|
Node posted:I'm stupid/blind and can't figure out what he is showing here. Looks like the table shows you the most profitable place to put a Cathedral. Presumably you can do the same for any building. Saves you having to pore over your entire empire to find the best spot.
|
# ? Mar 28, 2017 08:24 |
|
|
# ? May 27, 2024 22:53 |
|
Chin Strap posted:Just going to keep copying the good updates he posts (tell me if this is annoying). Filter in the ledger!! Great but missing a filter for subjects, it's actually kind of annoying trying to figure out how your subjects are doing manpower / economy wise. But maybe they should just add this info to the subject tab.
|
# ? Mar 28, 2017 08:35 |
|
Vegetable posted:I know EU4 is about abstraction not simulation (or something along those lines), but what exactly is spending 50 mil points to breach a fort an abstraction of? Presumably it's an abstraction of using techniques such as sapping to more quickly create a beach, vs the standard technique of simply firing cannons at the fortress and hoping that a breach eventually occurs (although sapping would eventually become a standard technique, I think it was still pretty groundbrekaing (heh) through the 17th century)
|
# ? Mar 28, 2017 09:59 |
|
I thought it had been around since at least the Middle Ages?
|
# ? Mar 28, 2017 10:23 |
|
Wafflecopper posted:I thought it had been around since at least the Middle Ages? The general concept of digging toward a wall and undermining its integrity had been around for awhile, but it took a long time to become a commonly used strategy IIRC (and sapping itself underwent many improvements, both to protect the sappers better and to be more effective at breaching). Sapping is hard as poo poo to do well and not nearly as easy as just pointing your artillery at a thing and bombarding it day after day, but when fortress construction became sufficiently advanced that bombardment no longer really worked sapping became necessary (but you could still just, like, surround the fort and not let supplies get in)
|
# ? Mar 28, 2017 10:30 |
|
Vegetable posted:I know EU4 is about abstraction not simulation (or something along those lines), but what exactly is spending 50 mil points to breach a fort an abstraction of? casting a powerful cannonball spell
|
# ? Mar 28, 2017 10:50 |
|
oddium posted:casting a powerful cannonball spell This is now canon in my head for any monarch point action "mmm I want my culture in this province, assemble the court mages to prepare the mind control ritual"
|
# ? Mar 28, 2017 11:27 |
|
Be careful, you're going to get people to start calling MPs "mana" and I will begin ripping people's heads off.
|
# ? Mar 28, 2017 11:31 |
|
There should be a breaching discount for level 8 forts. Sieges are fine at every other point in the game but level 8 forts are ridiculous.
|
# ? Mar 28, 2017 13:14 |
|
Yashichi posted:There should be a breaching discount for level 8 forts. Sieges are fine at every other point in the game but level 8 forts are ridiculous. 5% siege bonus at Mil tech level 26, 28, 30, 32. (Or something like that)
|
# ? Mar 28, 2017 15:08 |
|
The ending of this week's multiplayer dev session
|
# ? Mar 28, 2017 15:52 |
|
Node posted:Be careful, you're going to get people to start calling MPs "mana" and I will begin ripping people's heads off. You should try stacking your mana bonii.
|
# ? Mar 28, 2017 15:59 |
|
tactical use of mana to get that [deep, win voice] baguette clay
|
# ? Mar 28, 2017 16:08 |
|
Fister Roboto posted:You should try stacking your mana bonii. are people on the pdx forums being ironic when they say bonii and i just don't get it? because holy poo poo
|
# ? Mar 28, 2017 16:12 |
|
Xinder posted:are people on the pdx forums being ironic when they say bonii and i just don't get it? I promise you they are not. OperaMouse posted:5% siege bonus at Mil tech level 26, 28, 30, 32. (Or something like that) Yeah this really needs to be added. Holy hell late game wars are boring.
|
# ? Mar 28, 2017 17:54 |
|
PittTheElder posted:I promise you they are not. Weren't fortifications increasingly strategically unhelpful towards the end of the game's timeframe as well? Maybe if they want endgame forts to be so tough, decisive battles should start giving way more warscore at some point. Waterloo style.
|
# ? Mar 28, 2017 18:40 |
|
Xinder posted:are people on the pdx forums being ironic when they say bonii and i just don't get it? We are not.
|
# ? Mar 28, 2017 19:38 |
|
skasion posted:Weren't fortifications increasingly strategically unhelpful towards the end of the game's timeframe as well? Maybe if they want endgame forts to be so tough, decisive battles should start giving way more warscore at some point. Waterloo style. The problem with doing that is that battles are abstracted too hard. So it's pretty easy to lose a battle through no fault of your own, and if losing a battle or two meant losing the war... And Waterloo wasn't decisive in the sense that it crippled Napoleon by itself. It's just that his opponents were so strong that after failing to defeat them piecemeal, it was clear that he wouldn't be able to accomplish anything in a continuing conflict. But players tend not to act the same way, and so they had to make the AI do the same thing, which is why every war has to drag on for so long. Honestly it's even more glaring in Stellaris. In EU you usually have a chance to rebuild after losing your army thanks to forts, but in Stellaris it takes so long to build up a force that once you lose your fleet the war is totally over, and it's purely a mopping up exercise for the winner. But the Length of War modifier still means every AI will fight on pointlessly for no reason.
