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Oh also break out those old Artillery dice, it uses them for scatter distances
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# ? Mar 29, 2017 16:41 |
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# ? May 25, 2024 18:04 |
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That melee system is basically NM (and 2ed), although in the summary it looks like they dropped the roll to wound? Not sure if that was an oversight. I actually wish that they had done some work on that, its ok if you are fighting with 2-3 people, but any time you have a bunch of combatants it gets unwieldy really fast. Probably fine for this size game, but not if they use it as as the base for anything that scales up. Edit: Tell me they need sustained fire dice, I have been hoarding those for decades now.
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# ? Mar 29, 2017 16:54 |
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Ashcans posted:That melee system is basically NM (and 2ed), although in the summary it looks like they dropped the roll to wound? Not sure if that was an oversight. I actually wish that they had done some work on that, its ok if you are fighting with 2-3 people, but any time you have a bunch of combatants it gets unwieldy really fast. Probably fine for this size game, but not if they use it as as the base for anything that scales up. To Wound is still there: https://imgur.com/a/7FVNg They have Sustained, though you never really needed sustained fire dice - just roll a D6 and halve the result. I'm glad that NM is coming back, but now I'm just going to have to deal with the confusion between the GW edition and the NM Community Edition.
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# ? Mar 29, 2017 17:02 |
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They are literally taking a step backwards in game design and calling it an advancement and people who like GW games are saying, "Wow, this is amazing!" I don't just mean in melee either. Being forced to shoot the closest target is total garbage because it takes away player agency and is an easy was to completely gently caress up your opponent's turn. Now, I'm also saying this as someone who has said repeatedly that they would buy classic Necromunda. I would, but I recognize the game for what it is and the era it was originally released in. I'm a pure nostalgia fan. There are loads of better games to play and I play them. But the 13 year old inside me wants those card platforms and templates.
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# ? Mar 29, 2017 17:15 |
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More or less in the same place (although I won't actually buy a re-release of Necromunda because I have no friends, so I can just glue a sign that says 'Necromunda 2020' on a box and put it my closet to the same effect). I enjoyed Necromunda a hell of a lot, but it's a little jarring to see them simply resurrect 30-year old mechanics without any improvement at all. I mean the things I loved about Necromunda were mostly the setting and the continuity, I wasn't so in love with the mechanics of HTH or ammo checks that I needed those returned to me unblemished by time.
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# ? Mar 29, 2017 17:28 |
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berzerkmonkey posted:They have Sustained, though you never really needed sustained fire dice - just roll a D6 and halve the result. Except on a 6, which is a jam
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# ? Mar 29, 2017 18:08 |
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Ashcans posted:More or less in the same place (although I won't actually buy a re-release of Necromunda because I have no friends, so I can just glue a sign that says 'Necromunda 2020' on a box and put it my closet to the same effect). I enjoyed Necromunda a hell of a lot, but it's a little jarring to see them simply resurrect 30-year old mechanics without any improvement at all. I mean the things I loved about Necromunda were mostly the setting and the continuity, I wasn't so in love with the mechanics of HTH or ammo checks that I needed those returned to me unblemished by time. Yeah, this. GW could scrap 40K rules completely tomorrow and I wouldn't shed a tear. As long as the new thing buffs Space Marines and Guardsmen, I will even stop bitching about on table artillery. My FLGS is getting the whole thing in one and a half weeks, so I am waiting for it.
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# ? Mar 29, 2017 18:22 |
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Part of me wonders whether this is GW calling the bluff of rose tinted idiots who insist that 2nd Ed 40k was literally the Best Thing Ever. Tweaked and updated skirmish rules using the old Necromunda as a starting point is one thing, but dumping them unchanged into a 2017 game is.. just wow.
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# ? Mar 29, 2017 20:58 |
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Roller Coast Guard posted:Part of me wonders whether this is GW calling the bluff of rose tinted idiots who insist that 2nd Ed 40k was literally the Best Thing Ever. Tweaked and updated skirmish rules using the old Necromunda as a starting point is one thing, but dumping them unchanged into a 2017 game is.. just wow. They aren't dumping them into a 2017 game - they are re-releasing the NM ruleset with some new factions. Also, there is nothing wrong with the ruleset - it's quick and simple and not crumbling under its own weight like 7th ed is. Feel free to deal with the 180+ pages of rules for a "modern" skirmish game like Infinity. I'm fine with my 50+ pages for NM.
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# ? Mar 29, 2017 21:12 |
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Yeah, Necromunda runs really well. The age of a rule set is irrelevant if they were good to begin with.
