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Babe Magnet posted:discovering poo poo in Age of Wushu was rad as hell, it took us forever to realize that you can raise your relationship with various NPCs so everyone immediately rushed to max our relationship with an NPC named Wang Dong or something like that Please. It was Dongfang making GBS threads. The lord of House Dong.
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# ? Mar 27, 2017 03:07 |
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# ? May 10, 2024 01:51 |
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randombattle posted:Please. Dongfang Shiting, and he wasn't the head of the Dongfangs. He was our mascot though.
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# ? Mar 27, 2017 03:57 |
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WoW was definitely considered the casual game for babies when it came out. I was playing FFXI then and everyone in that community was making fun of the spammy combat and the ease of leveling.
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# ? Mar 28, 2017 14:13 |
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CoffeeBooze posted:I usually assume its because vanilla WoW was their first MMO and they are more or less chasing the dragon. There were a lot of people on the WildStar forums constantly complaining that the age of wikis and fansites has "ruined" MMOs because all info is out there and available to everyone. To a certain extent, I understand that emotion, but wikis aren't going to go away just because a game decides to make content less accessible. These people need to accept that the world has changed, and trying to "go back" to that time just isn't going to work in 2017.
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# ? Mar 28, 2017 22:38 |
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Pryce posted:There were a lot of people on the WildStar forums constantly complaining that the age of wikis and fansites has "ruined" MMOs because all info is out there and available to everyone. To a certain extent, I understand that emotion, but wikis aren't going to go away just because a game decides to make content less accessible. These people need to accept that the world has changed, and trying to "go back" to that time just isn't going to work in 2017. It'd be *possible* to design an MMO that retains some of the pre-wiki/fansites mystery; you just need to not do what current MMOs do. Don't have an addon API that allows users to engage in automated exfiltration of data, and also design a system that's something *other* than a fixed, predefined quest chain as your content. Neither of which WildStar did.
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# ? Mar 30, 2017 06:10 |
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Good procgen content can make things randomized enough so you can't just follow videos/guides, but wikis telling you to go to floors 15-25 of dungeon Z to get your item are still going to exist just the same. Also, exfiltration of data is going to happen always, because people can just unpack your game.
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# ? Mar 30, 2017 07:01 |
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biznatchio posted:It'd be *possible* to design an MMO that retains some of the pre-wiki/fansites mystery; you just need to not do what current MMOs do. Don't have an addon API that allows users to engage in automated exfiltration of data, and also design a system that's something *other* than a fixed, predefined quest chain as your content. Not having an addon api won't help at all, given that FFXIV doesn't have one yet dataminers still tear it apart within hours of a patch download being up.
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# ? Mar 30, 2017 10:21 |
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I'd say the biggest contributor towards Wildstar having no reliable wowhead-adjacent is having no population. Even when I was raiding in this game about a year ago there was no real way to find information beyond Reddit posts and word of mouth. Entire sets were presumed to be mistakenly implemented, like when they gave away warrior tier as a cosmetic item from crates, with little or no indication on whether it was intentional or Carbine just hosed up and let it ride.
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# ? Mar 30, 2017 15:32 |
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If you have character- or account-bound quest items, like most games do, you just have them generate with a different name/icon/etc per account. Your procedurally generated quest is also account-specific, and tells you "You need <ItemA> from <RegionB>'s dangerous creatures: the <CritterC>! Be careful, they're known to <AttackFlavorD>!" That way, it's a lot harder for a wiki to help out. For your account, you get <ItemA> : Gallbladders <RegionB> : The Delinquent Uplands <CritterC> : Moon Prairie Dogs <AttackFlavorD> : {Ref: "Moon Prarie Dogs", Attack1.Name} = Spit Acid Your buddy, to get the same legendary item, gets entirely different stuff from a different area. Only you get Moon Prairie Dog Gallbladders, and only during the quest. Mind you, I'm not saying this is a good design idea, but if that's what you're going for... yay, I guess? It should be super easy to code.
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# ? Mar 30, 2017 15:35 |
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That almost sounds like radiant quests.
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# ? Mar 30, 2017 17:17 |
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Age of Wushu was loving insane and I wish it had just had an engine that wasn't janky poo poo.
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# ? Mar 30, 2017 23:17 |
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That game had the best homeless drunk man class and a fun kidnapping system.
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# ? Mar 30, 2017 23:46 |
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The Chairman posted:WoW was definitely considered the casual game for babies when it came out. I was playing FFXI then and everyone in that community was making fun of the spammy combat and the ease of leveling. I can imagine - gotta talk about something while waiting 12 hours for a group in Jueno so you can play the game.
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# ? Mar 31, 2017 18:37 |
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Commissar Budgie posted:I'd say the biggest contributor towards Wildstar having no reliable wowhead-adjacent is having no population. Even when I was raiding in this game about a year ago there was no real way to find information beyond Reddit posts and word of mouth. Entire sets were presumed to be mistakenly implemented, like when they gave away warrior tier as a cosmetic item from crates, with little or no indication on whether it was intentional or Carbine just hosed up and let it ride. There was a wowhead equivalent for wildstar, it was useless because the retards who made it didn't purge the retail info and rebuild post F2P which changed loot tables fairly drastically. And there was some guide sight that I forgot about that listed all the drops for raid bosses. Damned if I remember what it was, but it was accurate up till I quit.
