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Sun Wu Kampf posted:No one cares. Don't respond then.
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# ? Mar 25, 2017 11:06 |
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# ? May 13, 2024 05:27 |
Sun Wu Kampf posted:No one cares. I care. ~Luke Skywalker
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# ? Mar 25, 2017 16:17 |
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Change is good.
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# ? Mar 25, 2017 16:25 |
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Lightsabers modeled after the retractable-blade toys, I see.
3 Action Economist fucked around with this message at 18:46 on Mar 25, 2017 |
# ? Mar 25, 2017 16:40 |
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It's the zweihander's older cousin, the dreihander
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# ? Mar 25, 2017 18:31 |
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Well this whole single-player story game was thoroughly mediocre.
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# ? Mar 26, 2017 01:12 |
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Benthalus posted:Well this whole single-player story game was thoroughly mediocre. Its alright. But its Star Wars so that elevates it to "that's my poo poo."
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# ? Mar 26, 2017 02:08 |
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Ugh. I forgot how much I hate orbital stations.
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# ? Mar 26, 2017 22:24 |
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What I wouldn't do for a pre-CU Star Wars Galaxies with updated graphics.
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# ? Mar 27, 2017 02:14 |
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I'm pretty sure that SWTOR will be the only/last Star Wars MMORPG. I think we'll see more Battlefront type games, some single player licensed games, and a whole hell of a lot of mobile "clash of clans" games. While I still believe SWTOR remains a profitable game, I just don't see anyone putting in the effort on a new version. I think standard MMORPGs are pretty much dead, people don't invest the hours they used to camped out in front of their screens. It's all mobile and console these days. Me? Personally I'm hoping for a sequel to Masters of Tera Kasi!
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# ? Mar 27, 2017 02:48 |
Jedi Academy II or Dark Forces III
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# ? Mar 27, 2017 18:10 |
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An ARK style survival game would be kinda fun. Although I have no idea how to fit Jedi into that, on the other hand one could go no-Force Rogue One style. Have each server reset every month when all players go on a suicide mission as final act.
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# ? Mar 27, 2017 20:42 |
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Medullah posted:I think standard MMORPGs are pretty much dead, people don't invest the hours they used to camped out in front of their screens. I don't think it's so much that, as it is that it's hard to convince people to tear themselves away from the existing games that they've invested all the hours in already. MMOs do ok, but it's hard for a new MMO to really tear people away and engage, when you only really ever have time for like 2, 3, tops of them in your life.
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# ? Mar 27, 2017 20:54 |
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Bilirubin posted:Jedi Academy II or Dark Forces III I'd love this.
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# ? Mar 28, 2017 05:35 |
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Medullah posted:I'm pretty sure that SWTOR will be the only/last Star Wars MMORPG. I think we'll see more Battlefront type games, some single player licensed games, and a whole hell of a lot of mobile "clash of clans" games. While I still believe SWTOR remains a profitable game, I just don't see anyone putting in the effort on a new version. I think standard MMORPGs are pretty much dead, people don't invest the hours they used to camped out in front of their screens. It's all mobile and console these days. MMOs are for sure a terrible genre and I'll probably start smoking crack and stress eating once they're all dried up but at least I won't be a mobile gamer
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# ? Mar 28, 2017 09:05 |
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McSpanky posted:
I think you'll find very few gamers are actually mobile.
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# ? Mar 28, 2017 13:22 |
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Chickenwalker posted:I think you'll find very few gamers are actually mobile. loving Oh wait, you're talking about us...
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# ? Mar 28, 2017 18:17 |
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I'm getting back into this from a hiatus with my partner and what's this giant "COMMIT YOURSELF TO THE DARK/LIGHT SIDE" Button at the bottom right of the screen
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# ? Mar 28, 2017 20:26 |
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A comment about pacing of progression. Players tend to want to stick to the fastest pace of progression that the game allows. Given that the leveling process in this game is so quick, players become used to flying through content, which leads to problems in the end game when progression grinds to a halt (ala GCXP). Bioware have shot themselves in the foot several times with this game, and increasing XP gains/reducing the time to level to max is one of them.
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# ? Mar 28, 2017 21:04 |
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Dark Juno posted:A comment about pacing of progression. Not to mention the lack of a tracer missile animation, amirite???????
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# ? Mar 28, 2017 21:04 |
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That's sort of true. Even now, having come back under this +250% XP thing just so I could finish the lightside stories, I'm kind of bored.
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# ? Mar 28, 2017 21:05 |
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Another problem with faster progression is that the faster a player progresses, the more dissatisfied they become with their pacing, and the more faster they want to progress. A player will be flying through the game but become increasingly dissatisfied that they aren't at the end yet. This is because the faster pace has changed their idea of what they should be able to achieve in certain amount of time. The goal for players becomes less about finishing a quest or task in their allotted play time, and becomes more about finishing the whole game as quickly as possible. This then sets up a cycle of not "going fast enough>go faster>still not going fast enough>go faster".