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# ? Mar 29, 2017 21:33 |
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berzerkmonkey posted:They aren't dumping them into a 2017 game - they are re-releasing the NM ruleset with some new factions. Also, there is nothing wrong with the ruleset - it's quick and simple and not crumbling under its own weight like 7th ed is. Feel free to deal with the 180+ pages of rules for a "modern" skirmish game like Infinity. I'm fine with my 50+ pages for NM. If you think Necromunda is quick and simple, any actual modern skirmish game (and not the one game you cherrypicked out of context) is going to blow your loving mind.
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# ? Mar 29, 2017 22:17 |
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Are there any modern skirmish games that have a campaign structure kinda like Necromunda? I.E. persistent roster, customizable equipment, skills, optionally injuries and territory. I know of Frostgrave, but if there are any others I'd love to hear about them
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# ? Mar 29, 2017 22:25 |
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I still have my artillery, big scatter and sustained fire dice, hand flamer and 1" round templates and "Flamed!" tokens, where do I sign up?
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# ? Mar 29, 2017 22:45 |
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Kaza42 posted:Are there any modern skirmish games that have a campaign structure kinda like Necromunda? I.E. persistent roster, customizable equipment, skills, optionally injuries and territory. I know of Frostgrave, but if there are any others I'd love to hear about them This is Not a Test is a pretty fun game. Would recommend if you like post apocalyptic stuff.
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# ? Mar 29, 2017 22:47 |
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Speaking for myself here, but the pull of a GW game vs any other skirmish game with better rules is that I spent much of my youth heavily involved with WHFB and 40k, and I'd say I still know their imaginary worlds pretty well. I'm much older now with kids and responsibilities etc. and don't have the free time to pore over the details in every rulebook, or read every story of all the games I'm interested in so being able to jump into a skirmish gave where I'm already familiar with the setting is a big plus. I do prefer to play skirmish sized games these days (again, age + kids + responsibilities + real life etc. plays a big part in that) and there are games I've played; malifaux, warmachine, guild ball, x-wing... all of these tick a few of the "is this game reasonably small enough for me to enjoy without spending a fortune?" boxes and whilst I've enjoyed them and their rules, I could barely talk for more than a minute about the settings these games take place in and that's a big pull for me (er, with the exception of x-wing at least...) TL;DR: to some of us, there are more important things than the quality of the rules
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# ? Mar 29, 2017 23:43 |
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Kaza42 posted:Are there any modern skirmish games that have a campaign structure kinda like Necromunda? I.E. persistent roster, customizable equipment, skills, optionally injuries and territory. I know of Frostgrave, but if there are any others I'd love to hear about them Basically all the Osprey ones. The campaign system for Malifaux is pretty great as well.
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# ? Mar 30, 2017 00:43 |
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Kaza42 posted:Are there any modern skirmish games that have a campaign structure kinda like Necromunda? I.E. persistent roster, customizable equipment, skills, optionally injuries and territory. I know of Frostgrave, but if there are any others I'd love to hear about them Scrappers out in April should do this, buy the rules are going to be dense. Deadzone basically already does this. It's just a bit lighter than NM.
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# ? Mar 30, 2017 02:05 |
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enri posted:Speaking for myself here, but the pull of a GW game vs any other skirmish game with better rules is that I spent much of my youth heavily involved with WHFB and 40k, and I'd say I still know their imaginary worlds pretty well. I'm much older now with kids and responsibilities etc. and don't have the free time to pore over the details in every rulebook, or read every story of all the games I'm interested in so being able to jump into a skirmish gave where I'm already familiar with the setting is a big plus. Sorta this? I can hardly muster any fucks about Infinity's fluff, and this is the game I invested most of my non-hams money, and I have played more than hams. Meanwhile, This Is Not A Test, Rogue Stars, Scrappers, Black Ops, Fistful of Kung Fu, etc. are all settingless games, and people around here are not into collecting generic miniatures or playing Hams on other rulesets. As an added bonus: weapon ranges, armor save modifiers and all that jazz exist in Infinity, too. And when the time comes to calculate to hit chances...
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# ? Mar 30, 2017 07:56 |
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Mr.Booger posted:The shop got in the organized play kit for this today, has a full rulebook and a hard copy of everything they will release online. Well, that's super familiar. Liquid Communism fucked around with this message at 08:14 on Mar 30, 2017 |
# ? Mar 30, 2017 08:08 |
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El Estrago Bonito posted:If you think Necromunda is quick and simple, any actual modern skirmish game (and not the one game you cherrypicked out of context) is going to blow your loving mind. Sorry - I meant a skirmish game that anyone actually loving plays.
