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Mr.Booger
Nov 13, 2004
Oh also break out those old Artillery dice, it uses them for scatter distances :)

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Ashcans
Jan 2, 2006

Let's do the space-time warp again!

That melee system is basically NM (and 2ed), although in the summary it looks like they dropped the roll to wound? Not sure if that was an oversight. I actually wish that they had done some work on that, its ok if you are fighting with 2-3 people, but any time you have a bunch of combatants it gets unwieldy really fast. Probably fine for this size game, but not if they use it as as the base for anything that scales up.


Edit: Tell me they need sustained fire dice, I have been hoarding those for decades now.

berzerkmonkey
Jul 23, 2003

Ashcans posted:

That melee system is basically NM (and 2ed), although in the summary it looks like they dropped the roll to wound? Not sure if that was an oversight. I actually wish that they had done some work on that, its ok if you are fighting with 2-3 people, but any time you have a bunch of combatants it gets unwieldy really fast. Probably fine for this size game, but not if they use it as as the base for anything that scales up.


Edit: Tell me they need sustained fire dice, I have been hoarding those for decades now.

To Wound is still there: https://imgur.com/a/7FVNg

They have Sustained, though you never really needed sustained fire dice - just roll a D6 and halve the result.

I'm glad that NM is coming back, but now I'm just going to have to deal with the confusion between the GW edition and the NM Community Edition.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
They are literally taking a step backwards in game design and calling it an advancement and people who like GW games are saying, "Wow, this is amazing!" I don't just mean in melee either. Being forced to shoot the closest target is total garbage because it takes away player agency and is an easy was to completely gently caress up your opponent's turn.

Now, I'm also saying this as someone who has said repeatedly that they would buy classic Necromunda. I would, but I recognize the game for what it is and the era it was originally released in. I'm a pure nostalgia fan. There are loads of better games to play and I play them. But the 13 year old inside me wants those card platforms and templates.

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

More or less in the same place (although I won't actually buy a re-release of Necromunda because I have no friends, so I can just glue a sign that says 'Necromunda 2020' on a box and put it my closet to the same effect). I enjoyed Necromunda a hell of a lot, but it's a little jarring to see them simply resurrect 30-year old mechanics without any improvement at all. I mean the things I loved about Necromunda were mostly the setting and the continuity, I wasn't so in love with the mechanics of HTH or ammo checks that I needed those returned to me unblemished by time.

enri
Dec 16, 2003

Hope you're having an amazing day

berzerkmonkey posted:

They have Sustained, though you never really needed sustained fire dice - just roll a D6 and halve the result.

Except on a 6, which is a jam :ssh:

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

Ashcans posted:

More or less in the same place (although I won't actually buy a re-release of Necromunda because I have no friends, so I can just glue a sign that says 'Necromunda 2020' on a box and put it my closet to the same effect). I enjoyed Necromunda a hell of a lot, but it's a little jarring to see them simply resurrect 30-year old mechanics without any improvement at all. I mean the things I loved about Necromunda were mostly the setting and the continuity, I wasn't so in love with the mechanics of HTH or ammo checks that I needed those returned to me unblemished by time.

Yeah, this. GW could scrap 40K rules completely tomorrow and I wouldn't shed a tear. As long as the new thing buffs Space Marines and Guardsmen, I will even stop bitching about on table artillery.

My FLGS is getting the whole thing in one and a half weeks, so I am waiting for it.

Roller Coast Guard
Aug 27, 2006

With this magnificent aircraft,
and my magnificent facial hair,
the British Empire will never fall!


Part of me wonders whether this is GW calling the bluff of rose tinted idiots who insist that 2nd Ed 40k was literally the Best Thing Ever. Tweaked and updated skirmish rules using the old Necromunda as a starting point is one thing, but dumping them unchanged into a 2017 game is.. just wow.

berzerkmonkey
Jul 23, 2003

Roller Coast Guard posted:

Part of me wonders whether this is GW calling the bluff of rose tinted idiots who insist that 2nd Ed 40k was literally the Best Thing Ever. Tweaked and updated skirmish rules using the old Necromunda as a starting point is one thing, but dumping them unchanged into a 2017 game is.. just wow.