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# ? Mar 29, 2017 01:21 |
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HebrewMagic posted:I'm getting back into this from a hiatus with my partner and what's this giant "COMMIT YOURSELF TO THE DARK/LIGHT SIDE" Button at the bottom right of the screen It's tied to the Galactic Command stuff: http://dulfy.net/2016/11/29/swtor-galactic-command-guide/#Dark_vs_Light
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# ? Mar 29, 2017 10:00 |
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I got Senya's lightsaber pike from a box
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# ? Mar 29, 2017 20:31 |
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Sun Wu Kampf posted:I got Senya's lightsaber pike from a box Enjoy! I really had fun building that one. Or, you know, sell it and use the money to buy other fancy things.
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# ? Mar 30, 2017 03:38 |
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nonentity posted:Enjoy! I really had fun building that one. That is what I shall do.
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# ? Mar 30, 2017 07:06 |
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I'd use a lightsaber pike if I could but apparently the Wrath never decided to learn to practice with anything other than a standard saber.
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# ? Mar 30, 2017 16:38 |
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What would be the advantage of the pikesaber over, say, just a really long lightsaber?
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# ? Mar 30, 2017 17:00 |
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Ainsley McTree posted:What would be the advantage of the pikesaber over, say, just a really long lightsaber? Realistically more control - the next time you're pretending that you're swinging a light saber while sweeping the floor, see how hard it is to control holding the very bottom compared to a bit further up.
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# ? Mar 30, 2017 17:02 |
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More force in your attacks potentially, too, as you can pull on the end of the pike shaft to add momentum to the swing.
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# ? Mar 30, 2017 17:06 |
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The knights still have to look menacing when they're standing around with the sabers off so a big pike sells that better. And until you, they didn't fight other people with lightsabers so having a giant "disable here" sign wasn't a big deal Medullah posted:Realistically more control - the next time you're pretending that you're swinging a light saber while sweeping the floor, see how hard it is to control holding the very bottom compared to a bit further up. Lightsaber blades are supposed to be weightless. You'd still get more control, but not because of balance. They would be safer too, so the knights don't have to be as skilled as a Jedi does. With how often they're executed it seems like a good way to go. Aphrodite fucked around with this message at 17:25 on Mar 30, 2017 |
# ? Mar 30, 2017 17:22 |
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Aphrodite posted:
I guess there's still something to it; with a longer saber, movement at the hilt results in more drastic changes at the tip of the blade; with a pike, you at least get to choke up on it if you need to.
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# ? Mar 30, 2017 17:25 |
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Yeah, finer control and all that. But in his example, the reason the broom is difficult to control like that is because of weight. The pike was the ultimate weapon for ages. You can teach any old idiot to hold a big stick and poke at the bad thing.
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# ? Mar 30, 2017 17:29 |
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Getting them to stay in formation against a charge, on the other hand...
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# ? Mar 30, 2017 18:35 |
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Aphrodite posted:Lightsaber blades are supposed to be weightless. I preferred the interpretation that the blades are both weightless and generate a large amount of inertia when swung, which explains why it's easy to hold them in a static pose but saber duels seem to take so much effort in the OT. Yes, the prequels can eat a dick, why do you ask.
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# ? Mar 30, 2017 22:38 |
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Rakghoul event is here!
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# ? Mar 31, 2017 12:48 |
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Whats stats should I focus on as a dps jugg? I just hit 70 and am just starting to gear myself out
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# ? Apr 3, 2017 05:03 |
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The Spookmaster posted:Whats stats should I focus on as a dps jugg? I just hit 70 and am just starting to gear myself out http://www.swtor.com/community/showthread.php?t=847112 Juggernaut - Vengeance 7943+-262 DPS @ 45.8 APM | 7167 Endurance | 5901 Mastery (Stim) | 3183 Power 1447 Critical (7xE, 2xC) | 1152 Alacrity (12xA) | 735 Accuracy (3xE, 2xA) Juggernaut - Rage 7796+-346 DPS @ 47.8 APM | 7167 Endurance | 5901 Mastery (Stim) | 3183 Power 1502 Critical (2xE, 10xA, 2xC) | 1097 Alacrity (5xE, 2xA) | 735 Accuracy (3xE, 2xA) Mind, that's at 230 ilvl - Eternal Command Mk3 Tier 1 gear. Should be pretty easy to get it all together, and then go from there.
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# ? Apr 3, 2017 09:58 |
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Don't worry about optimization until you get to 242's. Until then take what GC gives you, try to hit 730 ACC and don't go over 1800 Crit. Switch the Acc with Power for PVP. If NiM raiding is your goal then Mara is where it's at if you want to swing glow sticks.
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# ? Apr 3, 2017 15:13 |
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# ? May 13, 2024 05:27 |
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New content out Tuesday! New mini storyline and daily area! First boss of the new raid! Operations bosses dropping loot again! 250% XP boost ends!
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# ? Apr 5, 2017 13:52 |