|
# ? Mar 28, 2017 20:43 |
|
Seems harsh to have war-defining battles when dice are still being rolled for combat.
|
# ? Mar 28, 2017 20:52 |
|
The +3 modifier to sieges in the ages mechanic for the last age will probably speed things up a lot.
|
# ? Mar 29, 2017 01:29 |
|
So, I decided to give England a spin and figured why not, I'll claim france as mine because I'm greedy. I fought the initial unification war and won, four loans later. Is there any way to actually keep this union now or did I make an incredibly stupid decision?
|
# ? Mar 29, 2017 01:43 |
|
Dr. Video Games 0031 posted:So, I decided to give England a spin and figured why not, I'll claim france as mine because I'm greedy. I fought the initial unification war and won, four loans later. Is there any way to actually keep this union now or did I make an incredibly stupid decision? Develop France. Each point of development is -5% liberty desire.
|
# ? Mar 29, 2017 01:59 |
|
Dirk the Average posted:Develop France. Each point of development is -5% liberty desire. This will definitely help, but they'll have less desire to start with if you wiped their armies during the war. Don't rage quit if they manage to break free due to bullshit monarch death or whatever, just get back on track and beat them again - the restoration of union cb has a fairly generous length and only needs 50 WS to enforce the union, and you can almost always find someone willing to help you mess with France. Once you have them firmly under control you'll almost certainly be the major power in the world and can boss around the continent or dominate the new world or oriental trade as much as you care to. It's a reasonably strong position to form the Roman Empire from if you're into that, but particularly once the colonybux start flowing you can just poo poo all over anyone in the game.
|
# ? Mar 29, 2017 03:05 |
|
Dr. Video Games 0031 posted:So, I decided to give England a spin and figured why not, I'll claim france as mine because I'm greedy. I fought the initial unification war and won, four loans later. Is there any way to actually keep this union now or did I make an incredibly stupid decision? as others have suggested, develop some of their provinces. make sure you are at max forcelimits to counter their Liberty Desire, improve relations get some strong allies I think it's better to weaken France with a couple wars before you PU them, but you should be ok in your situation
|
# ? Mar 29, 2017 03:28 |
|
Yeah, it was pretty easy, actually. I was concerned because it was telling me our PU would break on ruler death even after liberty desire was lowered, but then I remembered that's actually dictated by relations. The initial war was the easy part, the hard part was dealing with the fact that I couldn't allow Margaret of Anjou replace Henry VI because my relations with France weren't improved enough, and then Henry just wouldn't freaking die once I was ready for him to. I'm so far behind on tech, ideas, everything. Well, kicking off the reunification war with refusing to return Maine in 1444 and winning that wasn't all easy, but I was able to win when France split their troops between Normandy and Gascony, twice, each time seeing me stack wipe one of their armies. They were able to rebuild both times, but I was able to run them out of manpower while recruiting shitloads of mercs (even though a couple of those battles went horribly due to awful rolls), and was eventually able to take Paris. Once that happened, I peaced out Lorraine, and France accepted the PU peace. In retrospect, it's probably better to wait so you can replace Henry VI as soon as humanly possible. By some miracle, I got an heir-creating event which staved off the War of the Roses disaster for the duration of the war with France, which also helped a lot.
|
# ? Mar 29, 2017 10:22 |
|
Fister Roboto posted:You should try stacking your mana bonii. Oh my god.
|
# ? Mar 29, 2017 10:41 |
|
I look forwards to the malii I can apply to my foeman's forts
|
# ? Mar 29, 2017 11:26 |
|
Uniting Africa is easier with your Mali bonii.
|
# ? Mar 29, 2017 13:36 |
|
PittTheElder posted:The problem with doing that is that battles are abstracted too hard. So it's pretty easy to lose a battle through no fault of your own, and if losing a battle or two meant losing the war... When your peasant mothers, wives and children hear that half a million sons, husbands and fathers were killed in a single battle somewhere, your war exhaustion should bloody explode in response. Like, +20 war exhaustion at those numbers, win or lose.
|
# ? Mar 29, 2017 13:49 |
|
TorakFade posted:Italy has the best galley bonus I think, so I would go with tons of galleys with some heavies mixed in depending on how many can you afford (more heavies is always better but not cheap at all - try to have at least as many heavies as they have) While more heavies = better has been true, with the latest tweaks to naval combat it is no longer so. When fighting galleys in inland seas, heavies are now effectively fighting at 3 to 1 odds against opponents that do double damage. Heavies are still tough enough to take quite a few galleys with them, but in the end they will lose: Given that galleys are cheap while heavies are decidedly not, a Mediterranean power should not even consider building a single heavy until they are ready to expand into the ocean proper.
