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sebmojo posted:Didn't TheDemon hold off two foes for like thirty turns in one of his games? If I'm not mistaken it was one of the LP games, and I THINK they later went on to win it after everyone else had exhausted their resources and/or patience, or at least outlasted several of the other players. The two players were numerically slightly superior and had TheDemon pinched in, but ended up not being able to overcome better strategy and movement traps at the chokepoints.
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# ? Mar 29, 2017 01:15 |
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# ? May 25, 2024 13:32 |
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sebmojo posted:Didn't TheDemon hold off two foes for like thirty turns in one of his games? Yes, but he's TheDemon and I am emphatically not.
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# ? Mar 29, 2017 01:48 |
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SIGSEGV posted:The Protection Of Geryon is a unique contract that will drag the killer of the bearer of the contract straight to hell so long as Geryon is in hell. The Demon of Fraud writes contracts? Wait what am I saying, of course he does.
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# ? Mar 29, 2017 02:01 |
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sebmojo posted:Didn't TheDemon hold off two foes for like thirty turns in one of his games? https://lparchive.org/Dominions-3-(by-Lilli-et-al)/ This is also TurkeyLP.
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# ? Mar 29, 2017 02:50 |
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Geryon's at his most powerful when stationed in province 419
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# ? Mar 29, 2017 02:52 |
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Shady Amish Terror posted:If I'm not mistaken it was one of the LP games, and I THINK they later went on to win it after everyone else had exhausted their resources and/or patience, or at least outlasted several of the other players. The two players were numerically slightly superior and had TheDemon pinched in, but ended up not being able to overcome better strategy and movement traps at the chokepoints. Nah, Hinnom eventually wore down the Demon and went on to win the game. The Demon had a brief reprieve when everyone banded together to take down the Queen of Turkeys, but builds character came back to finish the job.
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# ? Mar 29, 2017 02:56 |
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sullat posted:Nah, Hinnom eventually wore down the Demon and went on to win the game. The Demon had a brief reprieve when everyone banded together to take down the Queen of Turkeys, but builds character came back to finish the job. Yeah, I was wrong about this sequence of events too; what happened was that three different nations teamed up against TheDemon and he fought them off for ages and ages - unable to expand but able to survive, which in Dominions ain't nothin' - and builds character was able to convince three consecutive Sauromatia players to just keep on pouring their resources into the meat grinder while he ate easier meals until he got big enough to bring out the big guns. It was actually a really good example of how diplomancy is the most powerful school of Dominions Magic, because if any of the people who subbed in for Sauro had said "mmm, nah, I have better things to do" I'm pretty sure builds' Hinnom would have had a pretty hard time keeping TheDemon from breaking out, especially after TC said "gently caress the meatgrinder I'mma go do my own thing" and was promptly branded a traitor.
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# ? Mar 29, 2017 03:01 |
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I will forever love that LP just for how hilarious Turkey Force was and I always use it as a way to explain to people how loving wacky these games can get.
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# ? Mar 29, 2017 03:27 |
Honestly at this point I think someone is going to try and eat Libluini, then things will go tits up as the gears start grinding from the other nations. Or Gath ticks off Pan and causes a war. But my vote is on Libluini.
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# ? Mar 29, 2017 03:29 |
So we know a good deal about HAU's endgame plans (vampire hordes) and Bogarus' (air communions) but have we seen any lategame magic usage out of Pan? I can't recall them really doing much except throwing hordes of minotaurs in platemail at people.
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# ? Mar 29, 2017 04:17 |
President Ark posted:So we know a good deal about HAU's endgame plans (vampire hordes) and Bogarus' (air communions) but have we seen any lategame magic usage out of Pan? I can't recall them really doing much except throwing hordes of minotaurs in platemail at people. Hordes of minotaurs buffed with army wide alteration? Dryads for assassin work, satyr forces for revelry and province sniping?
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# ? Mar 29, 2017 04:41 |
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Bogarus has mages with Astral and Blood. Their endgame is Horrors.
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# ? Mar 29, 2017 07:07 |
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Horror marks do seem like a fairly hard counter to endlessly respawning immortals.
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# ? Mar 29, 2017 07:21 |
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Donkringel posted:Honestly at this point I think someone is going to try and eat Libluini, then things will go tits up as the gears start grinding from the other nations. Speculation like this is why I love this thread so much.