They aren't dumping them into a 2017 game - they are re-releasing the NM ruleset with some new factions. Also, there is nothing wrong with the ruleset - it's quick and simple and not crumbling under its own weight like 7th ed is. Feel free to deal with the 180+ pages of rules for a "modern" skirmish game like Infinity. I'm fine with my 50+ pages for NM.

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
Yeah, Necromunda runs really well. The age of a rule set is irrelevant if they were good to begin with.

El Estrago Bonito
Dec 17, 2010

Scout Finch Bitch

berzerkmonkey posted:

They aren't dumping them into a 2017 game - they are re-releasing the NM ruleset with some new factions. Also, there is nothing wrong with the ruleset - it's quick and simple and not crumbling under its own weight like 7th ed is. Feel free to deal with the 180+ pages of rules for a "modern" skirmish game like Infinity. I'm fine with my 50+ pages for NM.

If you think Necromunda is quick and simple, any actual modern skirmish game (and not the one game you cherrypicked out of context) is going to blow your loving mind.

Kaza42
Oct 3, 2013

Blood and Souls and all that
Are there any modern skirmish games that have a campaign structure kinda like Necromunda? I.E. persistent roster, customizable equipment, skills, optionally injuries and territory. I know of Frostgrave, but if there are any others I'd love to hear about them

Pierzak
Oct 30, 2010
I still have my artillery, big scatter and sustained fire dice, hand flamer and 1" round templates and "Flamed!" tokens, where do I sign up?

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



Kaza42 posted:

Are there any modern skirmish games that have a campaign structure kinda like Necromunda? I.E. persistent roster, customizable equipment, skills, optionally injuries and territory. I know of Frostgrave, but if there are any others I'd love to hear about them

This is Not a Test is a pretty fun game. Would recommend if you like post apocalyptic stuff.

enri
Dec 16, 2003

Hope you're having an amazing day

Speaking for myself here, but the pull of a GW game vs any other skirmish game with better rules is that I spent much of my youth heavily involved with WHFB and 40k, and I'd say I still know their imaginary worlds pretty well. I'm much older now with kids and responsibilities etc. and don't have the free time to pore over the details in every rulebook, or read every story of all the games I'm interested in so being able to jump into a skirmish gave where I'm already familiar with the setting is a big plus.

I do prefer to play skirmish sized games these days (again, age + kids + responsibilities + real life etc. plays a big part in that) and there are games I've played; malifaux, warmachine, guild ball, x-wing... all of these tick a few of the "is this game reasonably small enough for me to enjoy without spending a fortune?" boxes and whilst I've enjoyed them and their rules, I could barely talk for more than a minute about the settings these games take place in and that's a big pull for me (er, with the exception of x-wing at least...)

TL;DR: to some of us, there are more important things than the quality of the rules

El Estrago Bonito
Dec 17, 2010

Scout Finch Bitch

Kaza42 posted:

Are there any modern skirmish games that have a campaign structure kinda like Necromunda? I.E. persistent roster, customizable equipment, skills, optionally injuries and territory. I know of Frostgrave, but if there are any others I'd love to hear about them

Basically all the Osprey ones. The campaign system for Malifaux is pretty great as well.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all

Kaza42 posted:

Are there any modern skirmish games that have a campaign structure kinda like Necromunda? I.E. persistent roster, customizable equipment, skills, optionally injuries and territory. I know of Frostgrave, but if there are any others I'd love to hear about them

Scrappers out in April should do this, buy the rules are going to be dense. Deadzone basically already does this. It's just a bit lighter than NM.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

enri posted:

Speaking for myself here, but the pull of a GW game vs any other skirmish game with better rules is that I spent much of my youth heavily involved with WHFB and 40k, and I'd say I still know their imaginary worlds pretty well. I'm much older now with kids and responsibilities etc. and don't have the free time to pore over the details in every rulebook, or read every story of all the games I'm interested in so being able to jump into a skirmish gave where I'm already familiar with the setting is a big plus.

