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pr0digal posted:loving April Fools man She doesn't even have Aftermath, how the heck do you fall for that.
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# ? Mar 31, 2017 23:55 |
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# ? May 31, 2024 04:43 |
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If only it had been blue, it'd be entirely believable, except then it might cost less and have split second.
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# ? Apr 1, 2017 00:04 |
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i somehow went 1-2 with this 1 narnam renegade 1 dhund operative 1 gifted aetherborn 1 hidden herbalists 2 kujar seedsculptor 2 winding constrictor 1 alley strangler 1 defiant salvager 1 highspire artisan 2 lifecraft cavalry 1 (masterpiece even)verd gearhulk 3 green implements 1 pacification array 1 unbridled growth 1 rush of vitality 1 subtle strike 1 hazardous conditions 1 tidy conclusion i saw one snake out of all 7 games.
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# ? Apr 1, 2017 00:08 |
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AlternateNu posted:Hooray point #1: Cycling duals! I'm hopeful it is either because they are printing them in the second half of the set/next set, or because they are strong enough thanks to swampcycling type cards in the set.
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# ? Apr 1, 2017 00:44 |
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Marketing New Brain posted:I'm hopeful it is either because they are printing them in the second half of the set/next set, or because they are strong enough thanks to swampcycling type cards in the set. BFZ block only had ally-color tango lands. SOI block only had ally-color "reveal a [type]" lands. Kaladesh only had enemy-color fastlands. I wouldn't hold your breath on Amonkhet's rare land cycle having a full ten cards. It's weird because before the switch to the two-set blocks they announced that their policy from now on was that every block's rare land cycle would be a full ten cards, and as far as I can tell that affected literally one block ever (Theros).
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# ? Apr 1, 2017 02:29 |
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BFZ block had enemy manlands. But that was a land-themed block so it's an exception rather than the rule.
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# ? Apr 1, 2017 03:35 |
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Lottery of Babylon posted:BFZ block only had ally-color tango lands. SOI block only had ally-color "reveal a [type]" lands. Kaladesh only had enemy-color fastlands. I wouldn't hold your breath on Amonkhet's rare land cycle having a full ten cards. I imagine it was probably part of a plan to sustain sales through all three sets of a block by spreading the duals out, and when they decided to drop the third set anyway, they abandoned the plan to keep the number of duals in Standard roughly the same.
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# ? Apr 1, 2017 03:43 |
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https://youtu.be/DOJuPYVLFDY MTG Goldfish gets a look at mtg next.
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# ? Apr 1, 2017 04:59 |
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its me glenda posted:i somehow went 1-2 with this Pretty much the rule of snake decks is you don't draw snake. Same for me. It's not like you're playing blanks otherwise though, so maybe you played badly. My tendency with bomb-rear end decks is to trade too aggressively, falling behind with the assumption I can draw into what makes my deck strong. It doesn't work that often.
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# ? Apr 1, 2017 05:00 |
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Bugsy posted:https://youtu.be/DOJuPYVLFDY I would play so much Shandalar if it was the exact same game but with current rules and cards.
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# ? Apr 1, 2017 05:02 |
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Your opponents T1, forest implement of ferocity, T2 swamp into Snek. You never even see one until T9
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# ? Apr 1, 2017 05:45 |
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Bugsy posted:https://youtu.be/DOJuPYVLFDY I remember playing this game 20+ years ago but didn't have any idea what it was called until this video.
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# ? Apr 1, 2017 06:42 |
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mana flood/screw still being a thing in 2017 is hilariously bad game design and holds magic back in the dark ages bigly thats my hot take a returning magic player
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# ? Apr 1, 2017 06:48 |
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beergod posted:mana flood/screw still being a thing in 2017 is hilariously bad game design and holds magic back in the dark ages bigly That's what Force of Will and, online, Shadowverse have attempted to fix. The new cycle kinda helps, but I've said a few times that at the very least, all basic lands should've had cycling for several years now.
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# ? Apr 1, 2017 06:52 |
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beergod posted:mana flood/screw still being a thing in 2017 is hilariously bad game design and holds magic back in the dark ages bigly How do you propose they fix this?