|
# ? Mar 29, 2017 20:36 |
|
I like having a few heavies to soak damage while my galleys powerbomb the enemy fleet. Means less micro replacing dead galleys.
|
# ? Mar 29, 2017 20:40 |
|
Having a few heavies to anchor your 40-galley fleet certainly feels worth it, at least for the extra durability. I've been doing this as Denmark and even managed to beat AI Spain's fleet in the Baltic when they had like 15 heavies in a huge mixed fleet vs me with something like 3 heavies and 35 galleys, only lost 4 of them
|
# ? Mar 29, 2017 20:45 |
|
Huh. I started as Lithuania and formed the Commonwealth, but despite what the tooltip said, I did not gain Polish as an accepted culture. Still shows red and gives penalties on all provinces. I erased Muscovy and vasalized Novgorod to eat their land, managed to snatch Constantinople from the Ottomans with a road coalition on the mid 1550s, but it's 1600 now, all of my allies are murdering each other in the League wars and have an AVERAGE debt of 1200 ducats (Twice that for Austria), and any other strong power that could help me hold back the Turk has already rivaled me. Not sure if I should wait until they recover some and do another mass war, or nibble on hordes/Hungary to boos myself for when they inevitably attack.
|
# ? Mar 29, 2017 21:41 |
|
Drakhoran posted:While more heavies = better has been true, with the latest tweaks to naval combat it is no longer so. When fighting galleys in inland seas, heavies are now effectively fighting at 3 to 1 odds against opponents that do double damage. Heavies are still tough enough to take quite a few galleys with them, but in the end they will lose: Heavies are still better ship for ship, which is important when considering forcelimits. If you are capped by your forcelimits and can afford heavies, then it's not a bad idea to build some, right?
|
# ? Mar 29, 2017 21:47 |
|
Dr. Video Games 0031 posted:Heavies are still better ship for ship, which is important when considering forcelimits. If you are capped by your forcelimits and can afford heavies, then it's not a bad idea to build some, right?
|
# ? Mar 29, 2017 21:54 |
|
Ugh, I really shouldn't have played with Random New Worlds on. I never tried it and wanted to give it a shot. My England game has been going very well, except for the part where not a single New World trade route leads to the English Channel or North Sea. And not to mention that there's no avenue of colonization I can take except until naval tech 11 or so, which only leads me to frozen wastelands. Welp, that's that run scrapped.
|
# ? Mar 30, 2017 01:41 |
|
Dr. Video Games 0031 posted:Ugh, I really shouldn't have played with Random New Worlds on. I never tried it and wanted to give it a shot. My England game has been going very well, except for the part where not a single New World trade route leads to the English Channel or North Sea. And not to mention that there's no avenue of colonization I can take except until naval tech 11 or so, which only leads me to frozen wastelands. Fun hint. You can see if you're going to get trade routes ahead of time. Start a new game as your desired country and then check your trade node. You should see the nodes coming from the New World as ??? tabs at the top of the node box. I think if you only have one incoming that is Ivory Coast. More than one and you've got New World nodes feeding in. You can also check your rivals to make sure that Iberia has some inflow too. Just restart a couple times until you're sure you have some trade coming in. Works for non traditional colonizers like Japan or whatever, too. Trade nodes can be... fucky. I've seen large landmasses spawn closer then the real world North America that still don't inflow trade to Europe. Random New World could use some more work still. At the very minimum I'd like to see a 'Force Trade flow to Europe' option you could check off, which would guarantee that at a minimum English Channel and Sevilia would get trade flow from the New World. EDIT: Frustrating that most random new worlds are still just some scattered islands unless you get the pregened mega tiles. The tile system was a decent brute force solution, but if we get random new worlds for EU5, I hope they try real random generation again, even if it means it takes longer for initial generation. Fintilgin fucked around with this message at 02:20 on Mar 30, 2017 |
# ? Mar 30, 2017 02:17 |
|
I'm really surprised that they RANG New Worlds don't flow to Europe more often. In the be game the Philippines fed into the New World and Mexico and California fed into Asia, despite the distance.
|
# ? Mar 30, 2017 04:48 |
|
Is it possible to develop a single province so much that it becomes impossible to take with a 100 warscore?
|
# ? Mar 30, 2017 15:38 |
|
|
# ? May 27, 2024 22:53 |
|
Kulkasha posted:Is it possible to develop a single province so much that it becomes impossible to take with a 100 warscore? Warscore for one province is hardcapped iirc. I know coring cost definitely is.
|
# ? Mar 30, 2017 15:43 |