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# ? Mar 31, 2017 22:08 |
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Rhymenoserous posted:There was a wowhead equivalent for wildstar, it was useless because the retards who made it didn't purge the retail info and rebuild post F2P which changed loot tables fairly drastically. Yeah, jabbithole was completely worthless. The amount of junk data it had from PTR and beta testing and all kinds of poo poo made it like some sort of thottbot kind of website with wowhead's interface. Some of the top raid guilds like enigma had guides that helped gearing and that sort of thing, but any sort of database was hosed from mismanagement of data and lack of enough people submitting data to get a sufficient sampling of drops.
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# ? Apr 1, 2017 03:02 |
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That's all symptomatic of Wildstar being a dud, though. If the game didn't go belly up in about a month, then you'd have either seen pressure to make the site function or a more competent group making a rival site.
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# ? Apr 1, 2017 06:53 |
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How much did Thotbot and WoWHead eventually sell for? I dont remember exactly how much, just that it was a lot. If Wildstar had at least been marginally successful there probably would have been multiple database sites competing to become the go to for information.
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# ? Apr 1, 2017 20:36 |
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This april fools joke has some people on Reddit upset, which must mean its pretty good https://mmos.com/news/wildstar-2-officially-announced-launching-mid-2018
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# ? Apr 1, 2017 22:00 |
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All four people who pay attention to wildstar must have felt real tricked.
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# ? Apr 3, 2017 10:00 |
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Truga posted:Also, exfiltration of data is going to happen always, because people can just unpack your game. From a purely theoretical perspective I wonder if you could do something like game streaming, as in the technology used by OnLive and GameFly, in order to get around this. No data ever gets sent to your computer except the visual output.
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# ? Apr 3, 2017 10:11 |
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What you could do have game assets on disk, but stream content from the server, kinda like how diablo games do it but with no local server option and everything being streamed, not just the map. That way, you know about models and textures and poo poo being in the game, but there's no way to know where or how they work just from the local files. Obviously, nobody does this because why bother. Sooner or later a wiki will pop up telling you where to go to get things, people on the internet have a lot of spare time on their hands.
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# ? Apr 3, 2017 10:27 |
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CoffeeBooze posted:This april fools joke has some people on Reddit upset, which must mean its pretty good https://mmos.com/news/wildstar-2-officially-announced-launching-mid-2018 I bet /r/wildstar lost their drat minds.
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# ? Apr 3, 2017 14:36 |
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randombattle posted:All four people who pay attention to wildstar must have felt real tricked. The post got eleven comments, which might be an even bigger indictment of Wildstar than the video.
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# ? Apr 3, 2017 19:13 |
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That's like 50% of the active player base.
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# ? Apr 3, 2017 21:02 |
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I'm lost. Wildstar sucks because it's dead and doesn't have reliable wikis, it's dead and doesn't have reliable wikis because nobody plays, and not enough people were playing because the raids were unwinnable...except they fixed that part and now raids are actually doable? And the population didn't get enough higher because there wasn't enough advertising or stuff on the wikis? So...why all the hate? How about just encouraging people to play Wildstar if they like the sound of a fun action RPG with an original IP that they can play for free. Because it actually is that. Unless there's some other major issue with the game I don't know about, it seems like a bigger population would solve a lot of the problems people have with Wildstar right now.
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# ? Apr 4, 2017 12:41 |
teamcharlie posted:not enough people were playing because the raids were unwinnable Not really? On top of that atrocious attunements and overtuned leveling content in general made a lot of people stop playing long before being able to step into a raid. Plus a terrible testing process that made it very difficult to provide bugfixes in time (there's been a detailed thread on neogaf). It's nice that they are fixing their issues, but it's too little too late. It's a bit silly to tell people to go play the game because "maybe it won't be dead if you do", there's a very narrow window of opportunity for such a game to make a good impression and it happened long time ago. Unless they are willing to throw a lot of money on it (which they don't because it doesn't make any, it wasn't even as a separate entry on the latest earnings report, and ncsoft would rather close it and switch to something else). So why would you encourage anyone to play this game instead of WoW, FFXIV or ESO, games with a stable budget, teams and a future? Because Wildstar doesn't seem to have any of it anymore.
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# ? Apr 4, 2017 13:19 |
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I´ve played the game and enjoyed it for the two weeks or so I gave it. I had no interest in raiding though and there were only 4 dungeons (technically 5 but when I played everyone left immediately if it ever came up) so after having done them a handful of times I was done.
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# ? Apr 4, 2017 13:41 |
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Mr. Neutron posted:I´ve played the game and enjoyed it for the two weeks or so I gave it. I had no interest in raiding though and there were only 4 dungeons (technically 5 but when I played everyone left immediately if it ever came up) so after having done them a handful of times I was done. Protogames (The fifth) was obnoxiously hard.
