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Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Bought a ridiculously expensive level 5 Hedge Knight for 14000 gold and then he only had 61 starting melee skill with 1 talent star. A lucky roll on a caravan guard can get you an equal merc for a fraction.

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Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

Hammerstein posted:

Bought a ridiculously expensive level 5 Hedge Knight for 14000 gold and then he only had 61 starting melee skill with 1 talent star. A lucky roll on a caravan guard can get you an equal merc for a fraction.

Bad RNG to be sure, but did he not also come with some pretty heavy gear? Usually that is at least two thirds of the cost.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
Just a 240 scale mail, a 2h axe and a 170 helmet.

Oh well, lesson learned....

John Charity Spring
Nov 4, 2009

SCREEEEE
If he came with a bunch of free level-ups then he might still be worthwhile, even with 61 base melee skill and only 1 star. Could still luck into a good number there.

Sloober
Apr 1, 2011

Hammerstein posted:

Bought a ridiculously expensive level 5 Hedge Knight for 14000 gold and then he only had 61 starting melee skill with 1 talent star. A lucky roll on a caravan guard can get you an equal merc for a fraction.

I don't find it worth gambling on most of the expensive guys. Like poo poo, retired soldiers have fantastic skills but they also have cripplingly low fatigue. I think i cap my soldier expenses at around 2k or so, which can net you bastards which usually have decent skills. Caravan guards, poachers, militia, and witch hunters can all have pretty decent skills, and mass hiring cheapos can net you dudes with like iron lungs or something like that which makes up for a huge amount of things.

I might make exceptions for weapon masters though. They can be terrifying

stopgap1
Jul 27, 2013
I have trouble figuring out how to build weapon masters, any tips.

John Charity Spring
Nov 4, 2009

SCREEEEE

stopgap1 posted:

I have trouble figuring out how to build weapon masters, any tips.

Any time I've hired a swordmaster I've gone for investing in their HP and fatigue a bit to bring them up to scratch and then boosting their already-high melee skill, initiative, and melee defence. For flavour reasons (as well as effectiveness) I do aim to make them duellists eventually, but until they're able to survive that way I also give them a shield for survivability.

Jay Rust
Sep 27, 2011

I hope they add battle sisters at some point. When your roster is filled with just beardy dudes it gets difficult to tell them apart besides looking at what weapon they're carrying.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Jay Rust posted:

I hope they add battle sisters at some point. When your roster is filled with just beardy dudes it gets difficult to tell them apart besides looking at what weapon they're carrying.

I think the developers have said it's something they're considering adding later.

Which is good, I would also like to have runaway noble daughters trying to prove themselves, schaldmaidens, and ex-camp followers among my rat catchers and fishermen.

Dalaram
Jun 6, 2002

Marshall/Kirtaner 8/24 nevar forget! (omg pedo)

Jay Rust posted:

I hope they add battle sisters at some point. When your roster is filled with just beardy dudes it gets difficult to tell them apart besides looking at what weapon they're carrying.

I definitely one game took all my guys to the barber by class.

Hammerman became redheads with beards
Archers were clean shaven, and bald
Two-handers were blonde with a moustache
Axemen were brunette and clean shaven.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

One of the starting careers for Warhammer Fantasy Battles that caught my attention is Servant because it's a picture of your standard fantasy barmaid, and in combination with the description you can imagine a woman like her just saying "gently caress it!" and joining the mercs for a chance to be something else. "I'm done serving these drunken louts; I'm ready to be a drunken lout!" Maybe something like an inverted Shang-Hai--she knocks a drunk out and takes their place in the company.

You could have some fun little stories in their bios explaining how they got there (or some stuff that's as horrible as Eunuch descriptions. :gonk:)

marshmallow creep fucked around with this message at 13:40 on Mar 29, 2017

dogstile
May 1, 2012

fucking clocks
how do they work?
Seriously, necrosavants are a pain in the arse. Even going up against my dude, who has shieldwall+riposte on, who is level 8 and his melee def skill has been boosted through the roof can't dodge them.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

dogstile posted:

Seriously, necrosavants are a pain in the arse. Even going up against my dude, who has shieldwall+riposte on, who is level 8 and his melee def skill has been boosted through the roof can't dodge them.

I have yet to meet necroservants but they sound awful.

Sloober
Apr 1, 2011

marshmallow creep posted:

I have yet to meet necroservants but they sound awful.

You'll love them. They're good and not at all annoying in ways that you can't really prevent

dogstile
May 1, 2012

fucking clocks
how do they work?
I sure love going up against 10 dudes, all who have 9 lives, regenerate health, can't be locked down, always go first, have a ridiculously good weapon and all have decent melee def.

