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mllaneza posted:
I have no idea what this means
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# ? Mar 31, 2017 05:26 |
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# ? May 25, 2024 08:11 |
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For the record, we are all completely insane.
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# ? Mar 31, 2017 05:47 |
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Enter map, head to the position indicated. code:
code:
sullat fucked around with this message at 14:44 on Mar 31, 2017 |
# ? Mar 31, 2017 05:56 |
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8th Infantry Division Artillery Enter from the northern map edge, as close to the destination point as possible. Move with all speed east until I meet the road, then deploy in a dispersed formation, light guns in front as indicated above. Unlimber in those positions. Support the brigade in front of me. Provide direct fire where possible, with help from the infantry liaison who will be setting up next to us. If it will not interfere with the support mission and is possible with the rain/other effects, entrench in these positions. If the 21st Brigade has been destroyed/driven back from their positions: 5 Turns before dawn, begin executing the following indirect fire mission with all remaining indirect ammunition, with alternating Heavy (Blue aura) and Light (yellow aura) guns: If the 21st Brigade has not been destroyed/driven back from their positions: 5 Turns before dawn, begin executing the following indirect fire mission with all remaining indirect ammunition, with alternating Heavy (Blue aura) and Light (yellow aura) guns: Conditional: Fight to the last man. We hold them here or we don't hold them at all. professor_curly fucked around with this message at 06:17 on Mar 31, 2017 |
# ? Mar 31, 2017 06:11 |
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I've gone over a fake map with the people in roll20. We're putting it in Bacarruda's pocket before we send him to his doom. Is this okay Trin? Edit: How can we forget to put our French reserve force on the map! AbortRetryFail fucked around with this message at 08:57 on Mar 31, 2017 |
# ? Mar 31, 2017 06:18 |
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General Pater Meus the Younger, 24th Infantry Brigade Deploy in the NE-most corner of the deployment zone. Use this formation while advancing (Depicted advancing SE): Set up in this formation: Standing orders on the attack: Bayonet charge Fight to the last man Turn and advance towards the enemy Do not pursue Standing orders on the defense: Shoot Fight to the last man Do not pursue
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# ? Mar 31, 2017 07:16 |
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Istvun posted:I have no idea what this means I can edit if there's another vote to do so.
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# ? Mar 31, 2017 07:18 |
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Emergency orders for the 23rd Infantry Brigade Deploy in the NE-most corner of the deployment zone. Use this formation while advancing (Depicted advancing SE): Set up in this formation: (Use the hindmost chit to stay "in touch" with artillery for the purposes of line of sight for direct fire) Standing orders on the attack: Bayonet charge Fight to the last man Turn and advance towards the enemy Do not pursue Standing orders on the defense: Shoot Fight to the last man Do not pursue
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# ? Mar 31, 2017 07:18 |
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mllaneza posted:I can edit if there's another vote to do so. Yeah, I don't quite understand what you meant there
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# ? Mar 31, 2017 07:19 |
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LENOON I think someone's said it already but the 24th Infantry are being deployed to protect you, however they need to sit behind the barbed wire. That means on Turn 5 you'll need to start limbering and moving on Turn 6. Pull back a little bit, and spend your final barrage on Turn 8+. Sorry for the late notice, I didn't know we were doing this since we didn't have a division or brigade commanders until too long ago.
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# ? Mar 31, 2017 07:33 |
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That's fine, will have my orders in about 1pm GMT
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# ? Mar 31, 2017 08:09 |
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Sullat, I've been looking at your positioning, and I really think you need to move a couple of chits to overlook the south. Even just a pair of chits overlooking the South road would go a long way toward making sure we don't have an unpleasant surprise in the South.
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# ? Mar 31, 2017 12:27 |
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hgentlemen, hwe ave been tasked with disturbing the sleep of hour fine boche friends in the forrettte Efyayders, and then orror hof orrors, we'll be sharing billets for the night with the bloomin infantry. hevery man look to is pocketbook, the foot boys are all fieves. Night time orders, absolutely not changing these because work, tough luck everyone: Turn 1: Fire at marked targets Turn 2: Turn 3: Alternate between these patterns, untilllll Turn 6: Limber up, move back all of literally 8-10 feet, cop some fags off the infantry
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# ? Mar 31, 2017 12:36 |
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I do not have a working desktop. This may get in the way of me doing my own orders.