I do prefer to play skirmish sized games these days (again, age + kids + responsibilities + real life etc. plays a big part in that) and there are games I've played; malifaux, warmachine, guild ball, x-wing... all of these tick a few of the "is this game reasonably small enough for me to enjoy without spending a fortune?" boxes and whilst I've enjoyed them and their rules, I could barely talk for more than a minute about the settings these games take place in and that's a big pull for me (er, with the exception of x-wing at least...)

TL;DR: to some of us, there are more important things than the quality of the rules

Sorta this? I can hardly muster any fucks about Infinity's fluff, and this is the game I invested most of my non-hams money, and I have played more than hams.

Meanwhile, This Is Not A Test, Rogue Stars, Scrappers, Black Ops, Fistful of Kung Fu, etc. are all settingless games, and people around here are not into collecting generic miniatures or playing Hams on other rulesets.

As an added bonus: weapon ranges, armor save modifiers and all that jazz exist in Infinity, too. And when the time comes to calculate to hit chances...

Liquid Communism
Mar 9, 2004

коммунизм хранится в яичках

Mr.Booger posted:

The shop got in the organized play kit for this today, has a full rulebook and a hard copy of everything they will release online.

I got about 15 minutes with the book and the necron list.

Neat stuff I can confirm:

- very necromunda like (pre and post game sequences, xp, leveling dudes, collecting resources)
- bloodbowl-like skill chart if you are familiar with it, so types of skills: shooting, str, agility, stealth, etc
- overwatch (the 2nd ed version)
- hiding, you can hide your guys
- ammo rolls, grenades you restock after battle (so limited number during game)
- 4 types of troop (leader, troop, specialist, new hires)
- different armies can have different number of guys and specialists (SM scouts can have 10 guys max, orcs 20, etc)
- shoot closest model unless easier to to hit something else
- multiple range bands, short and long range bands, with modifiers
- str affects armor penalties, no AP, so negatives to armor rolls from higher str hits
- melee is very different, no other gw game uses this new system that i know of

2 guys fight, both roll d6 equal to your attack value, take your highest dice and add your WS this is your combat value.
compare combat values, higher wins, the amount it wins by is the number of wounds, now save vs those wounds
having more than one guy in the combat, the outnumbered guy has to fight all of them in the order the outnumber person chooses, each person past the first gets +1 attack and +1 combat value (third guys +2/+2, fourth +3/+3, etc)

when your last wound is removed you roll on a simple chart, 1 = flesh wound, 2-5 = something, 6 = dead (i think, this one i do not remember exactly) but a injury chart basically. str 7 or higher weapons make the 6 into a 5-6

looks really good imo.

Well, that's super familiar.

Liquid Communism fucked around with this message at 08:14 on Mar 30, 2017

berzerkmonkey
Jul 23, 2003

El Estrago Bonito posted:

If you think Necromunda is quick and simple, any actual modern skirmish game (and not the one game you cherrypicked out of context) is going to blow your loving mind.

Sorry - I meant a skirmish game that anyone actually loving plays.

Slimnoid
Sep 6, 2012

Does that mean I don't get the job?

berzerkmonkey posted:

Sorry - I meant a skirmish game that anyone actually loving plays.

You mean like Malifaux, Dark Age, Infinity, and Frostgrave? :v:

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



berzerkmonkey posted:

Sorry - I meant a skirmish game that anyone actually loving plays.

I actually play Gangs of Nu Ork occasionally, and it is just basically Necromunda with more stuff. If you are into your hobby enough you can usually round up people to play with, and using GW minis (that people almost already own) usually means people are more willing to take a chance.

berzerkmonkey
Jul 23, 2003

Slimnoid posted:

You mean like Malifaux, Dark Age, Infinity, and Frostgrave? :v:

I did mention Infinity, and was called out for "cherrypicking." I've never seen a game of Malifaux or Dark Age played outside of a handful of people at Adepticon, and Frostgrave seems to have a core group of Internet adherents who, again, I have never seen actually play. Granted, this is my personal experience, and not indicative of the scene in general, though my local store is quite large and busy.