Its loving great. Honestly.

Pornographic Memory
Dec 17, 2008
Necrosavants are a testament to the quality of AI in this game because every time you think to yourself "wow it would really suck if a Necrosavant teleported to this particular hex next to my archer/wounded guy/on a hill", that's exactly where they go. Every drat time.

Sloober
Apr 1, 2011
I'd recommend taking steel brow on everyone because necrosavants have headhunter, and it can at least prolong your life a bit.

MOVIE MAJICK
Jan 4, 2012

by Pragmatica
Does killing the necromancer stop the dead from reraising?

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

MOVIE MAJICK posted:

Does killing the necromancer stop the dead from reraising?

It stops him from spending a couple AP to re-raise one and he won't be able to possess and turbocharge them anymore, but they get back up on their own randomly.

Coolguye
Jul 6, 2011

Required by his programming!

Night10194 posted:

It stops him from spending a couple AP to re-raise one and he won't be able to possess and turbocharge them anymore, but they get back up on their own randomly.

to prevent potential confusion, only zombies/wiedergangers of various stripes do this. skeletons can be possessed and reraised but will not get back up independently.

MOVIE MAJICK
Jan 4, 2012

by Pragmatica

Night10194 posted:

It stops him from spending a couple AP to re-raise one and he won't be able to possess and turbocharge them anymore, but they get back up on their own randomly.

What does the possessing do?

Nordick
Sep 3, 2011

Yes.

MOVIE MAJICK posted:

What does the possessing do?
Not sure of other buffs, but it at least gives them a shitload of AP. A Fallen Hero with a two-hander that can make two attacks a turn is quite a thing, lemme tell ya.

Sloober
Apr 1, 2011

MOVIE MAJICK posted:

What does the possessing do?

Raises all their stats and gives them more AP. It's not that annoying until they get fallen heroes but then oh boy, yeah fuckin do everything you can to lock them down

ditty bout my clitty
May 28, 2011

by FactsAreUseless
Fun Shoe
Trying to keep archers alive is exhausting with every enemy zerging them without regard for their own safety.

Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

You put dudes with with shields in front of them

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

ditty bout my clitty posted:

Trying to keep archers alive is exhausting with every enemy zerging them without regard for their own safety.

I found that folding my two lines into three works well to give archers a buffer if we are up against ranged enemies and guys who can shield bash or otherwise barrel through the front. Then, of course, you probably want footwork and rotation as soon as you can.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Hammerstein posted:

Bought a ridiculously expensive level 5 Hedge Knight for 14000 gold and then he only had 61 starting melee skill with 1 talent star. A lucky roll on a caravan guard can get you an equal merc for a fraction.

The expensive backgrounds are good because they have melee defense as well as melee skill, it's not difficult to get a farmer or brawler up to 80+ melee skill and good fatigue and hp, it's not so easy to do that and 30+ melee defense as well. You can find hedge knights for 4-5k and sellswords for 3-4k but if they come with a ton of expensive armour then yeah you're going to pay for it. OTOH I managed to hire a hedge knight in my current game who had a scale armour, greatsword and decent helmet, at a point where I was still gearing up my frontline, so I practically got the merc himself for free along with a bunch of equipment I wanted to buy anyway.

Jack2142
Jul 17, 2014

Shitposting in Seattle

Enemy Mercenary Hedge Knights are terrifying I had one cut down 7 guys in the fight including 2 brothers. Both of whom were level 12 and 13 and wearing reinforces mail and metal helms.

Jack2142 fucked around with this message at 18:39 on Mar 29, 2017

Perestroika
Apr 8, 2010

So, here I am finally getting a handle on things, and I'm starting to feel pretty confident. All my frontline dudes are kitted out in maille, and everyone has a flail or similarly effective weapon (seriously, I love flails :v:). So I come across a three-skull noble contract and decide to give it a try. It's about hunting greenskins, and I figure that couldn't be too bad. I'd fought Orcs before, they were tough but perfectly manageable.

So I roll up there and happily charge into the fight. That's when I realised my mistake. I'd only fought Orc Young before. This group was lead by a proper Orc Warrior.

Actually, two of them.

:gonk:

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Yeah, orc warriors can be a learning experience.

scaterry
Sep 12, 2012
I still dont get how to fight orcs well. My front line collapses with the stuns even with spearwall up.

George Rouncewell
Jul 20, 2007

You think that's illegal? Heh, watch this.
Feel like you need a couple of bros tough enough to take a few turns worth of hits before you can get the orcs surrounded properly.