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# ? Mar 29, 2017 08:26 |
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I'm just sort of waiting for the moment when how are u caps those thrones and starts blood saccing with a vengeance.
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# ? Mar 29, 2017 13:38 |
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Green Intern posted:I'm just sort of waiting for the moment when how are u caps those thrones and starts blood saccing with a vengeance. THIS ISN'T EVEN A FRACTION OF MY TRUE POWER
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# ? Mar 29, 2017 20:28 |
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Green Intern posted:I'm just sort of waiting for the moment when how are u caps those thrones and starts blood saccing with a vengeance. Thing is, this is counterable. Pan and Bogarus can put 5-10 priests in every border province and temples in every province to more or less ensure that their domain stays in place. They won't be projecting dominion, but it's entirely possible to protect it.
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# ? Mar 29, 2017 20:37 |
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Dirk the Average posted:Thing is, this is counterable. Pan and Bogarus can put 5-10 priests in every border province and temples in every province to more or less ensure that their domain stays in place. They won't be projecting dominion, but it's entirely possible to protect it. If their dominion crumbles in any provinces before they get that set up, though, or if something kills their priests, suddenly that province will be ripe for vampires to tear things up.
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# ? Mar 29, 2017 20:54 |
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Is there any realistic counter to Horror spam? Wish for Armageddon a few times and starve them of the slaves to cast it?
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# ? Mar 29, 2017 22:19 |
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I ride bikes all day posted:Is there any realistic counter to Horror spam? Wish for Armageddon a few times and starve them of the slaves to cast it? Forts. Horrors don't stick around to siege.
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# ? Mar 29, 2017 22:28 |
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Dirk the Average posted:Forts. Horrors don't stick around to siege. *Most of the time.
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# ? Mar 29, 2017 22:54 |
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I remember taking out some immortal pretender gods with horror marks. Like a bog mummy and a lich. Seems like there would be too many vampires to really have an effect but I am probably wrong.
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# ? Mar 30, 2017 02:28 |
PurpleXVI posted:If their dominion crumbles in any provinces before they get that set up, though, or if something kills their priests, suddenly that province will be ripe for vampires to tear things up. This sounds like a fun game idea. Protect the priests or else other worldly horrors come to tear poo poo up and you need to skedaddle elsewhere.
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# ? Mar 30, 2017 02:33 |
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Turn 76 Turn 76 begins with hitting Construction 7. Construction 7 gives access to a handful of cool spells including one that lets you summon mechanical soldiers, one that buffs units’ weapons to be armor negating in battle, and a global that helps you forge things easier and more cheaply. What we want, however, are Golems, and we will now be summoning one 30 Pearl Golem a turn probably forever. We’re going to make a pack of Golems and smash poo poo with them. You can see that one of our Kohen Gadol has teleported! That’s not crazy, we’ve used Teleport to move Kohen Gadol around very quickly for a while now. What is interesting is why I teleported the Kohen Gadol and to where. I’ve sent several of them to Bahguloth, close to our Western Pangaean and Bogarussian border. We’re building a Horror Seed squad, and here’s one of the bad dudes on it: Bahguloth, on the Bogarussian border, is about to become ground zero for some Very Nasty magic... And guys like this will be the ones doing it. It is really expensive to forge the boosters required to get our S2 random Kohen Gadol up to S5B4. They need Astral boosters (Starshine Skullcap - 10S, Crystal Coin - 10E 10S), a Blood booster (Atheme - 25 Blood Slaves), a Ring of Sorcery which boosts both Astral and Blood (70S). Then they get + Penetration items to help punch through high enemy Magic Resistance (Rune Smasher - 10W 10F, Spell Focus - 10S). That's 130 gems and 25 slaves worth of gear! Now, however, they’ll be able to fire off one of the most interesting spells in the game. I have wanted to try using this spell for literally years, it is so intriguing! Since this game is running so long I think it’ll be well worth it to Horror Seed-up a bunch of enemy provinces. Here are a couple of candidates based on our current scouting: Bane Lord thug factory?? It looks like Bogarus is mass-producing Bane Lord