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lol this one is incredible
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# ? Mar 31, 2017 18:55 |
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# ? May 22, 2024 10:03 |
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Beefeater1980 posted:Evidently the Man O' War licence really was an insurmountable problem. At least it's a pretty good game. I keep seeing people say this but it's not like the people making Man o War: Corsair have exclusive rights to it via their crappy game, surely. Multiple 40k games are in concurrent development, after all. Why would Man o War be any different? Plus, naval combat is being added, it's just that it'll be auto-resolve only. So we'll still have Empire wolfships and other Man o War things, just nothing representing them beyond unit cards and battle results.
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# ? Mar 31, 2017 18:55 |
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Lunethex posted:I thought the frogs did all the talking and the lizards were just bestial hordes they controlled en masse the frogs just sort of sit there and don't move, while stirring vast winds of magic around them they have skinks to act as peons, and the sauruses are the savage, bestial bla warrior caste
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# ? Mar 31, 2017 18:58 |
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Will all lizardmen generals be frogs or would there be dinosaurs leaders as well?
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# ? Mar 31, 2017 18:59 |
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Lunethex posted:I thought the frogs did all the talking and the lizards were just bestial hordes they controlled en masse Nah, Skinks and Saurus are generally pretty autonomous since most Slaan spend their time completely out of it. There are Skink priests who live their lives entirely chronicling the changing patterns in a sleeping Slaan's skin to divine orders from it for instance. Saurus are generally a bit dumber, but like normal Orc level dumb. Kroxigor, which are basically Lizard Ogres, are basically animal level intelligence.
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# ? Mar 31, 2017 19:01 |
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DOWN JACKET FETISH posted:why on earth do people want naval combat I didn't mind Total War's naval combat, the more boring parts of Shogun 2 aside. I can understand dropping it, but the only reason I'm disappointed is because we don't get to see a giant narwhal attacking a submarine while a floating castle fends off demonic viking longships. A lot of work, certainly, but those are visuals I'd love to see animated.
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# ? Mar 31, 2017 19:03 |
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Lassitude posted:I keep seeing people say this but it's not like the people making Man o War: Corsair have exclusive rights to it via their crappy game, surely. Multiple 40k games are in concurrent development, after all. Why would Man o War be any different? Plus, naval combat is being added, it's just that it'll be auto-resolve only. So we'll still have Empire wolfships and other Man o War things, just nothing representing them beyond unit cards and battle results. Different licensing deals have different terms. It is possible they granted the Man o War license exclusively to whoever the gently caress.
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# ? Mar 31, 2017 19:06 |
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Kainser posted:Will all lizardmen generals be frogs or would there be dinosaurs leaders as well? There were saurus generals in the tabletop I'd assume that gets translated to this game. Everything looks great but the thing that has me really excited is the vortex stuff. A total war campaign where victory isn't just conquering a lot of territory sounds really interesting, worked pretty well with wood elves I think.
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# ? Mar 31, 2017 19:11 |
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Lassitude posted:I keep seeing people say this but it's not like the people making Man o War: Corsair have exclusive rights to it via their crappy game, surely. Multiple 40k games are in concurrent development, after all. Why would Man o War be any different? Plus, naval combat is being added, it's just that it'll be auto-resolve only. So we'll still have Empire wolfships and other Man o War things, just nothing representing them beyond unit cards and battle results. The type of 'naval combat' he's talking about exists in the game it just rarely ever happens. Armies autoresolve combat on the ocean. It can actually be very frustrating if a high-value but low autoresolve odds army gets caught.
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# ? Mar 31, 2017 19:14 |
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It's going to be amazing if they actually nail that whole "the endgame is the most exciting part!" that they have mentioned. That would be a first for Total War games.
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# ? Mar 31, 2017 19:14 |
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Zore posted:Nah, Skinks and Saurus are generally pretty autonomous since most Slaan spend their time completely out of it. There are Skink priests who live their lives entirely chronicling the changing patterns in a sleeping Slaan's skin to divine orders from it for instance. Saurus are generally a bit dumber, but like normal Orc level dumb. I'm really excited about lizards, y'all.
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# ? Mar 31, 2017 19:14 |
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I am so hype for Lizardmen gimme gimme
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# ? Mar 31, 2017 19:18 |
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Surely the stegadon thing with massive cross-bows strapt to its back will be in game correct?
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# ? Mar 31, 2017 19:21 |
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BadLlama posted:Surely the stegadon thing with massive cross-bows strapt to its back will be in game correct? Nope they showed it in the trailer just to mess with you personally.
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# ? Mar 31, 2017 19:21 |
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Those treacherous knaves
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# ? Mar 31, 2017 19:23 |
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Ammanas posted:Nope they showed it in the trailer just to mess with you personally. I didn't see it somehow https://www.games-workshop.com/en-US/Seraphon-Stegadon This is what I am talking about, am I blind I just watched it again and dont see it? V Oh rip me BadLlama fucked around with this message at 19:30 on Mar 31, 2017 |
# ? Mar 31, 2017 19:26 |
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Sorry, i made it up just to mess with you personally.
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# ? Mar 31, 2017 19:29 |
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The plot thickens!!!
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# ? Mar 31, 2017 19:31 |
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i admit it i made up total: war: warhammer, the whole thing, it's all made up
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# ? Mar 31, 2017 19:32 |
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If they're gonna do naval combat, I'd rather they just skip the pretenses of realism and just make the combat more responsive.
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# ? Mar 31, 2017 19:35 |
Naval combat is why I'll never finish a shogun ii campaign. it is so loving bad.