Also, of the four games mentioned, only Infinity is a sci-fi skirmish game, comparable to Necromunda.


Lord_Hambrose posted:

I actually play Gangs of Nu Ork occasionally, and it is just basically Necromunda with more stuff. If you are into your hobby enough you can usually round up people to play with, and using GW minis (that people almost already own) usually means people are more willing to take a chance.
You are 100% correct. Personally, I grew up playing GW games, so that's where my interests lie. Though I'm sure they are good games, Infinity, Malifaux, Dark Age, and Warmachine hold absolutely no interest for me - there is nothing about those games and their background that appeal to me, so I don't want to play them.

berzerkmonkey fucked around with this message at 14:16 on Mar 30, 2017

TKIY
Nov 6, 2012
Grimey Drawer
And here are the rules for the Tyranid Warrior kill team:









Slimnoid
Sep 6, 2012

Does that mean I don't get the job?

berzerkmonkey posted:

I did mention Infinity, and was called out for "cherrypicking." I've never seen a game of Malifaux or Dark Age played outside of a handful of people at Adepticon, and Frostgrave seems to have a core group of Internet adherents who, again, I have never seen actually play. Granted, this is my personal experience, and not indicative of the scene in general, though my local store is quite large and busy.

So it's just a case of "games I personally have never seen being played." Which you should've said right off the bat instead of making a sweeping generalized statement about games that you don't actually play.

berzerkmonkey
Jul 23, 2003

Slimnoid posted:

So it's just a case of "games I personally have never seen being played." Which you should've said right off the bat instead of making a sweeping generalized statement about games that you don't actually play.

I said it right in the statement you quoted. I forgot that I had to preface every statement with "In my personal experience" because that's how conversations work.

berzerkmonkey fucked around with this message at 14:39 on Mar 30, 2017

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
I play Deadzone weekly. I assumed everyone else did too.

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

In the interests of balance, I feel like I should mention I haven't seen anyone playing Warhammer/AOS or 40k in years. A little warmachine here and there, and there was a renaissance for HeroQuest.

Right now the most popular game actually seems to be unpacking lots of unfinished miniatures and sorting all the tanks by type.



Why yes, I do only play at home with my kids.

berzerkmonkey
Jul 23, 2003

Atlas Hugged posted:

I play Deadzone weekly. I assumed everyone else did too.

This is one game I've ever seen played anywhere. Come to think of it, I've never seen a Mantic game played at all. I know a few guys who've gone all in for Mantic's Kickstarters, but even they've never played. GW wise. I saw a few games of AoS early on, but that seems to have died off, even though the popularity and acceptance seem to be gaining. My area seems to be mostly 40k and a smattering of Infinity. WMH used to be pretty popular, but I guess it's died with the latest version of the game.

As stated though, my area is not a good measuring stick - we regularly get 10+ people for Epic, and have topped out at over 20 for our yearly event. We can barely scrape together 4 people at Adepticon.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
My case is somewhat exceptional, but pigs will fly before Dark Age, anything Mantic or something smaller makes an appearance around here. Hams? Yes. WMH? Yes. X-Wang? Wang. There are some Malifaux leftovers, but nobody cares about them.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
I'm in Bangkok and the games that were getting traction when I moved here were Saga and Bolt Action. But I showed up multiple times a week with a Kings of War army and now people actually play the drat game. Same thing with Deadzone. Be the change you want to be. Engage on social media. When you post photos of the stuff you're working on, people get interested and start asking questions.

Communist Thoughts
Jan 7, 2008

Our war against free speech cannot end until we silence this bronze beast!


I loved warmahordes ruleset and their models were pretty top notch too, the werewolf in the old circle starter is probably the most fun model I've painted in ages, looks good but not loads of random details everywhere, same for warjacks (I may have bought both 2 player sets and painted everything in them to convince my friends to play).
Nobody around here really plays it though and I need some lore/conversion hooks that didn't really seem to be there.

Slimnoid
Sep 6, 2012

Does that mean I don't get the job?

berzerkmonkey posted:

I said it right in the statement you quoted. I forgot that I had to preface every statement with "In my personal experience" because that's how conversations work.