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# ? Apr 1, 2017 07:10 |
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mcmagic posted:How do you propose they fix this? I'm not sure you can fix it at this point. I think it dates the game in a significant way. I didn't expect to be fixated on the mana fixing issue (coming from Hearthstone) but I'm having a hard time getting past it.
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# ? Apr 1, 2017 07:46 |
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Modern burn is so good right now. Please bring me your Deathshadow decks you don't know how to play well. 4-0'D fnm last night only dropping one game to Affinity.
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# ? Apr 1, 2017 08:10 |
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DoctorOozy posted:Modern burn is so good right now. Please bring me your Deathshadow decks you don't know how to play well. Are you running something like this? https://www.mtggoldfish.com/archetype/modern-burn-34574#online
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# ? Apr 1, 2017 08:14 |
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beergod posted:I'm not sure you can fix it at this point. I think it dates the game in a significant way. I didn't expect to be fixated on the mana fixing issue (coming from Hearthstone) but I'm having a hard time getting past it. Always sucks to have a match determined by how many lands a player drew. Happens virtually every Pro Tour in at least one of the high stakes matches being covered (less often now in top 8s, since they made those best of 5).
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# ? Apr 1, 2017 08:16 |
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Rinkles posted:Always sucks to have a match determined by how many lands a player drew. Happens virtually every Pro Tour in at least one of the high stakes matches being covered (less often now in top 8s, since they made those best of 5). It feels like a much bigger problem to me in limited. Maybe the answer is to have different rules for mulling etc. in limited but not constructed?
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# ? Apr 1, 2017 08:19 |
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beergod posted:It feels like a much bigger problem to me in limited. Definitely, you're liable to get color screwed even in non-greedy 2 color decks fairly often. There are probably ways of alleviating the problem design-wise (both directly and indirectly), but that could lead to gameplay changes they don't like (e.g., lowering the power level of creatures, so catching up after a stumble is more feasible).
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# ? Apr 1, 2017 08:29 |
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lets just separate spells and land into two decks and you get to choose which deck you get to draw from each time you would draw a card e: just so we're clear, this is not a real post
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# ? Apr 1, 2017 08:30 |
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The mana is just strictly worse in limited because all the good fixing in a set is rare. A different mulligan rule for limited might help. Like maybe you could... Rummage instead of scrying if you mull? I dunno, everyone'd probably go to six if their seven wasn't an absolute nut draw. Just make cycling evergreen, imo.
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# ? Apr 1, 2017 08:30 |
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Dungeon Ecology posted:lets just separate spells and land into two decks and you get to choose which deck you get to draw from each time you would draw a card This would be fine if every land was a basic land imo
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# ? Apr 1, 2017 08:33 |
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Siivola posted:Just make cycling evergreen, imo. This is something I would not be surprised they're seriously contemplating.
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# ? Apr 1, 2017 08:33 |
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Siivola posted:Just make cycling evergreen, imo. This is the obvious fix, which has been obvious for fifteen years. If you fill your limited filler with scry and cycling cards, it reduces the number of non-games. Unfortunately you also need to reduce bullshit snowball cards or nonsense "answer this or die" cards at three and four mana, which have been increasingly common in recent years.
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# ? Apr 1, 2017 08:35 |
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Sickening posted:Also this venue is really nice and kicks the poo poo out of a lot other venues. If it's the San Antonio Convention center then yea it's awesome. Being on the Riverwalk is sweet and when I went to pax a couple years ago they were renovating it.
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# ? Apr 1, 2017 08:41 |
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beergod posted:mana flood/screw still being a thing in 2017 is hilariously bad game design and holds magic back in the dark ages bigly It isn't all bad, the way in which you play your lands often matters, especially in older formats but it is relevant in standard and limited. It adds strategic depth, but having some games that are just determined by lands, not even counting the ones that are determined by drawing the wrong cards, does lead to more non-games than something like Hearthstone. It is too late to change that aspect, but here's hoping they seriously consider making cycling a more permanent fixture, it was designed in part to fix that problem. There are other mechanics that do a similar job that can be used instead, especially since it might fit the flavor of the block better (Scry, any mechanic that rewards playing more lands like Morph/Landfall, cheap cantripping, etc) but it should be in more limited formats, which are probably the most popular and definitely the most effected.