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# ? Mar 30, 2017 13:09 |
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berzerkmonkey posted:Sorry - I meant a skirmish game that anyone actually loving plays. You mean like Malifaux, Dark Age, Infinity, and Frostgrave?
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# ? Mar 30, 2017 13:30 |
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berzerkmonkey posted:Sorry - I meant a skirmish game that anyone actually loving plays. I actually play Gangs of Nu Ork occasionally, and it is just basically Necromunda with more stuff. If you are into your hobby enough you can usually round up people to play with, and using GW minis (that people almost already own) usually means people are more willing to take a chance.
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# ? Mar 30, 2017 13:46 |
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Slimnoid posted:You mean like Malifaux, Dark Age, Infinity, and Frostgrave? I did mention Infinity, and was called out for "cherrypicking." I've never seen a game of Malifaux or Dark Age played outside of a handful of people at Adepticon, and Frostgrave seems to have a core group of Internet adherents who, again, I have never seen actually play. Granted, this is my personal experience, and not indicative of the scene in general, though my local store is quite large and busy. Also, of the four games mentioned, only Infinity is a sci-fi skirmish game, comparable to Necromunda. Lord_Hambrose posted:I actually play Gangs of Nu Ork occasionally, and it is just basically Necromunda with more stuff. If you are into your hobby enough you can usually round up people to play with, and using GW minis (that people almost already own) usually means people are more willing to take a chance. berzerkmonkey fucked around with this message at 14:16 on Mar 30, 2017 |
# ? Mar 30, 2017 14:14 |
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And here are the rules for the Tyranid Warrior kill team:
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# ? Mar 30, 2017 14:16 |
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berzerkmonkey posted:I did mention Infinity, and was called out for "cherrypicking." I've never seen a game of Malifaux or Dark Age played outside of a handful of people at Adepticon, and Frostgrave seems to have a core group of Internet adherents who, again, I have never seen actually play. Granted, this is my personal experience, and not indicative of the scene in general, though my local store is quite large and busy. So it's just a case of "games I personally have never seen being played." Which you should've said right off the bat instead of making a sweeping generalized statement about games that you don't actually play.
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# ? Mar 30, 2017 14:21 |
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Slimnoid posted:So it's just a case of "games I personally have never seen being played." Which you should've said right off the bat instead of making a sweeping generalized statement about games that you don't actually play. I said it right in the statement you quoted. I forgot that I had to preface every statement with "In my personal experience" because that's how conversations work. berzerkmonkey fucked around with this message at 14:39 on Mar 30, 2017 |
# ? Mar 30, 2017 14:35 |
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I play Deadzone weekly. I assumed everyone else did too.
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# ? Mar 30, 2017 14:46 |
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In the interests of balance, I feel like I should mention I haven't seen anyone playing Warhammer/AOS or 40k in years. A little warmachine here and there, and there was a renaissance for HeroQuest. Right now the most popular game actually seems to be unpacking lots of unfinished miniatures and sorting all the tanks by type. Why yes, I do only play at home with my kids.
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# ? Mar 30, 2017 14:52 |
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Atlas Hugged posted:I play Deadzone weekly. I assumed everyone else did too. This is one game I've ever seen played anywhere. Come to think of it, I've never seen a Mantic game played at all. I know a few guys who've gone all in for Mantic's Kickstarters, but even they've never played. GW wise. I saw a few games of AoS early on, but that seems to have died off, even though the popularity and acceptance seem to be gaining. My area seems to be mostly 40k and a smattering of Infinity. WMH used to be pretty popular, but I guess it's died with the latest version of the game. As stated though, my area is not a good measuring stick - we regularly get 10+ people for Epic, and have topped out at over 20 for our yearly event. We can barely scrape together 4 people at Adepticon.
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# ? Mar 30, 2017 15:11 |
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My case is somewhat exceptional, but pigs will fly before Dark Age, anything Mantic or something smaller makes an appearance around here. Hams? Yes. WMH? Yes. X-Wang? Wang. There are some Malifaux leftovers, but nobody cares about them.
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# ? Mar 30, 2017 15:17 |
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I'm in Bangkok and the games that were getting traction when I moved here were Saga and Bolt Action. But I showed up multiple times a week with a Kings of War army and now people actually play the drat game. Same thing with Deadzone. Be the change you want to be. Engage on social media. When you post photos of the stuff you're working on, people get interested and start asking questions.
