exquisite tea posted:Yeah, Andromeda definitely taps into that vast demographic of ironic game buyers. So long as they continue to fund the games where I can be space rocket trooper and hang out with rockbirds I don't really care who buys em.
|
|
# ? Mar 28, 2017 01:19 |
|
|
# ? May 31, 2024 11:15 |
|
exquisite tea posted:Yeah, Andromeda definitely taps into that vast demographic of ironic game buyers. Or maybe the "no publicity is bad publicity" adage has some truth to it.
|
# ? Mar 28, 2017 01:19 |
|
There is a bridge on Havarl right in the beginning of the area I cannot get to work. There is a generator or something beside it and I get a message like, "we might need to come back later." I have all the other planets at 100% just can't figure out what quest chain opens Havarl up.
|
# ? Mar 28, 2017 01:21 |
|
Roshambo posted:There is a bridge on Havarl right in the beginning of the area I cannot get to work. There is a generator or something beside it and I get a message like, "we might need to come back later." I have all the other planets at 100% just can't figure out what quest chain opens Havarl up. I believe that's the quest where you need to find the missing monolith.
|
# ? Mar 28, 2017 01:22 |
precision posted:I posted the same thing like 100 pages ago when I first got the game. Yeah, it's really chill and looks good, and the way it dynamically tracks your route is neat, it's fun to pick out what order to check the planets to result in the most interesting flight path. Posting from the other galaxy, but dang you can video games make out with Suvi!? Who'd even wanna chat up alien babes?
|
|
# ? Mar 28, 2017 01:26 |
|
Charles Get-Out posted:So long as they continue to fund the games where I can be space rocket trooper and hang out with rockbirds I don't really care who buys em. My Ryder, her turian gf and the gf's sister are starting a spacepunk band called Ryder And The Rockbirds Oh we have a krogan on drums tho SniperWoreConverse posted:Posting from the other galaxy, but dang you can video games make out with Suvi!? Who'd even wanna chat up alien babes? *raises hand*
|
# ? Mar 28, 2017 01:38 |
|
SniperWoreConverse posted:Posting from the other galaxy, but dang you can video games make out with Suvi!? Who'd even wanna chat up alien babes? I hate God
|
# ? Mar 28, 2017 01:43 |
|
StarbloodKiss posted:This is definitely the worst. The fact they don't really have day-1 DLC, which seems to be the norm for EA\Bioware, either means they really didn't intend to have any or they just couldn't get it out in time. I've been following Tibermoon's twitter and looking for some kind of news regarding ME:A and its been absolutely quiet. Grant it, its been less than a week since the official release, but still... Inquisition didn't have day-1 DLC either. Neither did ME2, at least for new copies.
|
# ? Mar 28, 2017 01:48 |
|
I'm up and down on this game so much. I liked it at the start. I didn't like it at the end of the prologue. I didn't like it on the nexus. I liked it on the first real planet. I didn't like the next planet. I liked the planet after that. I didn't like the sidequest bomb. I liked it when the plot got going again. I dunno, in game terms I really like all the combat because I'm a zooming space superhero. I really dislike the UI and the way sidequests are introduced. In plot terms I like the alien characters but it desperately needs to get to the loving point. Most of all I don't feel like the fiction hangs together well. So many dumb decisions and forced crap. Anything to do with your mystical Pathfinder status. Anything to do with the outcasts or the state of the cluster in general seems extremely mushily defined, like the writers didn't all attend the same briefings. It's good! But it's frequently bad.
|
# ? Mar 28, 2017 01:50 |
Doctor Spaceman posted:Inquisition didn't have day-1 DLC either. Neither did ME2, at least for new copies. I think EA actually came out and said they don't want to do day one DLC anymore.
|
|
# ? Mar 28, 2017 01:52 |
|
I have played 10h or so and My God the story and setting is so loving dumb at several places. While the main story is mostly workable so far it's the little things like how the pathfinder become stunned that the kett have a large operation going on at Eos despite having a God drat busy spaceport/outpost a couple of kilometer away, how at first face to face contact with angrians they are fully intelligible when their language was indecipherable just moments ago, how the first angrian trader you meet has no concept of credits as tokens for value yet the next angrian one you meet is willing to use credits without any issue or how the angrians on that iceball planet have heard of my presence from their contacts at their hidden base while the rebel head honcho previously said contact had been broken due to the blockade? I might be misremembering some things but the polish in the narrative details and fluff feels pretty crap in this game compared to earlier games in the series.