thugs in Light Hills, and next door in the Throne province of Durland one of his Heliophagi is sitting around. Good targets! A cornucopia of powerful poo poo. In Nom, Bogarus’ bullshit double discount-site province, we see Vampire Lords and more Heliophagi. Even better target! Here in Scraw Point Pangaea is summoning a bunch of Ether Lords. Ether Lords are powerful Astral, Death, and Blood mages. Expensive, high level summons there, great targets. One of our Kohen Gadol is casting a Blood ritual in Bahguloth that will extend the range of any Blood rituals subsequently cast, so next turn we’ll be able to begin the Seeding! One our Arch Devils cast Dome of Flaming Death over our Throne province of Scytha: It’s a cool spell that will help deter remote ritual attack of the province. We’re casting the same spell over other Throne provinces, and we’ll probably cast some other Dome spells as well. Meet Belial, our second Demon Lord: The Flail of Misfortune is a pretty metal sounding weapon Again, I’m not sure entirely sure what I’ll be using him for, but he has killer paths for casting certain battlefield spells. Better to have him than let our enemies do so! We pinged the fort in Man’s capitol: Ping! Inside. It looks very much like the defense in the fort of Thorn Woods, and honestly I think it won’t be too difficult to take at all. Except we won’t. Last turn I predicted that Man’s Dominion must be really weak indeed, and it turns out it was. Man ends their game with a wimper, suffering an ignominious Dom-Death. Man’s player, ubaten, played well and hard, but this is kind of what often happens to an AI nation. Before we end this turn let’s talk a little about diplomacy. Things are shaking up in a big way. Bogarus’ player, Morrow, has come into some real world issues that are taking up his time and wants to step away from this game. One of the SA community’s better Dom4 players, Ramc, will likely be taking over the nation. Morrow hasn’t exactly been a terror in this game despite having a huge and powerful nation plus amazing discount sites and other things. No offense to Morrow, but he could have very possibly been sealing up his victory in this game by now. Ramc is an aggressive and extremely competent player, and so I think Bogarus is about to become very, very dangerous. I want to try to reach out to Pangaea and start up that anti-Bogarus alliance once again. With this new information, and with the departure of Morrow, I don’t really consider the secret anti-Pangaea defensive pact that we’d made to be in effect any more. This could change everything, we’ll just have to see.
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# ? Mar 30, 2017 03:17 |
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Hans... are we the baddies?
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# ? Mar 30, 2017 03:36 |
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I assume you're using the fire dome because Bogarus has great mages that have basic human hp? Horror Seed with Eyes of God is pretty neat. Speaking of that, have you managed to verify the terrifying luck
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# ? Mar 30, 2017 03:37 |
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To prevent the enemy from using horrors against Gath, Gath must use horrors against the enemy.
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# ? Mar 30, 2017 04:00 |
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The Nation of Gath is a Just and Honourable nation, and it's people are Kind and Benevolent of Heart. We just need a little more room in which to live, you see. And everybody knows that Bogarussians are sub-human at best. Don't even get me started on literal half-men.
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# ? Mar 30, 2017 04:07 |
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The point of firebird economy is to stuff all your forts with them. Given how many Bogarus forts we're seeing the contents of that DON'T have firebirds in them, I'm suspecting the player is not, in fact, running a firebird economy. I don't know why you wouldn't if you wanted to play Bogarus, and at this point in the game there's no real reason you shouldn't have one even if you weren't initially planning to, but there you go. Also, Horror Seed is not a very good spell.
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# ? Mar 30, 2017 04:12 |
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Green Intern posted:To prevent the enemy from using horrors against Gath, Gath must use horrors against the enemy. We need the Horrors over there, to prevent having the Horrors here. Lord Koth posted:Also, Horror Seed is not a very good spell. Can you elaborate on why? I don't really play Dominions, just sort of follow these LPs, but it sounds like it might not really do anything unless the army you cast it into gets in a fight and the afflicted unit dies? In which case I could imagine it backfiring if you happen to be the one fighting them, and your forces are part of the mentioned "everything alive" that the unleashed Horror attacks. I can also imagine some weird interactions with the concept of "when the unit dies" vis a vis vampires' immortality.