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# ? Mar 30, 2017 15:22 |
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I loved warmahordes ruleset and their models were pretty top notch too, the werewolf in the old circle starter is probably the most fun model I've painted in ages, looks good but not loads of random details everywhere, same for warjacks (I may have bought both 2 player sets and painted everything in them to convince my friends to play). Nobody around here really plays it though and I need some lore/conversion hooks that didn't really seem to be there.
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# ? Mar 30, 2017 17:10 |
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berzerkmonkey posted:I said it right in the statement you quoted. I forgot that I had to preface every statement with "In my personal experience" because that's how conversations work. I was referring to: berzerkmonkey posted:Sorry - I meant a skirmish game that anyone actually loving plays. which is the blanket statement I mentioned.
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# ? Mar 30, 2017 18:17 |
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For those thread members who have seen the Shadow War Armageddon rules and the OP packet, can you tell us what the structure of the organized play will be? Weekly league kind of thing I'm guessing, but is it suggested scenarios,etc?
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# ? Mar 30, 2017 21:06 |
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I actually just ordered a few models for Knight Miniatures Batman game. People locally have been threatening to play it, but I figure I will at least get a few cool guys to sit on a shelf. Captain Boomerang being an option along with Riddler and Mad Hatter was just too much to resist.
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# ? Mar 30, 2017 21:35 |
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The Malthusian posted:For those thread members who have seen the Shadow War Armageddon rules and the OP packet, can you tell us what the structure of the organized play will be? Weekly league kind of thing I'm guessing, but is it suggested scenarios,etc? sorry, I didn't have much time with it so went straight for the rulebook and army lists, the local GW night is Monday and I can't make those, so wasn't too concerned about the actual org structure.
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# ? Mar 30, 2017 21:44 |
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berzerkmonkey posted:Also, of the four games mentioned, only Infinity is a sci-fi skirmish game, comparable to Necromunda. I'd actually say from a gameplay standpoint Frostgrave or maybe the Malifaux campaign mode is the closest. Infinity is really nothing like Necromunda and comparing them is about as useful as comparing The Karate Kid and Hero because they are both martial arts movies. The whole point of Infinity as a game is that it is extremely complex, that should really be the decider about if you should play it or not. I thought Get Out was a great movie, but I still wouldn't tell people to go see it if they don't like horror films and the same thing can be said about Infinity. It's a complex game made for people who are specifically looking for a miniatures game that actually does all the fiddly poo poo, I'd say you could cut like 45% of the rules and the game would play better but that's kind of against the spirit of why people want to play Infinity in the first place. If you want a skirmish game that's fun and tight and easy to get people who play 40k into you should play HoR Killteam. But there's a bunch of games that are easy to play with 40k miniatures and which 40k people may be interested in, Black Ops for one.
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# ? Mar 31, 2017 04:28 |
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El Estrago Bonito posted:It's a complex game made for people who are specifically looking for a miniatures game that actually does all the fiddly poo poo, I'd say you could cut like 45% of the rules and the game would play better but that's kind of against the spirit of why people want to play Infinity in the first place. I basically play because it has reaction. That's what I love about Infinity the most. And if you want cut down infinity, there's always Double Tap. I guess people are less keen to put in as much work as there would be mapping 40K onto Black Ops. Heck, I have a friend who is a die hard ONLY OFFICIAL RULES, even when he would admit (at times when we're not discussing alternatives) that hams rules are crap. He's weird like that, he doesn't even like moded vidja. Frostgrave and Malifaux aren't Necromunda, because the former only cares about your wizard and the apprentice (the rest of the team are chaff) in a boring world, while the latter doesn't have Your Dudes feeling (unless you start pretending that this hero is actually your special snowflake).
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# ? Mar 31, 2017 08:01 |
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JcDent posted:Frostgrave and Malifaux aren't Necromunda, because the former only cares about your wizard and the apprentice (the rest of the team are chaff) in a boring world, while the latter doesn't have Your Dudes feeling (unless you start pretending that this hero is actually your special snowflake). Hence why I specifically said the campaign mode.
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# ? Mar 31, 2017 08:31 |
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# ? May 25, 2024 18:04 |
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El Estrago Bonito posted:Hence why I specifically said the campaign mode. Do you get to name your summoner(?) and the troopers? By the by, the rules for Tau, Dark Eldar and regular Eldar leaked. The Tau are all pathfinders (with Stealth suit, cadre fireblade and etherial as operatives), Eldar are Dire Avengers and Guardians (with Autarch, Wraithblade and Wraithguard) while DE are Wyches (with Succubus, Haemunculus and Scourge). The strange thing is that Shadow War book will have default rules (?) for Scouts, IG Vets and Orks.
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# ? Mar 31, 2017 08:51 |