Day 30 of my veteran campaign and i've lost 12 bros so far. I have 0 archers so i guess i'm going to lose more newbies :v:

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
I honestly don't really like fighting orcs but when I do, the trick seems to be 1) breaking their morale, and 2) evading their armor.

John Charity Spring
Nov 4, 2009

SCREEEEE

scaterry posted:

I still dont get how to fight orcs well. My front line collapses with the stuns even with spearwall up.

Don't rely on spearwall too much for it. If you're against orc young or berserkers, hurt them with archers on the approach - you can often take out one or two before they make contact, and their lack of armour (or if they have any, weak armour) makes them vulnerable once they've engaged too. Their resolve is a weak point so if you focus fire one or two and kill them you'll often get the others to waver.

The stuns are often unavoidable, so the key is making sure that you can either take the hits or dodge them even while stunned - this means shields, melee defence up, and decent armour. If Orc Warriors are in the mix don't bother using archers against them as it's almost entirely a waste of time unless you get very lucky on a helmetless one or something. Try to break their armour or just outnumber them and whale on them. Their two weak points are their fatigue - which will quickly max out, especially if they're using shield wall each turn - and their resolve, which is higher than orc young but still something you can capitalise on. If they bash through your main line you can be in trouble; it's a priority to get footwork on polearm users and archers for this reason, so they can dance out of the way of orc warriors who break your shield wall. And oh yeah, shattering their armour with hammers is helpful if you can do it. Or just use good armour piercing/armour-damaging weaponry generally.

scaterry
Sep 12, 2012

John Charity Spring posted:

Don't rely on spearwall too much for it. If you're against orc young or berserkers, hurt them with archers on the approach - you can often take out one or two before they make contact, and their lack of armour (or if they have any, weak armour) makes them vulnerable once they've engaged too. Their resolve is a weak point so if you focus fire one or two and kill them you'll often get the others to waver.

The stuns are often unavoidable, so the key is making sure that you can either take the hits or dodge them even while stunned - this means shields, melee defence up, and decent armour. If Orc Warriors are in the mix don't bother using archers against them as it's almost entirely a waste of time unless you get very lucky on a helmetless one or something. Try to break their armour or just outnumber them and whale on them. Their two weak points are their fatigue - which will quickly max out, especially if they're using shield wall each turn - and their resolve, which is higher than orc young but still something you can capitalise on. If they bash through your main line you can be in trouble; it's a priority to get footwork on polearm users and archers for this reason, so they can dance out of the way of orc warriors who break your shield wall.


Is there a way to see the enemy fatigue? or are you just rough guesstimates, similar to morale?

I've lost handily in the armor department at least. I think i'm overrating spears and shield wall at the expense of having a good hammer or armor breaking option.

ShootaBoy
Jan 6, 2010

Anime is Bad.
Except for Pokemon, Valkyria Chronicles and 100% OJ.

My orc fighting tip is gonna seem weird as hell but... cleavers. Like Hieronymous said, one of the keys to beating orcs is their morale and the cleaver decapitate seems to do a pretty drat good job of that. I've had a couple good chain decaps of orc young that'll send 80% of the ones left fleeing. I don't know if it's confirmation bias or what, but I swear it works.

Back Hack
Jan 17, 2010


Is the merc lvl cap only 11? Such an odd number

Back Hack fucked around with this message at 19:54 on Mar 29, 2017

barkbell
Apr 14, 2006

woof

scaterry posted:

Is there a way to see the enemy fatigue? or are you just rough guesstimates, similar to morale?

I've lost handily in the armor department at least. I think i'm overrating spears and shield wall at the expense of having a good hammer or armor breaking option.

Spears own vs stuff that blindly runs into you. Once your melee skill gets over 60 and you get some fatigue reducing stuff like brawny and x mastery you should probably switch to a more damaging weapon. Not saying you shouldn't ever use spears, but they definitely fall off.

Dalaram
Jun 6, 2002

Marshall/Kirtaner 8/24 nevar forget! (omg pedo)

Back Hack posted:

Is the merc lvl cap only 11? Such an odd number

There are veteran levels now.

11 isn't that weird - it's 10 level ups. Since you start at 1.

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John Charity Spring
Nov 4, 2009

SCREEEEE

scaterry posted:

Is there a way to see the enemy fatigue? or are you just rough guesstimates, similar to morale?

You can't see the exact numbers, just an estimate. But it shows you how full the bar is and Orc Warriors tend to hit 'exhausted' after 3-4 rounds of combat. If you can outlast them, you're set.

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