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# ? Mar 31, 2017 14:26 |
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The adjudication begins...
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# ? Mar 31, 2017 18:13 |
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While we wait: I am in the process of updating the banners, so if anyone does not currently have a banner that reflects their actual command and wants one, please quote this post.
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# ? Mar 31, 2017 20:26 |
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Tevery Best posted:While we wait: I am in the process of updating the banners, so if anyone does not currently have a banner that reflects their actual command and wants one, please quote this post. I'm in charge of 8th Division's artillery, so that might need something or other.
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# ? Mar 31, 2017 20:28 |
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God drat I wish the Belgians would show up already so I can ignore all your orders and just camp out for the rest of the war.
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# ? Mar 31, 2017 21:23 |
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Tevery Best posted:While we wait: I am in the process of updating the banners, so if anyone does not currently have a banner that reflects their actual command and wants one, please quote this post. Thanks! Am in charge of the 25th brigade.
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# ? Mar 31, 2017 21:37 |
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Ahh damnit, my bad bacarruda, I gave you the fake map I accidentally left a Non-existent 9th Division marker on in Coq. I didn't notice the mistake for at least an hour. That should confuse them at least for a bit anyway. AbortRetryFail fucked around with this message at 22:04 on Mar 31, 2017 |
# ? Mar 31, 2017 21:45 |
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https://www.youtube.com/watch?v=jIKiB663JD0 Day 2, Turn 40 2000 British initiative Two fresh brigades enter the field. Further forward, both the 20th and 21st attempt to move off... They both succeed. The artillery lets off some more indirect fire at things you can't see. Day 2, Turn 41 2030 German initiative The 20th crosses the river. In the forest, enemies have been spotted within 4 inches; your front rank advances to contact! Your guns let off more indirect fire. Then the machine guns go off. Ye gods, that's a lot of German MGs. You do have enough men left unsuppressed to send one enemy company retreating suppressed, but things aren't looking up. Day 2, Turn 42 2100 British initiative The 20th continues its crossing. You advance into contact once more. More indirect fire falls on the enemy. Their MGs and rifles do their job. Nobody survives to close combat this time. This could end up sucking, a whole lot. Day 2, Turn 43 2130 German initiative Good news from the forest; the 23rd has rolled extremely well and drops into its assigned defensive position. So does the 20th; the assigned position was so close to the actual position of the trench that I allow them to occupy it. You also discover something to your advantage. Well, it's been nice knowing you, lads. This just in: it is possible for BEF brigades to rout. Day 2, Turn 44 2200 British initiative Did someone order a lunatic general on a horse? Day 2, Turn 45 2230 British initiative Another successful erection! I am the very model of a modern Major-General... Day 2, Turn 46 2300 British initiative The 24th appears out of the night, from entirely the wrong direction, and successfully appropriates the orphan companies scattered along the road to its command. The 25th Brigade arrives also, but they're not the big news. You are now the proud owners of four 60-pound field-gun batteries. You think that they will have roughly similar performance to a French 155mm howitzer, or a German 15cm howitzer, except that they cannot fire into towns. (Their calibre is about 122mm, they can't be manhandled.) Day 2, Turn 47 2330 British initiative The modern Major-General goes searching for information botanical. Day 2, Turn 48 MIDNIGHT German initiative Your new toys wheel themselves into place and brew up. By the way, important note: the 7th Division's guns are now out of fire missions until after Turn 16. 8th Div has 12 missions left. Day 3, Turn 1 0030 German initiative The modern Major-General knows nothing of electronics, but it turns out that telephone wire is just as vulnerable to a cavalry sabre as German guts. Day 3, Turn 2 0100 German initiative We now interrupt this performance of Pirates in Men's Pants to bring you important news from the Foret d'Effyaders. A lot of rifle and machine-gun fire goes off, to very little effect. Day 3, Turn 3 0130 British initiative Stop that! It's silly! Here we were having a nice sensible bit of war, and now it's just got silly. Nothing happens in the forest; if there's anyone still there, they are out of spotting range. The 25th arrives in the Bois de Blob, having taken the scenic route, and will take position next turn if not interrupted. More erections finish. And that ends the update. No overview because it's still night. You've got two more foot engineers to bring onboard from your existing deployment zone. Assume that any erection not depicted proceeded according to plan. Soft deadline on Sunday 2 March at 5pm GMT.