|
# ? Mar 28, 2017 02:01 |
|
ahahahahaha If you bring Drack on Peebee's loyalty mission: the harnesses in the escape pod are too small for him, so they keep trying to go down, bumping his armor, and going back up. You can hear the sound effects for this during the entire descent.
|
# ? Mar 28, 2017 02:03 |
|
Hedrigall posted:The dream Also you can craft it again after you do that quest, apparently?
|
# ? Mar 28, 2017 02:03 |
|
Zudgemud posted:I have played 10h or so and My God the story and setting is so loving dumb at several places. While the main story is mostly workable so far it's the little things like how the pathfinder become stunned that the kett have a large operation going on at Eos despite having a God drat busy spaceport/outpost a couple of kilometer away, how at first face to face contact with angrians they are fully intelligible when their language was indecipherable just moments ago, how the first angrian trader you meet has no concept of credits as tokens for value yet the next angrian one you meet is willing to use credits without any issue or how the angrians on that iceball planet have heard of my presence from their contacts at their hidden base while the rebel head honcho previously said contact had been broken due to the blockade? You know, the language thing is explicitly pointed out when the new guy is chilling in your ship and someone asks a question and he doesn't answer. Someone else then asked, "is the translator not working?" to which he replies that it's working fine. So as far as language is concerned I suppose SAM or some other technological doohickey was working furiously to decode their language which goes through an implant. Or everyone has a babel fish installed. In fact it makes a poo poo ton more sense that incredibly advanced real time translation has continually been the case the entire franchise. Can't really believe every member you ever meet of all those races knows how to speak dirty earthling english after all. The whole time everyone has been speaking their own language. I bet the Asari came up with it, advanced space hippy witches.
|
# ? Mar 28, 2017 02:11 |
|
ShineDog posted:I don't really get it. I've seen like, 2 animation bugs (As opposed to animations that are just generally kinda bad like the faces) that have been noticable in my entire playthrough. I've had a guy t-pose in a hub and I've had some weird twisted head angles. You guys make it sound like your running into constant dealbreaker bugs, but given how much I've dropped into this it's been pretty solid. What's actually funny is that, most of those scenes? Are completely fine. The shot of Sara grimacing as she wakes up fits perfectly in the scene. The shot of her derpy incredulous expression is good and does exactly what it's supposed to. The shot of her grabbing the gun has been changed in the actual game. You're right that the game has far more pressing problems than its faces, but they're generally not stuff you'd run into unless you're actually experiencing the game, so those same three people are gonna keep reposting the same three completely fine animations and going "LOL LOOK HOW BAD IT IS!" The cycle will not be broken, et al so forth.
|
# ? Mar 28, 2017 02:11 |
|
I don't know so much about 'ironic' but all the dumb gifs and videos are honestly so legitimately funny that it has actually wrapped past 'oh no is this game actually not very good' to 'this game looks like it'd might be legitimately entertaining' - no irony involved. At the same time, people say the seriously funny bugs are sporadic enough that buying it just to enjoy the jank might not be wort hit.
|
# ? Mar 28, 2017 02:13 |
|
Xachariah posted:You know, the language thing is explicitly pointed out when the new guy is chilling in your ship and someone asks a question and he doesn't answer. Someone else then asked, "is the translator not working?" to which he replies that it's working fine. It would have been kinda dope/funny if there was an transition period where they'd speak in bizarre mistranslated english before the translator was fully caught up.
|
# ? Mar 28, 2017 02:13 |
|
Wolpertinger posted:I don't know so much about 'ironic' but all the dumb gifs and videos are honestly so legitimately funny that it has actually wrapped past 'oh no is this game actually not very good' to 'this game looks like it'd might be legitimately entertaining' - no irony involved. At the same time, people say the seriously funny bugs are sporadic enough that buying it just to enjoy the jank might not be wort hit. The most disruptive animation issue I've had, really, is during a scene where Peebee is being all sad and serious and talking about her abusive ex-girlfriend and yet for some reason they've posed her in the "sexy hands on hip" idle stance, so it's some sort of character-defining moment of connection between you two and yet all I could think was whY WON'T HER HIPS UNSWAY
|
# ? Mar 28, 2017 02:22 |
|
Haledjian posted:It would have been kinda dope/funny if there was an transition period where they'd speak in bizarre mistranslated english before the translator was fully caught up. While not as funny as mistranslated english, there's the situation when you first run into the Angarans. You can't understand what they're saying while in the ship, until SAM has enough time to figure it out. It's heavily implied throughout the game that VI/AI are doing the translating for everyone, and they need time to learn new languages (the more complex, the more time needed, as in the case of the complete Remnant language).