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# ? Apr 4, 2017 14:13 |
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Rhymenoserous posted:Protogames (The fifth) was obnoxiously hard. This was supposed to be a tutorial dungeon: https://www.youtube.com/watch?v=2plrOpjZhEw&t=211s If your party didn't interrupt the boss in time she'd cause a wipe. And they used to have an announcer snark at you as you revived. https://www.youtube.com/watch?v=l8JOoPuPcKk Do you have a link to that testing thread, Shy? Forsythia fucked around with this message at 15:19 on Apr 4, 2017 |
# ? Apr 4, 2017 15:00 |
Mizuti posted:Do you have a link to that testing thread, Shy? http://www.neogaf.com/forum/showthread.php?t=1173078 Not exactly a testing thread but there were some posts from former employees getting into technical details
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# ? Apr 4, 2017 15:10 |
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teamcharlie posted:Unless there's some other major issue with the game I don't know about, it seems like a bigger population would solve a lot of the problems people have with Wildstar right now. Well, I mean, sort of? The major issue with the game is that it has been so poorly managed over the years that the IP has become almost toxic so in order for the game to get a bigger population would require a small miracle. Considering the time investment most MMOs require its just not worth it. The complaints people have with Wildstar go pretty far beyond the low population, too. Aside from the issues caused by mismanagement the bog standard leveling process, ongoing content drought and many other things make it a pretty poor recommendation.
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# ? Apr 4, 2017 16:12 |
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Wildstar is essentially in maintenance mode. Redmoon Terror is probably the last new major content the game will ever get, all future updates will be slight rearrangements or recolors of existing assets, and even the last hardcore remnants of the community are finally drifting away upon realizing that. There's never been a good time to play Wildstar and it's never going to improve.
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# ? Apr 4, 2017 19:16 |
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Shy posted:http://www.neogaf.com/forum/showthread.php?t=1173078 quote:
quote:
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# ? Apr 4, 2017 19:58 |
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How about just playing Wildstar as an action RPG and not worrying about whether it's a good long-term time investment as an MMO? Like, it's a game. It's a fun game and it doesn't cost money to play unless you're stoked about it. I'm not telling anybody to throw their entire lives into playing it, but I have a great time running around the world and doing stuff. Way more fun that I've had in the MMOs people have been throwing around in this thread as more successful alternatives.
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# ? Apr 4, 2017 20:37 |
Nah. I play MMOs for large and persistent worlds, popularity and long-term planning are the first things that matter, otherwise I'd play good games instead. But nothing is stopping you. What are you trying to achieve here anyway?
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# ? Apr 4, 2017 20:55 |
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Shy posted:Nah. I play MMOs for large and persistent worlds, popularity and long-term planning are the first things that matter, otherwise I'd play good games instead. I'd flip that and ask: what is the doom and gloom of this thread trying to achieve? It's at time of writing 79 pages of thread for a game that people keep stating over and over and over is dead. But the game keeps chugging along and when I play Wildstar, it's fun. So...what's wrong with expressing a dissenting opinion? Why does every expression of 'This is fun, I like the game, X is cool, etc.' get shut down? Doesn't seem any more off topic to me than people talking about why they like Final Fantasy XIV for several pages in this thread. For me, I'd like this game to continue. And if that means opening up a space where people can honestly say they like the game and thereby encourage others to play something fun so the game stays around longer, I think that makes sense. teamcharlie fucked around with this message at 21:13 on Apr 4, 2017 |
# ? Apr 4, 2017 21:09 |
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teamcharlie posted:I'd flip that and ask: what is the doom and gloom of this thread trying to achieve? It's at time of writing 79 pages of thread for a game that people keep stating over and over and over is dead. But the game keeps chugging along and when I play Wildstar, it's fun. Are you new to something awful . com? Half the forum is just laughing at bad or dumb poo poo on the internet, and Wildstar is a subset of bad or dumb poo poo on the internet.
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# ? Apr 4, 2017 21:14 |
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choosing the wildstar mock thread as the place to invite open, positive discussion of the game is almost as bad an idea as making an mmo for hardcore players looking to relive the vanilla wow experience and who enjoy attunements
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# ? Apr 4, 2017 21:14 |
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Sure, but where's the laughter? If this thread was about making fun of Wildstar that would be awesome, but it seems to me like it's mostly just bemoaning that the endgame is annoying and the generally poor outlook of the game. So I try to lighten the mood a little. Oh noes! But seriously: you wanna make jokes about the game, go right ahead. But I think that kinda thing comes out of enjoying the game rather than just being annoyed that it hasn't died yet.
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# ? Apr 4, 2017 21:24 |
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# ? May 10, 2024 01:51 |
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teamcharlie posted:Sure, but where's the laughter? If this thread was about making fun of Wildstar that would be awesome, but it seems to me like it's mostly just bemoaning that the endgame is annoying and the generally poor outlook of the game. So I try to lighten the mood a little. Oh noes! You're late by like 3 days yo.
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# ? Apr 4, 2017 21:26 |