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# ? Mar 31, 2017 23:39 |
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And the attack failed miserably. Good thing we played conservatively. Time to unleash some heavy artillery fire.
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# ? Apr 1, 2017 00:01 |
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He actually is doing it. It's really working. Effyaders isn't going as planned but it looks like it's going to okay thanks to our defensive line.
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# ? Apr 1, 2017 00:06 |
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We have 12 missions with our artillery. At this point I say we mark out a block in the forest and keep on firing until there is nothing left to fire.
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# ? Apr 1, 2017 00:10 |
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Our artillery is already assigned to support our infantry, so that's taken care of at least, but I agree, a forest clearing barrage using every turn we're not supporting our infantry is the order for the day.
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# ? Apr 1, 2017 00:13 |
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I want to see just how much damage our new artillery can do.
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# ? Apr 1, 2017 00:15 |
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Trin, please send the following to the enemy team: (from Pater Meus) https://www.youtube.com/watch?v=t0I4mTEdAf8
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# ? Apr 1, 2017 00:16 |
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As usual, a single lunatic on a horse has more success than an entire brigade.
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# ? Apr 1, 2017 00:17 |
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Hm... Since we don't actually see those guys anymore, I think we should give our artillery orders to shell the poo poo out of that location for two turns if they aren't asked to support anyone, then wait, then shell the poo poo out of the opposing trenchline.
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# ? Apr 1, 2017 00:21 |
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I won't be able to look at this for a while but given free reign my plans for next night if I don't lose any more men will be sneaking the entire light artillery brigade behind enemy lines and firing counter-battery from annoying locations my dad posted:Hm... Since we don't actually see those guys anymore, I think we should give our artillery orders to shell the poo poo out of that location for two turns if they aren't asked to support anyone, then wait, then shell the poo poo out of the opposing trenchline. This sounds good to me. AbortRetryFail fucked around with this message at 00:28 on Apr 1, 2017 |
# ? Apr 1, 2017 00:24 |
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my dad posted:Hm... Since we don't actually see those guys anymore, I think we should give our artillery orders to shell the poo poo out of that location for two turns if they aren't asked to support anyone, then wait, then shell the poo poo out of the opposing trenchline. we can just give them ordered fire for all 12 turns, but let supporting fire overwrite
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# ? Apr 1, 2017 00:28 |
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Istvun posted:we can just give them ordered fire for all 12 turns, but let supporting fire overwrite Oh, right, it's 12 not 16 turns. Sounds good to me.
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# ? Apr 1, 2017 00:33 |
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I'll probably limber up on the last turn and move back a bit since they're almost certain to spot me here.
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# ? Apr 1, 2017 00:52 |
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professor_curly posted:I'll probably limber up on the last turn and move back a bit since they're almost certain to spot me here. Can they shoot you, tho?
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# ? Apr 1, 2017 00:53 |
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I'm assuming if they're pouring this many dudes across in the north they're going to be bringing up their guns closer as well. I'm thinking about it still though.
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# ? Apr 1, 2017 00:54 |
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My deepest apologies for pushing the forest attack. It looks like the Germans had brigades marching into the forest besides the super-brigade. I think this is good evidence of how committed they are to the forest. If I were the German commander witnessing the debacle of Day 2, I would be committing most of my forces to one flank.
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# ? Apr 1, 2017 01:02 |
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It gained us valuable intel and probably disrupted them long enough for us to actually get something going for this defense, so I think it was worthwhile.
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# ? Apr 1, 2017 01:09 |
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My current expectation is that they will keep travelling west. Im hoping the indirect fire messes them up, and then they have to cross open terrain into entrenched brigades
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# ? Apr 1, 2017 01:09 |
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I guess I should try and move north to contain the southern edge of the forest? Also, not too late to send the southern infantry brigade over to mess with the enemy artillery. Should be able to sneak up on them in the dark.
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# ? Apr 1, 2017 02:27 |
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# ? May 25, 2024 08:11 |
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I'd rather just keep things as they are and hopefully watch an enemy division melt. Let's dig in.
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# ? Apr 1, 2017 02:29 |