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# ? Apr 1, 2017 08:57 |
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beergod posted:Are you running something like this? Yep my exact deck except I am running 2 Molten rain and a Condem over the sudden shocks and 4th Destructive revelry (just Meta considerations locally)
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# ? Apr 1, 2017 09:09 |
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Dungeon Ecology posted:lets just separate spells and land into two decks and you get to choose which deck you get to draw from each time you would draw a card my friends play something like this this and call it FreeDH. You have your deck and your lands separate, and you can see three lands from your land pile, when you take one to play another gets revealed. It leads to broken rear end games that I don't like playing because everyone can get super greedy with their deckbuilding because you will always have gas and never miss a land drop. They like it because it means magic plays more like Hearthstone.
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# ? Apr 1, 2017 11:04 |
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This scared the poo poo out of me last night because I forgot about April fool's.
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# ? Apr 1, 2017 12:33 |
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beergod posted:This would be fine if every land was a basic land imo Also if I get to choose which deck you mill 2 Startled Awake's and I effectively win would be hilarious
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# ? Apr 1, 2017 14:23 |
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beergod posted:I'm not sure you can fix it at this point. I think it dates the game in a significant way. I didn't expect to be fixated on the mana fixing issue (coming from Hearthstone) but I'm having a hard time getting past it. Force of Will is the only real choice if you still want a magic-style experience. Otherwise, something more like Star Wars Destiny is probably more interesting to you since that has a guaranteed replenishment rate with a lot of back and forth play. It still has variance, being a dice game, but like X-wing miniatures the whole point of the game is to minimize your variance and allow for powerful one-hit-kills. But yeah, magic's working on a clunky system from a bygone era from before Settlers of Catan, after which designers actually started looking at game design through a much clearer lens. Chill la Chill fucked around with this message at 14:34 on Apr 1, 2017 |
# ? Apr 1, 2017 14:32 |
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My chosen patch for mana-flood, if I were doing it all over, would have been to make every basic land a cantrip. This way, you would also have an upshot to trade away for duals and utility lands.
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# ? Apr 1, 2017 14:49 |
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Netrunner was made a few years after Garfield made magic and is a much nicer asymmetric game. Been a while since I've played it but as I recall, you always gained 1 credit/turn and there are several ways to earn recurring credits after that for your economic engine. Sad that didn't take off instead.
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# ? Apr 1, 2017 15:00 |
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Chill la Chill posted:Netrunner was made a few years after Garfield made magic and is a much nicer asymmetric game. Been a while since I've played it but as I recall, you always gained 1 credit/turn and there are several ways to earn recurring credits after that for your economic engine. Sad that didn't take off instead. Same, especially after any mcmagic post.
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# ? Apr 1, 2017 15:10 |
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Night Danger Moose posted:This scared the poo poo out of me last night because I forgot about April fool's. I think that's why they didn't change the flavor text.
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# ? Apr 1, 2017 16:16 |
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Night Danger Moose posted:This scared the poo poo out of me last night because I forgot about April fool's. It's fake? DoctorOozy posted:Modern burn is so good right now. Please bring me your Deathshadow decks you don't know how to play well. The Grixis DS deck is the only grixis deck I've ever played that feels like it has a good burn matchup... mcmagic fucked around with this message at 16:22 on Apr 1, 2017 |
# ? Apr 1, 2017 16:19 |
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Night Danger Moose posted:This scared the poo poo out of me last night because I forgot about April fool's. gently caress off. God dammit I just told myself I would not be fooled this year.
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# ? Apr 1, 2017 16:23 |
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# ? May 31, 2024 04:43 |
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Chill la Chill posted:Netrunner was made a few years after Garfield made magic and is a much nicer asymmetric game. Been a while since I've played it but as I recall, you always gained 1 credit/turn and there are several ways to earn recurring credits after that for your economic engine. Sad that didn't take off instead. That game owned. The Highlander game from that same era was also really fun. Both fast paced games that relied on strategy less than something like Magic (from my recollection) so not necessarily as cerebral but still very good.
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# ? Apr 1, 2017 16:25 |