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# ? Mar 30, 2017 04:45 |
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Lord Koth posted:The point of firebird economy is to stuff all your forts with them. Given how many Bogarus forts we're seeing the contents of that DON'T have firebirds in them, I'm suspecting the player is not, in fact, running a firebird economy. I don't know why you wouldn't if you wanted to play Bogarus, and at this point in the game there's no real reason you shouldn't have one even if you weren't initially planning to, but there you go. Isn't it broken? I seem to recall it doesn't actually do anything.
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# ? Mar 30, 2017 04:47 |
How are u posted:Before we end this turn let’s talk a little about diplomacy. Things are shaking up in a big way. Bogarus’ player, Morrow, has come into some real world issues that are taking up his time and wants to step away from this game. One of the SA community’s better Dom4 players, Ramc, will likely be taking over the nation. Morrow hasn’t exactly been a terror in this game despite having a huge and powerful nation plus amazing discount sites and other things. No offense to Morrow, but he could have very possibly been sealing up his victory in this game by now. Ramc is an aggressive and extremely competent player, and so I think Bogarus is about to become very, very dangerous. I want to try to reach out to Pangaea and start up that anti-Bogarus alliance once again. With this new information, and with the departure of Morrow, I don’t really consider the secret anti-Pangaea defensive pact that we’d made to be in effect any more.
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# ? Mar 30, 2017 04:53 |
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I'm really curious how horror seed actually works too. It certainly sounds awesome.
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# ? Mar 30, 2017 04:55 |
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How are u posted:... One of the SA community’s better Dom4 players, Ramc, will likely be taking over the nation. ... He's going to win again quite shortly isn't he?
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# ? Mar 30, 2017 05:04 |
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I hope horror seed does something really cool. It sounds like one of those spells that sounds awesome on paper but is totally impractical.
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# ? Mar 30, 2017 05:15 |
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ousire posted:I hope horror seed does something really cool. It sounds like one of those spells that sounds awesome on paper but is totally impractical. Consider that one can simply spam a bunch of horrors on a province for much less investment in items and slaves... Same effect but no waiting and wondering if the spell worked or not.
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# ? Mar 30, 2017 06:08 |
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Has Ramc ever lost a game? I remember reading about the meteoric rise and no fall
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# ? Mar 30, 2017 06:12 |
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Akratic Method posted:We need the Horrors over there, to prevent having the Horrors here. Basically, it's an extremely gimmicky spell that requires rather high paths and you'd be better getting multiple mages up to S3B4 for Horror spam instead. And the effect is incredibly underwhelming - I've been seeded before, and while it's annoying, the effort to deal with it this late in the game is minimal. For one, it's possible to pick out potential hosts if you suspect you're being seeded, which means you can suicide them. It's actual effect is it implants a random commander or troop in the target province with a "master" horror. Occasionally the master will seed other troops or commanders with what we'll call a parasitic horror. Parasitic horrors will on rare occasions blow up their hosts, which causes a province attack. I think the master horror can also just horror mark people occasionally too. Both these effects are not particularly fast or common, and have little impact in actual army movement (the master horror still functions fine as whatever unit it's seeded in). Finally, if the master horror's host is killed, you get a horror popping out. Note that horrors are (almost) never under any player's control, so released horrors will cheerfully attack either side. To clarify, when I say master or parasitic, they can both be one of a number of different horrors, but I'm pretty certain neither can be the unique ones. As Send Horror is both cheaper in slaves, costs less paths, AND can randomly hit a province with a Doom Horror, it's generally the better spell in nearly all cases - along with being earlier on the research tree. To elaborate on a different point (horrors sticking around), I think that only happens if horrors hit a province that has absolutely no troops in it, including PD. Or someone starts Wishing for Doom Horrors. Crazycryodude posted:Has Ramc ever lost a game? I remember reading about the meteoric rise and no fall Ramc tried playing MA Ermor in a recent game. It didn't work out for him.
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# ? Mar 30, 2017 06:22 |
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With Belial causing Unrest and having some Stealth, it seems like he'd be ideal for sending spelunking into important enemy provinces. With those paths, if he's caught, he could probably give a decent accounting of himself.
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# ? Mar 30, 2017 06:54 |
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# ? May 25, 2024 13:32 |
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Yeah I've always liked Belial as just a troublemaker floating about enemy territory occasionally kidnapping commanders. He is quite good at what he does and he is not fun to have sitting in your territory.
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# ? Mar 30, 2017 08:16 |