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Flagellum
Dec 23, 2011

spurdo av master race so what

lol this one is incredible

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Lassitude
Oct 21, 2003

Beefeater1980 posted:

Evidently the Man O' War licence really was an insurmountable problem. At least it's a pretty good game.

I keep seeing people say this but it's not like the people making Man o War: Corsair have exclusive rights to it via their crappy game, surely. Multiple 40k games are in concurrent development, after all. Why would Man o War be any different? Plus, naval combat is being added, it's just that it'll be auto-resolve only. So we'll still have Empire wolfships and other Man o War things, just nothing representing them beyond unit cards and battle results.

Inexplicable Humblebrag
Sep 20, 2003

Lunethex posted:

I thought the frogs did all the talking and the lizards were just bestial hordes they controlled en masse

the frogs just sort of sit there and don't move, while stirring vast winds of magic around them

they have skinks to act as peons, and the sauruses are the savage, bestial bla warrior caste

Kainser
Apr 27, 2010

O'er the sea from the north
there sails a ship
With the people of Hel
at the helm stands Loki
After the wolf
do wild men follow
Will all lizardmen generals be frogs or would there be dinosaurs leaders as well?

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Lunethex posted:

I thought the frogs did all the talking and the lizards were just bestial hordes they controlled en masse

Nah, Skinks and Saurus are generally pretty autonomous since most Slaan spend their time completely out of it. There are Skink priests who live their lives entirely chronicling the changing patterns in a sleeping Slaan's skin to divine orders from it for instance. Saurus are generally a bit dumber, but like normal Orc level dumb.

Kroxigor, which are basically Lizard Ogres, are basically animal level intelligence.

Aurubin
Mar 17, 2011

DOWN JACKET FETISH posted:

why on earth do people want naval combat

I didn't mind Total War's naval combat, the more boring parts of Shogun 2 aside. I can understand dropping it, but the only reason I'm disappointed is because we don't get to see a giant narwhal attacking a submarine while a floating castle fends off demonic viking longships. A lot of work, certainly, but those are visuals I'd love to see animated.

Xae
Jan 19, 2005

Lassitude posted:

I keep seeing people say this but it's not like the people making Man o War: Corsair have exclusive rights to it via their crappy game, surely. Multiple 40k games are in concurrent development, after all. Why would Man o War be any different? Plus, naval combat is being added, it's just that it'll be auto-resolve only. So we'll still have Empire wolfships and other Man o War things, just nothing representing them beyond unit cards and battle results.

Different licensing deals have different terms.

It is possible they granted the Man o War license exclusively to whoever the gently caress.

tayvaan
Oct 22, 2010

Kainser posted:

Will all lizardmen generals be frogs or would there be dinosaurs leaders as well?

There were saurus generals in the tabletop I'd assume that gets translated to this game.

Everything looks great but the thing that has me really excited is the vortex stuff. A total war campaign where victory isn't just conquering a lot of territory sounds really interesting, worked pretty well with wood elves I think.

Ammanas
Jul 17, 2005

Voltes V: "Laser swooooooooord!"

Lassitude posted:

I keep seeing people say this but it's not like the people making Man o War: Corsair have exclusive rights to it via their crappy game, surely. Multiple 40k games are in concurrent development, after all. Why would Man o War be any different? Plus, naval combat is being added, it's just that it'll be auto-resolve only. So we'll still have Empire wolfships and other Man o War things, just nothing representing them beyond unit cards and battle results.

The type of 'naval combat' he's talking about exists in the game it just rarely ever happens. Armies autoresolve combat on the ocean. It can actually be very frustrating if a high-value but low autoresolve odds army gets caught.

Kainser
Apr 27, 2010

O'er the sea from the north
there sails a ship
With the people of Hel
at the helm stands Loki
After the wolf
do wild men follow
It's going to be amazing if they actually nail that whole "the endgame is the most exciting part!" that they have mentioned. That would be a first for Total War games.

Safety Factor
Oct 31, 2009




Grimey Drawer

Zore posted:

Nah, Skinks and Saurus are generally pretty autonomous since most Slaan spend their time completely out of it. There are Skink priests who live their lives entirely chronicling the changing patterns in a sleeping Slaan's skin to divine orders from it for instance. Saurus are generally a bit dumber, but like normal Orc level dumb.