|
# ? Mar 28, 2017 02:30 |
|
i enjoy the game a lot and am glad i bought it immediately but it definitely feels like it had a 1-1.5 year release cycle and needed 2-2.5, not 5 and needed god knows how long i wonder how long this exact game was in production? theres no way they set out five years ago to make this thing without colossal setbacks good menus/ui, a pass on some the animation jank and fixing a bunch of weird broken quest triggers and dialogue would make this way better. there was an NPC that gave me credit for destroying a kett base before i met him (hes supposed to assist me in doing it) despite the fact i hadnt, and then acknowledged this, so the conversation was like "you did a good thing taking out their crown jewel, but now you should take out their crown jewel"
|
# ? Mar 28, 2017 02:31 |
|
Xachariah posted:You know, the language thing is explicitly pointed out when the new guy is chilling in your ship and someone asks a question and he doesn't answer. Someone else then asked, "is the translator not working?" to which he replies that it's working fine. No, that their englishifying translator is working is not the problem, it is how fast it managed to translate that whole alien language flawlessly as it is shown in literally the next scene, seemingly occurring just moments after.
|
# ? Mar 28, 2017 02:34 |
|
ShineDog posted:I'm up and down on this game so much. I liked it at the start. I didn't like it at the end of the prologue. I didn't like it on the nexus. I liked it on the first real planet. I didn't like the next planet. I liked the planet after that. I didn't like the sidequest bomb. I liked it when the plot got going again. ME:A needed someone to come in and polish/trim the fat. It has like double the amount of content of any previous ME game but a decent amount of it is not very good. From what I've played so far (50% completion) there were a solid 10-15 hours of really enjoyable bits. I also discovered that the pause screen doesn't stop the "amount played' timer, so it says I'm at 40 hours played.
|
# ? Mar 28, 2017 02:34 |
|
Zudgemud posted:No, that their englishifying translator is working is not the problem, it is how fast it managed to translate that whole alien language flawlessly as it is shown in literally the next scene, seemingly occurring just moments after. Why is anyone who would give a poo poo about this playing mass effect
|
# ? Mar 28, 2017 02:35 |
|
So I found the ancient, hidden AI on Voeld and decided to save it and let it work with SAM. This could not possibly go wrong.
|
# ? Mar 28, 2017 02:37 |
|
Zudgemud posted:No, that their englishifying translator is working is not the problem, it is how fast it managed to translate that whole alien language flawlessly as it is shown in literally the next scene, seemingly occurring just moments after. i guess it can be explained away that an AI is doing the work. honestly a lot of the insane processing power of various things ME:A can be explained with "well nobody ever tried an AI on it" because for the most part it's true, everyones terrified of them not that that's not a lazy way to do it, but at least its there, i guess
|
# ? Mar 28, 2017 02:40 |
|
Zudgemud posted:No, that their englishifying translator is working is not the problem, it is how fast it managed to translate that whole alien language flawlessly as it is shown in literally the next scene, seemingly occurring just moments after. SAM is supposed to be a pretty dang advanced future sci-fi space computer that probably quantums things. Probably read all their communications, their internet and all their books in a few minutes. Also Clarke, magic, plot convenience, story telling etc.
|
# ? Mar 28, 2017 02:43 |
|
Has anyone else come across a bug where if you have a heat sink in one weapon, and then switch to a weapon without a heat sink it will get rid of all your ammo?
|
# ? Mar 28, 2017 02:46 |
|
I feel like the Nomad being added/used so much in this game is because Bioware checked fan threads online for a few years and saw posts about how much they loved the Mako. What they didn't realize is all those posts were probably about 10 people posting their opinions over and over for years across different websites.
|
# ? Mar 28, 2017 02:53 |
|
Who takes down shields. Do I have to do it ? I'm not seeing any squad dudes with overcharge. Oh I miss you tali so much.
|
# ? Mar 28, 2017 02:55 |
|
Understanding the Angaran language makes perfect sense. The Nexus people, both Exiles and otherwise, had been interacting with Angaran's for months before you ever showed up so as soon as you walked on the Nexus and got a data dump to your translator you had everything covered. What's pathetic and stupid about the whole process is the writers decided to rewrite their own history for your first 5 minutes on two of the planets so you're back to a first contact scenario before moving on the the actual story that poo poo had been going on for months prior to your arrival.