I was referring to:

berzerkmonkey posted:

Sorry - I meant a skirmish game that anyone actually loving plays.

which is the blanket statement I mentioned.

The Malthusian
Oct 30, 2012

For those thread members who have seen the Shadow War Armageddon rules and the OP packet, can you tell us what the structure of the organized play will be? Weekly league kind of thing I'm guessing, but is it suggested scenarios,etc?

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



I actually just ordered a few models for Knight Miniatures Batman game. People locally have been threatening to play it, but I figure I will at least get a few cool guys to sit on a shelf.

Captain Boomerang being an option along with Riddler and Mad Hatter was just too much to resist.

Mr.Booger
Nov 13, 2004

The Malthusian posted:

For those thread members who have seen the Shadow War Armageddon rules and the OP packet, can you tell us what the structure of the organized play will be? Weekly league kind of thing I'm guessing, but is it suggested scenarios,etc?

sorry, I didn't have much time with it so went straight for the rulebook and army lists, the local GW night is Monday and I can't make those, so wasn't too concerned about the actual org structure.

El Estrago Bonito
Dec 17, 2010

Scout Finch Bitch

berzerkmonkey posted:

Also, of the four games mentioned, only Infinity is a sci-fi skirmish game, comparable to Necromunda.

I'd actually say from a gameplay standpoint Frostgrave or maybe the Malifaux campaign mode is the closest. Infinity is really nothing like Necromunda and comparing them is about as useful as comparing The Karate Kid and Hero because they are both martial arts movies. The whole point of Infinity as a game is that it is extremely complex, that should really be the decider about if you should play it or not. I thought Get Out was a great movie, but I still wouldn't tell people to go see it if they don't like horror films and the same thing can be said about Infinity. It's a complex game made for people who are specifically looking for a miniatures game that actually does all the fiddly poo poo, I'd say you could cut like 45% of the rules and the game would play better but that's kind of against the spirit of why people want to play Infinity in the first place.

If you want a skirmish game that's fun and tight and easy to get people who play 40k into you should play HoR Killteam. But there's a bunch of games that are easy to play with 40k miniatures and which 40k people may be interested in, Black Ops for one.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

El Estrago Bonito posted:

It's a complex game made for people who are specifically looking for a miniatures game that actually does all the fiddly poo poo, I'd say you could cut like 45% of the rules and the game would play better but that's kind of against the spirit of why people want to play Infinity in the first place.

I basically play because it has reaction. That's what I love about Infinity the most.

And if you want cut down infinity, there's always Double Tap.

I guess people are less keen to put in as much work as there would be mapping 40K onto Black Ops. Heck, I have a friend who is a die hard ONLY OFFICIAL RULES, even when he would admit (at times when we're not discussing alternatives) that hams rules are crap. He's weird like that, he doesn't even like moded vidja.

Frostgrave and Malifaux aren't Necromunda, because the former only cares about your wizard and the apprentice (the rest of the team are chaff) in a boring world, while the latter doesn't have Your Dudes feeling (unless you start pretending that this hero is actually your special snowflake).

El Estrago Bonito
Dec 17, 2010

Scout Finch Bitch

JcDent posted:

Frostgrave and Malifaux aren't Necromunda, because the former only cares about your wizard and the apprentice (the rest of the team are chaff) in a boring world, while the latter doesn't have Your Dudes feeling (unless you start pretending that this hero is actually your special snowflake).

Hence why I specifically said the campaign mode.

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JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!

El Estrago Bonito posted:

Hence why I specifically said the campaign mode.

Do you get to name your summoner(?) and the troopers?

By the by, the rules for Tau, Dark Eldar and regular Eldar leaked. The Tau are all pathfinders (with Stealth suit, cadre fireblade and etherial as operatives), Eldar are Dire Avengers and Guardians (with Autarch, Wraithblade and Wraithguard) while DE are Wyches (with Succubus, Haemunculus and Scourge).

The strange thing is that Shadow War book will have default rules (?) for Scouts, IG Vets and Orks.

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