Kroxigor, which are basically Lizard Ogres, are basically animal level intelligence.
To elaborate on this, skinks are the ones that act as interpreters when dealing with other races. In the fluff, they're very intelligent and communicative whereas saurus are all about war. They basically don't speak at all and are known for being able to launch perfectly timed ambushes with barely a sound or signal. In civilian life, saurus are completely useless. Kroxigors are just big, dumb lugs. :3: They're a strong labor force that gets co-opted into warfare because they're ogre-sized crocodile men.

I'm really excited about lizards, y'all.

Living Image
Apr 24, 2010

HORSE'S ASS

I am so hype for Lizardmen gimme gimme

BadLlama
Jan 13, 2006

Surely the stegadon thing with massive cross-bows strapt to its back will be in game correct?

Ammanas
Jul 17, 2005

Voltes V: "Laser swooooooooord!"

BadLlama posted:

Surely the stegadon thing with massive cross-bows strapt to its back will be in game correct?

Nope they showed it in the trailer just to mess with you personally.

Dandywalken
Feb 11, 2014

Those treacherous knaves

BadLlama
Jan 13, 2006

Ammanas posted:

Nope they showed it in the trailer just to mess with you personally.

I didn't see it somehow :(

https://www.games-workshop.com/en-US/Seraphon-Stegadon

This is what I am talking about, am I blind I just watched it again and dont see it?

V Oh rip me

BadLlama fucked around with this message at 19:30 on Mar 31, 2017

Ammanas
Jul 17, 2005

Voltes V: "Laser swooooooooord!"
Sorry, i made it up just to mess with you personally. :(

Nash
Aug 1, 2003

Sign my 'Bring Goldberg Back' Petition
The plot thickens!!!

Rip_Van_Winkle
Jul 21, 2011

"When life gives you ghosts, you make ghost-robots"

I think this is a philosophy we can all aspire to.

i admit it

i made up total: war: warhammer, the whole thing, it's all made up

Plan Z
May 6, 2012

If they're gonna do naval combat, I'd rather they just skip the pretenses of realism and just make the combat more responsive.

Submarine Sandpaper
May 27, 2007


Naval combat is why I'll never finish a shogun ii campaign. it is so loving bad.

Vanilla Mint Ice
Jul 17, 2007

A raccoon is not finished when he is defeated. He is finished when he quits.
April fools! Total war warhammer doesn't exist! Get your preorders in now for total wars medieval 3 where you get the exclusive preorder race of people called the dutch, their racial ability is +5% trade income, -5% upkeep on their naval units and their unique racial unit is called Orange Dude which is a gun unit with +5 melee attack and defense over the regular gun unit, wow historical!

Yeowch!!! My Balls!!!
May 31, 2006

Lunethex posted:

I thought the frogs did all the talking and the lizards were just bestial hordes they controlled en masse

The tiny lizards, the skinks, are smart, fast, easily excited, and responsible for the majority of the Lizardmen's actions, as it's their job to interpret the will of the frog wizard priests while they're busy contemplating the mysteries of the universe, which is an easy 90% of the time.

The bigger club wielding lizards, the saurus, are slower, impossible to excite, and are spawned with all the knowledge necessary to kill the enemies of the lizardmen. Outside combat, they sit around waiting to be given orders. A few of the really, really old and experienced ones, like the one you saw riding a T-Rex in the trailer, have been given standing orders by the frogs allowing them to raise armies and seek out enemies on their own initiative.

Lizardmen-on-lizardmen warfare is generally down to a couple of frogs not giving any orders for a couple centuries, and their skink attendants' attempts to enforce their respective wills coming into conflict. Mazdamundi, The Frog Who Yells, is notable because he has come up with a practical solution to this problem: have the stegosaurus he rides smash the ones standing in the way of his goals until he can have a quick frog-to-frog chat with their respective masters.

Yeowch!!! My Balls!!!
May 31, 2006
Incidentally the story of why lizards and high elves are usually at war is excellent.

