12 |
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i tried to play fallout 4 with it and i almost hated video games
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# ? Mar 27, 2017 17:13 |
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# ? May 17, 2024 16:48 |
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In Training posted:Also FF12 has free movement so that statement confuses me it also had menus too it's interesting that FF12 combat was the way it was after FF11 (an MMO), and now DQ11's combat is the way it is after DQ10 (an MMO). i looked at DQ10 combat and it did look similar to ff12 as well, but you could also apparently push enemies around? The 7th Guest fucked around with this message at 17:19 on Mar 27, 2017 |
# ? Mar 27, 2017 17:15 |