|
# ? Mar 28, 2017 02:55 |
|
Verviticus posted:i guess it can be explained away that an AI is doing the work. honestly a lot of the insane processing power of various things ME:A can be explained with "well nobody ever tried an AI on it" because for the most part it's true, everyones terrified of them I thought SAM was shackled by only having colonists/Ryder as input though? Still, it was not a great annoyance of mine, just one of the many little things that are rapidly piling up while playing the game. Together with the finicky triggers that have broken saves for me a couple of times already it really does feel like it should have had a few more months of play testing, polish and detail work to make it into a much better game. Then stuff like the pretty but infuriatingly slow space navigation system could also have been brought to light and fixed.
|
# ? Mar 28, 2017 03:00 |
|
Are there seriously no Thresher Maws in this game? How can it be ME without Thresher Maws, how
|
# ? Mar 28, 2017 03:02 |
|
precision posted:Are there seriously no Thresher Maws in this game? How can it be ME without Thresher Maws, how It seems entirely plausible that thresher maws would exist in an entirely different galaxy
|
# ? Mar 28, 2017 03:02 |
|
Spacebump posted:I feel like the Nomad being added/used so much in this game is because Bioware checked fan threads online for a few years and saw posts about how much they loved the Mako. What they didn't realize is all those posts were probably about 10 people posting their opinions over and over for years across different websites. The Mako was a psychological tool and a decent gameplay toy; I don't think anybody minded the Peak 15 drive but the uncharted worlds on the Mako were dumb. A linear, scripted drive through a zone does a lot to mix up gameplay and especially to establish the place as a real environment in the player's mind. But the complaints about the endless emptiness with nothing to do in the Mako were well-founded. ME:A doesn't seem to have learned the lesson very well. The Nomad still is a great tool for establishing an environment, but they gave you even less to do with it than the Mako.
|
# ? Mar 28, 2017 03:02 |
|
Legs Benedict posted:It seems entirely plausible that thresher maws would exist in an entirely different galaxy Thresher Maws were brought along in cryostasis
|
# ? Mar 28, 2017 03:03 |
|
Those sprouted seed vials are really thresher maw spores.
|
# ? Mar 28, 2017 03:08 |
|
Arglebargle III posted:The Mako was a psychological tool and a decent gameplay toy; I don't think anybody minded the Peak 15 drive but the uncharted worlds on the Mako were dumb. A linear, scripted drive through a zone does a lot to mix up gameplay and especially to establish the place as a real environment in the player's mind. But the complaints about the endless emptiness with nothing to do in the Mako were well-founded. ME:A doesn't seem to have learned the lesson very well. The Nomad still is a great tool for establishing an environment, but they gave you even less to do with it than the Mako. To me all the Nomad sections I've played break the games pace. Also, none of them make much sense if you think about it. Why didn't the ship just drop you and the car off where you needed to go? I just wish the pacing was more like 2 and 3. Sometimes it feels like forever until you get to some more action. (I didn't like any of the Mako sections in 1)
|
# ? Mar 28, 2017 03:10 |
|
Arglebargle III posted:The Mako was a psychological tool and a decent gameplay toy; I don't think anybody minded the Peak 15 drive but the uncharted worlds on the Mako were dumb. A linear, scripted drive through a zone does a lot to mix up gameplay and especially to establish the place as a real environment in the player's mind. But the complaints about the endless emptiness with nothing to do in the Mako were well-founded. ME:A doesn't seem to have learned the lesson very well. The Nomad still is a great tool for establishing an environment, but they gave you even less to do with it than the Mako. Honestly I just want to know what kind of thought process went in to the drive mode switching. Like I could imagine they had big plans for something that just didn't make it in time so they cut those... but then why leave it in and have the mode switch instantly instead of just removing it altogether? Was someone really that attached to the 4WD upgrades and little graphic they created?
|
# ? Mar 28, 2017 03:12 |
|
Or do I shoot shields down. I just want to throw fools.
|
# ? Mar 28, 2017 03:14 |
|
|
# ? May 31, 2024 11:15 |
|
https://www.youtube.com/watch?v=7KWkao73HuU these are hilarious the bar brawl face Sara makes is... art
|
# ? Mar 28, 2017 03:17 |