Once upon a time, way way way back when, elven explorers reached Lustria, and fought their way into the interior, horrible monsters, savage jungle, etc, until one day they wake up to discover they are surrounded by an enormous army of lizardmen. Out of which a couple of actively-bickering skinks walk, tell them in an archaic dialect of elvish that "we're going to have to take you to the boss", and escort the whole group through a temple-city to their master's chambers.

They wait for like a day as the skinks carefully wake their master up until, finally, one eye opens, spends a second getting focus on the elves, he mutters a few syllables, and promptly goes back to meditative sleep.

After much deliberation, his words are translated by his attendants as "they should not be here."

And as one, the saurus pick up their weapons, and start closing in.

Relations got off to a bad start, and have not improved in the intervening millenia.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
I'm hoping we hear more from that CA black ops team who were considering making more content for existing games. Great as warhams is, I still think Attila is their best "large scale" game to date, and anything to improve that game is fine by me.

Omnicarus
Jan 16, 2006

Navel Combat would work better if you just used large ships 1 v 1 and had deck weapons and boarding ramps act like siege engines with small units commanding the weapons and acting like land units.

Arc Hammer
Mar 4, 2013

Got any deathsticks?

Omnicarus posted:

Navel Combat would work better if you just used large ships 1 v 1 and had deck weapons and boarding ramps act like siege engines with small units commanding the weapons and acting like land units.

So Sid Meier's Pirates then?

The only time naval fleet battles are really appropriate are in antiquity games or napoleon times. Outside of that naval combat should be limited to 1-3 boats per side max

my dad
Oct 17, 2012

this shall be humorous

Omnicarus posted:

Navel Combat

kinky

Gonkish
May 19, 2004


Read the Youtube comments. This is basically what was going on there.

Randarkman
Jul 18, 2011

Not my Total War.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.

Gross

Funky Valentine
Feb 26, 2014

Dojyaa~an

Total Warhammer: I DON'T WANT TO PLAY-PLAY AS loving SKAVEN

Inexplicable Humblebrag
Sep 20, 2003

sex-loving skaven

Beer Hall Putz
Sep 10, 2005

Unpleasent snacking
Never played tabletop, but weren't Skaven basically he most powerful faction (because they use the most models and Games Workshop wants money)?

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Beer Hall Putz posted:

Never played tabletop, but weren't Skaven basically he most powerful faction (because they use the most models and Games Workshop wants money)?

No, that's Lizardmen, because they have great infantry blocks and great magic and those are the two things that matter most.

Arc Hammer
Mar 4, 2013

Got any deathsticks?

Funky Valentine posted:

Total Warhammer: I DON'T WANT TO PLAY-PLAY AS loving SKAVEN

All will see!

upgunned shitpost
Jan 21, 2015

Beer Hall Putz posted:

Never played tabletop, but weren't Skaven basically he most powerful faction (because they use the most models and Games Workshop wants money)?

The 'strongest army' was whichever one had the newest army book... until the addendem came out or the next codex was released.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

jfood posted:

The 'strongest army' was whichever one had the newest army book... until the addendem came out or the next codex was released.

Unless you were Tomb Kings and got really lovely armies for flavor.

Yeowch!!! My Balls!!!
May 31, 2006

wiegieman posted:

No, that's Lizardmen, because they have great infantry blocks and great magic and those are the two things that matter most.

noteworthy for being one of the only factions that actually got nerfed in the last edition of the game, because prior to that point the amazing infantry were honestly just icing on the frog wizard who could pretty much wave a hand and make an opposing army disappear.

the Skaven army list remained ridiculously potent through the end, mostly because its chief balancing factor was "their ludicrously great siege engines have a small chance of randomly deciding to destroy half of the Skaven army instead of destroying a fifth of the enemy's."

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Omnicarus
Jan 16, 2006

Arcsquad12 posted:

So Sid Meier's Pirates then?

The only time naval fleet battles are really appropriate are in antiquity games or napoleon times. Outside of that naval combat should be limited to 1-3 boats per side max

I would absolutely love it if SMP's take on navel engagements was used, that would be fantastic. Fun, fast paced, cartoony, and easily skipped if you want.

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