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# ? Mar 31, 2017 19:36 |
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April fools! Total war warhammer doesn't exist! Get your preorders in now for total wars medieval 3 where you get the exclusive preorder race of people called the dutch, their racial ability is +5% trade income, -5% upkeep on their naval units and their unique racial unit is called Orange Dude which is a gun unit with +5 melee attack and defense over the regular gun unit, wow historical!
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# ? Mar 31, 2017 19:39 |
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Lunethex posted:I thought the frogs did all the talking and the lizards were just bestial hordes they controlled en masse The tiny lizards, the skinks, are smart, fast, easily excited, and responsible for the majority of the Lizardmen's actions, as it's their job to interpret the will of the frog wizard priests while they're busy contemplating the mysteries of the universe, which is an easy 90% of the time. The bigger club wielding lizards, the saurus, are slower, impossible to excite, and are spawned with all the knowledge necessary to kill the enemies of the lizardmen. Outside combat, they sit around waiting to be given orders. A few of the really, really old and experienced ones, like the one you saw riding a T-Rex in the trailer, have been given standing orders by the frogs allowing them to raise armies and seek out enemies on their own initiative. Lizardmen-on-lizardmen warfare is generally down to a couple of frogs not giving any orders for a couple centuries, and their skink attendants' attempts to enforce their respective wills coming into conflict. Mazdamundi, The Frog Who Yells, is notable because he has come up with a practical solution to this problem: have the stegosaurus he rides smash the ones standing in the way of his goals until he can have a quick frog-to-frog chat with their respective masters.
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# ? Mar 31, 2017 19:44 |
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Incidentally the story of why lizards and high elves are usually at war is excellent. Once upon a time, way way way back when, elven explorers reached Lustria, and fought their way into the interior, horrible monsters, savage jungle, etc, until one day they wake up to discover they are surrounded by an enormous army of lizardmen. Out of which a couple of actively-bickering skinks walk, tell them in an archaic dialect of elvish that "we're going to have to take you to the boss", and escort the whole group through a temple-city to their master's chambers. They wait for like a day as the skinks carefully wake their master up until, finally, one eye opens, spends a second getting focus on the elves, he mutters a few syllables, and promptly goes back to meditative sleep. After much deliberation, his words are translated by his attendants as "they should not be here." And as one, the saurus pick up their weapons, and start closing in. Relations got off to a bad start, and have not improved in the intervening millenia.
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# ? Mar 31, 2017 19:58 |
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I'm hoping we hear more from that CA black ops team who were considering making more content for existing games. Great as warhams is, I still think Attila is their best "large scale" game to date, and anything to improve that game is fine by me.
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# ? Mar 31, 2017 20:07 |
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Navel Combat would work better if you just used large ships 1 v 1 and had deck weapons and boarding ramps act like siege engines with small units commanding the weapons and acting like land units.
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# ? Mar 31, 2017 20:08 |
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Omnicarus posted:Navel Combat would work better if you just used large ships 1 v 1 and had deck weapons and boarding ramps act like siege engines with small units commanding the weapons and acting like land units. So Sid Meier's Pirates then? The only time naval fleet battles are really appropriate are in antiquity games or napoleon times. Outside of that naval combat should be limited to 1-3 boats per side max
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# ? Mar 31, 2017 20:09 |
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Omnicarus posted:Navel Combat kinky
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# ? Mar 31, 2017 20:12 |
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Read the Youtube comments. This is basically what was going on there.
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# ? Mar 31, 2017 20:44 |
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Not my Total War.
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# ? Mar 31, 2017 20:46 |
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my dad posted:kinky Gross
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# ? Mar 31, 2017 20:48 |
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Total Warhammer: I DON'T WANT TO PLAY-PLAY AS loving SKAVEN
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# ? Mar 31, 2017 20:53 |
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sex-loving skaven
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# ? Mar 31, 2017 20:56 |
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Never played tabletop, but weren't Skaven basically he most powerful faction (because they use the most models and Games Workshop wants money)?
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# ? Mar 31, 2017 21:04 |
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Beer Hall Putz posted:Never played tabletop, but weren't Skaven basically he most powerful faction (because they use the most models and Games Workshop wants money)? No, that's Lizardmen, because they have great infantry blocks and great magic and those are the two things that matter most.
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# ? Mar 31, 2017 21:06 |
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Funky Valentine posted:Total Warhammer: I DON'T WANT TO PLAY-PLAY AS loving SKAVEN All will see!
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# ? Mar 31, 2017 21:06 |
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Beer Hall Putz posted:Never played tabletop, but weren't Skaven basically he most powerful faction (because they use the most models and Games Workshop wants money)? The 'strongest army' was whichever one had the newest army book... until the addendem came out or the next codex was released.
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# ? Mar 31, 2017 21:09 |
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jfood posted:The 'strongest army' was whichever one had the newest army book... until the addendem came out or the next codex was released. Unless you were Tomb Kings and got really lovely armies for flavor.
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# ? Mar 31, 2017 21:13 |
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wiegieman posted:No, that's Lizardmen, because they have great infantry blocks and great magic and those are the two things that matter most. noteworthy for being one of the only factions that actually got nerfed in the last edition of the game, because prior to that point the amazing infantry were honestly just icing on the frog wizard who could pretty much wave a hand and make an opposing army disappear. the Skaven army list remained ridiculously potent through the end, mostly because its chief balancing factor was "their ludicrously great siege engines have a small chance of randomly deciding to destroy half of the Skaven army instead of destroying a fifth of the enemy's."
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# ? Mar 31, 2017 21:26 |
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# ? May 22, 2024 10:03 |
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Arcsquad12 posted:So Sid Meier's Pirates then? I would absolutely love it if SMP's take on navel engagements was used, that would be fantastic. Fun, fast paced, cartoony, and easily skipped if you want.
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# ? Mar 31, 2017 21:42 |